Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.

avinationmerge
Melanie 2012-01-06 21:34:43 +01:00
parent 2304420f6d
commit f1846045a6
9 changed files with 91 additions and 19 deletions

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@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="scene"></param>
/// <param name="appearance">The avatar appearance to use for the new NPC.</param>
/// <returns>The UUID of the ScenePresence created.</returns>
UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance);
UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance);
/// <summary>
/// Check if the agent is an NPC.
@ -117,6 +117,13 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="agentID">The UUID of the NPC</param>
/// <param name="scene"></param>
/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
bool DeleteNPC(UUID agentID, Scene scene);
bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene);
/// <summary>
/// Get the owner of a NPC
/// </summary>
/// <param name="agentID">The UUID of the NPC</param>
/// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns>
UUID GetOwner(UUID agentID);
}
}

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@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private readonly Vector3 m_startPos;
private readonly UUID m_uuid = UUID.Random();
private readonly Scene m_scene;
private readonly UUID m_ownerID;
public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene)
public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene)
{
m_firstname = firstname;
m_lastname = lastname;
m_startPos = position;
m_scene = scene;
m_ownerID = ownerID;
}
public IScene Scene
@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
get { return m_scene; }
}
public UUID OwnerID
{
get { return m_ownerID; }
}
public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } }
public void Say(string message)

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@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public UUID CreateNPC(
string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance)
string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance)
{
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene);
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat(
@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return false;
}
public bool DeleteNPC(UUID agentID, Scene scene)
public UUID GetOwner(UUID agentID)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
return av.OwnerID;
}
}
return UUID.Zero;
}
public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene)
{
lock (m_avatars)
{
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID)
return false;
scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);

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@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
afm.SetAppearance(sp, originalTe, null);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Vector3 startPos = new Vector3(1, 1, 1);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);

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@ -2076,10 +2076,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return retVal;
}
public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned");
return NpcCreate(firstname, lastname, position, notecard, true);
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
CheckThreatLevel(ThreatLevel.High, "osNpcCreated");
return NpcCreate(firstname, lastname, position, notecard, false);
}
private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
{
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
@ -2108,9 +2118,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (appearance == null)
return new LSL_Key(UUID.Zero.ToString());
UUID ownerID = UUID.Zero;
if (owned)
ownerID = m_host.OwnerID;
UUID x = module.CreateNPC(firstname,
lastname,
new Vector3((float) position.x, (float) position.y, (float) position.z),
ownerID,
World,appearance);
return new LSL_Key(x.ToString());
@ -2140,6 +2154,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
return new LSL_Key(UUID.Zero.ToString());
UUID ownerID = npcModule.GetOwner(npcId);
if (ownerID != UUID.Zero && ownerID != m_host.OwnerID)
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(npcId, notecard);
}
@ -2319,7 +2337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.DeleteNPC(new UUID(npc.m_string), World);
module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World);
}
}

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@ -26,10 +26,13 @@
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private const int AGENT = 1;
private const int AGENT_BY_USERNAME = 0x10;
private const int NPC = 0x20;
private const int ACTIVE = 2;
private const int PASSIVE = 4;
private const int SCRIPTED = 8;
@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
List<SensedEntity> sensedEntities = new List<SensedEntity>();
// Is the sensor type is AGENT and not SCRIPTED then include agents
if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
{
sensedEntities.AddRange(doAgentSensor(ts));
}
@ -415,6 +419,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
{
INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
List<SensedEntity> sensedEntities = new List<SensedEntity>();
// If nobody about quit fast
@ -446,7 +452,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
{
if (presence.PresenceType == PresenceType.Npc)
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
return;
if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User)
return;
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
@ -460,6 +468,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
toRegionPos = presence.AbsolutePosition;
dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (presence.PresenceType == PresenceType.Npc && npcModule != null)
{
UUID npcOwner = npcModule.GetOwner(presence.UUID);
if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
return;
}
// are they in range
if (dis <= ts.range)
{

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@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreateOwned(string user, string name, vector position, string notecard);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);

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@ -52,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int AGENT = 1;
public const int AGENT_BY_LEGACY_NAME = 1;
public const int AGENT_BY_USERNAME = 0x10;
public const int NPC = 0x20;
public const int ACTIVE = 2;
public const int PASSIVE = 4;
public const int SCRIPTED = 8;

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@ -488,6 +488,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
}
public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
{
return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
}
public key osNpcSaveAppearance(key npc, string notecard)
{
return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);