Add regression test TestSaveNonRootFolderToIar
parent
b779ab041b
commit
f1b49aaa99
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@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string filePath = "ERROR";
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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= InventoryArchiveUtils.FindFoldersByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
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if (folderCandidates.Count == 0)
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@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// iar name and try to find that instead.
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string plainPath = ArchiveConstants.ExtractPlainPathFromIarPath(archivePath);
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List<InventoryFolderBase> folderCandidates
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= InventoryArchiveUtils.FindFolderByPath(
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= InventoryArchiveUtils.FindFoldersByPath(
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m_scene.InventoryService, m_userInfo.PrincipalID, plainPath);
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if (folderCandidates.Count != 0)
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@ -52,13 +52,82 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <summary>
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/// Find a folder given a PATH_DELIMITER delimited path starting from a user's root folder
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/// </summary>
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///
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/// <remarks>
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We have no way of distinguishing folders with the same path
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// </remarks>
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/// <param name="inventoryService">
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/// Inventory service to query
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/// </param>
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/// <param name="userId">
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/// User id to search
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/// </param>
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/// <param name="path">
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>The folder found. Please note that if there are multiple folders with the same name then an
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/// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
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public static InventoryFolderBase FindFolderByPath(
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IInventoryService inventoryService, UUID userId, string path)
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{
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List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, userId, path);
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if (folders.Count == 0)
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return null;
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else
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return folders[0];
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}
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/// <summary>
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/// Find a folder given a PATH_DELIMITER delimited path starting from a given folder
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/// </summary>
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/// <remarks>
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We have no way of distinguishing folders with the same path
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// </remarks>
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/// <param name="inventoryService">
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/// Inventory service to query
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/// </param>
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/// <param name="startFolder">
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/// The folder from which the path starts
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/// </param>
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/// <param name="path">
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/// The path to the required folder.
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>The folder found. Please note that if there are multiple folders with the same name then an
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/// unspecified one will be returned. If no such folder eixsts then null is returned</returns>
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public static InventoryFolderBase FindFolderByPath(
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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{
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if (null == startFolder)
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return null;
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List<InventoryFolderBase> folders = FindFoldersByPath(inventoryService, startFolder, path);
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if (folders.Count == 0)
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return null;
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else
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return folders[0];
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}
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/// <summary>
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/// Find a set of folders given a PATH_DELIMITER delimited path starting from a user's root folder
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/// </summary>
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/// <remarks>
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We have no way of distinguishing folders with the same path
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// </remarks>
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/// <param name="inventoryService">
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/// Inventory service to query
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/// </param>
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@ -70,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
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public static List<InventoryFolderBase> FindFolderByPath(
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public static List<InventoryFolderBase> FindFoldersByPath(
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IInventoryService inventoryService, UUID userId, string path)
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{
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InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
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@ -78,19 +147,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (null == rootFolder)
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return new List<InventoryFolderBase>();
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return FindFolderByPath(inventoryService, rootFolder, path);
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return FindFoldersByPath(inventoryService, rootFolder, path);
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}
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/// <summary>
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/// Find a folder given a PATH_DELIMITER delimited path starting from this folder
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/// Find a set of folders given a PATH_DELIMITER delimited path starting from this folder
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/// </summary>
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///
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/// <remarks>
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We have no way of distinguishing folders with the same path.
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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///
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/// </remarks>
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/// <param name="inventoryService">
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/// Inventory service to query
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/// </param>
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@ -102,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
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/// </param>
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/// <returns>An empty list if the folder is not found, otherwise a list of all folders that match the name</returns>
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public static List<InventoryFolderBase> FindFolderByPath(
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public static List<InventoryFolderBase> FindFoldersByPath(
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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{
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List<InventoryFolderBase> foundFolders = new List<InventoryFolderBase>();
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@ -133,12 +202,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryCollection contents = inventoryService.GetFolderContent(startFolder.Owner, startFolder.ID);
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// m_log.DebugFormat(
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// "Found {0} folders in {1} for {2}", contents.Folders.Count, startFolder.Name, startFolder.Owner);
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foreach (InventoryFolderBase folder in contents.Folders)
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{
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if (folder.Name == components[0])
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{
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if (components.Length > 1)
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foundFolders.AddRange(FindFolderByPath(inventoryService, folder, components[1]));
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foundFolders.AddRange(FindFoldersByPath(inventoryService, folder, components[1]));
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else
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foundFolders.Add(folder);
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}
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@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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List<InventoryFolderBase> candidateFolders
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, rootFolder, m_invPath);
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if (candidateFolders.Count > 0)
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inventoryFolder = candidateFolders[0];
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}
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@ -122,6 +122,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(iarr.ControlFileLoaded, Is.True);
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}
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[Test]
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public void TestSaveNonRootFolderToIar()
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{
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TestHelpers.InMethod();
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TestHelpers.EnableLogging();
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = TestHelpers.ParseTail(0x20);
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UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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// Create base folder
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InventoryFolderBase f1
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= UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
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// Create item1
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SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);
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InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");
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// Create embedded folder
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InventoryFolderBase f1_1
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= UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);
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// Create embedded item
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SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);
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InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");
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MemoryStream archiveWriteStream = new MemoryStream();
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m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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mre.Reset();
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m_archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "f1", userPassword, archiveWriteStream);
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mre.WaitOne(60000, false);
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// Test created iar
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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// InventoryArchiveUtils.
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bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;
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string f1FileName
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
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string f1_1FileName
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= string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
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string so1FileName
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= string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
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string so2FileName
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= string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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// Console.WriteLine("Got {0}", filePath);
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if (filePath == f1FileName)
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gotf1 = true;
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else if (filePath == f1_1FileName)
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gotf1_1 = true;
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else if (filePath == so1FileName)
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gotso1 = true;
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else if (filePath == so2FileName)
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gotso2 = true;
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}
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotf1, Is.True);
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Assert.That(gotf1_1, Is.True);
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Assert.That(gotso1, Is.True);
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Assert.That(gotso2, Is.True);
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test saving a single inventory item to an IAR
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/// (subject to change since there is no fixed format yet).
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@ -155,7 +235,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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m_scene.AddInventoryItem(item1);
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@ -250,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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m_scene.AddInventoryItem(item1);
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@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(item1);
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@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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// Now try loading to a root child folder
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UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
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UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
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MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
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@ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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// Now try loading to a more deeply nested folder
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UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
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UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
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@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(item1);
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@ -351,12 +351,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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foldersCreated, nodesLoaded);
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List<InventoryFolderBase> folder1Candidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
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Assert.That(folder1Candidates.Count, Is.EqualTo(1));
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InventoryFolderBase folder1 = folder1Candidates[0];
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List<InventoryFolderBase> folder2aCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
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Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
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}
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@ -368,17 +368,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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foldersCreated, nodesLoaded);
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List<InventoryFolderBase> folder1Candidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
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Assert.That(folder1Candidates.Count, Is.EqualTo(1));
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InventoryFolderBase folder1 = folder1Candidates[0];
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List<InventoryFolderBase> folder2aCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
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Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
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List<InventoryFolderBase> folder2bCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
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Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
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}
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}
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@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase folder1
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= UserInventoryHelpers.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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@ -414,7 +414,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
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List<InventoryFolderBase> folder1PostCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
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// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
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@ -430,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
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List<InventoryFolderBase> folder2PostCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
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Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
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}
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@ -452,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase folder1
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= UserInventoryHelpers.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
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@ -465,12 +465,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
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List<InventoryFolderBase> folder1PostCandidates
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
|
@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
|
|
|
@ -150,6 +150,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
|
||||
{
|
||||
// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
|
||||
|
||||
// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
AssetBase asset = m_assetService.Get(kvp.Key.ToString());
|
||||
PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);
|
||||
|
|
|
@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1");
|
||||
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1", false);
|
||||
|
||||
IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
|
||||
scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
|
||||
|
||||
InventoryFolderBase folder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
|
||||
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
|
||||
|
||||
// Perform test
|
||||
scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
|
||||
|
||||
List<InventoryFolderBase> oneFolder
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
|
||||
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName, false);
|
||||
|
||||
List<InventoryFolderBase> twoFolders
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
|
||||
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
|
||||
|
||||
scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
|
||||
|
||||
|
|
|
@ -45,6 +45,9 @@ namespace OpenSim.Tests.Common
|
|||
/// <summary>
|
||||
/// Add an existing scene object as an item in the user's inventory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be added to the system Objects folder.
|
||||
/// </remarks>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='so'></param>
|
||||
/// <param name='inventoryIdTail'></param>
|
||||
|
@ -63,7 +66,29 @@ namespace OpenSim.Tests.Common
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a notecard in the objects folder and specify an item id.
|
||||
/// Add an existing scene object as an item in the user's inventory at the given path.
|
||||
/// </summary>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='so'></param>
|
||||
/// <param name='inventoryIdTail'></param>
|
||||
/// <param name='assetIdTail'></param>
|
||||
/// <returns>The inventory item created.</returns>
|
||||
public static InventoryItemBase AddInventoryItem(
|
||||
Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail, string path)
|
||||
{
|
||||
return AddInventoryItem(
|
||||
scene,
|
||||
so.Name,
|
||||
TestHelpers.ParseTail(inventoryIdTail),
|
||||
InventoryType.Object,
|
||||
AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so),
|
||||
so.OwnerID,
|
||||
path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the given item to the existing system folder for its type (e.g. an object will go in the "Objects"
|
||||
/// folder).
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="itemName"></param>
|
||||
|
@ -74,6 +99,25 @@ namespace OpenSim.Tests.Common
|
|||
/// <returns></returns>
|
||||
private static InventoryItemBase AddInventoryItem(
|
||||
Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
|
||||
{
|
||||
return AddInventoryItem(
|
||||
scene, itemName, itemId, itemType, asset, userId,
|
||||
scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the given item to an inventory folder
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="itemName"></param>
|
||||
/// <param name="itemId"></param>
|
||||
/// <param name="itemType"></param>
|
||||
/// <param name="asset">The serialized asset for this item</param>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="path">Existing inventory path at which to add.</param>
|
||||
/// <returns></returns>
|
||||
private static InventoryItemBase AddInventoryItem(
|
||||
Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
|
||||
{
|
||||
scene.AssetService.Store(asset);
|
||||
|
||||
|
@ -85,7 +129,7 @@ namespace OpenSim.Tests.Common
|
|||
item.AssetType = asset.Type;
|
||||
item.InvType = (int)itemType;
|
||||
|
||||
InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type);
|
||||
InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];
|
||||
|
||||
item.Folder = folder.ID;
|
||||
scene.AddInventoryItem(item);
|
||||
|
@ -156,58 +200,83 @@ namespace OpenSim.Tests.Common
|
|||
/// <summary>
|
||||
/// Create inventory folders starting from the user's root folder.
|
||||
/// </summary>
|
||||
///
|
||||
/// Ignores any existing folders with the same name
|
||||
///
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="path">
|
||||
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
|
||||
/// </param>
|
||||
/// <param name="useExistingFolders">
|
||||
/// If true, then folders in the path which already the same name are
|
||||
/// used. This applies to the terminal folder as well.
|
||||
/// If false, then all folders in the path are created, even if there is already a folder at a particular
|
||||
/// level with the same name.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The folder created. If the path contains multiple folders then the last one created is returned.
|
||||
/// Will return null if the root folder could not be found.
|
||||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, UUID userId, string path)
|
||||
IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
|
||||
{
|
||||
InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
|
||||
|
||||
if (null == rootFolder)
|
||||
return null;
|
||||
|
||||
return CreateInventoryFolder(inventoryService, rootFolder, path);
|
||||
return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create inventory folders starting from a given parent folder
|
||||
/// </summary>
|
||||
///
|
||||
/// Ignores any existing folders with the same name
|
||||
///
|
||||
/// <remarks>
|
||||
/// If any stem of the path names folders that already exist then these are not recreated. This includes the
|
||||
/// final folder.
|
||||
/// TODO: May need to make it an option to create duplicate folders.
|
||||
/// </remarks>
|
||||
/// <param name="inventoryService"></param>
|
||||
/// <param name="parentFolder"></param>
|
||||
/// <param name="path">
|
||||
/// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
|
||||
/// The folder to create.
|
||||
/// </param>
|
||||
/// <param name="useExistingFolders">
|
||||
/// If true, then folders in the path which already the same name are
|
||||
/// used. This applies to the terminal folder as well.
|
||||
/// If false, then all folders in the path are created, even if there is already a folder at a particular
|
||||
/// level with the same name.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The folder created. If the path contains multiple folders then the last one created is returned.
|
||||
/// </returns>
|
||||
public static InventoryFolderBase CreateInventoryFolder(
|
||||
IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
|
||||
IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
|
||||
{
|
||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
|
||||
InventoryFolderBase newFolder
|
||||
InventoryFolderBase folder = null;
|
||||
|
||||
if (useExistingFolders)
|
||||
folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]);
|
||||
|
||||
if (folder == null)
|
||||
{
|
||||
// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
|
||||
|
||||
folder
|
||||
= new InventoryFolderBase(
|
||||
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
|
||||
|
||||
inventoryService.AddFolder(newFolder);
|
||||
inventoryService.AddFolder(folder);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// Console.WriteLine("Found existing folder {0}", folder.Name);
|
||||
// }
|
||||
|
||||
if (components.Length > 1)
|
||||
return CreateInventoryFolder(inventoryService, newFolder, components[1]);
|
||||
return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders);
|
||||
else
|
||||
return newFolder;
|
||||
return folder;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -237,7 +306,7 @@ namespace OpenSim.Tests.Common
|
|||
/// <returns>An empty list if no matching folders were found</returns>
|
||||
public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
|
||||
{
|
||||
return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path);
|
||||
return InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue