* General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon tooslimupdates
parent
e9d376972f
commit
f1c30784ac
|
@ -47,7 +47,7 @@ namespace OpenSim
|
|||
public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager,
|
||||
StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
|
||||
{
|
||||
HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService();
|
||||
SceneCommunicationService sceneGridService = new SceneCommunicationService();
|
||||
|
||||
return
|
||||
new HGScene(
|
||||
|
|
|
@ -414,7 +414,7 @@ namespace OpenSim
|
|||
|
||||
foreach (ScenePresence presence in agents)
|
||||
{
|
||||
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
|
||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
||||
|
@ -908,7 +908,7 @@ namespace OpenSim
|
|||
|
||||
foreach (ScenePresence presence in agents)
|
||||
{
|
||||
RegionInfo regionInfo = m_sceneManager.GetRegionInfo(presence.RegionHandle);
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
string regionName;
|
||||
|
||||
if (regionInfo == null)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -8,6 +8,7 @@
|
|||
</Dependencies>
|
||||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="AgentTransferModule" type="OpenSim.Region.CoreModules.Agent.AgentTransfer.AgentTransferModule" />
|
||||
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
||||
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
||||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||
|
|
|
@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
private static Random random = new Random();
|
||||
|
||||
|
||||
// From the command line link-region
|
||||
public GridRegion TryLinkRegionToCoords(Scene m_scene, IClientAPI client, string mapName, int xloc, int yloc)
|
||||
{
|
||||
string host = "127.0.0.1";
|
||||
|
@ -441,6 +441,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
return TryLinkRegionToCoords(m_scene, client, mapName, xloc, 0);
|
||||
}
|
||||
|
||||
// From the command line and the 2 above
|
||||
public bool TryCreateLink(Scene m_scene, IClientAPI client, int xloc, int yloc,
|
||||
string externalRegionName, uint externalPort, string externalHostName, out GridRegion regInfo)
|
||||
{
|
||||
|
@ -572,6 +573,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
return TryLinkRegion((Scene)client.Scene, client, regionDescriptor);
|
||||
}
|
||||
|
||||
// From the map and secondlife://blah
|
||||
public GridRegion GetHyperlinkRegion(ulong handle)
|
||||
{
|
||||
foreach (GridRegion r in m_HyperlinkRegions.Values)
|
||||
|
|
|
@ -43,6 +43,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<Scene> m_sceneList = new List<Scene>();
|
||||
|
||||
private IAgentTransferModule m_AgentTransferModule;
|
||||
protected IAgentTransferModule AgentTransferModule
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_AgentTransferModule == null)
|
||||
m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IAgentTransferModule>();
|
||||
return m_AgentTransferModule;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_ModuleEnabled = false;
|
||||
|
||||
#region IRegionModule
|
||||
|
@ -247,8 +258,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
{
|
||||
if (s.RegionInfo.RegionID == origin)
|
||||
{
|
||||
//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
||||
return s.IncomingReleaseAgent(id);
|
||||
m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
|
||||
AgentTransferModule.AgentArrivedAtDestination(id);
|
||||
return true;
|
||||
// return s.IncomingReleaseAgent(id);
|
||||
}
|
||||
}
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);
|
||||
|
|
|
@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
if (info != null) regionInfos.Add(info);
|
||||
}
|
||||
|
||||
if ((regionInfos.Count == 0) && IsHypergridOn())
|
||||
if ((regionInfos.Count == 0))
|
||||
{
|
||||
// OK, we tried but there are no regions matching that name.
|
||||
// Let's check quickly if this is a domain name, and if so link to it
|
||||
|
@ -158,11 +158,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
remoteClient.SendMapBlock(blocks, 0);
|
||||
}
|
||||
|
||||
private bool IsHypergridOn()
|
||||
{
|
||||
return (m_scene.SceneGridService is HGSceneCommunicationService);
|
||||
}
|
||||
|
||||
private Scene GetClientScene(IClientAPI client)
|
||||
{
|
||||
foreach (Scene s in m_scenes)
|
||||
|
|
|
@ -26,16 +26,25 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface ITeleportModule
|
||||
public interface IAgentTransferModule
|
||||
{
|
||||
void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags);
|
||||
|
||||
void Cross(ScenePresence agent, bool isFlying);
|
||||
|
||||
void AgentArrivedAtDestination(UUID agent);
|
||||
|
||||
void EnableChildAgents(ScenePresence agent);
|
||||
|
||||
void EnableChildAgent(ScenePresence agent, GridRegion region);
|
||||
}
|
||||
}
|
|
@ -1,387 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
||||
{
|
||||
public class HGSceneCommunicationService : SceneCommunicationService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IHyperlinkService m_hg;
|
||||
IHyperlinkService HyperlinkService
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_hg == null)
|
||||
m_hg = m_scene.RequestModuleInterface<IHyperlinkService>();
|
||||
return m_hg;
|
||||
}
|
||||
}
|
||||
|
||||
public HGSceneCommunicationService() : base()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Try to teleport an agent to a new region.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="RegionHandle"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="lookAt"></param>
|
||||
/// <param name="flags"></param>
|
||||
public override void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
||||
Vector3 lookAt, uint teleportFlags)
|
||||
{
|
||||
if (!avatar.Scene.Permissions.CanTeleport(avatar.UUID))
|
||||
return;
|
||||
|
||||
bool destRegionUp = true;
|
||||
|
||||
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
||||
|
||||
// Reset animations; the viewer does that in teleports.
|
||||
avatar.Animator.ResetAnimations();
|
||||
|
||||
if (regionHandle == m_regionInfo.RegionHandle)
|
||||
{
|
||||
// Teleport within the same region
|
||||
if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
|
||||
{
|
||||
Vector3 emergencyPos = new Vector3(128, 128, 128);
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[HGSceneCommService]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||
position, avatar.Name, avatar.UUID, emergencyPos);
|
||||
position = emergencyPos;
|
||||
}
|
||||
// TODO: Get proper AVG Height
|
||||
float localAVHeight = 1.56f;
|
||||
|
||||
float posZLimit = 22;
|
||||
|
||||
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
|
||||
{
|
||||
posZLimit = (float) avatar.Scene.Heightmap[(int) position.X, (int) position.Y];
|
||||
}
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight;
|
||||
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
position.Z = newPosZ;
|
||||
}
|
||||
|
||||
// Only send this if the event queue is null
|
||||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
|
||||
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
||||
avatar.Teleport(position);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion reg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (reg != null)
|
||||
{
|
||||
|
||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
|
||||
///
|
||||
/// Hypergrid mod start
|
||||
///
|
||||
///
|
||||
bool isHyperLink = (HyperlinkService.GetHyperlinkRegion(reg.RegionHandle) != null);
|
||||
bool isHomeUser = true;
|
||||
ulong realHandle = regionHandle;
|
||||
isHomeUser = HyperlinkService.IsLocalUser(avatar.UUID);
|
||||
realHandle = m_hg.FindRegionHandle(regionHandle);
|
||||
m_log.Debug("XXX ---- home user? " + isHomeUser + " --- hyperlink? " + isHyperLink + " --- real handle: " + realHandle.ToString());
|
||||
///
|
||||
/// Hypergrid mod stop
|
||||
///
|
||||
///
|
||||
|
||||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
|
||||
// Let's do DNS resolution only once in this process, please!
|
||||
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
|
||||
// it's actually doing a lot of work.
|
||||
IPEndPoint endPoint = reg.ExternalEndPoint;
|
||||
if (endPoint.Address == null)
|
||||
{
|
||||
// Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
|
||||
destRegionUp = false;
|
||||
}
|
||||
|
||||
if (destRegionUp)
|
||||
{
|
||||
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
||||
// both regions
|
||||
if (avatar.ParentID != (uint)0)
|
||||
avatar.StandUp();
|
||||
|
||||
if (!avatar.ValidateAttachments())
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
|
||||
return;
|
||||
}
|
||||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
string capsPath = String.Empty;
|
||||
AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
|
||||
agentCircuit.BaseFolder = UUID.Zero;
|
||||
agentCircuit.InventoryFolder = UUID.Zero;
|
||||
agentCircuit.startpos = position;
|
||||
agentCircuit.child = true;
|
||||
agentCircuit.Appearance = avatar.Appearance;
|
||||
|
||||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
// brand new agent, let's create a new caps seed
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
}
|
||||
|
||||
string reason = String.Empty;
|
||||
|
||||
if (!m_scene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason))
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
|
||||
reason));
|
||||
return;
|
||||
}
|
||||
|
||||
// Let's close some agents
|
||||
if (isHyperLink) // close them all except this one
|
||||
{
|
||||
List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
|
||||
regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
|
||||
SendCloseChildAgentConnections(avatar.UUID, regions);
|
||||
}
|
||||
else // close just a few
|
||||
avatar.CloseChildAgents(newRegionX, newRegionY);
|
||||
|
||||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
|
||||
{
|
||||
capsPath
|
||||
= "http://"
|
||||
+ reg.ExternalHostName
|
||||
+ ":"
|
||||
+ reg.HttpPort
|
||||
+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
|
||||
|
||||
if (eq != null)
|
||||
{
|
||||
#region IP Translation for NAT
|
||||
IClientIPEndpoint ipepClient;
|
||||
if (avatar.ClientView.TryGet(out ipepClient))
|
||||
{
|
||||
endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
|
||||
}
|
||||
#endregion
|
||||
|
||||
eq.EnableSimulator(realHandle, endPoint, avatar.UUID);
|
||||
|
||||
// ES makes the client send a UseCircuitCode message to the destination,
|
||||
// which triggers a bunch of things there.
|
||||
// So let's wait
|
||||
Thread.Sleep(2000);
|
||||
|
||||
eq.EstablishAgentCommunication(avatar.UUID, endPoint, capsPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.InformClientOfNeighbour(realHandle, endPoint);
|
||||
// TODO: make Event Queue disablable!
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// child agent already there
|
||||
agentCircuit.CapsPath = avatar.Scene.CapsModule.GetChildSeed(avatar.UUID, reg.RegionHandle);
|
||||
capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
|
||||
}
|
||||
|
||||
//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
// position, false);
|
||||
|
||||
//if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
// position, false))
|
||||
//{
|
||||
// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
|
||||
// // We should close that agent we just created over at destination...
|
||||
// List<ulong> lst = new List<ulong>();
|
||||
// lst.Add(realHandle);
|
||||
// SendCloseChildAgentAsync(avatar.UUID, lst);
|
||||
// return;
|
||||
//}
|
||||
|
||||
SetInTransit(avatar.UUID);
|
||||
// Let's send a full update of the agent. This is a synchronous call.
|
||||
AgentData agent = new AgentData();
|
||||
avatar.CopyTo(agent);
|
||||
agent.Position = position;
|
||||
agent.CallbackURI = "http://" + m_regionInfo.ExternalHostName + ":" + m_regionInfo.HttpPort +
|
||||
"/agent/" + avatar.UUID.ToString() + "/" + avatar.Scene.RegionInfo.RegionID.ToString() + "/release/";
|
||||
|
||||
m_scene.SimulationService.UpdateAgent(reg, agent);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
||||
|
||||
///
|
||||
/// Hypergrid mod: realHandle instead of reg.RegionHandle
|
||||
///
|
||||
///
|
||||
if (eq != null)
|
||||
{
|
||||
eq.TeleportFinishEvent(realHandle, 13, endPoint,
|
||||
4, teleportFlags, capsPath, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendRegionTeleport(realHandle, 13, endPoint, 4,
|
||||
teleportFlags, capsPath);
|
||||
}
|
||||
///
|
||||
/// Hypergrid mod stop
|
||||
///
|
||||
|
||||
|
||||
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
|
||||
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
|
||||
// that the client contacted the destination before we send the attachments and close things here.
|
||||
if (!WaitForCallback(avatar.UUID))
|
||||
{
|
||||
// Client never contacted destination. Let's restore everything back
|
||||
avatar.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
|
||||
|
||||
ResetFromTransit(avatar.UUID);
|
||||
// Yikes! We should just have a ref to scene here.
|
||||
avatar.Scene.InformClientOfNeighbours(avatar);
|
||||
|
||||
// Finally, kill the agent we just created at the destination.
|
||||
m_scene.SimulationService.CloseAgent(reg, avatar.UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
// Can't go back from here
|
||||
if (KiPrimitive != null)
|
||||
{
|
||||
KiPrimitive(avatar.LocalId);
|
||||
}
|
||||
|
||||
avatar.MakeChildAgent();
|
||||
|
||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||
avatar.CrossAttachmentsIntoNewRegion(reg, true);
|
||||
|
||||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
///
|
||||
/// Hypergrid mod: extra check for isHyperLink
|
||||
///
|
||||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
|
||||
{
|
||||
Thread.Sleep(5000);
|
||||
avatar.Close();
|
||||
CloseConnection(avatar.UUID);
|
||||
}
|
||||
// if (teleport success) // seems to be always success here
|
||||
// the user may change their profile information in other region,
|
||||
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID) || isHyperLink)
|
||||
{
|
||||
// REFACTORING PROBLEM!!!!
|
||||
//m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
|
||||
m_log.DebugFormat(
|
||||
"[HGSceneCommService]: User {0} is going to another region, profile cache removed",
|
||||
avatar.UUID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TP to a place that doesn't exist (anymore)
|
||||
// Inform the viewer about that
|
||||
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
||||
|
||||
// and set the map-tile to '(Offline)'
|
||||
uint regX, regY;
|
||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)(regX / Constants.RegionSize);
|
||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||
block.Access = 254; // == not there
|
||||
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
blocks.Add(block);
|
||||
avatar.ControllingClient.SendMapBlock(blocks, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected IConfigSource m_config;
|
||||
protected IRegionSerialiserModule m_serialiser;
|
||||
protected IDialogModule m_dialogModule;
|
||||
protected ITeleportModule m_teleportModule;
|
||||
protected IAgentTransferModule m_teleportModule;
|
||||
|
||||
protected ICapabilitiesModule m_capsModule;
|
||||
public ICapabilitiesModule CapsModule
|
||||
|
@ -901,7 +901,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
regInfo.RegionName = otherRegion.RegionName;
|
||||
regInfo.ScopeID = otherRegion.ScopeID;
|
||||
regInfo.ExternalHostName = otherRegion.ExternalHostName;
|
||||
|
||||
GridRegion r = new GridRegion(regInfo);
|
||||
try
|
||||
{
|
||||
ForEachScenePresence(delegate(ScenePresence agent)
|
||||
|
@ -915,7 +915,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<ulong> old = new List<ulong>();
|
||||
old.Add(otherRegion.RegionHandle);
|
||||
agent.DropOldNeighbours(old);
|
||||
InformClientOfNeighbor(agent, regInfo);
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.EnableChildAgent(agent, r);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
@ -1063,6 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (RegionInfo region in m_regionRestartNotifyList)
|
||||
{
|
||||
GridRegion r = new GridRegion(region);
|
||||
try
|
||||
{
|
||||
ForEachScenePresence(delegate(ScenePresence agent)
|
||||
|
@ -1070,9 +1072,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If agent is a root agent.
|
||||
if (!agent.IsChildAgent)
|
||||
{
|
||||
//agent.ControllingClient.new
|
||||
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
||||
InformClientOfNeighbor(agent, region);
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.EnableChildAgent(agent, r);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
@ -1217,7 +1218,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
|
||||
m_dialogModule = RequestModuleInterface<IDialogModule>();
|
||||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
m_teleportModule = RequestModuleInterface<ITeleportModule>();
|
||||
m_teleportModule = RequestModuleInterface<IAgentTransferModule>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3783,17 +3784,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
public virtual bool IncomingReleaseAgent(UUID id)
|
||||
{
|
||||
return m_sceneGridService.ReleaseAgent(id);
|
||||
}
|
||||
|
||||
public void SendReleaseAgent(UUID origin, UUID id, string uri)
|
||||
{
|
||||
//m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri);
|
||||
SimulationService.ReleaseAgent(origin, id, uri);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
|
@ -3837,30 +3827,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell neighboring regions about this agent
|
||||
/// When the regions respond with a true value,
|
||||
/// tell the agents about the region.
|
||||
///
|
||||
/// We have to tell the regions about the agents first otherwise it'll deny them access
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="presence"></param>
|
||||
public void InformClientOfNeighbours(ScenePresence presence)
|
||||
{
|
||||
m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a neighboring region about this agent
|
||||
/// </summary>
|
||||
/// <param name="presence"></param>
|
||||
/// <param name="region"></param>
|
||||
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
|
||||
{
|
||||
m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to teleport agent to other region.
|
||||
/// </summary>
|
||||
|
@ -3936,16 +3902,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
if (m_teleportModule != null)
|
||||
{
|
||||
m_teleportModule.RequestTeleportToLocation(sp, regionHandle,
|
||||
position, lookAt, teleportFlags);
|
||||
}
|
||||
m_teleportModule.Teleport(sp, regionHandle, position, lookAt, teleportFlags);
|
||||
else
|
||||
{
|
||||
m_sceneGridService.RequestTeleportToLocation(sp, regionHandle,
|
||||
position, lookAt, teleportFlags);
|
||||
m_log.DebugFormat("[SCENE]: Unable to perform teleports: no AgentTransferModule is active");
|
||||
sp.ControllingClient.SendTeleportFailed("Unable to perform teleports on this simulator.");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3971,7 +3933,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
|
||||
{
|
||||
m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying);
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.Cross(agent, isFlying);
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
|
||||
}
|
||||
}
|
||||
|
||||
public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -468,11 +468,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return presences;
|
||||
}
|
||||
|
||||
public RegionInfo GetRegionInfo(ulong regionHandle)
|
||||
public RegionInfo GetRegionInfo(UUID regionID)
|
||||
{
|
||||
foreach (Scene scene in m_localScenes)
|
||||
{
|
||||
if (scene.RegionInfo.RegionHandle == regionHandle)
|
||||
if (scene.RegionInfo.RegionID == regionID)
|
||||
{
|
||||
return scene.RegionInfo;
|
||||
}
|
||||
|
|
|
@ -1072,6 +1072,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void CompleteMovement()
|
||||
{
|
||||
//m_log.Debug("[SCENE PRESENCE]: CompleteMovement");
|
||||
|
||||
Vector3 look = Velocity;
|
||||
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
{
|
||||
|
@ -1096,7 +1098,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Releasing agent in URI {0}", m_callbackURI);
|
||||
Scene.SendReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||
Scene.SimulationService.ReleaseAgent(m_originRegionID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
}
|
||||
|
||||
|
@ -1104,6 +1106,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
SendInitialData();
|
||||
|
||||
// Create child agents in neighbouring regions
|
||||
if (!m_isChildAgent)
|
||||
{
|
||||
IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
else
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2156,6 +2169,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_isChildAgent)
|
||||
{
|
||||
// WHAT???
|
||||
m_log.Debug("[SCENEPRESENCE]: AddNewMovement() called on child agent, making root agent!");
|
||||
|
||||
// we have to reset the user's child agent connections.
|
||||
|
@ -2179,7 +2193,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (m_scene.SceneGridService != null)
|
||||
{
|
||||
m_scene.SceneGridService.EnableNeighbourChildAgents(this, new List<RegionInfo>());
|
||||
IAgentTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IAgentTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -2476,11 +2492,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
|
||||
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
|
||||
|
||||
if (!m_isChildAgent)
|
||||
{
|
||||
m_scene.InformClientOfNeighbours(this);
|
||||
}
|
||||
|
||||
SendInitialFullUpdateToAllClients();
|
||||
SendAppearanceToAllOtherAgents();
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
PresenceServices = "RemotePresenceServicesConnector"
|
||||
UserAccountServices = "RemoteUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
PresenceServices = "RemotePresenceServicesConnector"
|
||||
UserAccountServices = "RemoteUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
HypergridServiceInConnector = true
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "LocalSimulationConnectorModule"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@
|
|||
PresenceServices = "LocalPresenceServicesConnector"
|
||||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector";
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
AgentTransferModule = "AgentTransferModule"
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
HGAuthServiceInConnector = true
|
||||
|
|
Loading…
Reference in New Issue