add some convenience properties. Move all the fields

to the top of the file.
0.6.0-stable
Sean Dague 2008-04-10 23:51:42 +00:00
parent 50c5e6af10
commit f2bd8b4aed
1 changed files with 100 additions and 69 deletions

View File

@ -65,6 +65,76 @@ namespace OpenSim.Framework
/// </summary> /// </summary>
private string _passwordSalt; private string _passwordSalt;
private uint _homeRegionX;
private uint _homeRegionY;
/// <summary>
/// The coordinates inside the region of the home location
/// </summary>
private LLVector3 _homeLocation;
/// <summary>
/// Where the user will be looking when they rez.
/// </summary>
private LLVector3 _homeLookAt;
/// <summary>
/// A UNIX Timestamp (seconds since epoch) for the users creation
/// </summary>
private int _created;
/// <summary>
/// A UNIX Timestamp for the users last login date / time
/// </summary>
private int _lastLogin;
private LLUUID _rootInventoryFolderID;
/// <summary>
/// A URI to the users inventory server, used for foreigners and large grids
/// </summary>
private string _userInventoryURI = String.Empty;
/// <summary>
/// A URI to the users asset server, used for foreigners and large grids.
/// </summary>
private string _userAssetURI = String.Empty;
/// <summary>
/// A uint mask containing the "I can do" fields of the users profile
/// </summary>
private uint _profileCanDoMask;
/// <summary>
/// A uint mask containing the "I want to do" part of the users profile
/// </summary>
private uint _profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The about text listed in a users profile.
/// </summary>
private string _profileAboutText = String.Empty;
/// <summary>
/// The first life about text listed in a users profile
/// </summary>
private string _profileFirstText = String.Empty;
/// <summary>
/// The profile image for an avatar stored on the asset server
/// </summary>
private LLUUID _profileImage;
/// <summary>
/// The profile image for the users first life tab
/// </summary>
private LLUUID _profileFirstImage;
/// <summary>
/// The users last registered agent (filled in on the user server)
/// </summary>
private UserAgentData _currentAgent;
/// <summary> /// <summary>
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
/// </summary> /// </summary>
@ -78,6 +148,7 @@ namespace OpenSim.Framework
} }
} }
// Property wrappers
public LLUUID ID { public LLUUID ID {
get { get {
return _id; return _id;
@ -159,6 +230,21 @@ namespace OpenSim.Framework
} }
} }
// for handy serialization
public float HomeLocationX {
get { return _homeLocation.X; }
set { _homeLocation.X = value; }
}
public float HomeLocationY {
get { return _homeLocation.Y; }
set { _homeLocation.Y = value; }
}
public float HomeLocationZ {
get { return _homeLocation.Z; }
set { _homeLocation.Z = value; }
}
public LLVector3 HomeLookAt { public LLVector3 HomeLookAt {
get { get {
return _homeLookAt; return _homeLookAt;
@ -168,6 +254,20 @@ namespace OpenSim.Framework
} }
} }
// for handy serialization
public float HomeLookAtX {
get { return _homeLookAt.X; }
set { _homeLookAt.X = value; }
}
public float HomeLookAtY {
get { return _homeLookAt.Y; }
set { _homeLookAt.Y = value; }
}
public float HomeLookAtZ {
get { return _homeLookAt.Z; }
set { _homeLookAt.Z = value; }
}
public int Created { public int Created {
get { get {
return _created; return _created;
@ -276,74 +376,5 @@ namespace OpenSim.Framework
} }
} }
private uint _homeRegionX;
private uint _homeRegionY;
/// <summary>
/// The coordinates inside the region of the home location
/// </summary>
private LLVector3 _homeLocation;
/// <summary>
/// Where the user will be looking when they rez.
/// </summary>
private LLVector3 _homeLookAt;
/// <summary>
/// A UNIX Timestamp (seconds since epoch) for the users creation
/// </summary>
private int _created;
/// <summary>
/// A UNIX Timestamp for the users last login date / time
/// </summary>
private int _lastLogin;
private LLUUID _rootInventoryFolderID;
/// <summary>
/// A URI to the users inventory server, used for foreigners and large grids
/// </summary>
private string _userInventoryURI = String.Empty;
/// <summary>
/// A URI to the users asset server, used for foreigners and large grids.
/// </summary>
private string _userAssetURI = String.Empty;
/// <summary>
/// A uint mask containing the "I can do" fields of the users profile
/// </summary>
private uint _profileCanDoMask;
/// <summary>
/// A uint mask containing the "I want to do" part of the users profile
/// </summary>
private uint _profileWantDoMask; // Profile window "I want to" mask
/// <summary>
/// The about text listed in a users profile.
/// </summary>
private string _profileAboutText = String.Empty;
/// <summary>
/// The first life about text listed in a users profile
/// </summary>
private string _profileFirstText = String.Empty;
/// <summary>
/// The profile image for an avatar stored on the asset server
/// </summary>
private LLUUID _profileImage;
/// <summary>
/// The profile image for the users first life tab
/// </summary>
private LLUUID _profileFirstImage;
/// <summary>
/// The users last registered agent (filled in on the user server)
/// </summary>
private UserAgentData _currentAgent;
} }
} }