* Semibug fix: Terrain should not save to database every time a packet is recieved. Terrain is always updated every Backup() call anyway.
parent
56ba0c7af4
commit
f20c86e76e
|
@ -383,11 +383,7 @@ namespace OpenSim.world
|
|||
{
|
||||
if (changes)
|
||||
{
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
/* Dont save here, rely on tainting system instead */
|
||||
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue