* Minor: Normalise prim inventory log headers
parent
a81edef2b9
commit
f16c997a74
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@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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localID, Name, UUID, itemID);
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localID, Name, UUID, itemID);
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}
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}
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@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
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// else
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// else
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// {
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// {
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// m_log.ErrorFormat(
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// m_log.ErrorFormat(
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// "[PRIMINVENTORY]: " +
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// "[PRIM INVENTORY]: " +
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// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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// localID, Name, UUID, itemID);
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// localID, Name, UUID, itemID);
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// }
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// }
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@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
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"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
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partID, Name, UUID, itemID);
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partID, Name, UUID, itemID);
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}
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}
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@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
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"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
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localID, Name, UUID);
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localID, Name, UUID);
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}
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}
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@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to request inventory data",
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"Couldn't find part {0} in object group {1}, {2} to request inventory data",
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localID, Name, UUID);
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localID, Name, UUID);
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}
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}
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@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
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"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
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localID, Name, UUID, newItemId);
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localID, Name, UUID, newItemId);
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}
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}
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@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
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"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
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primID, part.Name, part.UUID, itemID);
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primID, part.Name, part.UUID, itemID);
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}
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}
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@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't find prim ID {0} to update item {1}, {2}",
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"Couldn't find prim ID {0} to update item {1}, {2}",
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item.ParentPartID, item.Name, item.ItemID);
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item.ParentPartID, item.Name, item.ItemID);
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}
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}
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@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void StartScript(TaskInventoryItem item)
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public void StartScript(TaskInventoryItem item)
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{
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{
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// m_log.InfoFormat(
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// m_log.InfoFormat(
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// "[PRIMINVENTORY]: " +
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// "[PRIM INVENTORY]: " +
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// "Starting script {0}, {1} in prim {2}, {3}",
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// "Starting script {0}, {1} in prim {2}, {3}",
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// item.Name, item.ItemID, Name, UUID);
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// item.Name, item.ItemID, Name, UUID);
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AddFlag(LLObject.ObjectFlags.Scripted);
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AddFlag(LLObject.ObjectFlags.Scripted);
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@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (null == asset)
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if (null == asset)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't start script {0}, {1} since asset ID {2} could not be found",
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"Couldn't start script {0}, {1} since asset ID {2} could not be found",
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item.Name, item.ItemID, item.AssetID);
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item.Name, item.ItemID, item.AssetID);
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}
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}
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@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
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itemId, Name, UUID);
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itemId, Name, UUID);
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}
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}
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@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
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itemId, Name, UUID);
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itemId, Name, UUID);
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}
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}
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@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIMINVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
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"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
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item.ItemID, Name, UUID);
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item.ItemID, Name, UUID);
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}
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}
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