SQLite db migration update
parent
33b4077c2c
commit
f272a023e2
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@ -612,3 +612,17 @@ ALTER TABLE primshapes ADD COLUMN LastAttachPoint int not null default '0';
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COMMIT;
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:VERSION 31 #---- avination fields plus a few others
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BEGIN;
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ALTER TABLE `prims` ADD COLUMN `PassTouches` BOOLEAN NOT NULL DEFAULT FALSE;
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ALTER TABLE `prims` ADD COLUMN `PassCollisions`BOOLEAN NOT NULL DEFAULT FALSE;
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ALTER TABLE `prims` ADD COLUMN `Vehicle` TEXT default NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `block_search` BOOLEAN NOT NULL DEFAULT FALSE;;
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ALTER TABLE `regionsettings` ADD COLUMN `casino` BOOLEAN NOT NULL DEFAULT FALSE;;
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ALTER TABLE `land` ADD COLUMN `SeeAVs` BOOLEAN NOT NULL DEFAULT TRUE;
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ALTER TABLE `land` ADD COLUMN `AnyAVSounds` BOOLEAN NOT NULL DEFAULT TRUE;
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ALTER TABLE `land` ADD COLUMN `GroupAVSounds` BOOLEAN NOT NULL DEFAULT TRUE;
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COMMIT;
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@ -25,3 +25,11 @@ BEGIN TRANSACTION;
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INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users;
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COMMIT;
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:VERSION 3 # -------------------------
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BEGIN;
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ALTER TABLE `UserAccounts` ADD `active` BOOLEAN NOT NULL DEFAULT TRUE;
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COMMIT;
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@ -1246,6 +1246,7 @@ namespace OpenSim.Data.SQLite
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createCol(prims, "Restitution", typeof(Double));
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createCol(prims, "KeyframeMotion", typeof(Byte[]));
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
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@ -1760,7 +1761,17 @@ namespace OpenSim.Data.SQLite
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{
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prim.KeyframeMotion = null;
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}
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prim.PassCollisions = Convert.ToBoolean(row["PassCollisions"]);
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prim.PassTouches = Convert.ToBoolean(row["PassTouches"]);
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SOPVehicle vehicle = null;
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if (!(row["Vehicle"] is DBNull) && row["Vehicle"].ToString() != String.Empty)
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{
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vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
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if (vehicle != null)
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prim.VehicleParams = vehicle;
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}
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return prim;
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}
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@ -1845,6 +1856,10 @@ namespace OpenSim.Data.SQLite
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newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
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newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
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newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
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newData.SeeAVs = Convert.ToBoolean(row["SeeAVs"]);
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newData.AnyAVSounds = Convert.ToBoolean(row["AnyAVSounds"]);
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newData.GroupAVSounds = Convert.ToBoolean(row["GroupAVSounds"]);
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try
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{
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newData.UserLocation =
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@ -1918,7 +1933,8 @@ namespace OpenSim.Data.SQLite
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newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
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newSettings.TelehubObject = new UUID((String)row["TelehubObject"]);
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newSettings.ParcelImageID = new UUID((String)row["parcel_tile_ID"]);
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newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
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newSettings.Casino = Convert.ToBoolean(row["casino"]);
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return newSettings;
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}
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@ -2013,7 +2029,7 @@ namespace OpenSim.Data.SQLite
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return entry;
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}
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/// <summary>
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///
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/// </summary>
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@ -2138,7 +2154,6 @@ namespace OpenSim.Data.SQLite
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// click action
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row["ClickAction"] = prim.ClickAction;
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row["SalePrice"] = prim.SalePrice;
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row["Material"] = prim.Material;
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row["CollisionSound"] = prim.CollisionSound.ToString();
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@ -2169,8 +2184,16 @@ namespace OpenSim.Data.SQLite
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row["KeyframeMotion"] = prim.KeyframeMotion.Serialize();
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else
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row["KeyframeMotion"] = new Byte[0];
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row["PassTouches"] = prim.PassTouches;
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row["PassCollisions"] = prim.PassCollisions;
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if (prim.VehicleParams != null)
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row["Vehicle"] = prim.VehicleParams.ToXml2();
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else
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row["Vehicle"] = String.Empty;
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}
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/// <summary>
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@ -2254,6 +2277,10 @@ namespace OpenSim.Data.SQLite
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row["MediaLoop"] = land.MediaLoop;
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row["ObscureMusic"] = land.ObscureMusic;
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row["ObscureMedia"] = land.ObscureMedia;
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row["SeeAVs"] = land.SeeAVs;
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row["AnyAVSounds"] = land.AnyAVSounds;
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row["GroupAVSounds"] = land.GroupAVSounds;
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}
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/// <summary>
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@ -2312,6 +2339,8 @@ namespace OpenSim.Data.SQLite
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row["map_tile_ID"] = settings.TerrainImageID.ToString();
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row["TelehubObject"] = settings.TelehubObject.ToString();
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row["parcel_tile_ID"] = settings.ParcelImageID.ToString();
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row["block_search"] = settings.GodBlockSearch;
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row["casino"] = settings.Casino;
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}
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/// <summary>
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