From f1b99c4a7f9543c3a2aa36de2e659bdefca9e68b Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 4 Feb 2010 21:35:56 +0000 Subject: [PATCH] minor: one method doc --- .../Scripting/VectorRender/VectorRenderModule.cs | 1 + OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 +++++++--- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index d57a8e5979..3291be4163 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs @@ -342,6 +342,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender m_log.Error( "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); } + m_textureManager.ReturnData(id, imageJ2000); } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8d845578c6..dd797fcdae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -4144,9 +4144,13 @@ namespace OpenSim.Region.Framework.Scenes ScheduleFullUpdate(); } - // Added to handle bug in libsecondlife's TextureEntry.ToBytes() - // not handling RGBA properly. Cycles through, and "fixes" the color - // info + /// + /// Update the textures on the part. + /// + /// Added to handle bug in libsecondlife's TextureEntry.ToBytes() + /// not handling RGBA properly. Cycles through, and "fixes" the color + /// info + /// public void UpdateTexture(Primitive.TextureEntry tex) { //Color4 tmpcolor;