refactor TestRezObjectFromInventoryItem()
parent
4b0fc4faef
commit
f2095ea279
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@ -122,14 +122,14 @@ namespace OpenSim.Region.Framework.Tests
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scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
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scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
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SceneObjectPart rezzedObjectPart = scene.GetSceneObjectPart("tso");
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SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
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Assert.That(rezzedObjectPart, Is.Not.Null);
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Assert.That(rezzedObject, Is.Not.Null);
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Assert.That(rezzedObjectPart.AbsolutePosition, Is.EqualTo(rezPos));
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Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
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Assert.That(rezzedObjectPart.RotationOffset, Is.EqualTo(rezRot));
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Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
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// Velocity isn't being set, possibly because we have no physics
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// Confusingly, this isn't the rezzedObject.Rotation
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//Assert.That(rezzedObjectPart.Velocity, Is.EqualTo(rezVel));
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Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
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}
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}
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/// <summary>
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/// <summary>
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