Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
f252161941
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_currentPacket = 2;
|
||||
}
|
||||
|
||||
|
||||
while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket)
|
||||
{
|
||||
sendMore = SendPacket(client);
|
||||
|
@ -114,17 +114,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return (m_currentPacket > m_stopPacket);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is where we decide what we need to update
|
||||
/// and assign the real discardLevel and packetNumber
|
||||
/// assuming of course that the connected client might be bonkers
|
||||
/// </summary>
|
||||
public void RunUpdate()
|
||||
{
|
||||
//This is where we decide what we need to update
|
||||
//and assign the real discardLevel and packetNumber
|
||||
//assuming of course that the connected client might be bonkers
|
||||
|
||||
if (!HasAsset)
|
||||
{
|
||||
if (!m_assetRequested)
|
||||
{
|
||||
m_assetRequested = true;
|
||||
// m_log.DebugFormat("[J2KIMAGE]: Requesting asset {0}", TextureID);
|
||||
AssetService.Get(TextureID.ToString(), this, AssetReceived);
|
||||
}
|
||||
}
|
||||
|
@ -137,6 +139,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
//Request decode
|
||||
m_decodeRequested = true;
|
||||
|
||||
// m_log.DebugFormat("[J2KIMAGE]: Requesting decode of asset {0}", TextureID);
|
||||
|
||||
// Do we have a jpeg decoder?
|
||||
if (J2KDecoder != null)
|
||||
{
|
||||
|
@ -149,7 +154,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Send it off to the jpeg decoder
|
||||
J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -328,14 +332,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
if (m_currentPacket == 0)
|
||||
return 0;
|
||||
|
||||
if (m_currentPacket == 1)
|
||||
return FIRST_PACKET_SIZE;
|
||||
|
||||
int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE;
|
||||
|
||||
if (result < 0)
|
||||
{
|
||||
result = FIRST_PACKET_SIZE;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -374,7 +379,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
UUID assetID = UUID.Zero;
|
||||
if (asset != null)
|
||||
{
|
||||
assetID = asset.FullID;
|
||||
}
|
||||
else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
|
||||
{
|
||||
// Unfortunately we need this here, there's no other way.
|
||||
|
@ -395,7 +402,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
AssetDataCallback(assetID, asset);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -348,7 +348,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
protected Scene m_scene;
|
||||
protected LLImageManager m_imageManager;
|
||||
private LLImageManager m_imageManager;
|
||||
protected string m_firstName;
|
||||
protected string m_lastName;
|
||||
protected Thread m_clientThread;
|
||||
|
@ -499,8 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
IsActive = false;
|
||||
|
||||
// Shutdown the image manager
|
||||
if (m_imageManager != null)
|
||||
m_imageManager.Close();
|
||||
m_imageManager.Close();
|
||||
|
||||
// Fire the callback for this connection closing
|
||||
if (OnConnectionClosed != null)
|
||||
|
@ -578,7 +577,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// Add a handler for the given packet type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The packet is handled on its own thread. If packets must be handled in the order in which thye
|
||||
/// The packet is handled on its own thread. If packets must be handled in the order in which they
|
||||
/// are received then please use the synchronous version of this method.
|
||||
/// </remarks>
|
||||
/// <param name="packetType"></param>
|
||||
|
@ -3940,14 +3939,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
|
||||
{
|
||||
ProcessTextureRequests();
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessTextureRequests()
|
||||
{
|
||||
if (m_imageManager != null)
|
||||
m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
|
||||
}
|
||||
|
||||
|
@ -7479,12 +7470,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if ((ImageType)block.Type == ImageType.Baked)
|
||||
args.Priority *= 2.0f;
|
||||
|
||||
// in the end, we null this, so we have to check if it's null
|
||||
if (m_imageManager != null)
|
||||
{
|
||||
m_imageManager.EnqueueReq(args);
|
||||
}
|
||||
m_imageManager.EnqueueReq(args);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -84,7 +84,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// <param name="newRequest"></param>
|
||||
public void EnqueueReq(TextureRequestArgs newRequest)
|
||||
{
|
||||
//Make sure we're not shutting down..
|
||||
if (!m_shuttingdown)
|
||||
{
|
||||
J2KImage imgrequest;
|
||||
|
@ -99,19 +98,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
//m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID);
|
||||
|
||||
try
|
||||
try
|
||||
{
|
||||
lock (m_syncRoot)
|
||||
m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
|
||||
m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}",
|
||||
// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
|
||||
|
||||
//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
|
||||
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
|
||||
|
||||
//Check the packet sequence to make sure this isn't older than
|
||||
//Check the packet sequence to make sure this isn't older than
|
||||
//one we've already received
|
||||
if (newRequest.requestSequence > imgrequest.LastSequence)
|
||||
{
|
||||
|
@ -126,11 +129,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
//Update the requested priority
|
||||
imgrequest.Priority = newRequest.Priority;
|
||||
|
||||
UpdateImageInQueue(imgrequest);
|
||||
|
||||
//Run an update
|
||||
imgrequest.RunUpdate();
|
||||
|
||||
// J2KImage imgrequest2 = new J2KImage(this);
|
||||
// imgrequest2.J2KDecoder = m_j2kDecodeModule;
|
||||
// imgrequest2.AssetService = m_assetCache;
|
||||
// imgrequest2.AgentID = m_client.AgentId;
|
||||
// imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
// imgrequest2.DiscardLevel = newRequest.DiscardLevel;
|
||||
// imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber);
|
||||
// imgrequest2.Priority = newRequest.Priority;
|
||||
// imgrequest2.TextureID = newRequest.RequestedAssetID;
|
||||
// imgrequest2.Priority = newRequest.Priority;
|
||||
//
|
||||
// //Add this download to the priority queue
|
||||
// AddImageToQueue(imgrequest2);
|
||||
//
|
||||
// imgrequest2.RunUpdate();
|
||||
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater",
|
||||
// newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence);
|
||||
// }
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -142,6 +168,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}",
|
||||
// newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name);
|
||||
|
||||
//m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
|
||||
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
|
||||
|
||||
|
@ -159,7 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
//Add this download to the priority queue
|
||||
AddImageToQueue(imgrequest);
|
||||
|
||||
//Run an update
|
||||
imgrequest.RunUpdate();
|
||||
}
|
||||
}
|
||||
|
@ -176,7 +205,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// If null was returned, the texture priority queue is currently empty
|
||||
if (image == null)
|
||||
return false;
|
||||
break;
|
||||
|
||||
if (image.IsDecoded)
|
||||
{
|
||||
|
@ -194,10 +223,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// written. Undecoded textures should not be going into the priority
|
||||
// queue, because a high priority undecoded texture will clog up the
|
||||
// pipeline for a client
|
||||
return true;
|
||||
// m_log.DebugFormat(
|
||||
// "[LL IMAGE MANAGER]: Exiting image queue processing early on encountering undecoded image {0}",
|
||||
// image.TextureID);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if (packetsSent != 0)
|
||||
// m_log.DebugFormat("[LL IMAGE MANAGER]: Processed {0} packets from image queue", packetsSent);
|
||||
|
||||
return m_priorityQueue.Count > 0;
|
||||
}
|
||||
|
||||
|
@ -219,7 +255,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
if (m_priorityQueue.Count > 0)
|
||||
{
|
||||
try { image = m_priorityQueue.FindMax(); }
|
||||
try
|
||||
{
|
||||
image = m_priorityQueue.FindMax();
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
|
@ -232,7 +271,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
try { m_priorityQueue.Add(ref image.PriorityQueueHandle, image); }
|
||||
try
|
||||
{
|
||||
m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
|
@ -241,7 +283,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
try { m_priorityQueue.Delete(image.PriorityQueueHandle); }
|
||||
try
|
||||
{
|
||||
m_priorityQueue.Delete(image.PriorityQueueHandle);
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
|
@ -250,7 +295,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
try { m_priorityQueue.Replace(image.PriorityQueueHandle, image); }
|
||||
try
|
||||
{
|
||||
m_priorityQueue.Replace(image.PriorityQueueHandle, image);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
image.PriorityQueueHandle = null;
|
||||
|
|
|
@ -103,6 +103,10 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
// If it's cached, return the cached results
|
||||
if (m_decodedCache.TryGetValue(assetID, out result))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[J2KDecoderModule]: Returning existing cached {0} layers j2k decode for {1}",
|
||||
// result.Length, assetID);
|
||||
|
||||
callback(assetID, result);
|
||||
}
|
||||
else
|
||||
|
@ -133,14 +137,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides a synchronous decode so that caller can be assured that this executes before the next line
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="j2kData"></param>
|
||||
public void Decode(UUID assetID, byte[] j2kData)
|
||||
public bool Decode(UUID assetID, byte[] j2kData)
|
||||
{
|
||||
DoJ2KDecode(assetID, j2kData);
|
||||
return DoJ2KDecode(assetID, j2kData);
|
||||
}
|
||||
|
||||
#endregion IJ2KDecoder
|
||||
|
@ -150,11 +149,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
/// </summary>
|
||||
/// <param name="assetID">UUID of Asset</param>
|
||||
/// <param name="j2kData">JPEG2000 data</param>
|
||||
private void DoJ2KDecode(UUID assetID, byte[] j2kData)
|
||||
private bool DoJ2KDecode(UUID assetID, byte[] j2kData)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
|
||||
|
||||
bool decodedSuccessfully = true;
|
||||
|
||||
//int DecodeTime = 0;
|
||||
//DecodeTime = Environment.TickCount;
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
|
@ -192,6 +193,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
|
||||
decodedSuccessfully = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -200,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
|
||||
{
|
||||
m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
|
||||
decodedSuccessfully = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -208,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
|
||||
// Layer decoding completely failed. Guess at sane defaults for the layer boundaries
|
||||
layers = CreateDefaultLayers(j2kData.Length);
|
||||
decodedSuccessfully = false;
|
||||
}
|
||||
|
||||
// Cache Decoded layers
|
||||
|
@ -227,6 +231,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
m_notifyList.Remove(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
return decodedSuccessfully;
|
||||
}
|
||||
|
||||
private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
|
||||
|
|
|
@ -156,7 +156,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
||||
|
||||
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
|
||||
ValidateBakedTextureCache(sp, false);
|
||||
if (!ValidateBakedTextureCache(sp))
|
||||
RequestRebake(sp, true);
|
||||
|
||||
// This appears to be set only in the final stage of the appearance
|
||||
// update transaction. In theory, we should be able to do an immediate
|
||||
|
@ -250,15 +251,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check for the existence of the baked texture assets.
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
public bool ValidateBakedTextureCache(IScenePresence sp)
|
||||
{
|
||||
return ValidateBakedTextureCache(sp, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue up a request to send appearance.
|
||||
/// </summary>
|
||||
|
@ -292,17 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region AvatarFactoryModule private methods
|
||||
|
||||
/// <summary>
|
||||
/// Check for the existence of the baked texture assets. Request a rebake
|
||||
/// unless checkonly is true.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="checkonly"></param>
|
||||
private bool ValidateBakedTextureCache(IScenePresence sp, bool checkonly)
|
||||
public bool ValidateBakedTextureCache(IScenePresence sp)
|
||||
{
|
||||
bool defonly = true; // are we only using default textures
|
||||
|
||||
|
@ -330,16 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
defonly = false; // found a non-default texture reference
|
||||
|
||||
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
|
||||
{
|
||||
if (checkonly)
|
||||
return false;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
|
||||
face.TextureID, idx, sp.Name);
|
||||
|
||||
sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
|
||||
|
@ -348,6 +321,57 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return (defonly ? false : true);
|
||||
}
|
||||
|
||||
public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
|
||||
{
|
||||
int texturesRebaked = 0;
|
||||
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
|
||||
|
||||
// if there is no texture entry, skip it
|
||||
if (face == null)
|
||||
continue;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
|
||||
// face.TextureID, idx, client.Name, client.AgentId);
|
||||
|
||||
// if the texture is one of the "defaults" then skip it
|
||||
// this should probably be more intelligent (skirt texture doesnt matter
|
||||
// if the avatar isnt wearing a skirt) but if any of the main baked
|
||||
// textures is default then the rest should be as well
|
||||
if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
|
||||
continue;
|
||||
|
||||
if (missingTexturesOnly)
|
||||
{
|
||||
if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
|
||||
continue;
|
||||
else
|
||||
m_log.DebugFormat(
|
||||
"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
|
||||
face.TextureID, idx, sp.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[AVFACTORY]: Requesting rebake of {0} ({1}) for {2}.",
|
||||
face.TextureID, idx, sp.Name);
|
||||
}
|
||||
|
||||
texturesRebaked++;
|
||||
sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
|
||||
}
|
||||
|
||||
return texturesRebaked;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region AvatarFactoryModule private methods
|
||||
|
||||
private Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(ScenePresence sp)
|
||||
{
|
||||
if (sp.IsChildAgent)
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.DataSnapshot
|
|||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.Info("[DATASNAPSHOT]: Registering service discovery capability for " + agentID);
|
||||
// m_log.InfoFormat("[DATASNAPSHOT]: Registering service discovery capability for {0}", agentID);
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
caps.RegisterHandler("PublicSnapshotDataInfo",
|
||||
new RestStreamHandler("POST", capsBase + m_discoveryPath, OnDiscoveryAttempt));
|
||||
|
|
|
@ -61,7 +61,32 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <returns>true if a valid agent was found, false otherwise</returns>
|
||||
bool SaveBakedTextures(UUID agentId);
|
||||
|
||||
/// <summary>
|
||||
/// Validate that OpenSim can find the baked textures need to display a given avatar
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="checkonly"></param>
|
||||
/// <returns>
|
||||
/// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
|
||||
/// </returns>
|
||||
bool ValidateBakedTextureCache(IScenePresence sp);
|
||||
|
||||
/// <summary>
|
||||
/// Request a rebake of textures for an avatar.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will send the request to the viewer, since it's there that the rebake is done.
|
||||
/// </remarks>
|
||||
/// <param name="sp">Avatar to rebake.</param>
|
||||
/// <param name="missingTexturesOnly">
|
||||
/// If true, only request a rebake for the textures that are missing.
|
||||
/// If false then we request a rebake of all textures for which we already have references.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
|
||||
/// </returns>
|
||||
int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
|
||||
|
||||
void QueueAppearanceSend(UUID agentid);
|
||||
void QueueAppearanceSave(UUID agentid);
|
||||
|
||||
|
|
|
@ -35,6 +35,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
public interface IJ2KDecoder
|
||||
{
|
||||
void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
|
||||
void Decode(UUID assetID, byte[] j2kData);
|
||||
|
||||
/// <summary>
|
||||
/// Provides a synchronous decode so that caller can be assured that this executes before the next line
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="j2kData"></param>
|
||||
/// <returns>true if decode was successful. false otherwise.</returns>
|
||||
bool Decode(UUID assetID, byte[] j2kData);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -401,6 +401,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void RegionUp(GridRegion region);
|
||||
public event RegionUp OnRegionUp;
|
||||
|
||||
public delegate void RegionStarted(Scene scene);
|
||||
public event RegionStarted OnRegionStarted;
|
||||
|
||||
public delegate void LoginsEnabled(string regionName);
|
||||
public event LoginsEnabled OnLoginsEnabled;
|
||||
|
||||
|
@ -2243,6 +2246,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnRegionStarted(Scene scene)
|
||||
{
|
||||
RegionStarted handler = OnRegionStarted;
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (RegionStarted d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(scene);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLoginsEnabled (string regionName)
|
||||
{
|
||||
LoginsEnabled handler = OnLoginsEnabled;
|
||||
|
|
|
@ -1194,6 +1194,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
m_eventManager.TriggerOnRegionStarted(this);
|
||||
while (!shuttingdown)
|
||||
Update();
|
||||
|
||||
|
|
|
@ -1960,19 +1960,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public Vector3 GetWorldPosition()
|
||||
{
|
||||
Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
|
||||
|
||||
Vector3 axPos = OffsetPosition;
|
||||
|
||||
axPos *= parentRot;
|
||||
Vector3 translationOffsetPosition = axPos;
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
|
||||
|
||||
Vector3 worldPos = GroupPosition + translationOffsetPosition;
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
|
||||
|
||||
return worldPos;
|
||||
if(_parentID == 0)
|
||||
return GroupPosition;
|
||||
else
|
||||
return ParentGroup.AbsolutePosition + translationOffsetPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -2844,7 +2844,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
|
||||
|
||||
AddToPhysicalScene(isFlying);
|
||||
}
|
||||
|
|
|
@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString(name, flagsStr.Replace(",", ""));
|
||||
}
|
||||
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
|
||||
public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
|
||||
{
|
||||
if (tinv.Count > 0) // otherwise skip this
|
||||
{
|
||||
|
@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
|
||||
public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
|
||||
{
|
||||
if (shp != null)
|
||||
{
|
||||
|
@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
return obj;
|
||||
}
|
||||
|
||||
static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
|
||||
public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
|
||||
{
|
||||
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
|
||||
|
||||
|
@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
/// <param name="name">The name of the xml element containing the shape</param>
|
||||
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
|
||||
/// <returns>The shape parsed</returns>
|
||||
static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
|
||||
{
|
||||
errors = false;
|
||||
|
||||
|
|
|
@ -0,0 +1,145 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Agent.TextureSender
|
||||
{
|
||||
/// <summary>
|
||||
/// Commands for the J2KDecoder module. For debugging purposes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
|
||||
/// </remarks>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
|
||||
public class J2KDecoderCommandModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public string Name { get { return "Asset Information Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_scene == null)
|
||||
m_scene = scene;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"j2k",
|
||||
false,
|
||||
"j2k decode",
|
||||
"j2k decode <ID>",
|
||||
"Do JPEG2000 decoding of an asset.",
|
||||
"This is for debugging purposes. The asset id given must contain JPEG2000 data.",
|
||||
HandleDecode);
|
||||
}
|
||||
|
||||
void HandleDecode(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is j2k decode <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetId;
|
||||
string rawAssetId = args[2];
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (asset.Type != (sbyte)AssetType.Texture)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (decoder == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
|
||||
return;
|
||||
}
|
||||
|
||||
if (decoder.Decode(assetId, asset.Data))
|
||||
MainConsole.Instance.OutputFormat("Successfully decoded asset {0}", assetId);
|
||||
else
|
||||
MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Asset
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting assets.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
|
||||
public class AssetInfoModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public string Name { get { return "Asset Information Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_scene == null)
|
||||
m_scene = scene;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"asset",
|
||||
false,
|
||||
"show asset",
|
||||
"show asset <ID>",
|
||||
"Show asset information",
|
||||
HandleShowAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"asset", false, "dump asset",
|
||||
"dump asset <id>",
|
||||
"Dump an asset",
|
||||
HandleDumpAsset);
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetId;
|
||||
string rawAssetId = args[2];
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
|
||||
MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
int off = i * 16;
|
||||
if (asset.Data.Length <= off)
|
||||
break;
|
||||
int len = 16;
|
||||
if (asset.Data.Length < off + len)
|
||||
len = asset.Data.Length - off;
|
||||
|
||||
byte[] line = new byte[len];
|
||||
Array.Copy(asset.Data, off, line, 0, len);
|
||||
|
||||
string text = BitConverter.ToString(line);
|
||||
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -114,6 +114,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
"Send appearance data for each avatar in the simulator to other viewers.",
|
||||
"Optionally, you can specify that only a particular avatar's appearance data is sent.",
|
||||
HandleSendAppearanceCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
this, "appearance rebake",
|
||||
"appearance rebake <first-name> <last-name>",
|
||||
"Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
|
||||
"This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
|
||||
+ "\nThis will only work for texture ids that the viewer has already uploaded."
|
||||
+ "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
|
||||
+ "\nsince requests can only be made for ids that the client has already sent us",
|
||||
HandleRebakeAppearanceCommand);
|
||||
}
|
||||
|
||||
private void HandleSendAppearanceCommand(string module, string[] cmd)
|
||||
|
@ -210,6 +220,39 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleRebakeAppearanceCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string firstname = cmd[2];
|
||||
string lastname = cmd[3];
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(firstname, lastname);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);
|
||||
|
||||
if (rebakesRequested > 0)
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Requesting rebake of {0} uploaded textures for {1} in {2}",
|
||||
rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
|
||||
else
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"No texture IDs available for rebake request for {0} in {1}",
|
||||
sp.Name, scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,8 +30,7 @@ using OpenMetaverse;
|
|||
using OpenMetaverse.Assets;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
{
|
||||
|
||||
{
|
||||
/// <summary>
|
||||
/// This implements the methods needed to operate on individual inventory items.
|
||||
/// </summary>
|
||||
|
@ -39,6 +38,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
{
|
||||
int Type { get; }
|
||||
UUID AssetID { get; }
|
||||
T RetrieveAsset<T>() where T : Asset, new();
|
||||
T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,11 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
@ -67,6 +71,129 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
|
||||
server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
|
||||
server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"show asset",
|
||||
"show asset <ID>",
|
||||
"Show asset information",
|
||||
HandleShowAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"delete asset",
|
||||
"delete asset <ID>",
|
||||
"Delete asset from database",
|
||||
HandleDeleteAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"dump asset",
|
||||
"dump asset <ID>",
|
||||
"Dump asset to a file",
|
||||
"The filename is the same as the ID given.",
|
||||
HandleDumpAsset);
|
||||
}
|
||||
|
||||
void HandleDeleteAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: delete asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_AssetService.Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
m_AssetService.Delete(args[2]);
|
||||
|
||||
//MainConsole.Instance.Output("Asset deleted");
|
||||
// TODO: Implement this
|
||||
|
||||
MainConsole.Instance.Output("Asset deletion not supported by database");
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetId;
|
||||
string rawAssetId = args[2];
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_AssetService.Get(assetId.ToString());
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_AssetService.Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
|
||||
MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
int off = i * 16;
|
||||
if (asset.Data.Length <= off)
|
||||
break;
|
||||
int len = 16;
|
||||
if (asset.Data.Length < off + len)
|
||||
len = asset.Data.Length - off;
|
||||
|
||||
byte[] line = new byte[len];
|
||||
Array.Copy(asset.Data, off, line, 0, len);
|
||||
|
||||
string text = BitConverter.ToString(line);
|
||||
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
@ -53,23 +52,6 @@ namespace OpenSim.Services.AssetService
|
|||
{
|
||||
m_RootInstance = this;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"show digest",
|
||||
"show digest <ID>",
|
||||
"Show asset digest", HandleShowDigest);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"delete asset",
|
||||
"delete asset <ID>",
|
||||
"Delete asset from database", HandleDeleteAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"dump asset",
|
||||
"dump asset <ID>",
|
||||
"Dump asset to a file",
|
||||
"The filename is the same as the ID given.",
|
||||
HandleDumpAsset);
|
||||
|
||||
if (m_AssetLoader != null)
|
||||
{
|
||||
IConfig assetConfig = config.Configs["AssetService"];
|
||||
|
@ -218,111 +200,11 @@ namespace OpenSim.Services.AssetService
|
|||
return m_Database.Delete(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawAssetId = args[2];
|
||||
UUID assetId;
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetId);
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowDigest(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show digest <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
int off = i * 16;
|
||||
if (asset.Data.Length <= off)
|
||||
break;
|
||||
int len = 16;
|
||||
if (asset.Data.Length < off + len)
|
||||
len = asset.Data.Length - off;
|
||||
|
||||
byte[] line = new byte[len];
|
||||
Array.Copy(asset.Data, off, line, 0, len);
|
||||
|
||||
string text = BitConverter.ToString(line);
|
||||
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
|
||||
}
|
||||
}
|
||||
|
||||
void HandleDeleteAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: delete asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
Delete(args[2]);
|
||||
|
||||
//MainConsole.Instance.Output("Asset deleted");
|
||||
// TODO: Implement this
|
||||
|
||||
MainConsole.Instance.Output("Asset deletion not supported by database");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -86,11 +86,8 @@ namespace OpenSim.Services.Connectors
|
|||
m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
|
||||
throw new Exception("Asset connector init error");
|
||||
}
|
||||
m_ServerURI = serviceURI;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
|
||||
"dump asset <id> <file>",
|
||||
"dump one cached asset", HandleDumpAsset);
|
||||
m_ServerURI = serviceURI;
|
||||
}
|
||||
|
||||
protected void SetCache(IImprovedAssetCache cache)
|
||||
|
@ -328,43 +325,5 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: dump asset <id> <file>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(args[2], out assetID))
|
||||
{
|
||||
MainConsole.Instance.Output("Invalid asset ID");
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Cache == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Instance uses no cache");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Cache.Get(assetID.ToString());
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found in cache");
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = args[3];
|
||||
|
||||
FileStream fs = File.Create(fileName);
|
||||
fs.Write(asset.Data, 0, asset.Data.Length);
|
||||
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -112,10 +112,10 @@ namespace pCampBot
|
|||
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
|
||||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
|
||||
" current options are:" +
|
||||
" p (physics)" +
|
||||
" g (grab)" +
|
||||
" t (teleport)" +
|
||||
" current options are:\n" +
|
||||
" p (physics)\n" +
|
||||
" g (grab)\n" +
|
||||
" t (teleport)\n" +
|
||||
// " c (cross)" +
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message");
|
||||
|
|
BIN
bin/C5.dll
BIN
bin/C5.dll
Binary file not shown.
Loading…
Reference in New Issue