Add Camera Offsets to serialization
parent
f71ed7eb79
commit
f2ac1b9e8a
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@ -386,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("Friction", ProcessFriction);
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m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
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m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
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m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
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m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
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#endregion
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@ -639,6 +641,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
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}
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private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
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}
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private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
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}
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private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
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{
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SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
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@ -1355,6 +1367,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
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if (sop.GravityModifier != 1.0f)
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writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
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WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
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WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
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writer.WriteEndElement();
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}
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