* Clean up Scene.AddCapsHandler(). There was a race condition warning, but I don't think this is now relevant...
* Remove some now extraneous CAPS related messages0.6.0-stable
parent
2b4915ef27
commit
f14c102c7a
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@ -1681,12 +1681,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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AddCapsHandler(agent.AgentID);
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}
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else
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{
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m_log.WarnFormat(
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"[CONNECTION DEBUGGING]: Skipped setting up CAPS handler for avatar {0} at {1}",
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agent.AgentID, RegionInfo.RegionName);
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}
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m_log.DebugFormat(
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"[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}",
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@ -1703,18 +1697,19 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Add a caps handler for the given agent.
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/// Add a caps handler for the given agent. If the CAPS handler already exists for this agent,
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/// then it is replaced by a new CAPS handler.
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/// </summary>
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/// <param name="agentId"></param>
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/// <param name="capsObjectPath"></param>
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/// <param name="capsObjectPath"></param>
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public void AddCapsHandler(LLUUID agentId)
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{
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String capsObjectPath = GetCapsPath(agentId);
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{
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String capsObjectPath = GetCapsPath(agentId);
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m_log.DebugFormat(
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"[CONNECTION DEBUGGING]: Setting up CAPS handler for avatar {0} at {1} in {2}",
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agentId, capsObjectPath, RegionInfo.RegionName);
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Caps cap =
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new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port,
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capsObjectPath, agentId, m_dumpAssetsToFile);
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@ -1726,31 +1721,8 @@ namespace OpenSim.Region.Environment.Scenes
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cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
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cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS;
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if (m_capsHandlers.ContainsKey(agentId))
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{
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m_log.DebugFormat(
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"[CONNECTION DEBUGGING]: Caps path already in use for avatar {0} in region {1}",
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agentId, RegionInfo.RegionName);
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try
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{
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m_capsHandlers[agentId] = cap;
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}
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catch (KeyNotFoundException)
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{
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m_log.DebugFormat(
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"[CONNECTION DEBUGGING]: Caught exception adding handler for avatar {0} at {1}",
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agentId, RegionInfo.RegionName);
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// Fix for a potential race condition.
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m_capsHandlers.Add(agentId, cap);
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}
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}
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else
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{
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m_capsHandlers.Add(agentId, cap);
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}
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}
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m_capsHandlers[agentId] = cap;
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}
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/// <summary>
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///
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@ -536,6 +536,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void MakeRootAgent(LLVector3 pos, bool isFlying)
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{
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// m_log.DebugFormat(
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// "[SCENEPRESENCE]: Upgrading child agent {0}, {1} to a root agent in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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m_isChildAgent = false;
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AbsolutePosition = pos;
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@ -564,6 +568,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void MakeChildAgent()
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{
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// m_log.DebugFormat(
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// "[SCENEPRESENCE]: Downgrading child agent {0}, {1} to a root agent in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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Velocity = new LLVector3(0, 0, 0);
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m_isChildAgent = true;
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m_scene.SwapRootAgentCount(true);
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