Merge branch 'dev_kitty' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into physbucket
Conflicts: OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncAvatar.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.csdsg
commit
f212a60067
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@ -601,7 +601,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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{
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<<<<<<< HEAD
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// m_log.Debug("[REGION SYNC AVATAR] SendPrimUpdate");
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// m_log.Debug("[REGION SYNC AVATAR] SendPrimUpdate");
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=======
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//m_log.Debug("[REGION SYNC AVATAR] SendPrimUpdate");
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>>>>>>> 513ca97eb038efea3dd7685a314b3f64e8770784
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}
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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@ -395,7 +395,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
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RegionSyncAvatar av = new RegionSyncAvatar(m_scene, agentID, first, last, startPos);
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m_remoteAvatars.Add(agentID, av);
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m_remoteAvatars.Add(agentID, av);
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m_scene.AddNewClient(av);
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//m_scene.AddNewClient(av);
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m_scene.AddNewClient2(av, true, false);
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m_scene.TryGetScenePresence(agentID, out sp);
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m_scene.TryGetScenePresence(agentID, out sp);
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if (sp == null)
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if (sp == null)
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{
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{
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@ -374,7 +374,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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m_syncedAvatars.Add(agentID, av);
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m_syncedAvatars.Add(agentID, av);
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}
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}
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m_scene.AddNewClient(av);
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//m_scene.AddNewClient(av);
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m_scene.AddNewClient2(av, true, false);
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RegionSyncMessage.HandleSuccess(LogHeader, msg, String.Format("Handled AddAgent for UUID {0} at {1}", agentID, startPos.ToString()));
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RegionSyncMessage.HandleSuccess(LogHeader, msg, String.Format("Handled AddAgent for UUID {0} at {1}", agentID, startPos.ToString()));
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return;
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return;
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}
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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if (!actorType.Equals("client_manager"))
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if (!actorType.Equals("client_manager"))
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{
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{
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m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
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m_log.Warn(LogHeader + ": not configured as Client Manager Actor. Shut down.");
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return;
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return;
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}
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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//Read in configuration, if the local actor is configured to be a client manager, load this module.
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if (!actorType.Equals("physics_engine"))
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if (!actorType.Equals("physics_engine"))
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{
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{
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m_log.Warn(LogHeader + ": not configured as Scene Persistence Actor. Shut down.");
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m_log.Warn(LogHeader + ": not configured as Physics Engine Actor. Shut down.");
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return;
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return;
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}
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}
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@ -699,6 +699,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case EventManager.EventNames.ObjectDeGrab:
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case EventManager.EventNames.ObjectDeGrab:
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OnLocalDeGrabObject((uint)evArgs[0], (uint)evArgs[1], (IClientAPI)evArgs[2], (SurfaceTouchEventArgs)evArgs[3]);
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OnLocalDeGrabObject((uint)evArgs[0], (uint)evArgs[1], (IClientAPI)evArgs[2], (SurfaceTouchEventArgs)evArgs[3]);
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return;
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return;
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case EventManager.EventNames.Attach:
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OnLocalAttach((uint)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2]);
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return;
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default:
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default:
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return;
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return;
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}
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}
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@ -1438,6 +1441,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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case SymmetricSyncMessage.MsgType.ObjectGrab:
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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case SymmetricSyncMessage.MsgType.ObjectGrabbing:
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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case SymmetricSyncMessage.MsgType.Attach:
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{
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{
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HandleRemoteEvent(msg, senderActorID);
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HandleRemoteEvent(msg, senderActorID);
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return;
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return;
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@ -1773,6 +1777,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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case SymmetricSyncMessage.MsgType.ObjectDeGrab:
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HandleRemoteEvent_OnObjectDeGrab(init_actorID, evSeqNum, data);
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HandleRemoteEvent_OnObjectDeGrab(init_actorID, evSeqNum, data);
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break;
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break;
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case SymmetricSyncMessage.MsgType.Attach:
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HandleRemoteEvent_OnAttach(init_actorID, evSeqNum, data);
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break;
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}
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}
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//if this is a relay node, forwards the event
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//if this is a relay node, forwards the event
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@ -2025,6 +2032,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_scene.EventManager.TriggerObjectDeGrabLocally(part.LocalId, originalID, remoteClinet, surfaceArgs);
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m_scene.EventManager.TriggerObjectDeGrabLocally(part.LocalId, originalID, remoteClinet, surfaceArgs);
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}
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}
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private void HandleRemoteEvent_OnAttach(string actorID, ulong evSeqNum, OSDMap data)
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{
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UUID primID = data["primID"].AsUUID();
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UUID itemID = data["itemID"].AsUUID();
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UUID avatarID = data["avatarID"].AsUUID();
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SceneObjectPart part = m_scene.GetSceneObjectPart(primID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ", HandleRemoteEvent_OnAttach: no part with UUID " + primID + " found");
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return;
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}
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uint localID = part.LocalId;
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m_scene.EventManager.TriggerOnAttachLocally(localID, itemID, avatarID);
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}
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/// <summary>
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/// <summary>
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/// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors.
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/// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors.
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@ -2135,6 +2160,22 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
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SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
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}
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}
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private void OnLocalAttach(uint localID, UUID itemID, UUID avatarID)
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{
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OSDMap data = new OSDMap();
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SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
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if (part == null)
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{
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m_log.Warn(LogHeader + ", OnLocalAttach: no part with localID: " + localID);
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return;
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}
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data["primID"] = OSD.FromUUID(part.UUID);
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data["itemID"] = OSD.FromUUID(itemID);
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data["avatarID"] = OSD.FromUUID(avatarID);
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SendSceneEvent(SymmetricSyncMessage.MsgType.Attach, data);
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}
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private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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private void OnLocalGrabObject(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
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{
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{
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/*
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/*
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@ -2246,6 +2287,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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private void SendSceneEvent(SymmetricSyncMessage.MsgType msgType, OSDMap data)
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private void SendSceneEvent(SymmetricSyncMessage.MsgType msgType, OSDMap data)
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{
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{
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data["actorID"] = OSD.FromString(m_actorID);
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data["actorID"] = OSD.FromString(m_actorID);
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@ -45,6 +45,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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ObjectGrab,
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ObjectGrab,
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ObjectGrabbing,
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ObjectGrabbing,
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ObjectDeGrab,
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ObjectDeGrab,
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Attach,
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}
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}
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#endregion
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#endregion
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@ -58,6 +58,7 @@ namespace OpenSim.Region.Framework.Scenes
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ObjectGrab,
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ObjectGrab,
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ObjectGrabbing,
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ObjectGrabbing,
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ObjectDeGrab,
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ObjectDeGrab,
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Attach, //attaching object to avatar
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}
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}
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@ -238,6 +239,25 @@ namespace OpenSim.Region.Framework.Scenes
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base.TriggerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
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base.TriggerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
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}
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}
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public override void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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{
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if (m_scene.RegionSyncModule != null)
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{
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Object[] eventArgs = new Object[4];
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eventArgs[0] = (Object)localID;
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eventArgs[1] = (Object)itemID;
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eventArgs[2] = (Object)avatarID;
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m_scene.RegionSyncModule.PublishSceneEvent(EventNames.Attach, eventArgs);
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}
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TriggerOnAttachLocally(localID, itemID, avatarID);
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}
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public void TriggerOnAttachLocally(uint localID, UUID itemID, UUID avatarID)
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{
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base.TriggerOnAttach(localID, itemID, avatarID);
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}
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#endregion //GrabObject
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#endregion //GrabObject
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}
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}
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@ -645,7 +665,8 @@ namespace OpenSim.Region.Framework.Scenes
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public event LandBuy OnLandBuy;
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public event LandBuy OnLandBuy;
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public event LandBuy OnValidateLandBuy;
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public event LandBuy OnValidateLandBuy;
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public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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//public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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public virtual void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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{
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{
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Attach handlerOnAttach = OnAttach;
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Attach handlerOnAttach = OnAttach;
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if (handlerOnAttach != null)
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if (handlerOnAttach != null)
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@ -2978,9 +2978,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="client"></param>
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/// <param name="client"></param>
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public override void AddNewClient(IClientAPI client)
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public override void AddNewClient(IClientAPI client)
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{
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{
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AddNewClient2(client, true);
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//AddNewClient2(client, true);
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AddNewClient2(client, true, true);
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}
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}
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public void AddNewClient2(IClientAPI client, bool managed)
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//public void AddNewClient2(IClientAPI client, bool managed)
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public void AddNewClient2(IClientAPI client, bool managed, bool rezAttachment)
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{
|
{
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
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@ -3019,6 +3021,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
|
if (aCircuit == null || (aCircuit != null && aCircuit.child == false))
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{
|
{
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sp.IsChildAgent = false;
|
sp.IsChildAgent = false;
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|
if(rezAttachment)
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
|
Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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}
|
}
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}
|
}
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|
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|
@ -2061,10 +2061,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
|
}
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m_numPrim += children.Length;
|
m_numPrim += children.Length;
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|
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//SYMMETRIC SYNC,
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sceneObject.AttachToScene(m_parentScene);
|
sceneObject.AttachToScene(m_parentScene);
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//sceneObject.AttachToSceneBySync(m_parentScene);
|
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//end of SYMMETRIC SYNC,
|
//Take some special care of the case of this object being an attachment
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|
sceneObject.RootPart.SetAttachmentPoint(sceneObject.RootPart.AttachmentPoint);
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|
if (sceneObject.IsAttachment)
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|
{
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|
ScenePresence avatar = m_parentScene.GetScenePresence(sceneObject.RootPart.AttachedAvatar);
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|
sceneObject.RootPart.SetParentLocalId(avatar.LocalId);
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|
}
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|
|
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//SYMMETRIC SYNC,
|
//SYMMETRIC SYNC,
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sceneObject.ScheduleGroupForFullUpdate_SyncInfoUnchanged();
|
sceneObject.ScheduleGroupForFullUpdate_SyncInfoUnchanged();
|
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|
|
|
@ -2909,7 +2909,12 @@ namespace OpenSim.Region.Framework.Scenes
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//we need to do a terse update even if the move wasn't allowed
|
//we need to do a terse update even if the move wasn't allowed
|
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// so that the position is reset in the client (the object snaps back)
|
// so that the position is reset in the client (the object snaps back)
|
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//ScheduleGroupForTerseUpdate();
|
//ScheduleGroupForTerseUpdate();
|
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ScheduleGroupForTerseUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.GroupPosition});
|
List<SceneObjectPartProperties> updatedProperties = new List<SceneObjectPartProperties>() { SceneObjectPartProperties.GroupPosition };
|
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|
if (IsAttachment)
|
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|
{
|
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|
updatedProperties.Add(SceneObjectPartProperties.AttachedPos);
|
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|
}
|
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|
ScheduleGroupForTerseUpdate(updatedProperties);
|
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}
|
}
|
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|
|
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/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -227,19 +227,49 @@ namespace OpenSim.Region.Framework.Scenes
|
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}
|
}
|
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|
|
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|
|
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public bool IsAttachment;
|
//public bool IsAttachment;
|
||||||
|
private bool m_isAttachment;
|
||||||
|
public bool IsAttachment
|
||||||
|
{
|
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|
get { return m_isAttachment; }
|
||||||
|
set { m_isAttachment = value; }
|
||||||
|
}
|
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|
|
||||||
|
|
||||||
public scriptEvents AggregateScriptEvents;
|
//public scriptEvents AggregateScriptEvents;
|
||||||
|
private scriptEvents m_aggregateScriptEvents;
|
||||||
|
public scriptEvents AggregateScriptEvents
|
||||||
|
{
|
||||||
|
get { return m_aggregateScriptEvents; }
|
||||||
|
set { m_aggregateScriptEvents = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public UUID AttachedAvatar;
|
//public UUID AttachedAvatar;
|
||||||
|
private UUID m_attachedAvatar;
|
||||||
|
public UUID AttachedAvatar
|
||||||
|
{
|
||||||
|
get { return m_attachedAvatar; }
|
||||||
|
set { m_attachedAvatar = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public Vector3 AttachedPos;
|
//public Vector3 AttachedPos;
|
||||||
|
private Vector3 m_attachedPos;
|
||||||
|
public Vector3 AttachedPos
|
||||||
|
{
|
||||||
|
get { return m_attachedPos; }
|
||||||
|
set { m_attachedPos = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public uint AttachmentPoint;
|
//public uint AttachmentPoint;
|
||||||
|
private uint m_attachmentPoint;
|
||||||
|
public uint AttachmentPoint
|
||||||
|
{
|
||||||
|
get { return m_attachmentPoint; }
|
||||||
|
set { m_attachmentPoint = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public Vector3 RotationAxis = Vector3.One;
|
public Vector3 RotationAxis = Vector3.One;
|
||||||
|
@ -741,11 +771,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsAttachment)
|
if (IsAttachment)
|
||||||
|
{
|
||||||
|
if (m_parentGroup != null) //need to check this, it would be null while deserialization -- IsAttachment is now serialized
|
||||||
{
|
{
|
||||||
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
|
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
return sp.AbsolutePosition;
|
return sp.AbsolutePosition;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return m_groupPosition;
|
return m_groupPosition;
|
||||||
}
|
}
|
||||||
|
@ -1618,7 +1651,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
|
//m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5176,9 +5209,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
IsColliding,
|
IsColliding,
|
||||||
//TODO!!!! To be handled in serialization/deserizaltion for synchronization
|
//TODO!!!! To be handled in serialization/deserizaltion for synchronization
|
||||||
AggregateScriptEvents,
|
AggregateScriptEvents,
|
||||||
IsSelected,
|
IsAttachment,
|
||||||
AttachmentPoint,
|
AttachedAvatar,
|
||||||
AttachedPos,
|
AttachedPos,
|
||||||
|
AttachmentPoint,
|
||||||
|
//TODO!!!! To be handled in serialization/deserizaltion for synchronization
|
||||||
|
IsSelected,
|
||||||
Sound, //This indicates any Sound related property has changed: Sound, SoundGain, SoundFlags,SoundRadius,
|
Sound, //This indicates any Sound related property has changed: Sound, SoundGain, SoundFlags,SoundRadius,
|
||||||
//Addition properties to be added here
|
//Addition properties to be added here
|
||||||
|
|
||||||
|
@ -5425,6 +5461,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
localPart.TextureAnimation = updatedPart.TextureAnimation;
|
localPart.TextureAnimation = updatedPart.TextureAnimation;
|
||||||
localPart.ParticleSystem = updatedPart.ParticleSystem;
|
localPart.ParticleSystem = updatedPart.ParticleSystem;
|
||||||
|
|
||||||
|
if (!localPart.AttachedAvatar.Equals(updatedPart.AttachedAvatar))
|
||||||
|
{
|
||||||
|
localPart.AttachedAvatar = updatedPart.AttachedAvatar;
|
||||||
|
ScenePresence avatar = m_parentGroup.Scene.GetScenePresence(AttachedAvatar);
|
||||||
|
localPart.ParentGroup.RootPart.SetParentLocalId(avatar.LocalId);
|
||||||
|
}
|
||||||
|
localPart.AttachedPos = updatedPart.AttachedPos;
|
||||||
|
localPart.SetAttachmentPoint(updatedPart.AttachmentPoint);
|
||||||
|
//localPart.AttachmentPoint = updatedPart.AttachmentPoint;
|
||||||
|
//NOTE!!!! IsAttachment can only be set after AttachedAvatar is set, see GroupPosition get function.
|
||||||
|
//if (!localPart.AttachedAvatar.Equals(UUID.Zero) && updatedPart.IsAttachment)
|
||||||
|
//{
|
||||||
|
// localPart.IsAttachment = updatedPart.IsAttachment;
|
||||||
|
//}
|
||||||
|
|
||||||
|
localPart.AggregateScriptEvents = updatedPart.AggregateScriptEvents;
|
||||||
|
|
||||||
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
|
m_bucketSyncInfoList[bucketName].LastUpdateTimeStamp = updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp;
|
||||||
m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
|
m_bucketSyncInfoList[bucketName].LastUpdateActorID = updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID;
|
||||||
|
|
||||||
|
|
|
@ -330,9 +330,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
|
m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
|
||||||
|
|
||||||
//SYMMETRIC SYNC
|
//SYMMETRIC SYNC
|
||||||
m_SOPXmlProcessors.Add("LocalFlags", ProcessLocalFlags);
|
//m_SOPXmlProcessors.Add("LocalFlags", ProcessLocalFlags);
|
||||||
//m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
|
//m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
|
||||||
//m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
|
//m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
|
||||||
|
m_SOPXmlProcessors.Add("IsAttachment", ProcessIsAttachment);
|
||||||
|
m_SOPXmlProcessors.Add("AttachedAvatar", ProcessAttachedAvatar);
|
||||||
|
m_SOPXmlProcessors.Add("AttachedPos", ProcessAttachedPos);
|
||||||
|
m_SOPXmlProcessors.Add("AttachmentPoint", ProcessAttachmentPoint);
|
||||||
|
m_SOPXmlProcessors.Add("AggregateScriptEvents", ProcessAggregateScriptEvents);
|
||||||
|
|
||||||
m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
|
m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
|
||||||
//end of SYMMETRIC SYNC
|
//end of SYMMETRIC SYNC
|
||||||
|
|
||||||
|
@ -420,11 +426,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
|
|
||||||
#region SOPXmlProcessors
|
#region SOPXmlProcessors
|
||||||
//SYMMETRIC SYNC NOTE: -- assignments in de-serialization should directly set the values w/o triggering SceneObjectPart.UpdateBucketSyncInfo;
|
//SYMMETRIC SYNC NOTE: -- assignments in de-serialization should directly set the values w/o triggering SceneObjectPart.UpdateBucketSyncInfo;
|
||||||
//That is, calling SetXXX(value) instead of using "XXX = value".
|
|
||||||
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
|
||||||
{
|
{
|
||||||
obj.AllowedDrop = Util.ReadBoolean(reader);
|
obj.AllowedDrop = Util.ReadBoolean(reader);
|
||||||
//obj.SetAllowedDrop(Util.ReadBoolean(reader));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
@ -714,12 +718,38 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
{
|
{
|
||||||
obj.LastUpdateActorID = reader.ReadElementContentAsString("LastUpdateActorID", string.Empty);
|
obj.LastUpdateActorID = reader.ReadElementContentAsString("LastUpdateActorID", string.Empty);
|
||||||
}
|
}
|
||||||
* */
|
|
||||||
|
|
||||||
private static void ProcessLocalFlags(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessLocalFlags(SceneObjectPart obj, XmlTextReader reader)
|
||||||
{
|
{
|
||||||
obj.LocalFlags = Util.ReadEnum<PrimFlags>(reader, "LocalFlags");
|
obj.LocalFlags = Util.ReadEnum<PrimFlags>(reader, "LocalFlags");
|
||||||
}
|
}
|
||||||
|
* */
|
||||||
|
|
||||||
|
private static void ProcessIsAttachment(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
{
|
||||||
|
obj.IsAttachment = Util.ReadBoolean(reader);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ProcessAttachedAvatar(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
{
|
||||||
|
obj.AttachedAvatar = Util.ReadUUID(reader, "AttachedAvatar");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ProcessAttachedPos(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
{
|
||||||
|
obj.AttachedPos = Util.ReadVector(reader, "AttachedPos");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ProcessAttachmentPoint(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
{
|
||||||
|
obj.AttachmentPoint = (uint)reader.ReadElementContentAsInt("AttachmentPoint", string.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ProcessAggregateScriptEvents(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
{
|
||||||
|
obj.AggregateScriptEvents = Util.ReadEnum<scriptEvents>(reader, "AggregateScriptEvents");
|
||||||
|
}
|
||||||
|
|
||||||
public static void ProcessBucketSyncInfo(SceneObjectPart obj, XmlTextReader reader)
|
public static void ProcessBucketSyncInfo(SceneObjectPart obj, XmlTextReader reader)
|
||||||
{
|
{
|
||||||
|
@ -1243,9 +1273,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
|
||||||
//SYMMETRIC SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
|
//SYMMETRIC SYNC: also serialize SceneObjectPart:LocalFlags, so that it can be propogated across actors
|
||||||
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
|
||||||
WriteFlags(writer, "LocalFlags", sop.LocalFlags.ToString(), options);
|
//WriteFlags(writer, "LocalFlags", sop.LocalFlags.ToString(), options);
|
||||||
//writer.WriteElementString("Flags", sop.Flags.ToString());
|
|
||||||
//writer.WriteElementString("LocalFlags", sop.Flags.ToString());
|
|
||||||
//end SYMMETRIC SYNC
|
//end SYMMETRIC SYNC
|
||||||
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
|
||||||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||||
|
@ -1255,8 +1283,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
|
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
|
||||||
|
|
||||||
//SYMMETRIC SYNC
|
//SYMMETRIC SYNC
|
||||||
//writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString());
|
//These properties are only meaningful for synchronization purpose. For saving oar files, they are not necessary.
|
||||||
//writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID);
|
//We may remove these if later we use a different method to encode object properties for synchronization.
|
||||||
|
WriteUUID(writer, "AttachedAvatar", sop.AttachedAvatar, options);
|
||||||
|
WriteVector(writer, "AttachedPos", sop.AttachedPos);
|
||||||
|
writer.WriteElementString("AttachmentPoint", sop.AttachmentPoint.ToString());
|
||||||
|
//writer.WriteElementString("IsAttachment", sop.IsAttachment.ToString().ToLower()); //IsAttachment is written last, so that on deserialization, it will be deserialized later than other Attachment properties
|
||||||
|
WriteFlags(writer, "AggregateScriptEvents", sop.AggregateScriptEvents.ToString(), options);
|
||||||
WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
|
WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
|
||||||
//end of SYMMETRIC SYNC
|
//end of SYMMETRIC SYNC
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue