Added a few summary comments to OpenSim.World files
parent
5bf776e2df
commit
f1e1346806
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@ -10,21 +10,36 @@ namespace OpenSim.world
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private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
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private List<Entity> interestList = new List<Entity>();
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/// <summary>
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/// Forwards a packet to the Avatar's client (IClientAPI object).
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/// Note: Quite likely to be obsolete once the Client API is finished
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/// </summary>
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/// <param name="packet"></param>
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public void SendPacketToViewer(Packet packet)
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{
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this.ControllingClient.OutPacket(packet);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="terseBlock"></param>
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public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void SendUpdateListToViewer()
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{
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}
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/// <summary>
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///
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/// </summary>
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private void UpdateInterestList()
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{
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@ -10,65 +10,109 @@ namespace OpenSim.world
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{
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partial class Avatar
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{
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteAvatar"></param>
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public void SendUpdateToOtherClient(Avatar remoteAvatar)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public ObjectUpdatePacket CreateUpdatePacket()
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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public void SendInitialPosition()
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{
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Console.WriteLine("sending initial Avatar data");
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this.ControllingClient.SendAvatarData(this.regionData, this.firstname, this.lastname, this.uuid, this.localid, new LLVector3(128, 128, 60));
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}
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/// <summary>
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///
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/// </summary>
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public void SendOurAppearance()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="OurClient"></param>
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public void SendOurAppearance(IClientAPI OurClient)
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{
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this.ControllingClient.SendWearables(this.Wearables);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="avatarInfo"></param>
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public void SendAppearanceToOtherAgent(Avatar avatarInfo)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void StopMovement()
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{
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}
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/// <summary>
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/// Very likely to be deleted soon!
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/// </summary>
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/// <returns></returns>
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public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
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{
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return null;
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}
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// Sends animation update
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/// <summary>
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///
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/// </summary>
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/// <param name="animID"></param>
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/// <param name="seq"></param>
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public void SendAnimPack(LLUUID animID, int seq)
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{
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}
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/// <summary>
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///
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/// </summary>
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public void SendAnimPack()
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{
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@ -39,6 +39,13 @@ namespace OpenSim.world
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private bool childAvatar = false;
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private RegionInfo regionData;
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/// <summary>
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///
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/// </summary>
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/// <param name="theClient"></param>
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/// <param name="world"></param>
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/// <param name="clientThreads"></param>
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/// <param name="regionDat"></param>
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public Avatar(IClientAPI theClient, World world, Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionDat)
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{
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@ -84,6 +91,9 @@ namespace OpenSim.world
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* */
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}
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/// <summary>
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///
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/// </summary>
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public PhysicsActor PhysActor
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{
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set
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@ -96,21 +106,36 @@ namespace OpenSim.world
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="status"></param>
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public void ChildStatusChange(bool status)
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void addForces()
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{
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}
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/// <summary>
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/// likely to removed very soon
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/// </summary>
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/// <param name="name"></param>
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public static void SetupTemplate(string name)
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{
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}
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/// <summary>
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/// likely to removed very soon
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/// </summary>
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/// <param name="objdata"></param>
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protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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{
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@ -118,32 +143,51 @@ namespace OpenSim.world
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}
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/// <summary>
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///
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/// </summary>
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public void CompleteMovement()
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{
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this.ControllingClient.MoveAgentIntoRegion(this.regionData);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void HandleAgentUpdate(Packet pack)
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{
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this.HandleUpdate((AgentUpdatePacket)pack);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void HandleUpdate(AgentUpdatePacket pack)
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{
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}
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//really really should be moved somewhere else (RegionInfo.cs ?)
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/// <summary>
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///
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/// </summary>
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public void SendRegionHandshake()
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{
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this.ControllingClient.SendRegionHandshake(this.regionData);
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}
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/// <summary>
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///
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/// </summary>
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public static void LoadAnims()
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void LandRenegerated()
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{
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@ -11,10 +11,16 @@ namespace OpenSim.world
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public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
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public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
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/// <summary>
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///
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/// </summary>
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public AvatarAnimations()
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{
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}
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/// <summary>
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///
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/// </summary>
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public void LoadAnims()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations");
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@ -16,17 +16,22 @@ namespace OpenSim.world
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public LLVector3 velocity;
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public Quaternion rotation;
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protected List<Entity> children;
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protected LLVector3 m_pos;
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protected PhysicsActor _physActor;
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protected World m_world;
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protected string m_name;
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/// <summary>
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///
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/// </summary>
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public virtual string Name
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{
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get { return m_name; }
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}
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protected LLVector3 m_pos;
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protected PhysicsActor _physActor;
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protected World m_world;
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/// <summary>
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///
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/// </summary>
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public virtual LLVector3 Pos
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{
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get
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@ -76,6 +81,9 @@ namespace OpenSim.world
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children = new List<Entity>();
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}
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/// <summary>
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///
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/// </summary>
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public virtual void addForces()
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{
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foreach (Entity child in children)
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@ -111,11 +119,17 @@ namespace OpenSim.world
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return mesh;
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}
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/// <summary>
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/// Called at a set interval to inform entities that they should back themsleves up to the DB
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/// </summary>
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public virtual void BackUp()
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{
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}
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/// <summary>
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/// Infoms the entity that the land (heightmap) has changed
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/// </summary>
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public virtual void LandRenegerated()
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{
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@ -18,30 +18,53 @@ namespace OpenSim.world
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private Dictionary<uint, IClientAPI> m_clientThreads;
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private World m_world;
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/// <summary>
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///
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/// </summary>
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public SceneObject()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="addPacket"></param>
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/// <param name="agentID"></param>
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/// <param name="localID"></param>
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void CreateFromBytes(byte[] data)
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void update()
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void BackUp()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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{
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/*
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@ -13,6 +13,12 @@ namespace OpenSim.world
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{
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public partial class World
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="action"></param>
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/// <param name="north"></param>
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/// <param name="west"></param>
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public void ModifyTerrain(byte action, float north, float west)
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{
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switch (action)
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@ -31,6 +37,14 @@ namespace OpenSim.world
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return;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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Console.WriteLine("Chat message");
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@ -79,59 +93,127 @@ namespace OpenSim.world
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primAsset"></param>
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/// <param name="pos"></param>
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public void RezObject(AssetBase primAsset, LLVector3 pos)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI simClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendAvatarsToClient(IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentPrim"></param>
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/// <param name="childPrims"></param>
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public void LinkObjects(uint parentPrim, List<uint> childPrims)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="shapeBlock"></param>
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public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="packet"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="texture"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="scale"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
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{
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}
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/// <summary>
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/// Sends prims to a client
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public void GetInitialPrims(IClientAPI RemoteClient)
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{
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}
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}
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}
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@ -14,11 +14,17 @@ namespace OpenSim.world
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{
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private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
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/// <summary>
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///
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/// </summary>
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private void LoadScriptEngines()
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{
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this.LoadScriptPlugins();
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}
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/// <summary>
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///
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/// </summary>
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public void LoadScriptPlugins()
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{
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string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
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@ -31,6 +37,10 @@ namespace OpenSim.world
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="FileName"></param>
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private void AddPlugin(string FileName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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|
@ -59,6 +69,13 @@ namespace OpenSim.world
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pluginAssembly = null;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="scriptType"></param>
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/// <param name="scriptName"></param>
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/// <param name="script"></param>
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/// <param name="ent"></param>
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public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
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{
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if(this.scriptEngines.ContainsKey(scriptType))
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|
@ -69,6 +86,11 @@ namespace OpenSim.world
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#region IScriptAPI Methods
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/// <summary>
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///
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/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public OSVector3 GetEntityPosition(uint localID)
|
||||
{
|
||||
OSVector3 res = new OSVector3();
|
||||
|
@ -85,6 +107,13 @@ namespace OpenSim.world
|
|||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="z"></param>
|
||||
public void SetEntityPosition(uint localID, float x , float y, float z)
|
||||
{
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
|
@ -103,6 +132,10 @@ namespace OpenSim.world
|
|||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public uint GetRandomAvatarID()
|
||||
{
|
||||
//Console.WriteLine("script- getting random avatar id");
|
||||
|
|
|
@ -36,6 +36,9 @@ namespace OpenSim.world
|
|||
public string m_datastore;
|
||||
|
||||
#region Properties
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set
|
||||
|
@ -79,12 +82,11 @@ namespace OpenSim.world
|
|||
TerrainManager = new TerrainManager(new SecondLife());
|
||||
Terrain = new TerrainEngine();
|
||||
Avatar.SetupTemplate("avatar-texture.dat");
|
||||
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
||||
// Initialise this only after the world has loaded
|
||||
// Scripts = new ScriptEngine(this);
|
||||
|
||||
Avatar.LoadAnims();
|
||||
this.SetDefaultScripts();
|
||||
this.LoadScriptEngines();
|
||||
|
||||
//this.SetDefaultScripts();
|
||||
//this.LoadScriptEngines();
|
||||
|
||||
|
||||
}
|
||||
|
@ -95,6 +97,9 @@ namespace OpenSim.world
|
|||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void StartTimer()
|
||||
{
|
||||
m_heartbeatTimer.Enabled = true;
|
||||
|
@ -102,78 +107,6 @@ namespace OpenSim.world
|
|||
m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
|
||||
}
|
||||
|
||||
#region Script Methods
|
||||
/// <summary>
|
||||
/// Loads a new script into the specified entity
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity to be scripted</param>
|
||||
/// <param name="script">The script to load</param>
|
||||
public void AddScript(Entity entity, Script script)
|
||||
{
|
||||
try
|
||||
{
|
||||
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
|
||||
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a new script into the specified entity, using a script loaded from a string.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to be scripted</param>
|
||||
/// <param name="scriptData">The string containing the script</param>
|
||||
public void AddScript(Entity entity, string scriptData)
|
||||
{
|
||||
try
|
||||
{
|
||||
int scriptstart = 0;
|
||||
int scriptend = 0;
|
||||
string substring;
|
||||
scriptstart = scriptData.LastIndexOf("<Script>");
|
||||
scriptend = scriptData.LastIndexOf("</Script>");
|
||||
substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
|
||||
substring = substring.Trim();
|
||||
//Console.WriteLine("searching for script to add: " + substring);
|
||||
|
||||
ScriptFactory scriptFactory;
|
||||
//Console.WriteLine("script string is " + substring);
|
||||
if (substring.StartsWith("<ScriptEngine:"))
|
||||
{
|
||||
string substring1 = "";
|
||||
string script = "";
|
||||
// Console.WriteLine("searching for script engine");
|
||||
substring1 = substring.Remove(0, 14);
|
||||
int dev = substring1.IndexOf(',');
|
||||
string sEngine = substring1.Substring(0, dev);
|
||||
substring1 = substring1.Remove(0, dev + 1);
|
||||
int end = substring1.IndexOf('>');
|
||||
string sName = substring1.Substring(0, end);
|
||||
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
|
||||
int startscript = substring.IndexOf('>');
|
||||
script = substring.Remove(0, startscript + 1);
|
||||
// Console.WriteLine("script data is " + script);
|
||||
if (this.scriptEngines.ContainsKey(sEngine))
|
||||
{
|
||||
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
|
||||
}
|
||||
}
|
||||
else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
|
||||
{
|
||||
//Console.WriteLine("added script");
|
||||
this.AddScript(entity, scriptFactory());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Methods
|
||||
|
||||
|
@ -240,6 +173,10 @@ namespace OpenSim.world
|
|||
updateLock.ReleaseMutex();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool Backup()
|
||||
{
|
||||
try
|
||||
|
@ -321,14 +258,6 @@ namespace OpenSim.world
|
|||
}
|
||||
}
|
||||
|
||||
public void SetDefaultScripts()
|
||||
{
|
||||
this.m_scripts.Add("FollowRandomAvatar", delegate()
|
||||
{
|
||||
return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Regenerate Terrain
|
||||
|
@ -453,14 +382,6 @@ namespace OpenSim.world
|
|||
|
||||
#region Primitives Methods
|
||||
|
||||
/// <summary>
|
||||
/// Sends prims to a client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public void GetInitialPrims(IClientAPI RemoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World's objects
|
||||
|
@ -487,11 +408,21 @@ namespace OpenSim.world
|
|||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="agentClient"></param>
|
||||
public void AddNewPrim(Packet addPacket, IClientAPI agentClient)
|
||||
{
|
||||
AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="addPacket"></param>
|
||||
/// <param name="ownerID"></param>
|
||||
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
|
||||
{
|
||||
|
||||
|
@ -501,6 +432,12 @@ namespace OpenSim.world
|
|||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="child"></param>
|
||||
public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
|
||||
{
|
||||
remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData);
|
||||
|
@ -552,6 +489,10 @@ namespace OpenSim.world
|
|||
return;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public override void RemoveAvatar(LLUUID agentID)
|
||||
{
|
||||
return;
|
||||
|
@ -562,6 +503,10 @@ namespace OpenSim.world
|
|||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all Avatars within a certain range of the calling prim/avatar.
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<Avatar> RequestAvatarList()
|
||||
{
|
||||
List<Avatar> result = new List<Avatar>();
|
||||
|
|
|
@ -49,6 +49,9 @@ namespace OpenSim.world
|
|||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public WorldBase()
|
||||
{
|
||||
|
||||
|
@ -101,11 +104,21 @@ namespace OpenSim.world
|
|||
#endregion
|
||||
|
||||
#region Add/Remove Agent/Avatar
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="child"></param>
|
||||
public virtual void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
|
||||
{
|
||||
return ;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public virtual void RemoveAvatar(LLUUID agentID)
|
||||
{
|
||||
return ;
|
||||
|
@ -113,6 +126,10 @@ namespace OpenSim.world
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual RegionInfo GetRegionInfo()
|
||||
{
|
||||
return null;
|
||||
|
|
|
@ -9,16 +9,29 @@ namespace OpenSim.types
|
|||
{
|
||||
public List<Triangle> mesh;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Mesh()
|
||||
{
|
||||
mesh = new List<Triangle>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="tri"></param>
|
||||
public void AddTri(Triangle tri)
|
||||
{
|
||||
mesh.Add(tri);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="a"></param>
|
||||
/// <param name="b"></param>
|
||||
/// <returns></returns>
|
||||
public static Mesh operator +(Mesh a, Mesh b)
|
||||
{
|
||||
a.mesh.AddRange(b.mesh);
|
||||
|
|
|
@ -11,6 +11,9 @@ namespace OpenSim.types
|
|||
Vector3 b;
|
||||
Vector3 c;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Triangle()
|
||||
{
|
||||
a = new Vector3();
|
||||
|
@ -18,6 +21,12 @@ namespace OpenSim.types
|
|||
c = new Vector3();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="A"></param>
|
||||
/// <param name="B"></param>
|
||||
/// <param name="C"></param>
|
||||
public Triangle(Vector3 A, Vector3 B, Vector3 C)
|
||||
{
|
||||
a = A;
|
||||
|
|
|
@ -94,6 +94,7 @@ namespace OpenSim
|
|||
this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
|
||||
|
||||
ClientView.TerrainManager = new TerrainManager(new SecondLife());
|
||||
|
||||
if (m_sandbox)
|
||||
{
|
||||
this.SetupLocalGridServers();
|
||||
|
@ -138,7 +139,7 @@ namespace OpenSim
|
|||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server");
|
||||
httpServer.Start();
|
||||
|
||||
// Start UDP server
|
||||
// Start UDP servers
|
||||
for (int i = 0; i < m_udpServer.Count; i++)
|
||||
{
|
||||
this.m_udpServer[i].ServerListener();
|
||||
|
|
Loading…
Reference in New Issue