*When avatar crosses parcel, it updates successfully in the viewer
*This includes parcel name in title bar, media and music autoplay, and parcel flag icons *Yay!zircon^2
parent
a12a495c22
commit
f1250bd291
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@ -96,7 +96,29 @@ namespace OpenSim.world
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}
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}
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this.positionLastFrame = pos2;
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if (positionFrameBeforeLast != pos2)
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{
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this.positionFrameBeforeLast = this.positionLastFrame;
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this.positionLastFrame = pos2;
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int tempRoundedX = (int)Math.Round(positionLastFrame.X);
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int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
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if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
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{
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this.positionRoundedX = tempRoundedX;
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this.positionRoundedY = tempRoundedY;
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int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
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if(currentParcelLocalID != this.positionParcelHoverLocalID)
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{
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Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
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m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
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this.positionParcelHoverLocalID = currentParcelLocalID;
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this.parcelUpdateSequenceIncrement++;
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}
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}
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}
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if (!this.ControllingClient.m_sandboxMode)
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{
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@ -57,6 +57,13 @@ namespace OpenSim.world
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
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private int positionRoundedX = 0;
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private int positionRoundedY = 0;
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private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
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private int parcelUpdateSequenceIncrement = 1;
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private ulong m_regionHandle;
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//private Dictionary<uint, ClientView> m_clientThreads;
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private string m_regionName;
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