* Semibug fix: Terrain should not save to database every time a packet is recieved. Terrain is always updated every Backup() call anyway.

zircon^2
Adam Frisby 2007-05-26 09:07:43 +00:00
parent 56ba0c7af4
commit f20c86e76e
1 changed files with 1 additions and 5 deletions

View File

@ -383,11 +383,7 @@ namespace OpenSim.world
{
if (changes)
{
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
/* Dont save here, rely on tainting system instead */
foreach (ClientView client in m_clientThreads.Values)
{