Merge branch 'master' into varregion

varregion
Robert Adams 2014-01-19 07:38:53 -08:00
commit f127e4b4ee
22 changed files with 320 additions and 356 deletions

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@ -1,5 +1,4 @@
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
The following people have contributed to OpenSim (Thank you for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =
These folks represent the current core team for OpenSim, and are the
@ -61,8 +60,9 @@ where we are today.
These folks have contributed code patches or content to OpenSimulator to help make it
what it is today.
* aduffy70
* A_Biondi
* aduffy70
* Ai Austin
* alex_carnell
* Alan Webb (IBM)
* Aleric
@ -75,7 +75,7 @@ what it is today.
* Chris Yeoh (IBM)
* controlbreak
* coyled
* ctrlaltdavid
* ctrlaltdavid (David Rowe)
* Daedius
* daTwitch
* devalnor-#708
@ -173,23 +173,18 @@ what it is today.
* Zha Ewry
* ziah
= LSL Devs =
* Alondria
* CharlieO
* Tedd
* Melanie Thielker
= Testers =
* Ai Austin
* CharlieO (LSL)
* Ckrinke
* openlifegrid.com
This software uses components from the following developers:
* Sleepycat Software (Berkeley DB)
* Aurora-Sim (http://aurora-sim.org)

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@ -261,6 +261,11 @@ namespace OpenSim.OfflineIM
return m_OfflineIMService.StoreMessage(im, out reason);
}
public void DeleteMessages(UUID userID)
{
m_OfflineIMService.DeleteMessages(userID);
}
#endregion
}
}

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@ -117,6 +117,14 @@ namespace OpenSim.OfflineIM
return true;
}
public void DeleteMessages(UUID userID)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["UserID"] = userID;
MakeRequest("DELETE", sendData);
}
#endregion

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -96,13 +96,14 @@ namespace OpenSim.OfflineIM
string method = request["METHOD"].ToString();
request.Remove("METHOD");
m_log.DebugFormat("[OfflineIM.V2.Handler]: {0}", method);
switch (method)
{
case "GET":
return HandleGet(request);
case "STORE":
return HandleStore(request);
case "DELETE":
return HandleDelete(request);
}
m_log.DebugFormat("[OFFLINE IM HANDLER]: unknown method request: {0}", method);
}
@ -159,6 +160,21 @@ namespace OpenSim.OfflineIM
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleDelete(Dictionary<string, object> request)
{
if (!request.ContainsKey("UserID"))
{
return FailureResult();
}
else
{
UUID userID = new UUID(request["UserID"].ToString());
m_OfflineIMService.DeleteMessages(userID);
return SuccessResult();
}
}
#region Helpers
private void NullResult(Dictionary<string, object> result, string reason)

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -91,7 +91,7 @@ namespace OpenSim.OfflineIM
{
reason = string.Empty;
// TODO Check limits
// Check limits
UUID principalID = new UUID(im.toAgentID);
long count = m_Database.GetCount("PrincipalID", principalID.ToString());
if (count >= MAX_IM)
@ -100,7 +100,7 @@ namespace OpenSim.OfflineIM
return false;
}
string imXml = string.Empty;
string imXml;
using (MemoryStream mstream = new MemoryStream())
{
XmlWriterSettings settings = new XmlWriterSettings();
@ -110,22 +110,26 @@ namespace OpenSim.OfflineIM
{
m_serializer.Serialize(writer, im);
writer.Flush();
}
mstream.Position = 0;
using (StreamReader sreader = new StreamReader(mstream))
{
imXml = sreader.ReadToEnd();
}
}
imXml = Util.UTF8.GetString(mstream.ToArray());
}
OfflineIMData data = new OfflineIMData();
data.PrincipalID = principalID;
data.FromID = new UUID(im.fromAgentID);
data.Data = new Dictionary<string, string>();
data.Data["Message"] = imXml;
return m_Database.Store(data);
}
public void DeleteMessages(UUID userID)
{
m_Database.Delete("PrincipalID", userID.ToString());
m_Database.Delete("FromID", userID.ToString());
}
}
}

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -34,6 +34,7 @@ namespace OpenSim.Data
public class OfflineIMData
{
public UUID PrincipalID;
public UUID FromID;
public Dictionary<string, string> Data;
}

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@ -22,3 +22,13 @@ DROP TABLE `diva_im_offline`;
DELETE FROM `migrations` WHERE name='diva_im_Store';
COMMIT;
:VERSION 3 # --------------------------
BEGIN;
ALTER TABLE `im_offline`
ADD `FromID` char(36) NOT NULL default '' AFTER `PrincipalID`,
ADD KEY `FromID` (`FromID`);
COMMIT;

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@ -31,10 +31,34 @@ namespace OpenSim.Framework
{
public interface IImprovedAssetCache
{
/// <summary>
/// Cache the specified asset.
/// </summary>
/// <param name='asset'></param>
void Cache(AssetBase asset);
/// <summary>
/// Get an asset by its id.
/// </summary>
/// <param name='id'></param>
/// <returns>null if the asset does not exist.</returns>
AssetBase Get(string id);
/// <summary>
/// Check whether an asset with the specified id exists in the cache.
/// </summary>
/// <param name='id'></param>
bool Check(string id);
/// <summary>
/// Expire an asset from the cache.
/// </summary>
/// <param name='id'></param>
void Expire(string id);
/// <summary>
/// Clear the cache.
/// </summary>
void Clear();
}
}

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@ -194,10 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset
#region IImprovedAssetCache Members
public bool Check(string id)
{
return false;
AssetBase asset;
// XXX:This is probably not an efficient implementation.
return m_cache.TryGetValue(id, out asset);
}
/// <summary>

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@ -114,7 +114,8 @@ namespace OpenSim.Region.CoreModules.Asset
//
public bool Check(string id)
{
return false;
// XXX This is probably not an efficient implementation.
return Get(id) != null;
}
public void Cache(AssetBase asset)

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@ -247,9 +247,6 @@ namespace OpenSim.Region.CoreModules.Asset
}
private void UpdateFileCache(string key, AssetBase asset)
{
// TODO: Spawn this off to some seperate thread to do the actual writing
if (asset != null)
{
string filename = GetFileName(key);
@ -272,8 +269,9 @@ namespace OpenSim.Region.CoreModules.Asset
catch
{
}
} else {
}
else
{
// Once we start writing, make sure we flag that we're writing
// that object to the cache so that we don't try to write the
// same file multiple times.
@ -313,7 +311,6 @@ namespace OpenSim.Region.CoreModules.Asset
asset.ID, e.Message, e.StackTrace);
}
}
}
public void Cache(AssetBase asset)
{
@ -347,15 +344,9 @@ namespace OpenSim.Region.CoreModules.Asset
private bool CheckFromMemoryCache(string id)
{
AssetBase asset = null;
if (m_MemoryCache.TryGetValue(id, out asset))
return true;
return false;
return m_MemoryCache.Contains(id);
}
/// <summary>
/// Try to get an asset from the file cache.
/// </summary>
@ -393,16 +384,17 @@ namespace OpenSim.Region.CoreModules.Asset
if (File.Exists(filename))
{
FileStream stream = null;
try
{
stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
{
BinaryFormatter bformatter = new BinaryFormatter();
asset = (AssetBase)bformatter.Deserialize(stream);
m_DiskHits++;
}
}
catch (System.Runtime.Serialization.SerializationException e)
{
m_log.WarnFormat(
@ -420,12 +412,6 @@ namespace OpenSim.Region.CoreModules.Asset
m_log.WarnFormat(
"[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
}
finally
{
if (stream != null)
stream.Close();
}
}
@ -437,36 +423,19 @@ namespace OpenSim.Region.CoreModules.Asset
bool found = false;
string filename = GetFileName(id);
if (File.Exists(filename))
{
// actually check if we can open it, and so update expire
FileStream stream = null;
try
{
stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read);
using (FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
{
if (stream != null)
{
found = true;
stream.Close();
}
}
catch (System.Runtime.Serialization.SerializationException e)
{
found = false;
m_log.ErrorFormat(
"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
// If there was a problem deserializing the asset, the asset may
// either be corrupted OR was serialized under an old format
// {different version of AssetBase} -- we should attempt to
// delete it and re-cache
File.Delete(filename);
}
catch (Exception e)
{
found = false;
m_log.ErrorFormat(
"[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}",
filename, id, e.Message, e.StackTrace);
@ -518,11 +487,6 @@ namespace OpenSim.Region.CoreModules.Asset
return Get(id);
}
public AssetBase CheckCached(string id)
{
return Get(id);
}
public void Expire(string id)
{
if (m_LogLevel >= 2)
@ -1067,11 +1031,6 @@ namespace OpenSim.Region.CoreModules.Asset
return asset.Data;
}
public bool CheckData(string id)
{
return Check(id); ;
}
public bool Get(string id, object sender, AssetRetrieved handler)
{
AssetBase asset = Get(id);

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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Asset
public bool Check(string id)
{
return false;
return m_Cache.Contains(id);
}
public void Cache(AssetBase asset)

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@ -1433,7 +1433,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos)
{
version = String.Empty;
newpos = new Vector3(pos.X, pos.Y, pos.Z);
newpos = pos;
// m_log.DebugFormat(
// "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name);

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@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
#endregion
#region ISimulation
#region ISimulationService
public IScene GetScene(UUID regionId)
{
@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
#endregion /* IInterregionComms */
#endregion
#region Misc

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@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
#endregion
#region IInterregionComms
#region ISimulationService
public IScene GetScene(UUID regionId)
{
@ -279,6 +279,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
#endregion /* IInterregionComms */
#endregion
}
}

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@ -47,13 +47,33 @@ namespace OpenSim.Region.Framework.Interfaces
/// The handle of the destination region. If it's the same as the region currently
/// occupied by the agent then the teleport will be within that region.
/// </param>
/// <param name='agent'></param>
/// <param name='regionHandle'></param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
/// <summary>
/// Teleports the agent for the given client to their home destination.
/// </summary>
/// <param name='id'></param>
/// <param name='client'></param>
bool TeleportHome(UUID id, IClientAPI client);
/// <summary>
/// Teleport an agent directly to a given region without checking whether the region should be substituted.
/// </summary>
/// <remarks>
/// Please use Teleport() instead unless you know exactly what you're doing.
/// Do not use for same region teleports.
/// </remarks>
/// <param name='sp'></param>
/// <param name='reg'></param>
/// <param name='finalDestination'>/param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags);

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@ -1,111 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate bool ChildAgentUpdateReceived(AgentData data);
public interface IInterregionCommsOut
{
#region Agents
bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason);
/// <summary>
/// Full child agent update.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool SendChildAgentUpdate(ulong regionHandle, AgentData data);
/// <summary>
/// Short child agent update, mostly for position.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="data"></param>
/// <returns></returns>
bool SendChildAgentUpdate(ulong regionHandle, AgentPosition data);
bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.
/// When sent over REST, it invokes the opaque uri.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <param name="uri"></param>
/// <returns></returns>
bool SendReleaseAgent(ulong regionHandle, UUID id, string uri);
/// <summary>
/// Close agent.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="id"></param>
/// <returns></returns>
bool SendCloseAgent(ulong regionHandle, UUID id);
#endregion Agents
#region Objects
/// <summary>
/// Create an object in the destination region. This message is used primarily for prim crossing.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="sog"></param>
/// <param name="isLocalCall"></param>
/// <returns></returns>
bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
/// <summary>
/// Create an object from the user's inventory in the destination region.
/// This message is used primarily by clients.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="userID"></param>
/// <param name="itemID"></param>
/// <returns></returns>
bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID);
#endregion Objects
}
// This may not be needed, but having it here for now.
public interface IInterregionCommsIn
{
event ChildAgentUpdateReceived OnChildAgentUpdate;
}
}

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@ -4389,18 +4389,6 @@ namespace OpenSim.Region.Framework.Scenes
return sp;
}
public virtual bool IncomingRetrieveRootAgent(UUID id, out IAgentData agent)
{
agent = null;
ScenePresence sp = GetScenePresence(id);
if ((sp != null) && (!sp.IsChildAgent))
{
sp.IsChildAgent = true;
return sp.CopyAgent(out agent);
}
return false;
}
/// <summary>
/// Authenticated close (via network)
/// </summary>

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@ -110,6 +110,16 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
/// the viewer fires these in quick succession.
/// </summary>
/// <remarks>
/// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
/// regulation done there.
/// </remarks>
private object m_completeMovementLock = new object();
// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@ -980,6 +990,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Turns a child agent into a root agent.
/// </summary>
/// <remarks>
/// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
/// avatar is actual in the sim. They can perform all actions.
/// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@ -987,12 +998,19 @@ namespace OpenSim.Region.Framework.Scenes
///
/// This method is on the critical path for transferring an avatar from one region to another. Delay here
/// delays that crossing.
/// </summary>
private void MakeRootAgent(Vector3 pos, bool isFlying)
/// </remarks>
private bool MakeRootAgent(Vector3 pos, bool isFlying)
{
// m_log.InfoFormat(
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
// Name, m_scene.RegionInfo.RegionName);
lock (m_completeMovementLock)
{
if (!IsChildAgent)
return false;
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
// m_log.InfoFormat(
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
// Name, m_scene.RegionInfo.RegionName);
if (ParentUUID != UUID.Zero)
{
@ -1007,28 +1025,24 @@ namespace OpenSim.Region.Framework.Scenes
part.ParentGroup.AddAvatar(UUID);
if (part.SitTargetPosition != Vector3.Zero)
part.SitTargetAvatar = UUID;
// ParentPosition = part.GetWorldPosition();
// ParentPosition = part.GetWorldPosition();
ParentID = part.LocalId;
ParentPart = part;
m_pos = PrevSitOffset;
// pos = ParentPosition;
// pos = ParentPosition;
pos = part.GetWorldPosition();
}
ParentUUID = UUID.Zero;
IsChildAgent = false;
// Animator.TrySetMovementAnimation("SIT");
// Animator.TrySetMovementAnimation("SIT");
}
else
{
IsChildAgent = false;
IsLoggingIn = false;
}
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
IsChildAgent = false;
}
// Must reset this here so that a teleport to a region next to an existing region does not keep the flag
// set and prevent the close of the connection on a subsequent re-teleport.
@ -1216,6 +1230,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.EventManager.TriggerOnMakeRootAgent(this);
return true;
}
public int GetStateSource()
@ -1639,7 +1654,14 @@ namespace OpenSim.Region.Framework.Scenes
}
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
MakeRootAgent(AbsolutePosition, flying);
if (!MakeRootAgent(AbsolutePosition, flying))
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
Name, Scene.Name);
return;
}
// Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);

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@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
}
/// <summary>
/// Test that duplicate complete movement calls are ignored.
/// </summary>
/// <remarks>
/// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects.
/// </remarks>
[Test]
public void TestDupeCompleteMovementCalls()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spUuid = TestHelpers.ParseTail(0x1);
TestScene scene = new SceneHelpers().SetupScene();
int makeRootAgentEvents = 0;
scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++;
ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid);
Assert.That(makeRootAgentEvents, Is.EqualTo(1));
// Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for
// convenience, here we will invoke it manually.
sp.CompleteMovement(sp.ControllingClient, true);
Assert.That(makeRootAgentEvents, Is.EqualTo(1));
// Check rest of exepcted parameters.
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
Assert.That(sp.IsChildAgent, Is.False);
Assert.That(sp.UUID, Is.EqualTo(spUuid));
Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
}
[Test]
public void TestCreateDuplicateRootScenePresence()
{
@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(childPresence, Is.Not.Null);
// Assert.That(childPresence.IsChildAgent, Is.True);
}
// /// <summary>
// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
// /// </summary>
// [Test]
// public void T010_TestAddRootAgent()
// {
// TestHelpers.InMethod();
//
// string firstName = "testfirstname";
//
// AgentCircuitData agent = new AgentCircuitData();
// agent.AgentID = agent1;
// agent.firstname = firstName;
// agent.lastname = "testlastname";
// agent.SessionID = UUID.Random();
// agent.SecureSessionID = UUID.Random();
// agent.circuitcode = 123;
// agent.BaseFolder = UUID.Zero;
// agent.InventoryFolder = UUID.Zero;
// agent.startpos = Vector3.Zero;
// agent.CapsPath = GetRandomCapsObjectPath();
// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
// agent.child = true;
//
// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
//
// string reason;
// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
// testclient = new TestClient(agent, scene);
// scene.AddNewAgent(testclient);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
// Assert.That(presence, Is.Not.Null, "presence is null");
// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
// acd1 = agent;
// }
//
// /// <summary>
// /// Test removing an uncrossed root agent from a scene.
// /// </summary>
// [Test]
// public void T011_TestRemoveRootAgent()
// {
// TestHelpers.InMethod();
//
// scene.RemoveClient(agent1);
//
// ScenePresence presence = scene.GetScenePresence(agent1);
//
// Assert.That(presence, Is.Null, "presence is not null");
// }
}
}

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@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
@ -446,13 +447,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@ -465,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
@ -474,17 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
}
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
@ -497,13 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
@ -515,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}

View File

@ -35,7 +35,14 @@ namespace OpenSim.Services.Interfaces
public interface IOfflineIMService
{
List<GridInstantMessage> GetMessages(UUID principalID);
bool StoreMessage(GridInstantMessage im, out string reason);
/// <summary>
/// Delete messages to or from this user (or group).
/// </summary>
/// <param name="userID">A user or group ID</param>
void DeleteMessages(UUID userID);
}
public class OfflineIMDataUtils