Ok, so NOW scripts work. New patch to break them coming soon.
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8af64c979f
commit
f10d895105
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@ -300,9 +300,9 @@ namespace OpenSim
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// Called from app startup (OpenSim.Application)
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//
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m_log.Info("========================================================================");
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m_log.Info("=========================== STARTING OPENSIM ===========================");
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m_log.Info("========================================================================");
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m_log.Info("=====================================================================");
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m_log.Info("========================= STARTING OPENSIM ==========================");
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m_log.Info("=====================================================================");
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m_console = CreateConsole();
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MainConsole.Instance = m_console;
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@ -40,11 +40,13 @@ namespace OpenSim.Region.ScriptEngine.Common
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: base(scriptEngine, host, localID, itemID)
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{
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Prim = new OSSLPrim(this);
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}
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public OSSLPrim Prim;
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[Serializable]
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public class OSSLPrim
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{
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private OSSL_BuilIn_Commands OSSL;
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@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
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BuilIn_Commands LSLB = (BuilIn_Commands)new OSSL_BuilIn_Commands(m_scriptEngine, m_host, localID, itemID);
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BuilIn_Commands LSLB = new BuilIn_Commands(m_scriptEngine, m_host, localID, itemID);
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// Start the script - giving it BuiltIns
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CompiledScript.Start(LSLB);
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