Make CHANGED constants consistent with LSL, and consistent across the code base0.6.0-stable
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37557da706
commit
f141751cf9
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@ -2017,6 +2017,9 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int CHANGED_LINK = 32;
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public const int CHANGED_ALLOWED_DROP = 64;
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public const int CHANGED_OWNER = 128;
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public const int CHANGED_REGION_RESTART = 256;
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public const int CHANGED_REGION = 512;
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public const int CHANGED_TELEPORT = 1024;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_double = 2;
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@ -54,7 +54,10 @@ namespace OpenSim.Region.Environment.Scenes
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TEXTURE = 16,
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LINK = 32,
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ALLOWED_DROP = 64,
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OWNER = 128
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OWNER = 128,
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REGION_RESTART = 256,
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REGION = 512,
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TELEPORT = 1024
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}
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// I don't really know where to put this except here.
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@ -2263,6 +2263,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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public const int CHANGED_LINK = 32;
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public const int CHANGED_ALLOWED_DROP = 64;
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public const int CHANGED_OWNER = 128;
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public const int CHANGED_REGION_RESTART = 256;
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public const int CHANGED_REGION = 512;
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public const int CHANGED_TELEPORT = 1024;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_double = 2;
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@ -258,6 +258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int CHANGED_ALLOWED_DROP = 64;
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public const int CHANGED_OWNER = 128;
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public const int CHANGED_REGION_RESTART = 256;
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public const int CHANGED_REGION = 512;
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public const int CHANGED_TELEPORT = 1024;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_FLOAT = 2;
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