* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
parent
c295354ea0
commit
f1287cc7af
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@ -36,15 +36,9 @@ namespace OpenSim.Data
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{
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{
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public abstract class AssetDataBase : IAssetDataPlugin
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public abstract class AssetDataBase : IAssetDataPlugin
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{
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{
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public virtual AssetBase FetchAsset(UUID uuid)
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public abstract AssetBase GetAsset(UUID uuid);
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{
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return FetchStoredAsset(uuid);
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}
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protected abstract AssetBase FetchStoredAsset(UUID uuid);
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public abstract void StoreAsset(AssetBase asset);
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public abstract void CreateAsset(AssetBase asset);
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public abstract void UpdateAsset(AssetBase asset);
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public abstract bool ExistsAsset(UUID uuid);
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public abstract bool ExistsAsset(UUID uuid);
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public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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@ -33,9 +33,8 @@ namespace OpenSim.Data
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{
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{
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public interface IAssetDataPlugin : IPlugin
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public interface IAssetDataPlugin : IPlugin
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{
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{
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AssetBase FetchAsset(UUID uuid);
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AssetBase GetAsset(UUID uuid);
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void CreateAsset(AssetBase asset);
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void StoreAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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bool ExistsAsset(UUID uuid);
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bool ExistsAsset(UUID uuid);
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List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
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void Initialise(string connect);
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void Initialise(string connect);
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@ -122,7 +122,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// </summary>
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/// <param name="assetID">the asset UUID</param>
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/// <param name="assetID">the asset UUID</param>
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/// <returns></returns>
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/// <returns></returns>
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override protected AssetBase FetchStoredAsset(UUID assetID)
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override public AssetBase GetAsset(UUID assetID)
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{
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{
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string sql = "SELECT * FROM assets WHERE id = @id";
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string sql = "SELECT * FROM assets WHERE id = @id";
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using (AutoClosingSqlCommand command = m_database.Query(sql))
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using (AutoClosingSqlCommand command = m_database.Query(sql))
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@ -152,7 +152,16 @@ namespace OpenSim.Data.MSSQL
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/// Create asset in m_database
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/// Create asset in m_database
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/// </summary>
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/// </summary>
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/// <param name="asset">the asset</param>
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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if (ExistsAsset(asset.FullID))
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UpdateAsset(asset);
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else
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InsertAsset(asset);
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}
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private void InsertAsset(AssetBase asset)
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{
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{
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if (ExistsAsset(asset.FullID))
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if (ExistsAsset(asset.FullID))
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{
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{
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@ -208,7 +217,7 @@ namespace OpenSim.Data.MSSQL
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/// Update asset in m_database
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/// Update asset in m_database
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/// </summary>
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/// </summary>
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/// <param name="asset">the asset</param>
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/// <param name="asset">the asset</param>
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override public void UpdateAsset(AssetBase asset)
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private void UpdateAsset(AssetBase asset)
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{
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{
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string sql = @"UPDATE assets set id = @id, name = @name, description = @description, assetType = @assetType,
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string sql = @"UPDATE assets set id = @id, name = @name, description = @description, assetType = @assetType,
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local = @local, temporary = @temporary, data = @data
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local = @local, temporary = @temporary, data = @data
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@ -250,7 +259,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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}
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}
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// Commented out since currently unused - this probably should be called in FetchAsset()
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// Commented out since currently unused - this probably should be called in GetAsset()
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// private void UpdateAccessTime(AssetBase asset)
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// private void UpdateAccessTime(AssetBase asset)
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// {
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// {
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// using (AutoClosingSqlCommand cmd = m_database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))
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// using (AutoClosingSqlCommand cmd = m_database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))
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@ -276,7 +285,7 @@ namespace OpenSim.Data.MSSQL
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/// <returns>true if exist.</returns>
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(UUID uuid)
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override public bool ExistsAsset(UUID uuid)
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{
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{
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if (FetchAsset(uuid) != null)
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if (GetAsset(uuid) != null)
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{
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{
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return true;
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return true;
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}
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}
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@ -135,7 +135,7 @@ namespace OpenSim.Data.MySQL
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/// <param name="assetID">Asset UUID to fetch</param>
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/// <param name="assetID">Asset UUID to fetch</param>
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/// <returns>Return the asset</returns>
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/// <returns>Return the asset</returns>
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/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
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/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
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override protected AssetBase FetchStoredAsset(UUID assetID)
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override public AssetBase GetAsset(UUID assetID)
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{
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{
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AssetBase asset = null;
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AssetBase asset = null;
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lock (_dbConnection)
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lock (_dbConnection)
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@ -192,7 +192,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// </summary>
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/// <param name="asset">Asset UUID to create</param>
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/// <param name="asset">Asset UUID to create</param>
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/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
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/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
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override public void CreateAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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{
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lock (_dbConnection)
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lock (_dbConnection)
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{
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{
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@ -284,15 +284,6 @@ namespace OpenSim.Data.MySQL
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}
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}
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/// <summary>
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/// Update a asset in database, see <see cref="CreateAsset"/>
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/// </summary>
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/// <param name="asset">Asset UUID to update</param>
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override public void UpdateAsset(AssetBase asset)
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{
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CreateAsset(asset);
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}
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/// <summary>
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/// <summary>
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/// check if the asset UUID exist in database
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/// check if the asset UUID exist in database
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/// </summary>
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/// </summary>
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@ -65,30 +65,24 @@ namespace OpenSim.Data.NHibernate
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}
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}
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override protected AssetBase FetchStoredAsset(UUID uuid)
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override public AssetBase GetAsset(UUID uuid)
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{
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{
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return (AssetBase)manager.Get(typeof(AssetBase), uuid);
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return (AssetBase)manager.Get(typeof(AssetBase), uuid);
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}
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}
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private void Save(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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{
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AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
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AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
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if (temp == null)
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if (temp == null)
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{
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{
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m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
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manager.Insert(asset);
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manager.Insert(asset);
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}
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}
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}
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else
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{
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override public void CreateAsset(AssetBase asset)
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m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
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{
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manager.Update(asset);
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m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
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}
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Save(asset);
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}
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override public void UpdateAsset(AssetBase asset)
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{
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m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
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manager.Update(asset);
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}
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}
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// private void LogAssetLoad(AssetBase asset)
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// private void LogAssetLoad(AssetBase asset)
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@ -107,7 +101,7 @@ namespace OpenSim.Data.NHibernate
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override public bool ExistsAsset(UUID uuid)
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override public bool ExistsAsset(UUID uuid)
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{
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{
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m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
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m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
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return (FetchAsset(uuid) != null);
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return (GetAsset(uuid) != null);
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}
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}
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/// <summary>
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/// <summary>
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@ -90,7 +90,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// </summary>
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/// <param name="uuid">UUID of ... ?</param>
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/// <param name="uuid">UUID of ... ?</param>
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/// <returns>Asset base</returns>
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/// <returns>Asset base</returns>
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override protected AssetBase FetchStoredAsset(UUID uuid)
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override public AssetBase GetAsset(UUID uuid)
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{
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{
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lock (this)
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lock (this)
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{
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{
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@ -119,12 +119,28 @@ namespace OpenSim.Data.SQLite
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/// Create an asset
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/// Create an asset
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/// </summary>
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/// </summary>
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/// <param name="asset">Asset Base</param>
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/// <param name="asset">Asset Base</param>
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override public void CreateAsset(AssetBase asset)
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override public void StoreAsset(AssetBase asset)
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{
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{
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//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
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//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
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if (ExistsAsset(asset.FullID))
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if (ExistsAsset(asset.FullID))
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{
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{
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//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
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LogAssetLoad(asset);
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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cmd.ExecuteNonQuery();
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}
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}
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}
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}
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else
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else
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{
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{
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@ -146,31 +162,6 @@ namespace OpenSim.Data.SQLite
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}
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}
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}
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}
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/// <summary>
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/// Update an asset
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/// </summary>
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/// <param name="asset"></param>
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override public void UpdateAsset(AssetBase asset)
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{
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LogAssetLoad(asset);
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lock (this)
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{
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using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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cmd.ExecuteNonQuery();
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Some... logging functionnality
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/// Some... logging functionnality
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/// </summary>
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/// </summary>
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@ -84,34 +84,34 @@ namespace OpenSim.Data.Tests
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scrambler.Scramble(a2);
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scrambler.Scramble(a2);
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scrambler.Scramble(a3);
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scrambler.Scramble(a3);
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db.CreateAsset(a1);
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db.StoreAsset(a1);
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db.CreateAsset(a2);
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db.StoreAsset(a2);
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db.CreateAsset(a3);
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db.StoreAsset(a3);
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AssetBase a1a = db.FetchAsset(uuid1);
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AssetBase a1a = db.GetAsset(uuid1);
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Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
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Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
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AssetBase a2a = db.FetchAsset(uuid2);
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AssetBase a2a = db.GetAsset(uuid2);
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Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
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Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
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AssetBase a3a = db.FetchAsset(uuid3);
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AssetBase a3a = db.GetAsset(uuid3);
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Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
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Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
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scrambler.Scramble(a1a);
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scrambler.Scramble(a1a);
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scrambler.Scramble(a2a);
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scrambler.Scramble(a2a);
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scrambler.Scramble(a3a);
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scrambler.Scramble(a3a);
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db.UpdateAsset(a1a);
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db.StoreAsset(a1a);
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db.UpdateAsset(a2a);
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db.StoreAsset(a2a);
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db.UpdateAsset(a3a);
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db.StoreAsset(a3a);
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AssetBase a1b = db.FetchAsset(uuid1);
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AssetBase a1b = db.GetAsset(uuid1);
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Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
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Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
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AssetBase a2b = db.FetchAsset(uuid2);
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AssetBase a2b = db.GetAsset(uuid2);
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Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
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Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
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AssetBase a3b = db.FetchAsset(uuid3);
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AssetBase a3b = db.GetAsset(uuid3);
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Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
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Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
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Assert.That(db.ExistsAsset(uuid1), Is.True);
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Assert.That(db.ExistsAsset(uuid1), Is.True);
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@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
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protected override AssetBase GetAsset(UUID assetID)
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protected override AssetBase GetAsset(UUID assetID)
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{
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{
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return m_assetProvider.FetchAsset(assetID);
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return m_assetProvider.GetAsset(assetID);
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}
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}
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}
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}
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}
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}
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@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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AssetBase asset = (AssetBase) xs.Deserialize(request);
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m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
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m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
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m_assetProvider.CreateAsset(asset);
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m_assetProvider.StoreAsset(asset);
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return new byte[] {};
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return new byte[] {};
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}
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}
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@ -128,7 +128,7 @@ namespace OpenSim.Framework.Servers.Tests
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IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin();
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IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin();
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handler = new GetAssetStreamHandler(assetDataPlugin);
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handler = new GetAssetStreamHandler(assetDataPlugin);
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assetDataPlugin.CreateAsset(asset);
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assetDataPlugin.StoreAsset(asset);
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return asset;
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return asset;
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}
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}
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}
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}
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@ -57,7 +57,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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metadata = null;
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metadata = null;
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BackendResponse ret;
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BackendResponse ret;
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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AssetBase asset = m_assetProvider.GetAsset(assetID);
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if (asset == null) ret = BackendResponse.NotFound;
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if (asset == null) ret = BackendResponse.NotFound;
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else
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else
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@ -75,7 +75,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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assetData = null;
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assetData = null;
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BackendResponse ret;
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BackendResponse ret;
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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AssetBase asset = m_assetProvider.GetAsset(assetID);
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if (asset == null) ret = BackendResponse.NotFound;
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if (asset == null) ret = BackendResponse.NotFound;
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else
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else
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@ -90,7 +90,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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public BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset)
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public BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset)
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{
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{
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asset = m_assetProvider.FetchAsset(assetID);
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asset = m_assetProvider.GetAsset(assetID);
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if (asset == null) return BackendResponse.NotFound;
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if (asset == null) return BackendResponse.NotFound;
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@ -107,7 +107,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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||||||
{
|
{
|
||||||
BackendResponse ret;
|
BackendResponse ret;
|
||||||
|
|
||||||
m_assetProvider.CreateAsset(asset);
|
m_assetProvider.StoreAsset(asset);
|
||||||
ret = BackendResponse.Success;
|
ret = BackendResponse.Success;
|
||||||
|
|
||||||
m_server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, asset.FullID, asset.Data.Length, DateTime.Now);
|
m_server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, asset.FullID, asset.Data.Length, DateTime.Now);
|
||||||
|
|
|
@ -140,7 +140,7 @@ namespace OpenSim.Grid.AssetServer
|
||||||
|
|
||||||
protected void StoreAsset(AssetBase asset)
|
protected void StoreAsset(AssetBase asset)
|
||||||
{
|
{
|
||||||
m_assetProvider.CreateAsset(asset);
|
m_assetProvider.StoreAsset(asset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Services.AssetService
|
||||||
if (!UUID.TryParse(id, out assetID))
|
if (!UUID.TryParse(id, out assetID))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
return m_Database.FetchAsset(assetID);
|
return m_Database.GetAsset(assetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public AssetMetadata GetMetadata(string id)
|
public AssetMetadata GetMetadata(string id)
|
||||||
|
@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService
|
||||||
if (!UUID.TryParse(id, out assetID))
|
if (!UUID.TryParse(id, out assetID))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
AssetBase asset = m_Database.GetAsset(assetID);
|
||||||
return asset.Metadata;
|
return asset.Metadata;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,7 +104,7 @@ namespace OpenSim.Services.AssetService
|
||||||
if (!UUID.TryParse(id, out assetID))
|
if (!UUID.TryParse(id, out assetID))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
AssetBase asset = m_Database.GetAsset(assetID);
|
||||||
return asset.Data;
|
return asset.Data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Services.AssetService
|
||||||
if (!UUID.TryParse(id, out assetID))
|
if (!UUID.TryParse(id, out assetID))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
AssetBase asset = m_Database.FetchAsset(assetID);
|
AssetBase asset = m_Database.GetAsset(assetID);
|
||||||
|
|
||||||
//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
|
//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
|
||||||
|
|
||||||
|
@ -129,7 +129,7 @@ namespace OpenSim.Services.AssetService
|
||||||
public string Store(AssetBase asset)
|
public string Store(AssetBase asset)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID);
|
//m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID);
|
||||||
m_Database.CreateAsset(asset);
|
m_Database.StoreAsset(asset);
|
||||||
|
|
||||||
return asset.ID;
|
return asset.ID;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue