* Minor: Normalise prim inventory log headers

0.6.0-stable
Justin Clarke Casey 2008-05-01 21:53:02 +00:00
parent a81edef2b9
commit f16c997a74
2 changed files with 13 additions and 13 deletions

View File

@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
localID, Name, UUID, itemID);
}
@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
// else
// {
// m_log.ErrorFormat(
// "[PRIMINVENTORY]: " +
// "[PRIM INVENTORY]: " +
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
// localID, Name, UUID, itemID);
// }
@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
partID, Name, UUID, itemID);
}
@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID);
}
@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID);
}
@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
localID, Name, UUID, newItemId);
}
@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
primID, part.Name, part.UUID, itemID);
}
@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't find prim ID {0} to update item {1}, {2}",
item.ParentPartID, item.Name, item.ItemID);
}

View File

@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
public void StartScript(TaskInventoryItem item)
{
// m_log.InfoFormat(
// "[PRIMINVENTORY]: " +
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
AddFlag(LLObject.ObjectFlags.Scripted);
@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
if (null == asset)
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
item.Name, item.ItemID, item.AssetID);
}
@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, Name, UUID);
}
@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_log.ErrorFormat(
"[PRIMINVENTORY]: " +
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, Name, UUID);
}