* Minor: Normalise prim inventory log headers
parent
a81edef2b9
commit
f16c997a74
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
|
||||
localID, Name, UUID, itemID);
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// else
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[PRIMINVENTORY]: " +
|
||||
// "[PRIM INVENTORY]: " +
|
||||
// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
|
||||
// localID, Name, UUID, itemID);
|
||||
// }
|
||||
|
@ -123,7 +123,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
|
||||
partID, Name, UUID, itemID);
|
||||
}
|
||||
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
|
||||
localID, Name, UUID);
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
|
||||
localID, Name, UUID);
|
||||
}
|
||||
|
@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
|
||||
localID, Name, UUID, newItemId);
|
||||
}
|
||||
|
@ -236,7 +236,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
|
||||
primID, part.Name, part.UUID, itemID);
|
||||
}
|
||||
|
@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't find prim ID {0} to update item {1}, {2}",
|
||||
item.ParentPartID, item.Name, item.ItemID);
|
||||
}
|
||||
|
|
|
@ -184,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void StartScript(TaskInventoryItem item)
|
||||
{
|
||||
// m_log.InfoFormat(
|
||||
// "[PRIMINVENTORY]: " +
|
||||
// "[PRIM INVENTORY]: " +
|
||||
// "Starting script {0}, {1} in prim {2}, {3}",
|
||||
// item.Name, item.ItemID, Name, UUID);
|
||||
AddFlag(LLObject.ObjectFlags.Scripted);
|
||||
|
@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (null == asset)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} since asset ID {2} could not be found",
|
||||
item.Name, item.ItemID, item.AssetID);
|
||||
}
|
||||
|
@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, Name, UUID);
|
||||
}
|
||||
|
@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, Name, UUID);
|
||||
}
|
||||
|
@ -385,7 +385,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIMINVENTORY]: " +
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
item.ItemID, Name, UUID);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue