* Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!0.6.1-post-fixes
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374ef03ee9
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f26f5f6eff
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@ -34,6 +34,98 @@ using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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public class ImageDownload
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{
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public const int FIRST_IMAGE_PACKET_SIZE = 600;
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public const int IMAGE_PACKET_SIZE = 1000;
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public OpenMetaverse.AssetTexture Texture;
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public int DiscardLevel;
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public float Priority;
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public int CurrentPacket;
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public int StopPacket;
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public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet)
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{
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Texture = texture;
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Update(discardLevel, priority, packet);
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}
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/// <summary>
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/// Updates an image transfer with new information and recalculates
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/// offsets
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/// </summary>
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/// <param name="discardLevel">New requested discard level</param>
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/// <param name="priority">New requested priority</param>
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/// <param name="packet">New requested packet offset</param>
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public void Update(int discardLevel, float priority, int packet)
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{
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Priority = priority;
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DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
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StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
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CurrentPacket = Clamp(packet, 1, TexturePacketCount());
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}
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/// <summary>
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/// Returns the total number of packets needed to transfer this texture,
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/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
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/// </summary>
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/// <returns>Total number of packets needed to transfer this texture</returns>
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public int TexturePacketCount()
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{
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return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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}
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/// <summary>
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/// Returns the current byte offset for this transfer, calculated from
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/// the CurrentPacket
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/// </summary>
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/// <returns>Current byte offset for this transfer</returns>
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public int CurrentBytePosition()
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{
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return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
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}
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/// <summary>
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/// Returns the size, in bytes, of the last packet. This will be somewhere
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/// between 1 and IMAGE_PACKET_SIZE bytes
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/// </summary>
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/// <returns>Size of the last packet in the transfer</returns>
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public int LastPacketSize()
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{
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return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
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}
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/// <summary>
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/// Find the packet number that contains a given byte position
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/// </summary>
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/// <param name="bytePosition">Byte position</param>
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/// <returns>Packet number that contains the given byte position</returns>
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int GetPacketForBytePosition(int bytePosition)
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{
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return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
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}
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/// <summary>
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/// Clamp a given value between a range
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/// </summary>
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/// <param name="value">Value to clamp</param>
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/// <param name="min">Minimum allowable value</param>
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/// <param name="max">Maximum allowable value</param>
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/// <returns>A value inclusively between lower and upper</returns>
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static int Clamp(int value, int min, int max)
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{
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// First we check to see if we're greater than the max
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value = (value > max) ? max : value;
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// Then we check to see if we're less than the min.
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value = (value < min) ? min : value;
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// There's no check to see if min > max.
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return value;
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}
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}
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/// <summary>
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/// A TextureSender handles the process of receiving a texture requested by the client from the
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/// AssetCache, and then sending that texture back to the client.
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@ -43,90 +135,76 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Records the number of times texture send has been called.
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/// </summary>
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public int counter = 0;
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public bool ImageLoaded = false;
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/// <summary>
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/// Holds the texture asset to send.
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/// </summary>
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private AssetBase m_asset;
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private bool m_cancel = false;
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private bool m_sending = false;
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private bool sendFirstPacket = false;
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private int initialDiscardLevel = 0;
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private int initialPacketNum = 0;
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//public UUID assetID { get { return m_asset.FullID; } }
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// private bool m_cancel = false;
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// See ITextureSender
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// private bool m_sending = false;
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/// <summary>
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/// This is actually the number of extra packets required to send the texture data! We always assume
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/// at least one is required.
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/// </summary>
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private int NumPackets = 0;
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/// <summary>
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/// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts
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/// at the 600th byte (0th indexed).
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/// </summary>
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private int PacketCounter = 0;
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private int RequestedDiscardLevel = -1;
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private ImageDownload download;
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private IClientAPI RequestUser;
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private uint StartPacketNumber = 0;
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public TextureSender(IClientAPI client, int discardLevel, uint packetNumber)
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{
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RequestUser = client;
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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initialDiscardLevel = discardLevel;
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initialPacketNum = (int)packetNumber;
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}
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#region ITextureSender Members
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public bool Cancel
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{
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get { return false; }
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set
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{
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// m_cancel = value;
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}
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get { return m_cancel; }
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set { m_cancel = value; }
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}
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public bool Sending
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{
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get { return false; }
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set
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{
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// m_sending = value;
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}
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get { return m_sending; }
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set { m_sending = value; }
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}
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// See ITextureSender
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public void UpdateRequest(int discardLevel, uint packetNumber)
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{
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RequestedDiscardLevel = discardLevel;
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StartPacketNumber = packetNumber;
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PacketCounter = (int) StartPacketNumber;
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lock (download)
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{
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if (discardLevel < download.DiscardLevel)
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m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}",
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m_asset.FullID, download.DiscardLevel, discardLevel);
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if (packetNumber != download.CurrentPacket)
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m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}",
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m_asset.FullID, download.CurrentPacket, packetNumber);
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download.Update(discardLevel, download.Priority, (int)packetNumber);
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sendFirstPacket = true;
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}
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}
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// See ITextureSender
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public bool SendTexturePacket()
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{
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//m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID);
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SendPacket();
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counter++;
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if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
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((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))))
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if (!m_cancel && download.CurrentPacket <= download.StopPacket)
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{
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SendPacket();
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return false;
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}
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else
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{
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m_sending = false;
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m_cancel = true;
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sendFirstPacket = false;
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return true;
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}
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return false;
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}
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#endregion
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@ -140,9 +218,33 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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public void TextureReceived(AssetBase asset)
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{
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m_asset = asset;
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NumPackets = CalculateNumPackets(asset.Data.Length);
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PacketCounter = (int) StartPacketNumber;
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ImageLoaded = true;
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try
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{
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OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data);
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if (texture.DecodeLayerBoundaries())
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{
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download = new ImageDownload(texture, initialDiscardLevel, 0.0f, initialPacketNum);
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ImageLoaded = true;
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m_sending = true;
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m_cancel = false;
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sendFirstPacket = true;
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return;
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}
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else
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{
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m_log.Error("JPEG2000 texture decoding failed");
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}
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}
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catch (Exception ex)
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{
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m_log.Error("JPEG2000 texture decoding threw an exception", ex);
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}
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ImageLoaded = false;
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m_sending = false;
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m_cancel = true;
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}
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/// <summary>
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@ -150,66 +252,34 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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/// </summary>
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private void SendPacket()
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{
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if (PacketCounter <= NumPackets)
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lock (download)
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{
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if (PacketCounter == 0)
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if (sendFirstPacket)
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{
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if (NumPackets == 0)
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sendFirstPacket = false;
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if (m_asset.Data.Length <= 600)
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{
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RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2);
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PacketCounter++;
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return;
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}
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else
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{
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byte[] ImageData1 = new byte[600];
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Array.Copy(m_asset.Data, 0, ImageData1, 0, 600);
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RequestUser.SendImageFirstPart(
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(ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2);
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PacketCounter++;
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byte[] firstImageData = new byte[600];
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Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, 600);
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RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2);
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}
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}
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else
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{
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int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
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if (size > 1000) size = 1000;
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byte[] imageData = new byte[size];
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try
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{
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Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size);
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}
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catch (ArgumentOutOfRangeException)
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{
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m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" +
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m_asset.FullID.ToString());
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return;
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}
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RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData);
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PacketCounter++;
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}
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int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
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download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
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byte[] imageData = new byte[imagePacketSize];
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Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize);
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RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData);
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++download.CurrentPacket;
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}
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}
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/// <summary>
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/// Calculate the number of packets that will be required to send the texture loaded into this sender
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/// This is actually the number of 1000 byte packets not including an initial 600 byte packet...
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/// </summary>
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/// <param name="length"></param>
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/// <returns></returns>
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private int CalculateNumPackets(int length)
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{
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int numPackets = 0;
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if (length > 600)
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{
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//over 600 bytes so split up file
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int restData = (length - 600);
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int restPackets = ((restData + 999) / 1000);
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numPackets = restPackets;
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}
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return numPackets;
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}
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}
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}
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