refactor TestRezObjectFromInventoryItem()

bulletsim
Justin Clark-Casey (justincc) 2011-05-20 23:45:39 +01:00
parent 4b0fc4faef
commit f2095ea279
1 changed files with 6 additions and 6 deletions

View File

@ -122,14 +122,14 @@ namespace OpenSim.Region.Framework.Tests
scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0); scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
SceneObjectPart rezzedObjectPart = scene.GetSceneObjectPart("tso"); SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
Assert.That(rezzedObjectPart, Is.Not.Null); Assert.That(rezzedObject, Is.Not.Null);
Assert.That(rezzedObjectPart.AbsolutePosition, Is.EqualTo(rezPos)); Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
Assert.That(rezzedObjectPart.RotationOffset, Is.EqualTo(rezRot)); Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
// Velocity isn't being set, possibly because we have no physics // Confusingly, this isn't the rezzedObject.Rotation
//Assert.That(rezzedObjectPart.Velocity, Is.EqualTo(rezVel)); Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
} }
/// <summary> /// <summary>