Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.csavinationmerge
commit
f1a76195ea
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@ -1660,19 +1660,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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// Offset the positions for the new region across the border
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// NOT here
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Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
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// If we fail to cross the border, then reset the position of the scene object on that border.
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uint x = 0, y = 0;
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Utils.LongToUInts(newRegionHandle, out x, out y);
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GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
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Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
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if (destination != null)
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{
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grp.RootPart.GroupPosition = pos; // only change this if we think there is anywhere to go
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if (CrossPrimGroupIntoNewRegion(destination, grp, silent))
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if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
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return; // we did it
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}
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@ -1701,7 +1698,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// true if the crossing itself was successful, false on failure
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/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
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/// </returns>
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protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent)
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protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent)
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{
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//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
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@ -1726,7 +1723,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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//if (m_interregionCommsOut != null)
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// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
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if (m_aScene.SimulationService != null)
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successYN = m_aScene.SimulationService.CreateObject(destination, grp, true);
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successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true);
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if (successYN)
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{
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@ -1785,7 +1782,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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gobj.IsAttachment = false;
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//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
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CrossPrimGroupIntoNewRegion(destination, gobj, silent);
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CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
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}
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}
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@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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* Object-related communications
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*/
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public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
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public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
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{
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if (destination == null)
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return false;
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@ -343,12 +343,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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sogClone.SetState(sog.GetStateSnapshot(), s);
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return s.IncomingCreateObject(sogClone);
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return s.IncomingCreateObject(newPosition, sogClone);
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}
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else
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{
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// Use the object as it came through the wire
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return s.IncomingCreateObject(sog);
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return s.IncomingCreateObject(newPosition, sog);
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}
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}
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}
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@ -297,13 +297,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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* Object-related communications
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*/
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public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
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public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
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{
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if (destination == null)
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return false;
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// Try local first
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if (m_localBackend.CreateObject(destination, sog, isLocalCall))
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if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
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{
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//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
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return true;
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@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
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return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
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return false;
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}
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@ -2403,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="sog"></param>
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/// <returns></returns>
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public bool IncomingCreateObject(ISceneObject sog)
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public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog)
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{
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//m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
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// ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
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@ -2419,6 +2419,9 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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if (newPosition != Vector3.Zero)
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newObject.RootPart.GroupPosition = newPosition;
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if (!AddSceneObject(newObject))
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{
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m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
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@ -4431,10 +4434,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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{
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if (m_sceneGraph != null)
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{
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m_sceneGraph.ForEachAvatar(action);
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}
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m_sceneGraph.ForEachAvatar(action);
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}
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/// <summary>
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@ -4443,10 +4443,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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{
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if (m_sceneGraph != null)
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{
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m_sceneGraph.ForEachScenePresence(action);
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}
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m_sceneGraph.ForEachScenePresence(action);
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}
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/// <summary>
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@ -3297,7 +3297,7 @@ namespace OpenSim.Region.Framework.Scenes
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((SceneObjectGroup)so).LocalId = 0;
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((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
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so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
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m_scene.IncomingCreateObject(so);
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m_scene.IncomingCreateObject(Vector3.Zero, so);
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}
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}
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}
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@ -136,6 +136,8 @@ namespace OpenSim.Server.Handlers.Simulation
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int x = 0, y = 0;
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UUID uuid = UUID.Zero;
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string regionname = string.Empty;
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Vector3 newPosition = Vector3.Zero;
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if (args.ContainsKey("destination_x") && args["destination_x"] != null)
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Int32.TryParse(args["destination_x"].AsString(), out x);
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if (args.ContainsKey("destination_y") && args["destination_y"] != null)
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@ -144,6 +146,8 @@ namespace OpenSim.Server.Handlers.Simulation
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UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
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if (args.ContainsKey("destination_name") && args["destination_name"] != null)
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regionname = args["destination_name"].ToString();
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if (args.ContainsKey("new_position") && args["new_position"] != null)
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Vector3.TryParse(args["new_position"], out newPosition);
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GridRegion destination = new GridRegion();
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destination.RegionID = uuid;
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@ -199,7 +203,7 @@ namespace OpenSim.Server.Handlers.Simulation
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try
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{
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// This is the meaning of POST object
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result = CreateObject(destination, sog);
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result = CreateObject(destination, newPosition, sog);
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}
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catch (Exception e)
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{
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@ -211,9 +215,9 @@ namespace OpenSim.Server.Handlers.Simulation
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}
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// subclasses can override this
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protected virtual bool CreateObject(GridRegion destination, ISceneObject sog)
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protected virtual bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog)
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{
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return m_SimulationService.CreateObject(destination, sog, false);
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return m_SimulationService.CreateObject(destination, newPosition, sog, false);
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}
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protected virtual void DoObjectPut(Hashtable request, Hashtable responsedata, UUID regionID)
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@ -420,7 +420,7 @@ namespace OpenSim.Services.Connectors.Simulation
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/// <summary>
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///
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/// </summary>
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public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
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public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
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{
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// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start");
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@ -433,6 +433,7 @@ namespace OpenSim.Services.Connectors.Simulation
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args["sog"] = OSD.FromString(sog.ToXml2());
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args["extra"] = OSD.FromString(sog.ExtraToXmlString());
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args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
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args["new_position"] = newPosition.ToString();
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string state = sog.GetStateSnapshot();
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if (state.Length > 0)
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@ -106,7 +106,7 @@ namespace OpenSim.Services.Interfaces
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/// <param name="sog"></param>
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/// <param name="isLocalCall"></param>
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/// <returns></returns>
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bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall);
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bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
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/// <summary>
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/// Create an object from the user's inventory in the destination region.
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