HG agent transfers are starting to work. Gatekeeper handlers are missing.
parent
724b1d152b
commit
f276ba57bf
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@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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get { return null; }
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}
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public string Name
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public virtual string Name
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{
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get { return "BasicEntityTransferModule"; }
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}
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@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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m_agentsInTransit = new List<UUID>();
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m_Enabled = true;
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m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} nabled.", Name);
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m_log.InfoFormat("[ENTITY TRANSFER MODULE]: {0} enabled.", Name);
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}
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}
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}
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@ -135,296 +135,312 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Reset animations; the viewer does that in teleports.
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sp.Animator.ResetAnimations();
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if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
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try
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
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position, sp.Scene.RegionInfo.RegionName);
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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position = emergencyPos;
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}
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// TODO: Get proper AVG Height
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float localAVHeight = 1.56f;
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float posZLimit = 22;
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// TODO: Check other Scene HeightField
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if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
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{
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posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
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}
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float newPosZ = posZLimit + localAVHeight;
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if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
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{
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position.Z = newPosZ;
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}
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// Only send this if the event queue is null
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Teleport(position);
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}
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else
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (reg != null)
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if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
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position, reg.RegionName);
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
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position, sp.Scene.RegionInfo.RegionName);
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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ulong destinationHandle = GetRegionHandle(reg);
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GridRegion finalDestination = GetFinalDestination(reg);
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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position = emergencyPos;
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}
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// TODO: Get proper AVG Height
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float localAVHeight = 1.56f;
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float posZLimit = 22;
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// TODO: Check other Scene HeightField
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if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
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{
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posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
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}
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float newPosZ = posZLimit + localAVHeight;
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if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
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{
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position.Z = newPosZ;
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}
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// Only send this if the event queue is null
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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// Let's do DNS resolution only once in this process, please!
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// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
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// it's actually doing a lot of work.
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IPEndPoint endPoint = reg.ExternalEndPoint;
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if (endPoint.Address == null)
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{
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// Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
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destRegionUp = false;
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}
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Teleport(position);
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}
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else
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
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if (destRegionUp)
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if (reg != null)
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{
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
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position, reg.RegionName);
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if (!sp.ValidateAttachments())
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
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GridRegion finalDestination = GetFinalDestination(reg);
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if (finalDestination == null)
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{
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sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
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sp.ControllingClient.SendTeleportFailed("Problem at destination");
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return;
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}
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", finalDestination.RegionLocX, finalDestination.RegionLocY, finalDestination.RegionID);
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ulong destinationHandle = finalDestination.RegionHandle;
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
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//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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string capsPath = String.Empty;
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AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
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agentCircuit.BaseFolder = UUID.Zero;
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agentCircuit.InventoryFolder = UUID.Zero;
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agentCircuit.startpos = position;
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agentCircuit.child = true;
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agentCircuit.Appearance = sp.Appearance;
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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// Let's do DNS resolution only once in this process, please!
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// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
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// it's actually doing a lot of work.
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IPEndPoint endPoint = finalDestination.ExternalEndPoint;
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if (endPoint.Address == null)
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{
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// brand new agent, let's create a new caps seed
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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// Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
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destRegionUp = false;
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}
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string reason = String.Empty;
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// Let's create an agent there if one doesn't exist yet.
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if (!m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason))
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if (destRegionUp)
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
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reason));
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return;
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}
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if (sp.ClientView.TryGet(out ipepClient))
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if (!sp.ValidateAttachments())
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{
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capsPath
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= "http://"
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+ NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName)
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+ ":"
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+ reg.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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return;
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}
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else
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{
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capsPath
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= "http://"
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+ reg.ExternalHostName
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+ ":"
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+ reg.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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#endregion
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if (eq != null)
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
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//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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string capsPath = String.Empty;
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AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
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agentCircuit.BaseFolder = UUID.Zero;
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agentCircuit.InventoryFolder = UUID.Zero;
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agentCircuit.startpos = position;
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agentCircuit.child = true;
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agentCircuit.Appearance = sp.Appearance;
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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// brand new agent, let's create a new caps seed
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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}
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string reason = String.Empty;
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// Let's create an agent there if one doesn't exist yet.
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if (!m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}",
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reason));
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return;
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}
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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#region IP Translation for NAT
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// Uses ipepClient above
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IClientIPEndpoint ipepClient;
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if (sp.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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capsPath
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= "http://"
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+ NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
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+ ":"
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+ finalDestination.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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else
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{
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capsPath
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= "http://"
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+ finalDestination.ExternalHostName
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+ ":"
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+ finalDestination.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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#endregion
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eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
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if (eq != null)
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{
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#region IP Translation for NAT
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// Uses ipepClient above
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if (sp.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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}
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#endregion
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// ES makes the client send a UseCircuitCode message to the destination,
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// which triggers a bunch of things there.
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// So let's wait
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Thread.Sleep(2000);
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eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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// ES makes the client send a UseCircuitCode message to the destination,
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// which triggers a bunch of things there.
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// So let's wait
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Thread.Sleep(2000);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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}
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else
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{
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sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
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}
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}
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else
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{
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sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
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agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
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capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort
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+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
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}
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// Expect avatar crossing is a heavy-duty function at the destination.
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// That is where MakeRoot is called, which fetches appearance and inventory.
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// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
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//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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// position, false);
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//{
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// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
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// // We should close that agent we just created over at destination...
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// List<ulong> lst = new List<ulong>();
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// lst.Add(reg.RegionHandle);
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// SendCloseChildAgentAsync(avatar.UUID, lst);
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// return;
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//}
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SetInTransit(sp.UUID);
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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agent.Position = position;
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agent.CallbackURI = "http://" + sp.Scene.RegionInfo.ExternalHostName + ":" + sp.Scene.RegionInfo.HttpPort +
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"/agent/" + sp.UUID.ToString() + "/" + sp.Scene.RegionInfo.RegionID.ToString() + "/release/";
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// Straight to the region. Safe.
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m_aScene.SimulationService.UpdateAgent(reg, agent);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
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if (eq != null)
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{
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eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
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0, teleportFlags, capsPath, sp.UUID);
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}
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else
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{
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sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
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teleportFlags, capsPath);
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}
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
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// that the client contacted the destination before we send the attachments and close things here.
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if (!WaitForCallback(sp.UUID))
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{
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// Client never contacted destination. Let's restore everything back
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sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
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ResetFromTransit(sp.UUID);
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// Yikes! We should just have a ref to scene here.
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//sp.Scene.InformClientOfNeighbours(sp);
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EnableChildAgents(sp);
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// Finally, kill the agent we just created at the destination.
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m_aScene.SimulationService.CloseAgent(reg, sp.UUID);
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return;
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}
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KillEntity(sp.Scene, sp.LocalId);
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sp.MakeChildAgent();
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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CrossAttachmentsIntoNewRegion(reg, sp, true);
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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Thread.Sleep(5000);
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sp.Close();
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sp.Scene.IncomingCloseAgent(sp.UUID);
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}
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else
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// now we have a child agent in this region.
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sp.Reset();
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// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
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if (sp.Scene.NeedSceneCacheClear(sp.UUID))
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
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sp.UUID);
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}
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}
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else
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{
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agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
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capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
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}
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// Expect avatar crossing is a heavy-duty function at the destination.
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// That is where MakeRoot is called, which fetches appearance and inventory.
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// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
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//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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// position, false);
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//{
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// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
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// // We should close that agent we just created over at destination...
|
||||
// List<ulong> lst = new List<ulong>();
|
||||
// lst.Add(reg.RegionHandle);
|
||||
// SendCloseChildAgentAsync(avatar.UUID, lst);
|
||||
// return;
|
||||
//}
|
||||
|
||||
SetInTransit(sp.UUID);
|
||||
|
||||
// Let's send a full update of the agent. This is a synchronous call.
|
||||
AgentData agent = new AgentData();
|
||||
sp.CopyTo(agent);
|
||||
agent.Position = position;
|
||||
agent.CallbackURI = "http://" + sp.Scene.RegionInfo.ExternalHostName + ":" + sp.Scene.RegionInfo.HttpPort +
|
||||
"/agent/" + sp.UUID.ToString() + "/" + sp.Scene.RegionInfo.RegionID.ToString() + "/release/";
|
||||
|
||||
m_aScene.SimulationService.UpdateAgent(reg, agent);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
|
||||
|
||||
|
||||
if (eq != null)
|
||||
{
|
||||
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
|
||||
0, teleportFlags, capsPath, sp.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
|
||||
teleportFlags, capsPath);
|
||||
}
|
||||
|
||||
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
|
||||
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
|
||||
// that the client contacted the destination before we send the attachments and close things here.
|
||||
if (!WaitForCallback(sp.UUID))
|
||||
{
|
||||
// Client never contacted destination. Let's restore everything back
|
||||
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
|
||||
|
||||
ResetFromTransit(sp.UUID);
|
||||
|
||||
// Yikes! We should just have a ref to scene here.
|
||||
//sp.Scene.InformClientOfNeighbours(sp);
|
||||
EnableChildAgents(sp);
|
||||
|
||||
// Finally, kill the agent we just created at the destination.
|
||||
m_aScene.SimulationService.CloseAgent(reg, sp.UUID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
KillEntity(sp.Scene, sp.LocalId);
|
||||
|
||||
sp.MakeChildAgent();
|
||||
|
||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||
CrossAttachmentsIntoNewRegion(reg, sp, true);
|
||||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
|
||||
if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
{
|
||||
Thread.Sleep(5000);
|
||||
sp.Close();
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
}
|
||||
else
|
||||
// now we have a child agent in this region.
|
||||
sp.Reset();
|
||||
|
||||
|
||||
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
|
||||
if (sp.Scene.NeedSceneCacheClear(sp.UUID))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
|
||||
sp.UUID);
|
||||
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
// TP to a place that doesn't exist (anymore)
|
||||
// Inform the viewer about that
|
||||
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
||||
|
||||
// and set the map-tile to '(Offline)'
|
||||
uint regX, regY;
|
||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)(regX / Constants.RegionSize);
|
||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||
block.Access = 254; // == not there
|
||||
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
blocks.Add(block);
|
||||
sp.ControllingClient.SendMapBlock(blocks, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TP to a place that doesn't exist (anymore)
|
||||
// Inform the viewer about that
|
||||
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
||||
|
||||
// and set the map-tile to '(Offline)'
|
||||
uint regX, regY;
|
||||
Utils.LongToUInts(regionHandle, out regX, out regY);
|
||||
|
||||
MapBlockData block = new MapBlockData();
|
||||
block.X = (ushort)(regX / Constants.RegionSize);
|
||||
block.Y = (ushort)(regY / Constants.RegionSize);
|
||||
block.Access = 254; // == not there
|
||||
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
blocks.Add(block);
|
||||
sp.ControllingClient.SendMapBlock(blocks, 0);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace);
|
||||
sp.ControllingClient.SendTeleportFailed("Internal error");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -433,11 +449,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
scene.SendKillObject(localID);
|
||||
}
|
||||
|
||||
protected virtual ulong GetRegionHandle(GridRegion region)
|
||||
{
|
||||
return region.RegionHandle;
|
||||
}
|
||||
|
||||
protected virtual GridRegion GetFinalDestination(GridRegion region)
|
||||
{
|
||||
return region;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
<Extension path = "/OpenSim/RegionModules">
|
||||
<RegionModule id="EntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule" />
|
||||
<RegionModule id="HGEntityTransferModule" type="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule" />
|
||||
<RegionModule id="LandManagementModule" type="OpenSim.Region.CoreModules.World.Land.LandManagementModule" />
|
||||
<RegionModule id="ExportSerialisationModule" type="OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule" />
|
||||
<RegionModule id="ArchiverModule" type="OpenSim.Region.CoreModules.World.Archiver.ArchiverModule" />
|
||||
|
|
|
@ -48,7 +48,7 @@ using Nini.Config;
|
|||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
{
|
||||
public class HGGridConnector : ISharedRegionModule, IGridService
|
||||
public class HGGridConnector : ISharedRegionModule, IGridService, IHypergridService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
|
@ -148,6 +148,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
m_LocalScenes[scene.RegionInfo.RegionHandle] = scene;
|
||||
scene.RegisterModuleInterface<IGridService>(this);
|
||||
scene.RegisterModuleInterface<IHypergridService>(this);
|
||||
|
||||
((ISharedRegionModule)m_GridServiceConnector).AddRegion(scene);
|
||||
|
||||
|
@ -158,6 +159,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
if (m_Enabled)
|
||||
{
|
||||
m_LocalScenes.Remove(scene.RegionInfo.RegionHandle);
|
||||
scene.UnregisterModuleInterface<IGridService>(this);
|
||||
scene.UnregisterModuleInterface<IHypergridService>(this);
|
||||
((ISharedRegionModule)m_GridServiceConnector).RemoveRegion(scene);
|
||||
}
|
||||
}
|
||||
|
@ -278,5 +281,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
#endregion
|
||||
|
||||
#region IHypergridService
|
||||
|
||||
public bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string imageURL, out string reason)
|
||||
{
|
||||
return m_HypergridService.LinkRegion(regionDescriptor, out regionID, out regionHandle, out imageURL, out reason);
|
||||
}
|
||||
|
||||
public GridRegion GetHyperlinkRegion(GridRegion gateway, UUID regionID)
|
||||
{
|
||||
if (m_LocalScenes.ContainsKey(gateway.RegionHandle))
|
||||
return gateway;
|
||||
|
||||
return m_HypergridService.GetHyperlinkRegion(gateway, regionID);
|
||||
}
|
||||
|
||||
public GridRegion GetRegionByUUID(UUID regionID) { return null; }
|
||||
public GridRegion GetRegionByPosition(int x, int y) { return null; }
|
||||
public GridRegion GetRegionByName(string name) { return null; }
|
||||
public List<GridRegion> GetRegionsByName(string name) { return null; }
|
||||
public List<GridRegion> GetRegionRange(int xmin, int xmax, int ymin, int ymax) { return null; }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
//string host = (string)requestData["host"];
|
||||
//string portstr = (string)requestData["port"];
|
||||
string regionID_str = (string)requestData["regionID"];
|
||||
string regionID_str = (string)requestData["region_uuid"];
|
||||
UUID regionID = UUID.Zero;
|
||||
UUID.TryParse(regionID_str, out regionID);
|
||||
|
||||
|
|
|
@ -59,13 +59,13 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
|
||||
public Hashtable Handler(Hashtable request)
|
||||
{
|
||||
//m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
|
||||
m_log.Debug("[CONNECTION DEBUGGING]: AgentHandler Called");
|
||||
|
||||
//m_log.Debug("---------------------------");
|
||||
//m_log.Debug(" >> uri=" + request["uri"]);
|
||||
//m_log.Debug(" >> content-type=" + request["content-type"]);
|
||||
//m_log.Debug(" >> http-method=" + request["http-method"]);
|
||||
//m_log.Debug("---------------------------\n");
|
||||
m_log.Debug("---------------------------");
|
||||
m_log.Debug(" >> uri=" + request["uri"]);
|
||||
m_log.Debug(" >> content-type=" + request["content-type"]);
|
||||
m_log.Debug(" >> http-method=" + request["http-method"]);
|
||||
m_log.Debug("---------------------------\n");
|
||||
|
||||
Hashtable responsedata = new Hashtable();
|
||||
responsedata["content_type"] = "text/html";
|
||||
|
|
|
@ -50,6 +50,8 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
|
||||
private IAssetService m_AssetService;
|
||||
|
||||
public HypergridServiceConnector() : this(null) { }
|
||||
|
||||
public HypergridServiceConnector(IAssetService assService)
|
||||
{
|
||||
m_AssetService = assService;
|
||||
|
@ -197,21 +199,24 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
|||
GridRegion region = new GridRegion();
|
||||
|
||||
UUID.TryParse((string)hash["uuid"], out region.RegionID);
|
||||
//m_log.Debug(">> HERE, uuid: " + uuid);
|
||||
//m_log.Debug(">> HERE, uuid: " + region.RegionID);
|
||||
int n = 0;
|
||||
if (hash["x"] != null)
|
||||
{
|
||||
Int32.TryParse((string)hash["x"], out n);
|
||||
region.RegionLocX = n;
|
||||
//m_log.Debug(">> HERE, x: " + region.RegionLocX);
|
||||
}
|
||||
if (hash["y"] != null)
|
||||
{
|
||||
Int32.TryParse((string)hash["y"], out n);
|
||||
region.RegionLocY = n;
|
||||
//m_log.Debug(">> HERE, y: " + region.RegionLocY);
|
||||
}
|
||||
if (hash["region_name"] != null)
|
||||
{
|
||||
region.RegionName = (string)hash["region_name"];
|
||||
//m_log.Debug(">> HERE, name: " + region.RegionName);
|
||||
}
|
||||
if (hash["hostname"] != null)
|
||||
region.ExternalHostName = (string)hash["hostname"];
|
||||
|
|
|
@ -112,6 +112,10 @@ namespace OpenSim.Services.HypergridService
|
|||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to link to {0}", regionName);
|
||||
if (!m_AllowTeleportsToAnyRegion)
|
||||
{
|
||||
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
|
||||
if (defs != null && defs.Count > 0)
|
||||
m_DefaultGatewayRegion = defs[0];
|
||||
|
||||
try
|
||||
{
|
||||
regionID = m_DefaultGatewayRegion.RegionID;
|
||||
|
@ -150,6 +154,8 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
public GridRegion GetHyperlinkRegion(UUID regionID)
|
||||
{
|
||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to get hyperlink region {0}", regionID);
|
||||
|
||||
if (!m_AllowTeleportsToAnyRegion)
|
||||
// Don't even check the given regionID
|
||||
return m_DefaultGatewayRegion;
|
||||
|
@ -160,23 +166,43 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
public bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination)
|
||||
{
|
||||
string authURL = string.Empty;
|
||||
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
|
||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to login foreign agent {0} {1} @ {2} ({3}) at destination {4}",
|
||||
aCircuit.firstname, aCircuit.lastname, authURL, aCircuit.AgentID, destination.RegionName);
|
||||
|
||||
if (!Authenticate(aCircuit))
|
||||
{
|
||||
m_log.InfoFormat("[GATEKEEPER SERVICE]: Unable to verify identity of agent {0} {1}. Refusing service.", aCircuit.firstname, aCircuit.lastname);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check to see if we have a local user with that UUID
|
||||
UserAccount account = m_UserAccountService.GetUserAccount(m_ScopeID, aCircuit.AgentID);
|
||||
if (account != null)
|
||||
{
|
||||
// No, sorry; go away
|
||||
m_log.InfoFormat("[GATEKEEPER SERVICE]: Foreign agent {0} {1} has UUID of local user {3}. Refusing service.",
|
||||
aCircuit.firstname, aCircuit.lastname, aCircuit.AgentID);
|
||||
return false;
|
||||
}
|
||||
|
||||
// May want to authorize
|
||||
|
||||
// Login the presence
|
||||
if (!m_PresenceService.LoginAgent(aCircuit.AgentID.ToString(), aCircuit.SessionID, aCircuit.SecureSessionID))
|
||||
{
|
||||
m_log.InfoFormat("[GATEKEEPER SERVICE]: Presence login failed for foreign agent {0} {1}. Refusing service.",
|
||||
aCircuit.firstname, aCircuit.lastname);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Finally launch the agent at the destination
|
||||
string reason = string.Empty;
|
||||
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
|
||||
aCircuit.lastname = "@" + aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
return m_SimulationService.CreateAgent(destination, aCircuit, 0, out reason);
|
||||
}
|
||||
|
||||
|
@ -188,9 +214,15 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
protected bool Authenticate(AgentCircuitData aCircuit)
|
||||
{
|
||||
string authURL = string.Empty; // GetAuthURL(aCircuit);
|
||||
string authURL = string.Empty;
|
||||
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
|
||||
if (authURL == string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Agent did not provide an authentication server URL");
|
||||
return false;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { authURL };
|
||||
IAuthenticationService authService = ServerUtils.LoadPlugin<IAuthenticationService>(m_AuthDll, args);
|
||||
|
|
|
@ -347,10 +347,12 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
#region Get Hyperlinks
|
||||
|
||||
public GridRegion GetHyperlinkRegion(UUID regionID)
|
||||
public GridRegion GetHyperlinkRegion(GridRegion gatekeeper, UUID regionID)
|
||||
{
|
||||
//GridRegion region = m_HypergridConnector.
|
||||
return null;
|
||||
if (m_HyperlinkRegions.ContainsKey(regionID))
|
||||
return m_HypergridConnector.GetHyperlinkRegion(gatekeeper, regionID);
|
||||
else
|
||||
return gatekeeper;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Services.Interfaces
|
|||
public interface IHypergridService
|
||||
{
|
||||
bool LinkRegion(string regionDescriptor, out UUID regionID, out ulong regionHandle, out string imageURL, out string reason);
|
||||
GridRegion GetHyperlinkRegion(UUID regionID);
|
||||
GridRegion GetHyperlinkRegion(GridRegion gateway, UUID regionID);
|
||||
|
||||
GridRegion GetRegionByUUID(UUID regionID);
|
||||
GridRegion GetRegionByPosition(int x, int y);
|
||||
|
|
|
@ -37,24 +37,26 @@ namespace OpenSim.Services.LLLoginService
|
|||
private bool m_RequireInventory;
|
||||
private int m_MinLoginLevel;
|
||||
|
||||
IConfig m_LoginServerConfig;
|
||||
|
||||
public LLLoginService(IConfigSource config, ISimulationService simService, ILibraryService libraryService)
|
||||
{
|
||||
IConfig serverConfig = config.Configs["LoginService"];
|
||||
if (serverConfig == null)
|
||||
m_LoginServerConfig = config.Configs["LoginService"];
|
||||
if (m_LoginServerConfig == null)
|
||||
throw new Exception(String.Format("No section LoginService in config file"));
|
||||
|
||||
string accountService = serverConfig.GetString("UserAccountService", String.Empty);
|
||||
string authService = serverConfig.GetString("AuthenticationService", String.Empty);
|
||||
string invService = serverConfig.GetString("InventoryService", String.Empty);
|
||||
string gridService = serverConfig.GetString("GridService", String.Empty);
|
||||
string presenceService = serverConfig.GetString("PresenceService", String.Empty);
|
||||
string libService = serverConfig.GetString("LibraryService", String.Empty);
|
||||
string avatarService = serverConfig.GetString("AvatarService", String.Empty);
|
||||
string simulationService = serverConfig.GetString("SimulationService", String.Empty);
|
||||
string accountService = m_LoginServerConfig.GetString("UserAccountService", String.Empty);
|
||||
string authService = m_LoginServerConfig.GetString("AuthenticationService", String.Empty);
|
||||
string invService = m_LoginServerConfig.GetString("InventoryService", String.Empty);
|
||||
string gridService = m_LoginServerConfig.GetString("GridService", String.Empty);
|
||||
string presenceService = m_LoginServerConfig.GetString("PresenceService", String.Empty);
|
||||
string libService = m_LoginServerConfig.GetString("LibraryService", String.Empty);
|
||||
string avatarService = m_LoginServerConfig.GetString("AvatarService", String.Empty);
|
||||
string simulationService = m_LoginServerConfig.GetString("SimulationService", String.Empty);
|
||||
|
||||
m_DefaultRegionName = serverConfig.GetString("DefaultRegion", String.Empty);
|
||||
m_WelcomeMessage = serverConfig.GetString("WelcomeMessage", "Welcome to OpenSim!");
|
||||
m_RequireInventory = serverConfig.GetBoolean("RequireInventory", true);
|
||||
m_DefaultRegionName = m_LoginServerConfig.GetString("DefaultRegion", String.Empty);
|
||||
m_WelcomeMessage = m_LoginServerConfig.GetString("WelcomeMessage", "Welcome to OpenSim!");
|
||||
m_RequireInventory = m_LoginServerConfig.GetBoolean("RequireInventory", true);
|
||||
|
||||
// These are required; the others aren't
|
||||
if (accountService == string.Empty || authService == string.Empty)
|
||||
|
@ -438,7 +440,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
aCircuit.SecureSessionID = secureSession;
|
||||
aCircuit.SessionID = session;
|
||||
aCircuit.startpos = position;
|
||||
aCircuit.ServiceURLs = account.ServiceURLs;
|
||||
SetServiceURLs(aCircuit, account);
|
||||
|
||||
if (simConnector.CreateAgent(region, aCircuit, 0, out reason))
|
||||
return aCircuit;
|
||||
|
@ -447,6 +449,25 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
}
|
||||
|
||||
private void SetServiceURLs(AgentCircuitData aCircuit, UserAccount account)
|
||||
{
|
||||
aCircuit.ServiceURLs = new Dictionary<string, object>();
|
||||
if (account.ServiceURLs == null)
|
||||
return;
|
||||
|
||||
foreach (KeyValuePair<string, object> kvp in account.ServiceURLs)
|
||||
{
|
||||
if (kvp.Value == null || (kvp.Value != null && kvp.Value.ToString() == string.Empty))
|
||||
{
|
||||
aCircuit.ServiceURLs[kvp.Key] = m_LoginServerConfig.GetString(kvp.Key, string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
aCircuit.ServiceURLs[kvp.Key] = kvp.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
private void RegisterCommands()
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
UserAccountServices = "LocalUserAccountServicesConnector"
|
||||
SimulationServices = "RemoteSimulationConnectorModule"
|
||||
AvatarServices = "LocalAvatarServicesConnector"
|
||||
EntityTransferModule = "BasicEntityTransferModule"
|
||||
EntityTransferModule = "HGEntityTransferModule"
|
||||
InventoryServiceInConnector = true
|
||||
AssetServiceInConnector = true
|
||||
HGAuthServiceInConnector = true
|
||||
|
@ -28,6 +28,8 @@
|
|||
NeighbourServiceInConnector = true
|
||||
LibraryModule = true
|
||||
LLLoginServiceInConnector = true
|
||||
;; err, temporary
|
||||
SimulationServiceInConnector = true
|
||||
|
||||
[AssetService]
|
||||
; For the AssetServiceInConnector
|
||||
|
@ -103,3 +105,8 @@
|
|||
DefaultRegion = "OpenSim Test"
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
|
||||
HomeURI = "http://127.0.0.1:9000"
|
||||
GatewayURI = "http://127.0.0.1:9000"
|
||||
InventoryServerURI = "http://127.0.0.1:9000"
|
||||
AssetServerURI = "http://127.0.0.1:9000"
|
||||
|
||||
|
|
Loading…
Reference in New Issue