* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.

* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
slimupdates
Diva Canto 2010-01-15 15:11:58 -08:00
parent e9d376972f
commit f1c30784ac
17 changed files with 1266 additions and 1612 deletions

View File

@ -47,7 +47,7 @@ namespace OpenSim
public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager,
StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
{
HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService();
SceneCommunicationService sceneGridService = new SceneCommunicationService();
return
new HGScene(

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@ -414,7 +414,7 @@ namespace OpenSim
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
RegionInfo regionInfo = presence.Scene.RegionInfo;
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
@ -908,7 +908,7 @@ namespace OpenSim
foreach (ScenePresence presence in agents)
{
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
RegionInfo regionInfo = presence.Scene.RegionInfo;
string regionName;
if (regionInfo == null)

File diff suppressed because it is too large Load Diff

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@ -8,6 +8,7 @@
</Dependencies>
<Extension path = "/OpenSim/RegionModules">
<RegionModule id="AgentTransferModule" type="OpenSim.Region.CoreModules.Agent.AgentTransfer.AgentTransferModule" />
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />

View File

@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
private static Random random = new Random();
// From the command line link-region
public GridRegion TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, int xloc, int yloc)
{
string host = "127.0.0.1";
@ -441,6 +441,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0);
}
// From the command line and the 2 above
public bool TryCreateLink(Scene m_scene, IClientAPI client, int xloc, int yloc,
string externalRegionName, uint externalPort, string externalHostName, out GridRegion regInfo)
{
@ -572,6 +573,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return TryLinkRegion((Scene)client.Scene, client, regionDescriptor);
}
// From the map and secondlife://blah
public GridRegion GetHyperlinkRegion(ulong handle)
{
foreach (GridRegion r in m_HyperlinkRegions.Values)

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@ -43,6 +43,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_sceneList = new List<Scene>();
private IAgentTransferModule m_AgentTransferModule;
protected IAgentTransferModule AgentTransferModule
{
get
{
if (m_AgentTransferModule == null)
m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IAgentTransferModule>();
return m_AgentTransferModule;
}
}
private bool m_ModuleEnabled = false;
#region IRegionModule
@ -247,8 +258,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionID == origin)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
return s.IncomingReleaseAgent(id);
m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
AgentTransferModule.AgentArrivedAtDestination(id);
return true;
// return s.IncomingReleaseAgent(id);
}
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);

View File

@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (info != null) regionInfos.Add(info);
}
if ((regionInfos.Count == 0) && IsHypergridOn())
if ((regionInfos.Count == 0))
{
// OK, we tried but there are no regions matching that name.
// Let's check quickly if this is a domain name, and if so link to it
@ -158,11 +158,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
remoteClient.SendMapBlock(blocks, 0);
}
private bool IsHypergridOn()
{
return (m_scene.SceneGridService is HGSceneCommunicationService);
}
private Scene GetClientScene(IClientAPI client)
{
foreach (Scene s in m_scenes)

View File

@ -26,16 +26,25 @@
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ITeleportModule
public interface IAgentTransferModule
{
void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags);
void Cross(ScenePresence agent, bool isFlying);
void AgentArrivedAtDestination(UUID agent);
void EnableChildAgents(ScenePresence agent);
void EnableChildAgent(ScenePresence agent, GridRegion region);
}
}

View File

@ -1,387 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.Framework.Scenes.Hypergrid
{
public class HGSceneCommunicationService : SceneCommunicationService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IHyperlinkService m_hg;
IHyperlinkService HyperlinkService
{
get
{
if (m_hg == null)
m_hg = m_scene.RequestModuleInterface<IHyperlinkService>();
return m_hg;
}
}
public HGSceneCommunicationService() : base()
{
}
/// <summary>
/// Try to teleport an agent to a new region.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="RegionHandle"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="flags"></param>
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags)
{
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
return;
bool destRegionUp = true;
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
// Reset animations; the viewer does that in teleports.
avatar.Animator.ResetAnimations();
if (regionHandle == m_regionInfo.RegionHandle)
{
// Teleport within the same region
if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, avatar.Name, avatar.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = 22;
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
{
posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
}
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
// Only send this if the event queue is null
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
avatar.Teleport(position);
}
else
{
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
if (reg != null)
{
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
///
/// Hypergrid mod start
///
///
bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null);
bool isHomeUser = true;
ulong realHandle = regionHandle;
isHomeUser = HyperlinkService.IsLocalUser(avatar.UUID);
realHandle = m_hg.FindRegionHandle(regionHandle);
m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
///
/// Hypergrid mod stop
///
///
if (eq == null)
avatar.ControllingClient.SendTeleportLocationStart();
// Let's do DNS resolution only once in this process, please!
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
// it's actually doing a lot of work.
IPEndPoint endPoint = reg.ExternalEndPoint;
if (endPoint.Address == null)
{
// Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
destRegionUp = false;
}
if (destRegionUp)
{
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (avatar.ParentID != (uint)0)
avatar.StandUp();
if (!avatar.ValidateAttachments())
{
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
return;
}
// the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
string capsPath = String.Empty;
AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
agentCircuit.BaseFolder = UUID.Zero;
agentCircuit.InventoryFolder = UUID.Zero;
agentCircuit.startpos = position;
agentCircuit.child = true;
agentCircuit.Appearance = avatar.Appearance;
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
// brand new agent, let's create a new caps seed
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
}
string reason = String.Empty;
if (!m_scene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason))
{
avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
reason));
return;
}
// Let's close some agents
if (isHyperLink) // close them all except this one
{
List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
SendCloseChildAgentConnections(avatar.UUID, regions);
}
else // close just a few
avatar.CloseChildAgents(newRegionX, newRegionY);
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
{
capsPath
= "http://"
+ reg.ExternalHostName
+ ":"
+ reg.HttpPort
+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
if (eq != null)
{
#region IP Translation for NAT
IClientIPEndpoint ipepClient;
if (avatar.ClientView.TryGet(out ipepClient))
{
endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
}
#endregion
eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
// ES makes the client send a UseCircuitCode message to the destination,
// which triggers a bunch of things there.
// So let's wait
Thread.Sleep(2000);
eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
}
else
{
avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint);
// TODO: make Event Queue disablable!
}
}
else
{
// child agent already there
agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
}
//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
// position, false);
//if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
// position, false))
//{
// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
// // We should close that agent we just created over at destination...
// List<ulong> lst = new List<ulong>();
// lst.Add(realHandle);
// SendCloseChildAgentAsync(avatar.UUID, lst);
// return;
//}
SetInTransit(avatar.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
avatar.CopyTo(agent);
agent.Position = position;
agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
"/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionID.ToString() + "/release/";
m_scene.SimulationService.UpdateAgent(reg, agent);
m_log.DebugFormat(
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
///
/// Hypergrid mod: realHandle instead of reg.RegionHandle
///
///
if (eq != null)
{
eq.TeleportFinishEvent(realHandle, 13, endPoint,
4, teleportFlags, capsPath, avatar.UUID);
}
else
{
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4,
teleportFlags, capsPath);
}
///
/// Hypergrid mod stop
///
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(avatar.UUID))
{
// Client never contacted destination. Let's restore everything back
avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
ResetFromTransit(avatar.UUID);
// Yikes! We should just have a ref to scene here.
avatar.Scene.InformClientOfNeighbours(avatar);
// Finally, kill the agent we just created at the destination.
m_scene.SimulationService.CloseAgent(reg, avatar.UUID);
return;
}
// Can't go back from here
if (KiPrimitive != null)
{
KiPrimitive(avatar.LocalId);
}
avatar.MakeChildAgent();
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
avatar.CrossAttachmentsIntoNewRegion(reg, true);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
///
/// Hypergrid mod: extra check for isHyperLink
///
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
{
Thread.Sleep(5000);
avatar.Close();
CloseConnection(avatar.UUID);
}
// if (teleport success) // seems to be always success here
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
{
// REFACTORING PROBLEM!!!!
//m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
m_log.DebugFormat(
"[HGSceneCommService]: User {0} is going to another region, profile cache removed",
avatar.UUID);
}
}
else
{
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
}
}
else
{
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
avatar.ControllingClient.SendMapBlock(blocks, 0);
}
}
}
}
}

View File

@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IConfigSource m_config;
protected IRegionSerialiserModule m_serialiser;
protected IDialogModule m_dialogModule;
protected ITeleportModule m_teleportModule;
protected IAgentTransferModule m_teleportModule;
protected ICapabilitiesModule m_capsModule;
public ICapabilitiesModule CapsModule
@ -901,7 +901,7 @@ namespace OpenSim.Region.Framework.Scenes
regInfo.RegionName = otherRegion.RegionName;
regInfo.ScopeID = otherRegion.ScopeID;
regInfo.ExternalHostName = otherRegion.ExternalHostName;
GridRegion r = new GridRegion(regInfo);
try
{
ForEachScenePresence(delegate(ScenePresence agent)
@ -915,7 +915,8 @@ namespace OpenSim.Region.Framework.Scenes
List<ulong> old = new List<ulong>();
old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old);
InformClientOfNeighbor(agent, regInfo);
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
}
}
);
@ -1063,6 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes
{
foreach (RegionInfo region in m_regionRestartNotifyList)
{
GridRegion r = new GridRegion(region);
try
{
ForEachScenePresence(delegate(ScenePresence agent)
@ -1070,9 +1072,8 @@ namespace OpenSim.Region.Framework.Scenes
// If agent is a root agent.
if (!agent.IsChildAgent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
InformClientOfNeighbor(agent, region);
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
}
}
);
@ -1217,7 +1218,7 @@ namespace OpenSim.Region.Framework.Scenes
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
m_dialogModule = RequestModuleInterface<IDialogModule>();
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
m_teleportModule = RequestModuleInterface<ITeleportModule>();
m_teleportModule = RequestModuleInterface<IAgentTransferModule>();
}
#endregion
@ -3783,17 +3784,6 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
public virtual bool IncomingReleaseAgent(UUID id)
{
return m_sceneGridService.ReleaseAgent(id);
}
public void SendReleaseAgent(UUID origin, UUID id, string uri)
{
//m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri);
SimulationService.ReleaseAgent(origin, id, uri);
}
/// <summary>
/// Tell a single agent to disconnect from the region.
/// </summary>
@ -3837,30 +3827,6 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
/// <summary>
/// Tell neighboring regions about this agent
/// When the regions respond with a true value,
/// tell the agents about the region.
///
/// We have to tell the regions about the agents first otherwise it'll deny them access
///
/// </summary>
/// <param name="presence"></param>
public void InformClientOfNeighbours(ScenePresence presence)
{
m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
}
/// <summary>
/// Tell a neighboring region about this agent
/// </summary>
/// <param name="presence"></param>
/// <param name="region"></param>
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
{
m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
}
/// <summary>
/// Tries to teleport agent to other region.
/// </summary>
@ -3936,16 +3902,12 @@ namespace OpenSim.Region.Framework.Scenes
}
if (m_teleportModule != null)
{
m_teleportModule.RequestTeleportToLocation(sp, regionHandle,
position, lookAt, teleportFlags);
}
m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
else
{
m_sceneGridService.RequestTeleportToLocation(sp, regionHandle,
position, lookAt, teleportFlags);
m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active");
sp.ControllingClient.SendTeleportFailed("Unable to perform teleports on this simulator.");
}
}
}
@ -3971,7 +3933,12 @@ namespace OpenSim.Region.Framework.Scenes
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
{
m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying);
if (m_teleportModule != null)
m_teleportModule.Cross(agent, isFlying);
else
{
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
}
}
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)

File diff suppressed because it is too large Load Diff

View File

@ -468,11 +468,11 @@ namespace OpenSim.Region.Framework.Scenes
return presences;
}
public RegionInfo GetRegionInfo(ulong regionHandle)
public RegionInfo GetRegionInfo(UUID regionID)
{
foreach (Scene scene in m_localScenes)
{
if (scene.RegionInfo.RegionHandle == regionHandle)
if (scene.RegionInfo.RegionID == regionID)
{
return scene.RegionInfo;
}

View File

@ -1072,6 +1072,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void CompleteMovement()
{
//m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
{
@ -1096,7 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
{
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
Scene.SendReleaseAgent(m_originRegionID, UUID, m_callbackURI);
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
m_callbackURI = null;
}
@ -1104,6 +1106,17 @@ namespace OpenSim.Region.Framework.Scenes
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
SendInitialData();
// Create child agents in neighbouring regions
if (!m_isChildAgent)
{
IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this);
else
m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
}
}
/// <summary>
@ -2156,6 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_isChildAgent)
{
// WHAT???
m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
// we have to reset the user's child agent connections.
@ -2179,7 +2193,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_scene.SceneGridService != null)
{
m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>());
IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this);
}
return;
@ -2476,11 +2492,6 @@ namespace OpenSim.Region.Framework.Scenes
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
if (!m_isChildAgent)
{
m_scene.InformClientOfNeighbours(this);
}
SendInitialFullUpdateToAllClients();
SendAppearanceToAllOtherAgents();
}

View File

@ -17,6 +17,7 @@
PresenceServices = "RemotePresenceServicesConnector"
UserAccountServices = "RemoteUserAccountServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
AgentTransferModule = "AgentTransferModule"
LandServiceInConnector = true
NeighbourServiceInConnector = true
SimulationServiceInConnector = true

View File

@ -20,6 +20,7 @@
PresenceServices = "RemotePresenceServicesConnector"
UserAccountServices = "RemoteUserAccountServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
AgentTransferModule = "AgentTransferModule"
LandServiceInConnector = true
NeighbourServiceInConnector = true
HypergridServiceInConnector = true

View File

@ -16,6 +16,7 @@
PresenceServices = "LocalPresenceServicesConnector"
UserAccountServices = "LocalUserAccountServicesConnector"
SimulationServices = "LocalSimulationConnectorModule"
AgentTransferModule = "AgentTransferModule"
LibraryModule = true
LLLoginServiceInConnector = true

View File

@ -19,7 +19,8 @@
PresenceServices = "LocalPresenceServicesConnector"
UserAccountServices = "LocalUserAccountServicesConnector"
SimulationServices = "RemoteSimulationConnectorModule"
AvatarServices = "LocalAvatarServicesConnector";
AvatarServices = "LocalAvatarServicesConnector"
AgentTransferModule = "AgentTransferModule"
InventoryServiceInConnector = true
AssetServiceInConnector = true
HGAuthServiceInConnector = true