preparing LandData seriali(s|z)ation into OAR [not yet functional]
parent
67f803c919
commit
f23f7b1fc4
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@ -27,6 +27,9 @@
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -36,6 +39,11 @@ namespace OpenSim.Framework
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/// </summary>
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public class LandData
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{
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// use only one serializer to give the runtime a chance to
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// optimize it (it won't do that if you use a new instance
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// every time)
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private static XmlSerializer serializer = new XmlSerializer(typeof (LandData));
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private Vector3 _AABBMax = new Vector3();
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private Vector3 _AABBMin = new Vector3();
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private int _area = 0;
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@ -86,6 +94,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Upper corner of the AABB for the parcel
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/// </summary>
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[XmlIgnore]
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public Vector3 AABBMax {
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get {
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return _AABBMax;
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@ -97,6 +106,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Lower corner of the AABB for the parcel
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/// </summary>
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[XmlIgnore]
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public Vector3 AABBMin {
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get {
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return _AABBMin;
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@ -205,6 +215,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Number of SceneObjectPart that are owned by a Group
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/// </summary>
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[XmlIgnore]
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public int GroupPrims {
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get {
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return _groupPrims;
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@ -363,6 +374,7 @@ namespace OpenSim.Framework
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/// Number of SceneObjectPart that are owned by users who do not own the parcel
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/// and don't have the 'group. These are elegable for AutoReturn collection
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/// </summary>
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[XmlIgnore]
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public int OtherPrims {
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get {
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return _otherPrims;
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@ -388,6 +400,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Number of SceneObjectPart that are owned by the owner of the parcel
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/// </summary>
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[XmlIgnore]
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public int OwnerPrims {
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get {
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return _ownerPrims;
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@ -448,6 +461,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Number of SceneObjectPart that are currently selected by avatar
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/// </summary>
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[XmlIgnore]
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public int SelectedPrims {
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get {
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return _selectedPrims;
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@ -460,6 +474,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Number of meters^2 in the Simulator
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/// </summary>
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[XmlIgnore]
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public int SimwideArea {
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get {
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return _simwideArea;
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@ -472,6 +487,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// Number of SceneObjectPart in the Simulator
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/// </summary>
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[XmlIgnore]
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public int SimwidePrims {
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get {
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return _simwidePrims;
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@ -607,5 +623,22 @@ namespace OpenSim.Framework
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return landData;
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}
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public void ToXml(XmlWriter xmlWriter)
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{
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serializer.Serialize(xmlWriter, this);
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}
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/// <summary>
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/// Restore a LandData object from the serialized xml representation.
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/// </summary>
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/// <param name="xmlReader"></param>
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/// <returns></returns>
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public static LandData FromXml(XmlReader xmlReader)
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{
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LandData land = (LandData)serializer.Deserialize(xmlReader);
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return land;
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}
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}
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}
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