Also make prims send the proper position. I hate it when people comment
out things just because they're "not yet used". Grrrr.avinationmerge
parent
cbca58401a
commit
f186882c0f
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@ -3266,12 +3266,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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msg.message = message.Substring(0, 1024);
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msg.message = message.Substring(0, 1024);
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else
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else
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msg.message = message;
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msg.message = message;
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msg.dialog = (byte)19; // messgage from script ??? // dialog;
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msg.dialog = (byte)19; // MessageFromObject
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msg.fromGroup = false;// fromGroup;
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msg.fromGroup = false;// fromGroup;
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msg.offline = (byte)0; //offline;
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msg.offline = (byte)0; //offline;
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msg.ParentEstateID = 0; //ParentEstateID;
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msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
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msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
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msg.Position = new Vector3(m_host.AbsolutePosition);
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msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
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msg.RegionID = World.RegionInfo.RegionID.Guid;
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msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
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msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
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if (m_TransferModule != null)
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if (m_TransferModule != null)
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