Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
f25749f025
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@ -117,6 +117,7 @@ what it is today.
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||||||
* SachaMagne
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* SachaMagne
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||||||
* Salahzar Stenvaag
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* Salahzar Stenvaag
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||||||
* sempuki
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* sempuki
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||||||
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* SignpostMarv
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* Snoopy
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* Snoopy
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||||||
* Strawberry Fride
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* Strawberry Fride
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* tglion
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* tglion
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||||||
|
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@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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public void Initialise()
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public void Initialise()
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{
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{
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m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
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m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
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throw new PluginNotInitialisedException(Name);
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throw new PluginNotInitialisedException(Name);
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}
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}
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@ -85,41 +85,39 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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IRegionLoader regionLoader;
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IRegionLoader regionLoader;
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if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
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if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
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{
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{
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m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem");
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m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
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regionLoader = new RegionLoaderFileSystem();
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regionLoader = new RegionLoaderFileSystem();
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}
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}
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else
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else
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{
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{
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m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from web");
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m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
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regionLoader = new RegionLoaderWebServer();
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regionLoader = new RegionLoaderWebServer();
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}
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}
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m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
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regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
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regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
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RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
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RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
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m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
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m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
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m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
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m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
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m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
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m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
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m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
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m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
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m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
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// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
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// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
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// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
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// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
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m_log.Info("[LOADREGIONSPLUGIN]: Done.");
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m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
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if (!CheckRegionsForSanity(regionsToLoad))
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if (!CheckRegionsForSanity(regionsToLoad))
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{
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{
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m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations");
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m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
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Environment.Exit(1);
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Environment.Exit(1);
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}
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}
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for (int i = 0; i < regionsToLoad.Length; i++)
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for (int i = 0; i < regionsToLoad.Length; i++)
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{
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{
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IScene scene;
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IScene scene;
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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Thread.CurrentThread.ManagedThreadId.ToString() +
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Thread.CurrentThread.ManagedThreadId.ToString() +
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")");
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")");
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@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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if (regions[i].RegionID == regions[j].RegionID)
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if (regions[i].RegionID == regions[j].RegionID)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}",
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"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
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regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
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regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
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return false;
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return false;
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}
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}
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@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
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regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
|
||||||
{
|
{
|
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})",
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"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
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regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
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regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
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return false;
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return false;
|
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}
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}
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else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
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else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
|
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}",
|
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
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regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
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regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
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return false;
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return false;
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}
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}
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@ -350,26 +350,43 @@ namespace OpenSim.Data.MSSQL
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public EstateSettings LoadEstateSettings(int estateID)
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public EstateSettings LoadEstateSettings(int estateID)
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{
|
{
|
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|
// TODO: Implementation!
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return new EstateSettings();
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return new EstateSettings();
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}
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}
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public List<EstateSettings> LoadEstateSettingsAll()
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|
{
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|
// TODO: Implementation!
|
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|
return new List<EstateSettings>();
|
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|
}
|
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|
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public List<int> GetEstates(string search)
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public List<int> GetEstates(string search)
|
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{
|
{
|
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|
// TODO: Implementation!
|
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|
return new List<int>();
|
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|
}
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|
||||||
|
public List<int> GetEstatesAll()
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|
{
|
||||||
|
// TODO: Implementation!
|
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return new List<int>();
|
return new List<int>();
|
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}
|
}
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|
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public bool LinkRegion(UUID regionID, int estateID)
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public bool LinkRegion(UUID regionID, int estateID)
|
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{
|
{
|
||||||
|
// TODO: Implementation!
|
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return false;
|
return false;
|
||||||
}
|
}
|
||||||
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|
||||||
public List<UUID> GetRegions(int estateID)
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public List<UUID> GetRegions(int estateID)
|
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{
|
{
|
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|
// TODO: Implementation!
|
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return new List<UUID>();
|
return new List<UUID>();
|
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}
|
}
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|
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public bool DeleteEstate(int estateID)
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public bool DeleteEstate(int estateID)
|
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{
|
{
|
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|
// TODO: Implementation!
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return false;
|
return false;
|
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}
|
}
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#endregion
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#endregion
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@ -414,6 +414,46 @@ namespace OpenSim.Data.MySQL
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}
|
}
|
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}
|
}
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|
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public List<EstateSettings> LoadEstateSettingsAll()
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|
{
|
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|
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
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|
|
||||||
|
List<int> allEstateIds = GetEstatesAll();
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|
||||||
|
foreach (int estateId in allEstateIds)
|
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|
allEstateSettings.Add(LoadEstateSettings(estateId));
|
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|
|
||||||
|
return allEstateSettings;
|
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|
}
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|
||||||
|
public List<int> GetEstatesAll()
|
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|
{
|
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|
List<int> result = new List<int>();
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|
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|
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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|
{
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|
dbcon.Open();
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|
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|
using (MySqlCommand cmd = dbcon.CreateCommand())
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|
{
|
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|
cmd.CommandText = "select estateID from estate_settings";
|
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|
|
||||||
|
using (IDataReader reader = cmd.ExecuteReader())
|
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|
{
|
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|
while (reader.Read())
|
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|
{
|
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|
result.Add(Convert.ToInt32(reader["EstateID"]));
|
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|
}
|
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|
reader.Close();
|
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|
}
|
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|
}
|
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|
|
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|
dbcon.Close();
|
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|
}
|
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|
|
||||||
|
return result;
|
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|
}
|
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|
|
||||||
public List<int> GetEstates(string search)
|
public List<int> GetEstates(string search)
|
||||||
{
|
{
|
||||||
List<int> result = new List<int>();
|
List<int> result = new List<int>();
|
||||||
|
|
|
@ -358,6 +358,17 @@ namespace OpenSim.Data.SQLite
|
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return DoLoad(cmd, UUID.Zero, false);
|
return DoLoad(cmd, UUID.Zero, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<EstateSettings> LoadEstateSettingsAll()
|
||||||
|
{
|
||||||
|
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
||||||
|
|
||||||
|
List<int> estateIds = GetEstatesAll();
|
||||||
|
foreach (int estateId in estateIds)
|
||||||
|
estateSettings.Add(LoadEstateSettings(estateId));
|
||||||
|
|
||||||
|
return estateSettings;
|
||||||
|
}
|
||||||
|
|
||||||
public List<int> GetEstates(string search)
|
public List<int> GetEstates(string search)
|
||||||
{
|
{
|
||||||
List<int> result = new List<int>();
|
List<int> result = new List<int>();
|
||||||
|
@ -380,6 +391,27 @@ namespace OpenSim.Data.SQLite
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesAll()
|
||||||
|
{
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
|
||||||
|
string sql = "select EstateID from estate_settings";
|
||||||
|
|
||||||
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
||||||
|
cmd.CommandText = sql;
|
||||||
|
|
||||||
|
IDataReader r = cmd.ExecuteReader();
|
||||||
|
|
||||||
|
while (r.Read())
|
||||||
|
{
|
||||||
|
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||||
|
}
|
||||||
|
r.Close();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
|
@ -101,6 +101,17 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
return DoLoad(cmd, regionID, create);
|
return DoLoad(cmd, regionID, create);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<EstateSettings> LoadEstateSettingsAll()
|
||||||
|
{
|
||||||
|
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
||||||
|
|
||||||
|
List<int> estateIds = GetEstatesAll();
|
||||||
|
foreach (int estateId in estateIds)
|
||||||
|
estateSettings.Add(LoadEstateSettings(estateId));
|
||||||
|
|
||||||
|
return estateSettings;
|
||||||
|
}
|
||||||
|
|
||||||
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
||||||
{
|
{
|
||||||
EstateSettings es = new EstateSettings();
|
EstateSettings es = new EstateSettings();
|
||||||
|
@ -369,6 +380,28 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public List<int> GetEstatesAll()
|
||||||
|
{
|
||||||
|
List<int> result = new List<int>();
|
||||||
|
|
||||||
|
string sql = "select EstateID from estate_settings";
|
||||||
|
|
||||||
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
||||||
|
cmd.CommandText = sql;
|
||||||
|
|
||||||
|
IDataReader r = cmd.ExecuteReader();
|
||||||
|
|
||||||
|
while (r.Read())
|
||||||
|
{
|
||||||
|
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||||
|
}
|
||||||
|
r.Close();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||||
|
|
|
@ -25,15 +25,19 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
using log4net;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
|
||||||
namespace OpenSim.Framework.RegionLoader.Filesystem
|
namespace OpenSim.Framework.RegionLoader.Filesystem
|
||||||
{
|
{
|
||||||
public class RegionLoaderFileSystem : IRegionLoader
|
public class RegionLoaderFileSystem : IRegionLoader
|
||||||
{
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private IConfigSource m_configSource;
|
private IConfigSource m_configSource;
|
||||||
|
|
||||||
public void SetIniConfigSource(IConfigSource configSource)
|
public void SetIniConfigSource(IConfigSource configSource)
|
||||||
|
@ -63,32 +67,44 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
|
||||||
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
|
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
|
||||||
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||||
|
|
||||||
|
// Create an empty Regions.ini if there are no existing config files.
|
||||||
if (configFiles.Length == 0 && iniFiles.Length == 0)
|
if (configFiles.Length == 0 && iniFiles.Length == 0)
|
||||||
{
|
{
|
||||||
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
|
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
|
||||||
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
|
||||||
|
|
||||||
List<RegionInfo> regionInfos = new List<RegionInfo>();
|
List<RegionInfo> regionInfos = new List<RegionInfo>();
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
foreach (string file in iniFiles)
|
foreach (string file in iniFiles)
|
||||||
{
|
{
|
||||||
|
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||||
|
|
||||||
IConfigSource source = new IniConfigSource(file);
|
IConfigSource source = new IniConfigSource(file);
|
||||||
|
|
||||||
foreach (IConfig config in source.Configs)
|
foreach (IConfig config in source.Configs)
|
||||||
{
|
{
|
||||||
//m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
|
|
||||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
|
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
|
||||||
regionInfos.Add(regionInfo);
|
regionInfos.Add(regionInfo);
|
||||||
|
|
||||||
|
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||||
|
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (string file in configFiles)
|
foreach (string file in configFiles)
|
||||||
{
|
{
|
||||||
|
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||||
|
|
||||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
|
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
|
||||||
regionInfos.Add(regionInfo);
|
regionInfos.Add(regionInfo);
|
||||||
|
|
||||||
|
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||||
|
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,9 +66,9 @@ namespace OpenSim.Framework.RegionLoader.Web
|
||||||
{
|
{
|
||||||
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
|
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
|
||||||
webRequest.Timeout = 30000; //30 Second Timeout
|
webRequest.Timeout = 30000; //30 Second Timeout
|
||||||
m_log.Debug("[WEBLOADER]: Sending Download Request...");
|
m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
|
||||||
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
|
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
|
||||||
m_log.Debug("[WEBLOADER]: Downloading Region Information From Remote Server...");
|
m_log.Debug("[WEBLOADER]: Downloading region information...");
|
||||||
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
|
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
|
||||||
string xmlSource = String.Empty;
|
string xmlSource = String.Empty;
|
||||||
string tempStr = reader.ReadLine();
|
string tempStr = reader.ReadLine();
|
||||||
|
|
|
@ -792,68 +792,117 @@ namespace OpenSim
|
||||||
regionnum = m_sceneManager.Scenes.Count;
|
regionnum = m_sceneManager.Scenes.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create an estate with an initial region.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method doesn't allow an estate to be created with the same name as existing estates.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="regInfo"></param>
|
||||||
|
/// <param name="existingName">A list of estate names that already exist.</param>
|
||||||
|
/// <returns>true if the estate was created, false otherwise</returns>
|
||||||
|
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
|
||||||
|
{
|
||||||
|
// Create a new estate
|
||||||
|
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||||
|
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||||
|
|
||||||
|
if (existingNames.Contains(newName))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
regInfo.EstateSettings.EstateName = newName;
|
||||||
|
|
||||||
|
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
|
||||||
|
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
|
||||||
|
// back to the default. The reloading of estate settings by scene could be eliminated if it
|
||||||
|
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
|
||||||
|
// possible to eliminate some additional later saves made by callers of this method.
|
||||||
|
regInfo.EstateSettings.Save();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Load the estate information for the provided RegionInfo object.
|
/// Load the estate information for the provided RegionInfo object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="regInfo"></param>
|
/// <param name="regInfo"></param>
|
||||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||||
{
|
{
|
||||||
IEstateDataService estateDataService = EstateDataService;
|
if (EstateDataService != null)
|
||||||
|
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||||
if (estateDataService != null)
|
|
||||||
{
|
|
||||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName);
|
||||||
|
|
||||||
|
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||||
|
List<string> estateNames = new List<string>();
|
||||||
|
foreach (EstateSettings estate in estates)
|
||||||
|
estateNames.Add(estate.EstateName);
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
|
if (estates.Count == 0)
|
||||||
if (response == "no")
|
|
||||||
{
|
{
|
||||||
// Create a new estate
|
MainConsole.Instance.Output("No existing estates found. You must create a new one.");
|
||||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
|
||||||
|
|
||||||
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
if (CreateEstate(regInfo, estateNames))
|
||||||
|
break;
|
||||||
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
|
else
|
||||||
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
|
continue;
|
||||||
// back to the default. The reloading of estate settings by scene could be eliminated if it
|
|
||||||
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
|
|
||||||
// possible to eliminate some additional later saves made by callers of this method.
|
|
||||||
regInfo.EstateSettings.Save();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
string response
|
||||||
if (response == "None")
|
= MainConsole.Instance.CmdPrompt(
|
||||||
continue;
|
string.Format(
|
||||||
|
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||||
|
"no",
|
||||||
|
new List<string>() { "yes", "no" });
|
||||||
|
|
||||||
List<int> estateIDs = estateDataService.GetEstates(response);
|
if (response == "no")
|
||||||
if (estateIDs.Count < 1)
|
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
if (CreateEstate(regInfo, estateNames))
|
||||||
continue;
|
break;
|
||||||
|
else
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
response
|
||||||
|
= MainConsole.Instance.CmdPrompt(
|
||||||
|
string.Format(
|
||||||
|
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
||||||
|
"None");
|
||||||
|
|
||||||
int estateID = estateIDs[0];
|
if (response == "None")
|
||||||
|
continue;
|
||||||
|
|
||||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
|
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||||
|
if (estateIDs.Count < 1)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
|
int estateID = estateIDs[0];
|
||||||
break;
|
|
||||||
|
|
||||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
|
||||||
|
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||||
|
break;
|
||||||
|
|
||||||
|
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public class OpenSimConfigSource
|
public class OpenSimConfigSource
|
||||||
{
|
{
|
||||||
public IConfigSource Source;
|
public IConfigSource Source;
|
||||||
|
|
|
@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
protected Commander m_commander = new Commander("land");
|
protected Commander m_commander = new Commander("land");
|
||||||
|
|
||||||
protected IUserManagement m_userManager;
|
protected IUserManagement m_userManager;
|
||||||
|
protected IPrimCountModule m_primCountModule;
|
||||||
|
|
||||||
// Minimum for parcels to work is 64m even if we don't actually use them.
|
// Minimum for parcels to work is 64m even if we don't actually use them.
|
||||||
#pragma warning disable 0429
|
#pragma warning disable 0429
|
||||||
|
@ -147,6 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
public void RegionLoaded(Scene scene)
|
public void RegionLoaded(Scene scene)
|
||||||
{
|
{
|
||||||
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||||
|
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
|
@ -306,10 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
/// <returns>The parcel created.</returns>
|
/// <returns>The parcel created.</returns>
|
||||||
protected ILandObject CreateDefaultParcel()
|
protected ILandObject CreateDefaultParcel()
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||||
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||||
|
|
||||||
return AddLandObject(fullSimParcel);
|
return AddLandObject(fullSimParcel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -579,7 +585,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID);
|
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -591,6 +597,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
ILandObject new_land = land.Copy();
|
ILandObject new_land = land.Copy();
|
||||||
|
|
||||||
|
// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
|
||||||
|
// as a random UUID inside LandData initialization
|
||||||
|
if (m_primCountModule != null)
|
||||||
|
new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
|
||||||
|
|
||||||
lock (m_landList)
|
lock (m_landList)
|
||||||
{
|
{
|
||||||
int newLandLocalID = ++m_lastLandLocalID;
|
int newLandLocalID = ++m_lastLandLocalID;
|
||||||
|
@ -630,7 +641,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
if (m_landIDList[x, y] == local_id)
|
if (m_landIDList[x, y] == local_id)
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}",
|
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
|
||||||
local_id, x, y);
|
local_id, x, y);
|
||||||
return;
|
return;
|
||||||
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
|
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
|
||||||
|
@ -851,6 +862,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
public void EventManagerOnParcelPrimCountUpdate()
|
public void EventManagerOnParcelPrimCountUpdate()
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
|
||||||
|
// m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
ResetAllLandPrimCounts();
|
ResetAllLandPrimCounts();
|
||||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||||
foreach (EntityBase obj in entities)
|
foreach (EntityBase obj in entities)
|
||||||
|
@ -1198,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id);
|
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1426,7 +1441,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
IClientAPI client;
|
IClientAPI client;
|
||||||
if (! m_scene.TryGetClient(agentID, out client)) {
|
if (! m_scene.TryGetClient(agentID, out client)) {
|
||||||
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
|
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
|
||||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1475,7 +1490,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
|
||||||
}
|
}
|
||||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||||
}
|
}
|
||||||
|
@ -1533,17 +1548,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
catch (LLSD.LLSDParseException e)
|
catch (LLSD.LLSDParseException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message);
|
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
|
||||||
m_log.ErrorFormat("[LAND] ... in request {0}", request);
|
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
|
||||||
}
|
}
|
||||||
catch(InvalidCastException)
|
catch (InvalidCastException)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
|
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
|
||||||
}
|
}
|
||||||
|
|
||||||
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
|
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
|
||||||
response.parcel_id = parcelID;
|
response.parcel_id = parcelID;
|
||||||
m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
|
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
|
||||||
|
|
||||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||||
}
|
}
|
||||||
|
@ -1564,7 +1579,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
ExtendedLandData extLandData = new ExtendedLandData();
|
ExtendedLandData extLandData = new ExtendedLandData();
|
||||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||||
out extLandData.X, out extLandData.Y);
|
out extLandData.X, out extLandData.Y);
|
||||||
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||||
|
|
||||||
// for this region or for somewhere else?
|
// for this region or for somewhere else?
|
||||||
|
@ -1605,7 +1620,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||||
}
|
}
|
||||||
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
|
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
|
||||||
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
|
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
|
||||||
data.LandData.Name, data.RegionHandle);
|
data.LandData.Name, data.RegionHandle);
|
||||||
// HACK for now
|
// HACK for now
|
||||||
RegionInfo r = new RegionInfo();
|
RegionInfo r = new RegionInfo();
|
||||||
|
@ -1616,7 +1631,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
|
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.Debug("[LAND] got no parcelinfo; not sending");
|
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||||
|
|
|
@ -80,6 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
set { m_landData = value; }
|
set { m_landData = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public IPrimCounts PrimCounts { get; set; }
|
||||||
|
|
||||||
public UUID RegionUUID
|
public UUID RegionUUID
|
||||||
{
|
{
|
||||||
get { return m_scene.RegionInfo.RegionID; }
|
get { return m_scene.RegionInfo.RegionID; }
|
||||||
|
|
|
@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
// private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Scene m_Scene;
|
private Scene m_Scene;
|
||||||
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
||||||
|
@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
|
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
|
||||||
new Dictionary<UUID, ParcelCounts>();
|
new Dictionary<UUID, ParcelCounts>();
|
||||||
|
|
||||||
// For now, a simple simwide taint to get this up. Later parcel based
|
|
||||||
// taint to allow recounting a parcel if only ownership has changed
|
/// <value>
|
||||||
// without recounting the whole sim.
|
/// For now, a simple simwide taint to get this up. Later parcel based
|
||||||
|
/// taint to allow recounting a parcel if only ownership has changed
|
||||||
|
/// without recounting the whole sim.
|
||||||
|
///
|
||||||
|
/// We start out tainted so that the first get call resets the various prim counts.
|
||||||
|
/// <value>
|
||||||
private bool m_Tainted = true;
|
private bool m_Tainted = true;
|
||||||
|
|
||||||
private Object m_TaintLock = new Object();
|
private Object m_TaintLock = new Object();
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface
|
||||||
|
@ -83,8 +89,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
m_Scene = scene;
|
m_Scene = scene;
|
||||||
|
|
||||||
m_Scene.EventManager.OnParcelPrimCountAdd +=
|
m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
|
||||||
OnParcelPrimCountAdd;
|
|
||||||
|
m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
|
||||||
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
||||||
OnObjectBeingRemovedFromScene;
|
OnObjectBeingRemovedFromScene;
|
||||||
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
||||||
|
@ -156,6 +163,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
// NOTE: Call under Taint Lock
|
// NOTE: Call under Taint Lock
|
||||||
private void AddObject(SceneObjectGroup obj)
|
private void AddObject(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
|
||||||
|
|
||||||
if (obj.IsAttachment)
|
if (obj.IsAttachment)
|
||||||
return;
|
return;
|
||||||
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
||||||
|
@ -165,6 +174,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||||
LandData landData = landObject.LandData;
|
LandData landData = landObject.LandData;
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
|
||||||
|
// obj.Name, obj.OwnerID, landData.OwnerID);
|
||||||
|
|
||||||
ParcelCounts parcelCounts;
|
ParcelCounts parcelCounts;
|
||||||
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
|
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
|
||||||
{
|
{
|
||||||
|
@ -218,8 +231,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return primCounts;
|
return primCounts;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the number of prims on the parcel that are owned by the parcel owner.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parcelID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public int GetOwnerCount(UUID parcelID)
|
public int GetOwnerCount(UUID parcelID)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID);
|
||||||
|
|
||||||
lock (m_TaintLock)
|
lock (m_TaintLock)
|
||||||
{
|
{
|
||||||
if (m_Tainted)
|
if (m_Tainted)
|
||||||
|
@ -232,6 +253,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the number of prims on the parcel that have been set to the group that owns the parcel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parcelID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public int GetGroupCount(UUID parcelID)
|
public int GetGroupCount(UUID parcelID)
|
||||||
{
|
{
|
||||||
lock (m_TaintLock)
|
lock (m_TaintLock)
|
||||||
|
@ -246,6 +272,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parcelID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public int GetOthersCount(UUID parcelID)
|
public int GetOthersCount(UUID parcelID)
|
||||||
{
|
{
|
||||||
lock (m_TaintLock)
|
lock (m_TaintLock)
|
||||||
|
@ -260,6 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the number of prims that are in the entire simulator for the owner of this parcel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parcelID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public int GetSimulatorCount(UUID parcelID)
|
public int GetSimulatorCount(UUID parcelID)
|
||||||
{
|
{
|
||||||
lock (m_TaintLock)
|
lock (m_TaintLock)
|
||||||
|
@ -278,6 +314,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the number of prims that a particular user owns on this parcel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parcelID"></param>
|
||||||
|
/// <param name="userID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
public int GetUserCount(UUID parcelID, UUID userID)
|
public int GetUserCount(UUID parcelID, UUID userID)
|
||||||
{
|
{
|
||||||
lock (m_TaintLock)
|
lock (m_TaintLock)
|
||||||
|
@ -299,6 +341,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
// NOTE: This method MUST be called while holding the taint lock!
|
// NOTE: This method MUST be called while holding the taint lock!
|
||||||
private void Recount()
|
private void Recount()
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
m_OwnerMap.Clear();
|
m_OwnerMap.Clear();
|
||||||
m_SimwideCounts.Clear();
|
m_SimwideCounts.Clear();
|
||||||
m_ParcelCounts.Clear();
|
m_ParcelCounts.Clear();
|
||||||
|
@ -311,6 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
||||||
m_SimwideCounts[landData.OwnerID] = 0;
|
m_SimwideCounts[landData.OwnerID] = 0;
|
||||||
|
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
|
||||||
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,131 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Assets;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class PrimCountModuleTests
|
||||||
|
{
|
||||||
|
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
|
||||||
|
protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
||||||
|
protected TestScene m_scene;
|
||||||
|
protected PrimCountModule m_pcm;
|
||||||
|
protected ILandObject m_lo;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
m_pcm = new PrimCountModule();
|
||||||
|
LandManagementModule lmm = new LandManagementModule();
|
||||||
|
m_scene = SceneSetupHelpers.SetupScene();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
||||||
|
|
||||||
|
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
||||||
|
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||||
|
m_lo = lmm.AddLandObject(lo);
|
||||||
|
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test count after a parcel owner owned object is added.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestAddOwnerObject()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Simulator, Is.EqualTo(0));
|
||||||
|
|
||||||
|
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||||
|
m_scene.AddNewSceneObject(sog, false);
|
||||||
|
|
||||||
|
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||||
|
Assert.That(pc.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||||
|
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||||
|
|
||||||
|
// Add a second object and retest
|
||||||
|
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
|
||||||
|
m_scene.AddNewSceneObject(sog2, false);
|
||||||
|
|
||||||
|
Assert.That(pc.Owner, Is.EqualTo(5));
|
||||||
|
Assert.That(pc.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
|
||||||
|
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Simulator, Is.EqualTo(5));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test count after a parcel owner owned object is removed.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestRemoveOwnerObject()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
IPrimCounts pc = m_lo.PrimCounts;
|
||||||
|
|
||||||
|
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
|
||||||
|
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
|
||||||
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
||||||
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
||||||
|
|
||||||
|
Assert.That(pc.Owner, Is.EqualTo(1));
|
||||||
|
Assert.That(pc.Group, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Others, Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
|
||||||
|
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||||
|
Assert.That(pc.Simulator, Is.EqualTo(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface IEstateDataService
|
public interface IEstateDataService
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Load estate settings for a region.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionID"></param>
|
||||||
|
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||||
|
/// <returns></returns>
|
||||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load estate settings for an estate ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
EstateSettings LoadEstateSettings(int estateID);
|
EstateSettings LoadEstateSettings(int estateID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load/Get all estate settings.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An empty list if no estates were found.</returns>
|
||||||
|
List<EstateSettings> LoadEstateSettingsAll();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Store estate settings.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is also called by EstateSettings.Save()</remarks>
|
||||||
|
/// <param name="es"></param>
|
||||||
void StoreEstateSettings(EstateSettings es);
|
void StoreEstateSettings(EstateSettings es);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get estate IDs.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||||
|
/// <returns></returns>
|
||||||
List<int> GetEstates(string search);
|
List<int> GetEstates(string search);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the IDs of all estates.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An empty list if no estates were found.</returns>
|
||||||
|
List<int> GetEstatesAll();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Link a region to an estate.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionID"></param>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns>true if the link succeeded, false otherwise</returns>
|
||||||
bool LinkRegion(UUID regionID, int estateID);
|
bool LinkRegion(UUID regionID, int estateID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the UUIDs of all the regions in an estate.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
List<UUID> GetRegions(int estateID);
|
List<UUID> GetRegions(int estateID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete an estate
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns>true if the delete succeeded, false otherwise</returns>
|
||||||
bool DeleteEstate(int estateID);
|
bool DeleteEstate(int estateID);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface IEstateDataStore
|
public interface IEstateDataStore
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Initialise the data store.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="connectstring"></param>
|
||||||
void Initialise(string connectstring);
|
void Initialise(string connectstring);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load estate settings for a region.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionID"></param>
|
||||||
|
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||||
|
/// <returns></returns>
|
||||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load estate settings for an estate ID.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
EstateSettings LoadEstateSettings(int estateID);
|
EstateSettings LoadEstateSettings(int estateID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load/Get all estate settings.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An empty list if no estates were found.</returns>
|
||||||
|
List<EstateSettings> LoadEstateSettingsAll();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Store estate settings.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is also called by EstateSettings.Save()</remarks>
|
||||||
|
/// <param name="es"></param>
|
||||||
void StoreEstateSettings(EstateSettings es);
|
void StoreEstateSettings(EstateSettings es);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get estate IDs.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||||
|
/// <returns></returns>
|
||||||
List<int> GetEstates(string search);
|
List<int> GetEstates(string search);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the IDs of all estates.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An empty list if no estates were found.</returns>
|
||||||
|
List<int> GetEstatesAll();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Link a region to an estate.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionID"></param>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns>true if the link succeeded, false otherwise</returns>
|
||||||
bool LinkRegion(UUID regionID, int estateID);
|
bool LinkRegion(UUID regionID, int estateID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the UUIDs of all the regions in an estate.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
List<UUID> GetRegions(int estateID);
|
List<UUID> GetRegions(int estateID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete an estate
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="estateID"></param>
|
||||||
|
/// <returns>true if the delete succeeded, false otherwise</returns>
|
||||||
bool DeleteEstate(int estateID);
|
bool DeleteEstate(int estateID);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -45,6 +45,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
bool[,] LandBitmap { get; set; }
|
bool[,] LandBitmap { get; set; }
|
||||||
UUID RegionUUID { get; }
|
UUID RegionUUID { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prim counts for this land object.
|
||||||
|
/// </summary>
|
||||||
|
IPrimCounts PrimCounts { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The start point for the land object. This is the western-most point as one scans land working from
|
/// The start point for the land object. This is the western-most point as one scans land working from
|
||||||
/// north to south.
|
/// north to south.
|
||||||
|
|
|
@ -243,6 +243,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
|
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggered when an object is added to the scene.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<SceneObjectGroup> OnObjectAddedToScene;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggered when an object is removed from the scene.
|
||||||
|
/// </summary>
|
||||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||||
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
||||||
|
|
||||||
|
@ -345,6 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
|
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
|
||||||
public event Attach OnAttach;
|
public event Attach OnAttach;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called immediately after an object is loaded from storage.
|
/// Called immediately after an object is loaded from storage.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -800,6 +809,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerObjectAddedToScene(SceneObjectGroup obj)
|
||||||
|
{
|
||||||
|
Action<SceneObjectGroup> handler = OnObjectAddedToScene;
|
||||||
|
if (handler != null)
|
||||||
|
{
|
||||||
|
foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(obj);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
||||||
|
|
|
@ -1109,7 +1109,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
//
|
//
|
||||||
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("The current estate has no owner set.");
|
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
|
||||||
List<char> excluded = new List<char>(new char[1]{' '});
|
List<char> excluded = new List<char>(new char[1]{' '});
|
||||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||||
|
@ -1957,7 +1957,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </param>
|
/// </param>
|
||||||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||||
{
|
{
|
||||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
|
||||||
|
{
|
||||||
|
EventManager.TriggerObjectAddedToScene(sceneObject);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1974,7 +1980,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public bool AddNewSceneObject(
|
public bool AddNewSceneObject(
|
||||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
||||||
{
|
{
|
||||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
|
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
|
||||||
|
{
|
||||||
|
EventManager.TriggerObjectAddedToScene(sceneObject);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -89,9 +89,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
protected internal PhysicsScene _PhyScene;
|
protected internal PhysicsScene _PhyScene;
|
||||||
|
|
||||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>();
|
/// <summary>
|
||||||
|
/// Index the SceneObjectGroup for each part by the root part's UUID.
|
||||||
|
/// </summary>
|
||||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Index the SceneObjectGroup for each part by that part's UUID.
|
||||||
|
/// </summary>
|
||||||
|
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Index the SceneObjectGroup for each part by that part's local ID.
|
||||||
|
/// </summary>
|
||||||
|
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
|
||||||
|
|
||||||
private Object m_updateLock = new Object();
|
private Object m_updateLock = new Object();
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullID)
|
||||||
SceneObjectGroupsByFullID.Clear();
|
SceneObjectGroupsByFullID.Clear();
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
SceneObjectGroupsByLocalID.Clear();
|
SceneObjectGroupsByFullPartID.Clear();
|
||||||
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
|
SceneObjectGroupsByLocalPartID.Clear();
|
||||||
|
|
||||||
Entities.Clear();
|
Entities.Clear();
|
||||||
}
|
}
|
||||||
|
@ -350,6 +364,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (Entities.ContainsKey(sceneObject.UUID))
|
if (Entities.ContainsKey(sceneObject.UUID))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||||
|
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
|
||||||
|
|
||||||
SceneObjectPart[] children = sceneObject.Parts;
|
SceneObjectPart[] children = sceneObject.Parts;
|
||||||
|
|
||||||
// Clamp child prim sizes and add child prims to the m_numPrim count
|
// Clamp child prim sizes and add child prims to the m_numPrim count
|
||||||
|
@ -385,17 +403,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
OnObjectCreate(sceneObject);
|
OnObjectCreate(sceneObject);
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
|
||||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
|
||||||
foreach (SceneObjectPart part in children)
|
foreach (SceneObjectPart part in children)
|
||||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
|
||||||
foreach (SceneObjectPart part in children)
|
foreach (SceneObjectPart part in children)
|
||||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -428,19 +449,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
OnObjectRemove(Entities[uuid]);
|
OnObjectRemove(Entities[uuid]);
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullID)
|
||||||
|
SceneObjectGroupsByFullID.Remove(grp.UUID);
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
{
|
{
|
||||||
SceneObjectPart[] parts = grp.Parts;
|
SceneObjectPart[] parts = grp.Parts;
|
||||||
for (int i = 0; i < parts.Length; i++)
|
for (int i = 0; i < parts.Length; i++)
|
||||||
SceneObjectGroupsByFullID.Remove(parts[i].UUID);
|
SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
|
||||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
{
|
{
|
||||||
SceneObjectPart[] parts = grp.Parts;
|
SceneObjectPart[] parts = grp.Parts;
|
||||||
for (int i = 0; i < parts.Length; i++)
|
for (int i = 0; i < parts.Length; i++)
|
||||||
SceneObjectGroupsByLocalID.Remove(parts[i].LocalId);
|
SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
|
||||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
|
||||||
}
|
}
|
||||||
|
|
||||||
return Entities.Remove(uuid);
|
return Entities.Remove(uuid);
|
||||||
|
@ -627,7 +651,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (!Entities.Remove(agentID))
|
if (!Entities.Remove(agentID))
|
||||||
{
|
{
|
||||||
m_log.WarnFormat(
|
m_log.WarnFormat(
|
||||||
"[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
"[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
||||||
agentID);
|
agentID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -650,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -854,14 +878,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
||||||
SceneObjectGroup sog;
|
SceneObjectGroup sog;
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
|
SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
|
||||||
|
|
||||||
if (sog != null)
|
if (sog != null)
|
||||||
{
|
{
|
||||||
if (sog.HasChildPrim(localID))
|
if (sog.HasChildPrim(localID))
|
||||||
return sog;
|
return sog;
|
||||||
SceneObjectGroupsByLocalID.Remove(localID);
|
SceneObjectGroupsByLocalPartID.Remove(localID);
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityBase[] entityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
@ -873,8 +897,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sog = (SceneObjectGroup)ent;
|
sog = (SceneObjectGroup)ent;
|
||||||
if (sog.HasChildPrim(localID))
|
if (sog.HasChildPrim(localID))
|
||||||
{
|
{
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
SceneObjectGroupsByLocalID[localID] = sog;
|
SceneObjectGroupsByLocalPartID[localID] = sog;
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -891,16 +915,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||||
{
|
{
|
||||||
SceneObjectGroup sog;
|
SceneObjectGroup sog;
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
|
SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
|
||||||
|
|
||||||
if (sog != null)
|
if (sog != null)
|
||||||
{
|
{
|
||||||
if (sog.ContainsPart(fullID))
|
if (sog.ContainsPart(fullID))
|
||||||
return sog;
|
return sog;
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
SceneObjectGroupsByFullID.Remove(fullID);
|
SceneObjectGroupsByFullPartID.Remove(fullID);
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityBase[] entityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
@ -911,8 +935,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sog = (SceneObjectGroup)ent;
|
sog = (SceneObjectGroup)ent;
|
||||||
if (sog.HasChildPrim(fullID))
|
if (sog.HasChildPrim(fullID))
|
||||||
{
|
{
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
SceneObjectGroupsByFullID[fullID] = sog;
|
SceneObjectGroupsByFullPartID[fullID] = sog;
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1064,11 +1088,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs action on all scene object groups.
|
/// Performs action once on all scene object groups.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="action"></param>
|
/// <param name="action"></param>
|
||||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||||
{
|
{
|
||||||
|
// FIXME: Need to lock here, really.
|
||||||
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
||||||
foreach (SceneObjectGroup obj in objlist)
|
foreach (SceneObjectGroup obj in objlist)
|
||||||
{
|
{
|
||||||
|
@ -1079,12 +1104,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
// Catch it and move on. This includes situations where splist has inconsistent info
|
// Catch it and move on. This includes situations where splist has inconsistent info
|
||||||
m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString());
|
m_log.WarnFormat(
|
||||||
|
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
||||||
/// any delegates passed in will need to implement their own locking on data they reference and
|
/// any delegates passed in will need to implement their own locking on data they reference and
|
||||||
|
@ -1103,8 +1128,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||||
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
|
m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
|
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
|
||||||
|
@ -1119,7 +1144,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1777,7 +1802,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="rot"></param>
|
/// <param name="rot"></param>
|
||||||
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
|
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
|
||||||
|
// originalPrimID, offset, AgentID);
|
||||||
|
|
||||||
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
||||||
if (original != null)
|
if (original != null)
|
||||||
{
|
{
|
||||||
|
@ -1808,8 +1836,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
copy.RootPart.SalePrice = 10;
|
copy.RootPart.SalePrice = 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
|
||||||
Entities.Add(copy);
|
Entities.Add(copy);
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullID)
|
||||||
|
SceneObjectGroupsByFullID[copy.UUID] = copy;
|
||||||
|
|
||||||
|
SceneObjectPart[] children = copy.Parts;
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
|
||||||
|
foreach (SceneObjectPart part in children)
|
||||||
|
SceneObjectGroupsByFullPartID[part.UUID] = copy;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByLocalPartID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||||
|
foreach (SceneObjectPart part in children)
|
||||||
|
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||||
|
}
|
||||||
|
// PROBABLE END OF FIXME
|
||||||
|
|
||||||
// Since we copy from a source group that is in selected
|
// Since we copy from a source group that is in selected
|
||||||
// state, but the copy is shown deselected in the viewer,
|
// state, but the copy is shown deselected in the viewer,
|
||||||
// We need to clear the selection flag here, else that
|
// We need to clear the selection flag here, else that
|
||||||
|
|
|
@ -74,12 +74,23 @@ namespace OpenSim.Server.Handlers.Login
|
||||||
if (requestData != null)
|
if (requestData != null)
|
||||||
{
|
{
|
||||||
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
||||||
requestData.ContainsKey("last") && requestData["last"] != null &&
|
requestData.ContainsKey("last") && requestData["last"] != null && (
|
||||||
requestData.ContainsKey("passwd") && requestData["passwd"] != null)
|
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
||||||
|
(!requestData.ContainsKey("passwd") && requestData.ContainsKey("web_login_key") && requestData["web_login_key"] != null && requestData["web_login_key"].ToString() != UUID.Zero.ToString())
|
||||||
|
))
|
||||||
{
|
{
|
||||||
string first = requestData["first"].ToString();
|
string first = requestData["first"].ToString();
|
||||||
string last = requestData["last"].ToString();
|
string last = requestData["last"].ToString();
|
||||||
string passwd = requestData["passwd"].ToString();
|
string passwd = null;
|
||||||
|
if (requestData.ContainsKey("passwd"))
|
||||||
|
{
|
||||||
|
passwd = requestData["passwd"].ToString();
|
||||||
|
}
|
||||||
|
else if (requestData.ContainsKey("web_login_key"))
|
||||||
|
{
|
||||||
|
passwd = "$1$" + requestData["web_login_key"].ToString();
|
||||||
|
m_log.InfoFormat("[LOGIN]: XMLRPC Login Req key {0}", passwd);
|
||||||
|
}
|
||||||
string startLocation = string.Empty;
|
string startLocation = string.Empty;
|
||||||
UUID scopeID = UUID.Zero;
|
UUID scopeID = UUID.Zero;
|
||||||
if (requestData["scope_id"] != null)
|
if (requestData["scope_id"] != null)
|
||||||
|
|
|
@ -31,6 +31,9 @@ using OpenSim.Services.Interfaces;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
|
||||||
namespace OpenSim.Services.AuthenticationService
|
namespace OpenSim.Services.AuthenticationService
|
||||||
{
|
{
|
||||||
|
@ -43,17 +46,45 @@ namespace OpenSim.Services.AuthenticationService
|
||||||
public class WebkeyAuthenticationService :
|
public class WebkeyAuthenticationService :
|
||||||
AuthenticationServiceBase, IAuthenticationService
|
AuthenticationServiceBase, IAuthenticationService
|
||||||
{
|
{
|
||||||
// private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
// LogManager.GetLogger(
|
LogManager.GetLogger(
|
||||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
public WebkeyAuthenticationService(IConfigSource config) :
|
public WebkeyAuthenticationService(IConfigSource config) :
|
||||||
base(config)
|
base(config)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||||
{
|
{
|
||||||
|
if (new UUID(password) == UUID.Zero)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: UUID.Zero is not a valid web_login_key on PrincipalID {0}", principalID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AuthenticationData data = m_Database.Get(principalID);
|
||||||
|
if (data != null && data.Data != null)
|
||||||
|
{
|
||||||
|
if (data.Data.ContainsKey("webLoginKey"))
|
||||||
|
{
|
||||||
|
string key = data.Data["webLoginKey"].ToString();
|
||||||
|
if (key == password)
|
||||||
|
{
|
||||||
|
data.Data["webLoginKey"] = UUID.Zero.ToString();
|
||||||
|
m_Database.Store(data);
|
||||||
|
return GetToken(principalID, lifetime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: web login auth failed, got PrincipalID {0} gave {1} instead of {2}", principalID, password, key);
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: no col webLoginKey in passwd.db");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||||
|
}
|
||||||
return String.Empty;
|
return String.Empty;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,94 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using System.Reflection;
|
||||||
|
using OpenSim.Data;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
using OpenSim.Server.Base;
|
||||||
|
|
||||||
|
namespace OpenSim.Services.AuthenticationService
|
||||||
|
{
|
||||||
|
public class WebkeyOrPasswordAuthenticationService : AuthenticationServiceBase, IAuthenticationService
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private IConfigSource m_config;
|
||||||
|
private Dictionary<string, IAuthenticationService> m_svcChecks
|
||||||
|
= new Dictionary<string, IAuthenticationService>();
|
||||||
|
|
||||||
|
public WebkeyOrPasswordAuthenticationService(IConfigSource config)
|
||||||
|
: base(config)
|
||||||
|
{
|
||||||
|
this.m_config = config;
|
||||||
|
m_svcChecks["web_login_key"] = new WebkeyAuthenticationService(config);
|
||||||
|
m_svcChecks["password"] = new PasswordAuthenticationService(config);
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||||
|
{
|
||||||
|
AuthenticationData data = m_Database.Get(principalID);
|
||||||
|
string result = String.Empty;
|
||||||
|
if (data != null && data.Data != null)
|
||||||
|
{
|
||||||
|
if (data.Data.ContainsKey("webLoginKey"))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
|
||||||
|
result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime);
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
|
||||||
|
result = m_svcChecks["password"].Authenticate(principalID, password, lifetime);
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (result == string.Empty)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -91,6 +91,11 @@ namespace OpenSim.Services.Connectors
|
||||||
return m_database.LoadEstateSettings(estateID);
|
return m_database.LoadEstateSettings(estateID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<EstateSettings> LoadEstateSettingsAll()
|
||||||
|
{
|
||||||
|
return m_database.LoadEstateSettingsAll();
|
||||||
|
}
|
||||||
|
|
||||||
public void StoreEstateSettings(EstateSettings es)
|
public void StoreEstateSettings(EstateSettings es)
|
||||||
{
|
{
|
||||||
m_database.StoreEstateSettings(es);
|
m_database.StoreEstateSettings(es);
|
||||||
|
@ -101,6 +106,11 @@ namespace OpenSim.Services.Connectors
|
||||||
return m_database.GetEstates(search);
|
return m_database.GetEstates(search);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<int> GetEstatesAll()
|
||||||
|
{
|
||||||
|
return m_database.GetEstatesAll();
|
||||||
|
}
|
||||||
|
|
||||||
public bool LinkRegion(UUID regionID, int estateID)
|
public bool LinkRegion(UUID regionID, int estateID)
|
||||||
{
|
{
|
||||||
return m_database.LinkRegion(regionID, estateID);
|
return m_database.LinkRegion(regionID, estateID);
|
||||||
|
|
|
@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static SceneObjectPart AddSceneObject(Scene scene, string name)
|
public static SceneObjectPart AddSceneObject(Scene scene, string name)
|
||||||
{
|
{
|
||||||
SceneObjectPart part
|
SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
|
||||||
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
|
||||||
part.Name = name;
|
|
||||||
|
|
||||||
//part.UpdatePrimFlags(false, false, true);
|
//part.UpdatePrimFlags(false, false, true);
|
||||||
//part.ObjectFlags |= (uint)PrimFlags.Phantom;
|
//part.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||||
|
@ -465,5 +463,62 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
|
|
||||||
return part;
|
return part;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a scene object part.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="name"></param>
|
||||||
|
/// <param name="id"></param>
|
||||||
|
/// <param name="ownerId"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
|
||||||
|
{
|
||||||
|
return new SceneObjectPart(
|
||||||
|
ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||||
|
{ Name = name, UUID = id };
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a scene object but do not add it to the scene.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// UUID always starts at 00000000-0000-0000-0000-000000000001
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="parts">The number of parts that should be in the scene object</param>
|
||||||
|
/// <param name="ownerId"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
|
||||||
|
{
|
||||||
|
return CreateSceneObject(parts, ownerId, 0x1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Create a scene object but do not add it to the scene.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="parts">The number of parts that should be in the scene object</param>
|
||||||
|
/// <param name="ownerId"></param>
|
||||||
|
/// <param name="uuidTail">
|
||||||
|
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||||
|
/// will be given to the root part, and incremented for each part thereafter.
|
||||||
|
/// </param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
|
||||||
|
{
|
||||||
|
string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
|
||||||
|
|
||||||
|
SceneObjectGroup sog
|
||||||
|
= new SceneObjectGroup(
|
||||||
|
CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
|
||||||
|
|
||||||
|
if (parts > 1)
|
||||||
|
for (int i = 1; i < parts; i++)
|
||||||
|
sog.AddPart(
|
||||||
|
CreateSceneObjectPart(
|
||||||
|
string.Format("obj{0}", i),
|
||||||
|
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
|
||||||
|
ownerId));
|
||||||
|
|
||||||
|
return sog;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -44,7 +44,7 @@ for more information.
|
||||||
To run OpenSim, from the unpacked distribution type:
|
To run OpenSim, from the unpacked distribution type:
|
||||||
|
|
||||||
* cd bin
|
* cd bin
|
||||||
* mono OpenSim.exe
|
* LD_LIBRARY_PATH=. mono OpenSim.exe
|
||||||
|
|
||||||
Now see the "Configuring OpenSim" section
|
Now see the "Configuring OpenSim" section
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
<configuration>
|
||||||
|
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="libsqlite3_64.so" />
|
||||||
|
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="libsqlite3_32.so" />
|
||||||
|
</configuration>
|
Binary file not shown.
Binary file not shown.
|
@ -402,6 +402,7 @@
|
||||||
<Reference name="System"/>
|
<Reference name="System"/>
|
||||||
<Reference name="System.Xml"/>
|
<Reference name="System.Xml"/>
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||||
|
<Reference name="log4net" path="../../../../bin/"/>
|
||||||
<Reference name="XMLRPC" path="../../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../../bin/"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
|
@ -1058,6 +1059,7 @@
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||||
|
<Reference name="OpenSim.Server.Base"/>
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
<Reference name="OpenSim.Services.Interfaces"/>
|
||||||
<Reference name="OpenSim.Services.Base"/>
|
<Reference name="OpenSim.Services.Base"/>
|
||||||
<Reference name="OpenSim.Services.Connectors"/>
|
<Reference name="OpenSim.Services.Connectors"/>
|
||||||
|
@ -2156,8 +2158,8 @@
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
<Reference name="Community.CsharpSqlite"/>
|
<Reference name="Community.CsharpSqlite" path="../../../bin/"/>
|
||||||
<Reference name="Community.CsharpSqlite.Sqlite"/>
|
<Reference name="Community.CsharpSqlite.Sqlite" path="../../../bin"/>
|
||||||
<Reference name="Mono.Data.Sqlite"/>
|
<Reference name="Mono.Data.Sqlite"/>
|
||||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
|
@ -2927,6 +2929,7 @@
|
||||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||||
|
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
|
||||||
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
||||||
|
|
Loading…
Reference in New Issue