diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 37eec52ce8..225586937a 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -39,6 +39,7 @@ using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.World.Permissions; using OpenSim.Tests.Common; +using System.Threading; namespace OpenSim.Region.Framework.Scenes.Tests { @@ -190,7 +191,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests // We need to set up the permisions module on scene B so that our later use of agent limit to deny // QueryAccess won't succeed anyway because administrators are always allowed in and the default // IsAdministrator if no permissions module is present is true. -// SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new PermissionsModule(), etmB); + SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), new DefaultPermissionsModule(), etmB); AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); TestClient tc = new TestClient(acd, sceneA); @@ -229,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests ScenePresence spAfterCrossSceneB = sceneB.GetScenePresence(originalSp.UUID); - // sceneB agent should also still be root + // sceneB agent should still be child Assert.That(spAfterCrossSceneB.IsChildAgent, Is.True); // sceneB should ignore unauthorized attempt to upgrade agent to root