Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
Conflicts: OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.csdsg
commit
f212a60067
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@ -601,7 +601,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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<<<<<<< HEAD
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// m_log.Debug("[REGION SYNC AVATAR] SendPrimUpdate");
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=======
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//m_log.Debug("[REGION SYNC AVATAR] SendPrimUpdate");
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>>>>>>> 513ca97eb038efea3dd7685a314b3f64e8770784
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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@ -395,7 +395,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
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m_remoteAvatars.Add(agentID, av);
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m_scene.AddNewClient(av);
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//m_scene.AddNewClient(av);
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m_scene.AddNewClient2(av, true, false);
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m_scene.TryGetScenePresence(agentID, out sp);
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if (sp == null)
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{
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@ -374,7 +374,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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m_syncedAvatars.Add(agentID, av);
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}
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m_scene.AddNewClient(av);
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//m_scene.AddNewClient(av);
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m_scene.AddNewClient2(av, true, false);
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RegionSyncMessage.HandleSuccess(LogHeader, msg, String.Format("Handled AddAgent for UUID {0} at {1}", agentID, startPos.ToString()));
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return;
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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if (!actorType.Equals("client_manager"))
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{
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m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
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m_log.Warn(LogHeader + ": not configured as Client Manager Actor. Shut down.");
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return;
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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if (!actorType.Equals("physics_engine"))
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{
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m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
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m_log.Warn(LogHeader + ": not configured as Physics Engine Actor. Shut down.");
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return;
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}
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@ -699,6 +699,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case EventManager.EventNames.ObjectDeGrab:
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OnLocalDeGrabObject((uint)evArgs[0], (uint)evArgs[1], (IClientAPI)evArgs[2], (SurfaceTouchEventArgs)evArgs[3]);
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return;
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case EventManager.EventNames.Attach:
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OnLocalAttach((uint)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2]);
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return;
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default:
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return;
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}
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@ -1438,6 +1441,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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case SymmetricSyncMessage.MsgType.Attach:
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{
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HandleRemoteEvent(msg, senderActorID);
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return;
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@ -1773,6 +1777,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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HandleRemoteEvent_OnObjectDeGrab(init_actorID, evSeqNum, data);
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break;
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case SymmetricSyncMessage.MsgType.Attach:
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HandleRemoteEvent_OnAttach(init_actorID, evSeqNum, data);
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break;
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}
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//if this is a relay node, forwards the event
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@ -2025,6 +2032,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_scene.EventManager.TriggerObjectDeGrabLocally(part.LocalId, originalID, remoteClinet, surfaceArgs);
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}
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private void HandleRemoteEvent_OnAttach(string actorID, ulong evSeqNum, OSDMap data)
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{
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UUID primID = data["primID"].AsUUID();
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UUID itemID = data["itemID"].AsUUID();
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UUID avatarID = data["avatarID"].AsUUID();
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ", HandleRemoteEvent_OnAttach: no part with UUID " + primID + " found");
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return;
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}
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uint localID = part.LocalId;
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m_scene.EventManager.TriggerOnAttachLocally(localID, itemID, avatarID);
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}
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/// <summary>
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/// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors.
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@ -2134,7 +2159,23 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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data["type"] = OSD.FromInteger((int)chat.Type);
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SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
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}
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private void OnLocalAttach(uint localID, UUID itemID, UUID avatarID)
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{
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OSDMap data = new OSDMap();
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ", OnLocalAttach: no part with localID: " + localID);
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return;
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}
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data["primID"] = OSD.FromUUID(part.UUID);
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data["itemID"] = OSD.FromUUID(itemID);
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data["avatarID"] = OSD.FromUUID(avatarID);
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SendSceneEvent(SymmetricSyncMessage.MsgType.Attach, data);
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}
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private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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/*
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@ -2246,6 +2287,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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private void SendSceneEvent(SymmetricSyncMessage.MsgType msgType, OSDMap data)
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{
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data["actorID"] = OSD.FromString(m_actorID);
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@ -45,6 +45,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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ObjectGrab,
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ObjectGrabbing,
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ObjectDeGrab,
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Attach,
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}
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#endregion
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@ -58,6 +58,7 @@ namespace OpenSim.Region.Framework.Scenes
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ObjectGrab,
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ObjectGrabbing,
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ObjectDeGrab,
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Attach, //attaching object to avatar
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}
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@ -238,6 +239,25 @@ namespace OpenSim.Region.Framework.Scenes
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base.TriggerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
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}
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public override void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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{
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if (m_scene.RegionSyncModule != null)
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{
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Object[] eventArgs = new Object[4];
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eventArgs[0] = (Object)localID;
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eventArgs[1] = (Object)itemID;
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eventArgs[2] = (Object)avatarID;
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m_scene.RegionSyncModule.PublishSceneEvent(EventNames.Attach, eventArgs);
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}
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TriggerOnAttachLocally(localID, itemID, avatarID);
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}
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public void TriggerOnAttachLocally(uint localID, UUID itemID, UUID avatarID)
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{
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base.TriggerOnAttach(localID, itemID, avatarID);
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}
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#endregion //GrabObject
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}
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@ -645,7 +665,8 @@ namespace OpenSim.Region.Framework.Scenes
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public event LandBuy OnLandBuy;
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public event LandBuy OnValidateLandBuy;
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public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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//public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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public virtual void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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{
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Attach handlerOnAttach = OnAttach;
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if (handlerOnAttach != null)
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@ -2978,9 +2978,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="client"></param>
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public override void AddNewClient(IClientAPI client)
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{
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AddNewClient2(client, true);
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//AddNewClient2(client, true);
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AddNewClient2(client, true, true);
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}
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public void AddNewClient2(IClientAPI client, bool managed)
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//public void AddNewClient2(IClientAPI client, bool managed)
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public void AddNewClient2(IClientAPI client, bool managed, bool rezAttachment)
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{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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@ -3019,7 +3021,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
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{
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sp.IsChildAgent = false;
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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if(rezAttachment)
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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}
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}
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@ -2061,10 +2061,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_numPrim += children.Length;
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//SYMMETRIC SYNC,
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sceneObject.AttachToScene(m_parentScene);
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//sceneObject.AttachToSceneBySync(m_parentScene);
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//end of SYMMETRIC SYNC,
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//Take some special care of the case of this object being an attachment
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sceneObject.RootPart.SetAttachmentPoint(sceneObject.RootPart.AttachmentPoint);
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if (sceneObject.IsAttachment)
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{
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ScenePresence avatar = m_parentScene.GetScenePresence(sceneObject.RootPart.AttachedAvatar);
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sceneObject.RootPart.SetParentLocalId(avatar.LocalId);
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}
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//SYMMETRIC SYNC,
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sceneObject.ScheduleGroupForFullUpdate_SyncInfoUnchanged();
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@ -2909,7 +2909,12 @@ namespace OpenSim.Region.Framework.Scenes
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//we need to do a terse update even if the move wasn't allowed
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// so that the position is reset in the client (the object snaps back)
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//ScheduleGroupForTerseUpdate();
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ScheduleGroupForTerseUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.GroupPosition});
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List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition };
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if (IsAttachment)
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{
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updatedProperties.Add(SceneObjectPartProperties.AttachedPos);
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}
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ScheduleGroupForTerseUpdate(updatedProperties);
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}
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/// <summary>
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@ -227,19 +227,49 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public bool IsAttachment;
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//public bool IsAttachment;
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private bool m_isAttachment;
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public bool IsAttachment
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{
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get { return m_isAttachment; }
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set { m_isAttachment = value; }
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}
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public scriptEvents AggregateScriptEvents;
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//public scriptEvents AggregateScriptEvents;
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private scriptEvents m_aggregateScriptEvents;
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public scriptEvents AggregateScriptEvents
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{
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get { return m_aggregateScriptEvents; }
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set { m_aggregateScriptEvents = value; }
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}
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//public UUID AttachedAvatar;
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private UUID m_attachedAvatar;
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public UUID AttachedAvatar
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{
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get { return m_attachedAvatar; }
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set { m_attachedAvatar = value; }
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}
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public UUID AttachedAvatar;
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//public Vector3 AttachedPos;
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private Vector3 m_attachedPos;
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public Vector3 AttachedPos
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{
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get { return m_attachedPos; }
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set { m_attachedPos = value; }
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}
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public Vector3 AttachedPos;
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public uint AttachmentPoint;
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//public uint AttachmentPoint;
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private uint m_attachmentPoint;
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public uint AttachmentPoint
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{
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get { return m_attachmentPoint; }
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set { m_attachmentPoint = value; }
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}
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public Vector3 RotationAxis = Vector3.One;
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@ -742,9 +772,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsAttachment)
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{
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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return sp.AbsolutePosition;
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if (m_parentGroup != null) //need to check this, it would be null while deserialization -- IsAttachment is now serialized
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{
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ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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return sp.AbsolutePosition;
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}
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}
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return m_groupPosition;
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@ -1618,7 +1651,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
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//m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
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}
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}
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}
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@ -5176,9 +5209,12 @@ namespace OpenSim.Region.Framework.Scenes
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IsColliding,
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//TODO!!!! To be handled in serialization/deserizaltion for synchronization
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AggregateScriptEvents,
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IsSelected,
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AttachmentPoint,
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IsAttachment,
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AttachedAvatar,
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AttachedPos,
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AttachmentPoint,
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//TODO!!!! To be handled in serialization/deserizaltion for synchronization
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IsSelected,
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Sound, //This indicates any Sound related property has changed: Sound, SoundGain, SoundFlags,SoundRadius,
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//Addition properties to be added here
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|
@ -5425,6 +5461,23 @@ namespace OpenSim.Region.Framework.Scenes
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localPart.TextureAnimation = updatedPart.TextureAnimation;
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localPart.ParticleSystem = updatedPart.ParticleSystem;
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if (!localPart.AttachedAvatar.Equals(updatedPart.AttachedAvatar))
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{
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localPart.AttachedAvatar = updatedPart.AttachedAvatar;
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ScenePresence avatar = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
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localPart.ParentGroup.RootPart.SetParentLocalId(avatar.LocalId);
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}
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localPart.AttachedPos = updatedPart.AttachedPos;
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localPart.SetAttachmentPoint(updatedPart.AttachmentPoint);
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//localPart.AttachmentPoint = updatedPart.AttachmentPoint;
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//NOTE!!!! IsAttachment can only be set after AttachedAvatar is set, see GroupPosition get function.
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//if (!localPart.AttachedAvatar.Equals(UUID.Zero) && updatedPart.IsAttachment)
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//{
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// localPart.IsAttachment = updatedPart.IsAttachment;
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//}
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localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents;
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m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
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m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
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|
|
|
@ -330,9 +330,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
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//SYMMETRIC SYNC
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m_SOPXmlProcessors.Add("LocalFlags", ProcessLocalFlags);
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//m_SOPXmlProcessors.Add("LocalFlags", ProcessLocalFlags);
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//m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
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//m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
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m_SOPXmlProcessors.Add("IsAttachment", ProcessIsAttachment);
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m_SOPXmlProcessors.Add("AttachedAvatar", ProcessAttachedAvatar);
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m_SOPXmlProcessors.Add("AttachedPos", ProcessAttachedPos);
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m_SOPXmlProcessors.Add("AttachmentPoint", ProcessAttachmentPoint);
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m_SOPXmlProcessors.Add("AggregateScriptEvents", ProcessAggregateScriptEvents);
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m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
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//end of SYMMETRIC SYNC
|
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|
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|
@ -420,11 +426,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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#region SOPXmlProcessors
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//SYMMETRIC SYNC NOTE: -- assignments in de-serialization should directly set the values w/o triggering SceneObjectPart.UpdateBucketSyncInfo;
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//That is, calling SetXXX(value) instead of using "XXX = value".
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private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
|
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{
|
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obj.AllowedDrop = Util.ReadBoolean(reader);
|
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//obj.SetAllowedDrop(Util.ReadBoolean(reader));
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obj.AllowedDrop = Util.ReadBoolean(reader);
|
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}
|
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|
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private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
|
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|
@ -714,12 +718,38 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
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{
|
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obj.LastUpdateActorID = reader.ReadElementContentAsString("LastUpdateActorID", string.Empty);
|
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}
|
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* */
|
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|
||||
|
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private static void ProcessLocalFlags(SceneObjectPart obj, XmlTextReader reader)
|
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{
|
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obj.LocalFlags = Util.ReadEnum<PrimFlags>(reader, "LocalFlags");
|
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}
|
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* */
|
||||
|
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private static void ProcessIsAttachment(SceneObjectPart obj, XmlTextReader reader)
|
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{
|
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obj.IsAttachment = Util.ReadBoolean(reader);
|
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}
|
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|
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private static void ProcessAttachedAvatar(SceneObjectPart obj, XmlTextReader reader)
|
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{
|
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obj.AttachedAvatar = Util.ReadUUID(reader, "AttachedAvatar");
|
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}
|
||||
|
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private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader)
|
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{
|
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obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
|
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}
|
||||
|
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private static void ProcessAttachmentPoint(SceneObjectPart obj, XmlTextReader reader)
|
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{
|
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obj.AttachmentPoint = (uint)reader.ReadElementContentAsInt("AttachmentPoint", string.Empty);
|
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}
|
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|
||||
private static void ProcessAggregateScriptEvents(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.AggregateScriptEvents = Util.ReadEnum<scriptEvents>(reader, "AggregateScriptEvents");
|
||||
}
|
||||
|
||||
public static void ProcessBucketSyncInfo(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
|
@ -1243,9 +1273,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
||||
//SYMMETRIC SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
|
||||
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||
WriteFlags(writer, "LocalFlags", sop.LocalFlags.ToString(), options);
|
||||
//writer.WriteElementString("Flags", sop.Flags.ToString());
|
||||
//writer.WriteElementString("LocalFlags", sop.Flags.ToString());
|
||||
//WriteFlags(writer, "LocalFlags", sop.LocalFlags.ToString(), options);
|
||||
//end SYMMETRIC SYNC
|
||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
||||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||
|
@ -1255,8 +1283,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
|
||||
|
||||
//SYMMETRIC SYNC
|
||||
//writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString());
|
||||
//writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID);
|
||||
//These properties are only meaningful for synchronization purpose. For saving oar files, they are not necessary.
|
||||
//We may remove these if later we use a different method to encode object properties for synchronization.
|
||||
WriteUUID(writer, "AttachedAvatar", sop.AttachedAvatar, options);
|
||||
WriteVector(writer, "AttachedPos", sop.AttachedPos);
|
||||
writer.WriteElementString("AttachmentPoint", sop.AttachmentPoint.ToString());
|
||||
//writer.WriteElementString("IsAttachment", sop.IsAttachment.ToString().ToLower()); //IsAttachment is written last, so that on deserialization, it will be deserialized later than other Attachment properties
|
||||
WriteFlags(writer, "AggregateScriptEvents", sop.AggregateScriptEvents.ToString(), options);
|
||||
WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
|
||||
//end of SYMMETRIC SYNC
|
||||
|
||||
|
|
Loading…
Reference in New Issue