If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peckprioritization
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			@ -642,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                    m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString();
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                    m_ScriptFailCount++;
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                    string text = "Error compiling script:\n" + e.Message.ToString();
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                    string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
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                    if (text.Length > 1000)
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                        text = text.Substring(0, 1000);
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                    World.SimChat(Utils.StringToBytes(text),
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