diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index fa2e3ce159..93888f1e37 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2292,14 +2292,14 @@ namespace OpenSim.Region.Framework.Scenes public void LinkToGroup(SceneObjectGroup objectGroup) { // Make sure we have sent any pending unlinks or stuff. - if (objectGroup.RootPart.UpdateFlag > 0) - { - m_log.WarnFormat( - "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", - objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); + //if (objectGroup.RootPart.UpdateFlag > 0) + //{ + // m_log.WarnFormat( + // "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", + // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); - objectGroup.RootPart.SendScheduledUpdates(); - } + // objectGroup.RootPart.SendScheduledUpdates(); + //} // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",