Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.csavinationmerge
commit
f1a76195ea
|
@ -1660,19 +1660,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
|
||||
// Offset the positions for the new region across the border
|
||||
// NOT here
|
||||
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
|
||||
// If we fail to cross the border, then reset the position of the scene object on that border.
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
|
||||
if (destination != null)
|
||||
{
|
||||
grp.RootPart.GroupPosition = pos; // only change this if we think there is anywhere to go
|
||||
if (CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
if (CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
|
||||
return; // we did it
|
||||
}
|
||||
|
||||
|
@ -1701,7 +1698,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
/// true if the crossing itself was successful, false on failure
|
||||
/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
|
||||
/// </returns>
|
||||
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent)
|
||||
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent)
|
||||
{
|
||||
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
|
||||
|
||||
|
@ -1726,7 +1723,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
//if (m_interregionCommsOut != null)
|
||||
// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
|
||||
if (m_aScene.SimulationService != null)
|
||||
successYN = m_aScene.SimulationService.CreateObject(destination, grp, true);
|
||||
successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true);
|
||||
|
||||
if (successYN)
|
||||
{
|
||||
|
@ -1785,7 +1782,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
gobj.IsAttachment = false;
|
||||
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
|
||||
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
|
||||
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
* Object-related communications
|
||||
*/
|
||||
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
@ -343,12 +343,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
// We need to make a local copy of the object
|
||||
ISceneObject sogClone = sog.CloneForNewScene();
|
||||
sogClone.SetState(sog.GetStateSnapshot(), s);
|
||||
return s.IncomingCreateObject(sogClone);
|
||||
return s.IncomingCreateObject(newPosition, sogClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the object as it came through the wire
|
||||
return s.IncomingCreateObject(sog);
|
||||
return s.IncomingCreateObject(newPosition, sog);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -297,13 +297,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
* Object-related communications
|
||||
*/
|
||||
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.CreateObject(destination, sog, isLocalCall))
|
||||
if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
|
||||
{
|
||||
//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
|
||||
return true;
|
||||
|
@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
|
||||
return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -2403,7 +2403,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="sog"></param>
|
||||
/// <returns></returns>
|
||||
public bool IncomingCreateObject(ISceneObject sog)
|
||||
public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog)
|
||||
{
|
||||
//m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
|
||||
// ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
|
||||
|
@ -2419,6 +2419,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
if (newPosition != Vector3.Zero)
|
||||
newObject.RootPart.GroupPosition = newPosition;
|
||||
|
||||
if (!AddSceneObject(newObject))
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
|
||||
|
@ -4430,24 +4433,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
public void ForEachRootScenePresence(Action<ScenePresence> action)
|
||||
{
|
||||
if (m_sceneGraph != null)
|
||||
{
|
||||
m_sceneGraph.ForEachAvatar(action);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene presences (root and child)
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
public void ForEachScenePresence(Action<ScenePresence> action)
|
||||
{
|
||||
if (m_sceneGraph != null)
|
||||
{
|
||||
m_sceneGraph.ForEachScenePresence(action);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a group via its UUID
|
||||
|
|
|
@ -3297,7 +3297,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((SceneObjectGroup)so).LocalId = 0;
|
||||
((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
|
||||
so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
|
||||
m_scene.IncomingCreateObject(so);
|
||||
m_scene.IncomingCreateObject(Vector3.Zero, so);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,6 +136,8 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
int x = 0, y = 0;
|
||||
UUID uuid = UUID.Zero;
|
||||
string regionname = string.Empty;
|
||||
Vector3 newPosition = Vector3.Zero;
|
||||
|
||||
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
|
||||
Int32.TryParse(args["destination_x"].AsString(), out x);
|
||||
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
|
||||
|
@ -144,6 +146,8 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
|
||||
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
|
||||
regionname = args["destination_name"].ToString();
|
||||
if (args.ContainsKey("new_position") && args["new_position"] != null)
|
||||
Vector3.TryParse(args["new_position"], out newPosition);
|
||||
|
||||
GridRegion destination = new GridRegion();
|
||||
destination.RegionID = uuid;
|
||||
|
@ -199,7 +203,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
try
|
||||
{
|
||||
// This is the meaning of POST object
|
||||
result = CreateObject(destination, sog);
|
||||
result = CreateObject(destination, newPosition, sog);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -211,9 +215,9 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
}
|
||||
|
||||
// subclasses can override this
|
||||
protected virtual bool CreateObject(GridRegion destination, ISceneObject sog)
|
||||
protected virtual bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog)
|
||||
{
|
||||
return m_SimulationService.CreateObject(destination, sog, false);
|
||||
return m_SimulationService.CreateObject(destination, newPosition, sog, false);
|
||||
}
|
||||
|
||||
protected virtual void DoObjectPut(Hashtable request, Hashtable responsedata, UUID regionID)
|
||||
|
|
|
@ -420,7 +420,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start");
|
||||
|
||||
|
@ -433,6 +433,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
args["sog"] = OSD.FromString(sog.ToXml2());
|
||||
args["extra"] = OSD.FromString(sog.ExtraToXmlString());
|
||||
args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
|
||||
args["new_position"] = newPosition.ToString();
|
||||
|
||||
string state = sog.GetStateSnapshot();
|
||||
if (state.Length > 0)
|
||||
|
|
|
@ -106,7 +106,7 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <param name="sog"></param>
|
||||
/// <param name="isLocalCall"></param>
|
||||
/// <returns></returns>
|
||||
bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall);
|
||||
bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
|
||||
|
||||
/// <summary>
|
||||
/// Create an object from the user's inventory in the destination region.
|
||||
|
|
Loading…
Reference in New Issue