clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.afrisby
parent
bb60d87538
commit
f1e10e555d
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@ -28,6 +28,7 @@
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using System;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Scenes;
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using Nini.Config;
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namespace OpenSim
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{
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@ -52,70 +53,16 @@ namespace OpenSim
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Console.WriteLine("Starting...\n");
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bool sandBoxMode = true;
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bool startLoginServer = true;
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string physicsEngine = "basicphysics";
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ArgvConfigSource source = new ArgvConfigSource(args);
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bool userAccounts = false;
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bool gridLocalAsset = false;
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bool useConfigFile = false;
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bool silent = false;
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string configFile = "simconfig.xml";
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source.AddSwitch("Startup", "inifile");
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source.AddSwitch("Startup", "configfile");
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source.AddSwitch("Startup", "gridmode");
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source.AddSwitch("Startup", "physics");
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source.AddSwitch("Startup", "config");
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source.AddSwitch("Startup", "noverbose");
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for (int i = 0; i < args.Length; i++)
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{
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if (args[i] == "-gridmode")
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{
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sandBoxMode = false;
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startLoginServer = false;
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}
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if (args[i] == "-accounts")
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{
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userAccounts = true;
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}
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if (args[i] == "-realphysx")
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{
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physicsEngine = "RealPhysX";
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}
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if (args[i] == "-bulletX")
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{
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physicsEngine = "BulletXEngine";
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}
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if (args[i] == "-ode")
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{
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physicsEngine = "OpenDynamicsEngine";
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}
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if (args[i] == "-localasset")
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{
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gridLocalAsset = true;
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}
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if (args[i] == "-configfile")
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{
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useConfigFile = true;
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}
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if (args[i] == "-noverbose")
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{
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silent = true;
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}
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if (args[i] == "-config")
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{
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try
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{
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i++;
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configFile = args[i];
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}
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catch (Exception e)
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{
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Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
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}
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}
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}
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OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
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sim.user_accounts = userAccounts;
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sim.m_gridLocalAsset = gridLocalAsset;
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OpenSimMain sim = new OpenSimMain(source);
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sim.StartUp();
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@ -29,6 +29,7 @@
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using System;
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using System.IO;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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@ -57,7 +58,6 @@ namespace OpenSim
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{
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public string m_physicsEngine;
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public bool m_sandbox;
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public bool m_loginserver;
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public bool user_accounts;
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public bool m_gridLocalAsset;
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protected bool m_useConfigFile;
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@ -70,17 +70,36 @@ namespace OpenSim
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private bool m_silent;
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private string m_logFilename = ("region-console-" + Guid.NewGuid().ToString() + ".log");
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName)
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public OpenSimMain(IConfigSource configSource)
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: base()
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{
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m_useConfigFile = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngineName;
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m_configFileName = configFileName;
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m_silent = silent;
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IConfigSource startupSource = configSource;
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string iniFile = startupSource.Configs["Startup"].GetString("inifile", "NA");
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if (iniFile != "NA")
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{
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//a ini is set to be used for startup settings
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string iniFilePath = Path.Combine(Util.configDir(), iniFile);
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if (File.Exists(iniFilePath))
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{
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startupSource = new IniConfigSource(iniFilePath);
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//enable follow line, if we want the original config source(normally commandline args) merged with ini file settings.
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//in this case we have it so if both sources have the same named setting, command line value will overwrite the ini file value.
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//(as if someone has bothered to enter a command line arg, we should take notice of it)
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//startupSource.Merge(configSource);
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}
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}
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ReadConfigSettings(startupSource);
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}
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protected void ReadConfigSettings(IConfigSource configSource)
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{
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m_useConfigFile = configSource.Configs["Startup"].GetBoolean("configfile", false);
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m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
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m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
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m_configFileName = configSource.Configs["Startup"].GetString("config", "simconfig.xml");
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m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
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}
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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for (int i = 0; i < configFiles.Length; i++)
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{
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Console.WriteLine("Loading region config file");
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//Console.WriteLine("Loading region config file");
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RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
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UDPServer udpServer;
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@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment
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return false;
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SceneObject task = (SceneObject)m_scene.Entities[obj];
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LLUUID taskOwner = null; // Since we dont have a 'owner' property on task yet
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LLUUID taskOwner = task.rootPrimitive.OwnerID;
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// Object owners should be able to edit their own content
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if (user == taskOwner)
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return dupe;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="part"></param>
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public void CopyRootPart(AllNewSceneObjectPart2 part)
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{
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AllNewSceneObjectPart2 newPart = part.Copy(m_scene);
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AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate());
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this.m_parts.Add(newPart.UUID, newPart);
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this.SetPartAsRoot(newPart);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="part"></param>
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public void CopyPart(AllNewSceneObjectPart2 part)
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{
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AllNewSceneObjectPart2 newPart = part.Copy(m_scene);
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AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate());
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this.m_parts.Add(newPart.UUID, newPart);
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this.SetPartAsNonRoot(newPart);
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}
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@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected PrimitiveBaseShape m_shape;
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protected byte[] m_particleSystem = new byte[0];
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protected AllNewSceneObjectGroup2 m_parentGroup;
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}
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protected string m_name;
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/// <summary>
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///
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/// </summary>
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public virtual string Name
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{
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get { return m_name; }
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set { m_touchName = value; }
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}
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protected PrimitiveBaseShape m_shape;
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public PrimitiveBaseShape Shape
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{
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get { return this.m_shape; }
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set { m_shape = value; }
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}
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///
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/// </summary>
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/// <returns></returns>
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public AllNewSceneObjectPart2 Copy(Scene scene)
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public AllNewSceneObjectPart2 Copy(uint localID)
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{
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AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
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dupe.m_shape = m_shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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uint newLocalID = scene.PrimIDAllocate();
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dupe.UUID = LLUUID.Random();
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dupe.LocalID = newLocalID;
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dupe.LocalID = localID;
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dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
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dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
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dupe.Velocity = new LLVector3(0, 0, 0);
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}
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else
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{
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if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes
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if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
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{
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SendFullUpdateToAllClients();
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ClearUpdateSchedule();
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@ -666,7 +666,7 @@
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Framework.UserManagement" />
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<Reference name="OpenSim.Region.Communications.Local"/>
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<Reference name="Nini.dll" />
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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Loading…
Reference in New Issue