diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 8e27596b85..382fc6c457 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs @@ -62,10 +62,14 @@ namespace OpenSim.Framework public static readonly int UNDERSHIRT = 10; public static readonly int UNDERPANTS = 11; public static readonly int SKIRT = 12; + + public static readonly int MAX_BASICWEARABLES = 13; + public static readonly int ALPHA = 13; public static readonly int TATTOO = 14; + public static readonly int PHYSICS = 15; - public static readonly int MAX_WEARABLES = 15; + public static readonly int MAX_WEARABLES = 16; public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); @@ -219,7 +223,7 @@ namespace OpenSim.Framework { get { - AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these + AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { defaultWearables[i] = new AvatarWearable(); @@ -242,10 +246,13 @@ namespace OpenSim.Framework // // Alpha // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); - -// // Tattoo -// defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); - + + // // Tattoo + // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); + + // // Physics + // defaultWearables[PHYSICS].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); + return defaultWearables; } }