* Semibug fix: Terrain should not save to database every time a packet is recieved. Terrain is always updated every Backup() call anyway.
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@ -383,11 +383,7 @@ namespace OpenSim.world
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{
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{
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if (changes)
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if (changes)
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{
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{
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lock (this.LockPhysicsEngine)
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/* Dont save here, rely on tainting system instead */
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{
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this.phyScene.SetTerrain(this.Terrain.getHeights1D());
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}
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this.localStorage.SaveMap(this.Terrain.getHeights1D());
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foreach (ClientView client in m_clientThreads.Values)
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foreach (ClientView client in m_clientThreads.Values)
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{
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{
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