Merge branch 'opensim-master' into dev-appearance
commit
f2c1d0e34f
|
@ -112,6 +112,7 @@ namespace OpenSim.Framework.Serialization
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|||
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Mesh] = ASSET_EXTENSION_SEPARATOR + "mesh.llmesh";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
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@ -135,6 +136,7 @@ namespace OpenSim.Framework.Serialization
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "mesh.llmesh"] = (sbyte)AssetType.Mesh;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder;
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|
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@ -3423,7 +3423,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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//m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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OutPacket(avp, ThrottleOutPacketType.Task);
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}
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@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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// sanity check:
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if (c.Sender == null)
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{
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m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender);
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m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
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return;
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}
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@ -220,17 +220,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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if (message.Length >= 1000) // libomv limit
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message = message.Substring(0, 1000);
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// m_log.DebugFormat("[CHAT]: DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType);
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// m_log.DebugFormat(
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// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
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// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
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receiverIDs.Add(presence.UUID);
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}
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);
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}
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(scene as Scene).EventManager.TriggerOnChatToClients(
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fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
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}
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static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
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@ -269,6 +277,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
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HashSet<UUID> receiverIDs = new HashSet<UUID>();
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((Scene)c.Scene).ForEachScenePresence(
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delegate(ScenePresence presence)
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{
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@ -286,16 +296,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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receiverIDs.Add(presence.UUID);
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});
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(c.Scene as Scene).EventManager.TriggerOnChatToClients(
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fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
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}
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protected virtual void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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/// <summary>
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/// Try to send a message to the given presence
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/// </summary>
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/// <param name="presence">The receiver</param>
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/// <param name="fromPos"></param>
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/// <param name="regionPos">/param>
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/// <param name="fromAgentID"></param>
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/// <param name="fromName"></param>
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/// <param name="type"></param>
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/// <param name="message"></param>
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/// <param name="src"></param>
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/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
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/// precondition</returns>
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protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
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UUID fromAgentID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src)
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{
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// don't send stuff to child agents
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if (presence.IsChildAgent) return;
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if (presence.IsChildAgent) return false;
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 toRegionPos = presence.AbsolutePosition +
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@ -308,12 +334,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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{
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return;
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return false;
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}
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// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
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fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
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fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully);
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return true;
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}
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}
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}
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@ -33,6 +33,7 @@ using System.Reflection;
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using System.Threading;
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using System.Text;
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using System.Xml;
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using System.Xml.Linq;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -50,6 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The maximum major version of archive that we can read. Minor versions shouldn't need a max number since version
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/// bumps here should be compatible.
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/// </summary>
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public static int MAX_MAJOR_VERSION = 0;
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protected TarArchiveReader archive;
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private UserAccount m_userInfo;
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@ -133,7 +140,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
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{
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if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
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{
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LoadControlFile(filePath, data);
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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if (LoadAsset(filePath, data))
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successfulAssetRestores++;
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@ -461,5 +472,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return false;
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}
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}
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/// <summary>
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/// Load control file
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/// </summary>
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/// <param name="path"></param>
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/// <param name="data"></param>
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protected void LoadControlFile(string path, byte[] data)
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{
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XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
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XElement archiveElement = doc.Element("archive");
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int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
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int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
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string version = string.Format("{0}.{1}", majorVersion, minorVersion);
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if (majorVersion > MAX_MAJOR_VERSION)
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{
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throw new Exception(
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string.Format(
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"The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
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majorVersion, MAX_MAJOR_VERSION));
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}
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
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}
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}
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}
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@ -123,9 +123,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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try
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{
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// We're almost done. Just need to write out the control file now
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
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m_archiveWriter.Close();
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}
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catch (Exception e)
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@ -277,6 +274,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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// Write out control file. This has to be done first so that subsequent loaders will see this file first
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// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
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m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
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if (inventoryFolder != null)
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{
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m_log.DebugFormat(
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@ -399,13 +401,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <returns></returns>
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public static string Create0p1ControlFile()
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{
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int majorVersion = 0, minorVersion = 1;
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
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StringWriter sw = new StringWriter();
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XmlTextWriter xtw = new XmlTextWriter(sw);
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xtw.Formatting = Formatting.Indented;
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xtw.WriteStartDocument();
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xtw.WriteStartElement("archive");
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xtw.WriteAttributeString("major_version", "0");
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xtw.WriteAttributeString("minor_version", "1");
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xtw.WriteAttributeString("major_version", majorVersion.ToString());
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xtw.WriteAttributeString("minor_version", minorVersion.ToString());
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xtw.WriteEndElement();
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xtw.Flush();
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|
|
|
@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
|
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/// The maximum major version of OAR that we can read. Minor versions shouldn't need a number since version
|
||||
/// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
|
||||
/// bumps here should be compatible.
|
||||
/// </summary>
|
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public static int MAX_MAJOR_VERSION = 0;
|
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|
@ -481,17 +481,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// </summary>
|
||||
/// <param name="path"></param>
|
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/// <param name="data"></param>
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private void LoadControlFile(string path, byte[] data)
|
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protected void LoadControlFile(string path, byte[] data)
|
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{
|
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//Create the XmlNamespaceManager.
|
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NameTable nt = new NameTable();
|
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XmlNamespaceManager nsmgr = new XmlNamespaceManager(nt);
|
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|
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// Create the XmlParserContext.
|
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XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
|
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XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
|
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|
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XmlTextReader xtr
|
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= new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
|
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XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
|
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|
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RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
|
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|
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|
@ -530,7 +524,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
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currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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|
||||
currentRegionSettings.Save();
|
||||
|
|
|
@ -171,7 +171,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
|
||||
|
||||
// Write out control file
|
||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
||||
archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options));
|
||||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT);
|
||||
|
||||
m_log.Error("[ARCHIVER]: OAR save aborted.");
|
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m_log.Error("[ARCHIVER]: OAR save aborted. PLEASE DO NOT USE THIS OAR, IT WILL BE INCOMPLETE.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
|
|||
/// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
|
||||
/// </summary>
|
||||
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
//
|
||||
// Global Constants used to determine where in the sky the sun is
|
||||
//
|
||||
|
@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
|
|||
private Scene m_scene = null;
|
||||
|
||||
// Calculated Once in the lifetime of a region
|
||||
private long TicksToEpoch; // Elapsed time for 1/1/1970
|
||||
private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
|
||||
private uint SecondsPerYear; // Length of a virtual year in RW seconds
|
||||
private double SunSpeed; // Rate of passage in radians/second
|
||||
private double SeasonSpeed; // Rate of change for seasonal effects
|
||||
// private double HoursToRadians; // Rate of change for seasonal effects
|
||||
private long TicksUTCOffset = 0; // seconds offset from UTC
|
||||
private long TicksToEpoch; // Elapsed time for 1/1/1970
|
||||
private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
|
||||
private uint SecondsPerYear; // Length of a virtual year in RW seconds
|
||||
private double SunSpeed; // Rate of passage in radians/second
|
||||
private double SeasonSpeed; // Rate of change for seasonal effects
|
||||
// private double HoursToRadians; // Rate of change for seasonal effects
|
||||
private long TicksUTCOffset = 0; // seconds offset from UTC
|
||||
// Calculated every update
|
||||
private float OrbitalPosition; // Orbital placement at a point in time
|
||||
private double HorizonShift; // Axis offset to skew day and night
|
||||
private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
|
||||
private double SeasonalOffset; // Seaonal variation of tilt
|
||||
private float Magnitude; // Normal tilt
|
||||
// private double VWTimeRatio; // VW time as a ratio of real time
|
||||
private float OrbitalPosition; // Orbital placement at a point in time
|
||||
private double HorizonShift; // Axis offset to skew day and night
|
||||
private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
|
||||
private double SeasonalOffset; // Seaonal variation of tilt
|
||||
private float Magnitude; // Normal tilt
|
||||
// private double VWTimeRatio; // VW time as a ratio of real time
|
||||
|
||||
// Working values
|
||||
private Vector3 Position = Vector3.Zero;
|
||||
private Vector3 Velocity = Vector3.Zero;
|
||||
private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
// Used to fix the sun in the sky so it doesn't move based on current time
|
||||
private bool m_SunFixed = false;
|
||||
|
@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
|
|||
|
||||
private const int TICKS_PER_SECOND = 10000000;
|
||||
|
||||
|
||||
|
||||
// Current time in elapsed seconds since Jan 1st 1970
|
||||
private ulong CurrentTime
|
||||
{
|
||||
|
@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
|
|||
// Time in seconds since UTC to use to calculate sun position.
|
||||
ulong PosTime = 0;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the sun's orbital position and its velocity.
|
||||
/// </summary>
|
||||
|
@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
|
|||
PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
|
||||
|
@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
|
|||
Velocity.X = 0;
|
||||
Velocity.Y = 0;
|
||||
Velocity.Z = 0;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
|
|||
private float GetCurrentTimeAsLindenSunHour()
|
||||
{
|
||||
if (m_SunFixed)
|
||||
{
|
||||
return m_SunFixedHour + 6;
|
||||
}
|
||||
|
||||
return GetCurrentSunHour() + 6.0f;
|
||||
}
|
||||
|
@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
|
|||
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
|
||||
}
|
||||
|
||||
|
||||
|
||||
TimeZone local = TimeZone.CurrentTimeZone;
|
||||
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
|
||||
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
|
||||
|
@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
|
|||
// must hard code to ~.5 to match sun position in LL based viewers
|
||||
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
|
||||
|
||||
|
||||
// Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
|
||||
m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
|
||||
|
||||
// Update frequency in frames
|
||||
m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
|
|||
}
|
||||
|
||||
scene.RegisterModuleInterface<ISunModule>(this);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
|
|||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region EventManager Events
|
||||
|
@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
|
|||
public void SunUpdate()
|
||||
{
|
||||
if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GenSunPos(); // Generate shared values once
|
||||
|
||||
|
@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
|
|||
while (FixedSunHour < 0)
|
||||
FixedSunHour += 24;
|
||||
|
||||
|
||||
m_SunFixedHour = FixedSunHour;
|
||||
m_SunFixed = FixedSun;
|
||||
|
||||
|
@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
|
|||
// When sun settings are updated, we should update all clients with new settings.
|
||||
SunUpdateToAllClients();
|
||||
|
||||
|
||||
m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private void SunUpdateToAllClients()
|
||||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
|
@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
|
|||
{
|
||||
float ticksleftover = CurrentTime % SecondsPerSunCycle;
|
||||
|
||||
|
||||
return (24.0f * (ticksleftover / SecondsPerSunCycle));
|
||||
}
|
||||
|
||||
|
@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
|
|||
|
||||
// When sun settings are updated, we should update all clients with new settings.
|
||||
SunUpdateToAllClients();
|
||||
|
||||
}
|
||||
|
||||
return Output;
|
||||
|
|
|
@ -292,6 +292,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
|
||||
public event ChatFromClientEvent OnChatFromClient;
|
||||
|
||||
/// <summary>
|
||||
/// ChatToClientsEvent is triggered via ChatModule (or
|
||||
/// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
|
||||
/// received chat message if they satisfy various conditions (within audible range, etc.)
|
||||
/// </summary>
|
||||
public delegate void ChatToClientsEvent(
|
||||
UUID senderID, HashSet<UUID> receiverIDs,
|
||||
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
|
||||
ChatSourceType src, ChatAudibleLevel level);
|
||||
public event ChatToClientsEvent OnChatToClients;
|
||||
|
||||
/// <summary>
|
||||
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
|
||||
/// from world comes in
|
||||
|
@ -1604,6 +1615,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnChatToClients(
|
||||
UUID senderID, HashSet<UUID> receiverIDs,
|
||||
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
|
||||
ChatSourceType src, ChatAudibleLevel level)
|
||||
{
|
||||
ChatToClientsEvent handler = OnChatToClients;
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (ChatToClientsEvent d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(senderID, receiverIDs, message, type, fromPos, fromName, src, level);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
||||
{
|
||||
ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
|
||||
|
|
|
@ -593,8 +593,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
|
||||
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
|
||||
|
||||
StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity);
|
||||
|
||||
// Old
|
||||
/*
|
||||
m_simulatorVersion = simulatorVersion
|
||||
|
@ -2390,7 +2388,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[SCENE]: Problem casting object: {0}", e.Message);
|
||||
m_log.WarnFormat("[SCENE]: Problem casting object: " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3273,7 +3271,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||
/// At the moment, this consists of setting up the caps infrastructure
|
||||
|
@ -3285,6 +3282,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>True if the region accepts this agent. False if it does not. False will
|
||||
/// also return a reason.</returns>
|
||||
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
|
||||
{
|
||||
return NewUserConnection(agent, teleportFlags, out reason, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||
/// At the moment, this consists of setting up the caps infrastructure
|
||||
/// The return bool should allow for connections to be refused, but as not all calling paths
|
||||
/// take proper notice of it let, we allowed banned users in still.
|
||||
/// </summary>
|
||||
/// <param name="agent">CircuitData of the agent who is connecting</param>
|
||||
/// <param name="reason">Outputs the reason for the false response on this string</param>
|
||||
/// <param name="requirePresenceLookup">True for normal presence. False for NPC
|
||||
/// or other applications where a full grid/Hypergrid presence may not be required.</param>
|
||||
/// <returns>True if the region accepts this agent. False if it does not. False will
|
||||
/// also return a reason.</returns>
|
||||
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
|
||||
{
|
||||
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
|
||||
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
|
||||
|
@ -3334,16 +3348,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (sp == null) // We don't have an [child] agent here already
|
||||
{
|
||||
|
||||
try
|
||||
if (requirePresenceLookup)
|
||||
{
|
||||
if (!VerifyUserPresence(agent, out reason))
|
||||
try
|
||||
{
|
||||
if (!VerifyUserPresence(agent, out reason))
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
|
@ -3353,7 +3369,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
|
||||
m_log.ErrorFormat("[CONNECTION BEGIN]: Exception authorizing user " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -406,11 +406,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
||||
{
|
||||
EntityBase entity;
|
||||
if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup)
|
||||
if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
|
||||
return false;
|
||||
|
||||
SceneObjectGroup grp = (SceneObjectGroup)entity;
|
||||
|
||||
if (entity == null)
|
||||
return false;
|
||||
|
||||
if (!resultOfObjectLinked)
|
||||
{
|
||||
m_numPrim -= grp.PrimCount;
|
||||
|
|
|
@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
reader.ReadStartElement(name);
|
||||
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
|
||||
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y
|
||||
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
|
||||
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
|
||||
reader.ReadEndElement();
|
||||
|
||||
|
@ -1501,15 +1501,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
reader.ReadStartElement(name, String.Empty); // Shape
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
nodeName = reader.Name;
|
||||
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
|
||||
ShapeXmlProcessor p = null;
|
||||
if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
|
||||
p(shape, reader);
|
||||
{
|
||||
try
|
||||
{
|
||||
p(shape, reader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e);
|
||||
if (reader.NodeType == XmlNodeType.EndElement)
|
||||
reader.Read();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
|
||||
// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
|
||||
reader.ReadOuterXml();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private int m_activeScripts = 0;
|
||||
private int m_scriptLinesPerSecond = 0;
|
||||
|
||||
private int objectCapacity = 45000;
|
||||
private int m_objectCapacity = 45000;
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene = scene;
|
||||
ReportingRegion = scene.RegionInfo;
|
||||
|
||||
m_objectCapacity = scene.RegionInfo.ObjectCapacity;
|
||||
m_report.AutoReset = true;
|
||||
m_report.Interval = statsUpdatesEveryMS;
|
||||
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
|
||||
|
@ -271,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
SimStats simStats
|
||||
= new SimStats(
|
||||
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
|
||||
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
|
||||
|
||||
handlerSendStatResult = OnSendStatsResult;
|
||||
if (handlerSendStatResult != null)
|
||||
|
@ -435,11 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_activeScripts = count;
|
||||
}
|
||||
|
||||
public void SetObjectCapacity(int objects)
|
||||
{
|
||||
objectCapacity = objects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is for llGetRegionFPS
|
||||
/// </summary>
|
||||
|
|
|
@ -291,7 +291,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
public void InitializeMRM(MRMBase mmb, uint localID, UUID itemID)
|
||||
{
|
||||
|
||||
m_log.Info("[MRM] Created MRM Instance");
|
||||
|
||||
IWorld world;
|
||||
|
@ -304,7 +303,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -350,7 +348,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (!Directory.Exists(tmp))
|
||||
Directory.CreateDirectory(tmp);
|
||||
|
||||
|
||||
m_log.Info("MRM 2");
|
||||
|
||||
try
|
||||
|
@ -396,8 +393,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
parameters.IncludeDebugInformation = true;
|
||||
|
||||
string rootPath =
|
||||
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
||||
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
|
||||
|
||||
List<string> libraries = new List<string>();
|
||||
string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
|
|
@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
|||
|
||||
// private int m_stipend = 1000;
|
||||
|
||||
// private int ObjectCapacity = 45000;
|
||||
private int ObjectCount = 0;
|
||||
private int PriceEnergyUnit = 0;
|
||||
private int PriceGroupCreate = 0;
|
||||
|
@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
|||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
|
||||
if (m_enabled)
|
||||
{
|
||||
scene.RegisterModuleInterface<IMoneyModule>(this);
|
||||
|
|
|
@ -287,7 +287,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
long start = 0;
|
||||
using (MemoryStream data = new MemoryStream(primShape.SculptData))
|
||||
{
|
||||
meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
|
||||
meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
|
||||
start = data.Position;
|
||||
}
|
||||
|
||||
|
@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
byte[] decompressedBuf = outMs.GetBuffer();
|
||||
|
||||
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
|
||||
decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -349,6 +349,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
|
||||
OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
|
||||
OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
|
||||
ushort faceIndexOffset = (ushort)coords.Count;
|
||||
|
||||
byte[] posBytes = subMeshMap["Position"].AsBinary();
|
||||
for (int i = 0; i < posBytes.Length; i += 6)
|
||||
|
@ -368,9 +369,9 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
|
||||
for (int i = 0; i < triangleBytes.Length; i += 6)
|
||||
{
|
||||
ushort v1 = Utils.BytesToUInt16(triangleBytes, i);
|
||||
ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2);
|
||||
ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4);
|
||||
ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
|
||||
ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
|
||||
ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
|
||||
Face f = new Face(v1, v2, v3);
|
||||
faces.Add(f);
|
||||
}
|
||||
|
|
|
@ -6892,7 +6892,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
|
||||
{
|
||||
llSetLinkPrimitiveParams(linknumber, rules);
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
SetPrimParams(part, rules);
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
|
@ -7262,6 +7267,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
|
||||
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
||||
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_NAME:
|
||||
if (remain < 1)
|
||||
return;
|
||||
string primName = rules.GetLSLStringItem(idx++);
|
||||
part.Name = primName;
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_DESC:
|
||||
if (remain < 1)
|
||||
return;
|
||||
string primDesc = rules.GetLSLStringItem(idx++);
|
||||
part.Description = primDesc;
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
LSL_Rotation lr = rules.GetQuaternionItem(idx++);
|
||||
SetRot(part, Rot2Quaternion(lr));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -7808,6 +7831,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
textColor.B));
|
||||
res.Add(new LSL_Float(textColor.A));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_NAME:
|
||||
res.Add(part.Name);
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_DESC:
|
||||
res.Add(part.Description);
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
@ -8404,6 +8436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
for (j = 0; j < seplen; j++)
|
||||
{
|
||||
if (separray[j].ToString() == String.Empty)
|
||||
active[j] = false;
|
||||
|
||||
if (active[j])
|
||||
{
|
||||
// scan all of the markers
|
||||
|
@ -8432,6 +8467,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
|
||||
{
|
||||
if (spcarray[j-seplen].ToString() == String.Empty)
|
||||
active[j] = false;
|
||||
|
||||
if (active[j])
|
||||
{
|
||||
// scan all of the markers
|
||||
|
@ -9090,10 +9128,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// do that one last, it will cause a ParcelPropertiesUpdate
|
||||
landObject.SetMediaUrl(url);
|
||||
|
||||
// now send to all (non-child) agents
|
||||
// now send to all (non-child) agents in the parcel
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
|
||||
{
|
||||
sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
|
||||
landData.MediaID,
|
||||
|
@ -9123,10 +9161,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// the commandList contained a start/stop/... command, too
|
||||
if (presence == null)
|
||||
{
|
||||
// send to all (non-child) agents
|
||||
// send to all (non-child) agents in the parcel
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (!sp.IsChildAgent)
|
||||
if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
|
||||
{
|
||||
sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
||||
(ParcelMediaCommandEnum)commandToSend,
|
||||
|
|
|
@ -316,6 +316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_POINT_LIGHT = 23; // Huh?
|
||||
public const int PRIM_GLOW = 25;
|
||||
public const int PRIM_TEXT = 26;
|
||||
public const int PRIM_NAME = 27;
|
||||
public const int PRIM_DESC = 28;
|
||||
public const int PRIM_ROT_LOCAL = 29;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
|
Binary file not shown.
|
@ -135,17 +135,17 @@
|
|||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
|
||||
<summary>
|
||||
|
||||
Deserializes binary LLSD
|
||||
</summary>
|
||||
<param name="binaryData"></param>
|
||||
<returns></returns>
|
||||
<param name="binaryData">Serialized data</param>
|
||||
<returns>OSD containting deserialized data</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
|
||||
<summary>
|
||||
|
||||
Deserializes binary LLSD
|
||||
</summary>
|
||||
<param name="stream"></param>
|
||||
<returns></returns>
|
||||
<param name="stream">Stream to read the data from</param>
|
||||
<returns>OSD containting deserialized data</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
|
||||
<summary>
|
||||
|
|
Binary file not shown.
|
@ -10318,12 +10318,13 @@
|
|||
<param name="targetID">target avatars <seealso cref="T:OpenMetaverse.UUID"/> to lure</param>
|
||||
<param name="message">custom message to send with invitation</param>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,System.Boolean)">
|
||||
<member name="M:OpenMetaverse.AgentManager.TeleportLureRespond(OpenMetaverse.UUID,OpenMetaverse.UUID,System.Boolean)">
|
||||
<summary>
|
||||
Respond to a teleport lure by either accepting it and initiating
|
||||
the teleport, or denying it
|
||||
</summary>
|
||||
<param name="requesterID"><seealso cref="T:OpenMetaverse.UUID"/> of the avatar sending the lure</param>
|
||||
<param name="sessionID">IM session <seealso cref="T:OpenMetaverse.UUID"/> of the incoming lure request</param>
|
||||
<param name="accept">true to accept the lure, false to decline it</param>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.AgentManager.UpdateProfile(OpenMetaverse.Avatar.AvatarProperties)">
|
||||
|
@ -19866,9 +19867,6 @@
|
|||
<member name="F:OpenMetaverse.AppearanceManager.WEARABLES_PER_LAYER">
|
||||
<summary>Total number of wearables per bake layer</summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.AppearanceManager.AVATAR_TEXTURE_COUNT">
|
||||
<summary>Total number of textures on an avatar, baked or not</summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.AppearanceManager.BakeIndexToTextureIndex">
|
||||
<summary>Mapping between BakeType and AvatarTextureIndex</summary>
|
||||
</member>
|
||||
|
@ -20315,6 +20313,9 @@
|
|||
<member name="F:OpenMetaverse.AppearanceManager.TextureData.Color">
|
||||
<summary>Tint that should be applied to the texture</summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.AppearanceManager.TextureData.TextureIndex">
|
||||
<summary>Where on avatar does this texture belong</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.AgentWearablesReplyEventArgs">
|
||||
<summary>Contains the Event data returned from the data server from an AgentWearablesRequest</summary>
|
||||
</member>
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1387,6 +1387,7 @@
|
|||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Xml.Linq"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="NDesk.Options" path="../../../bin/"/>
|
||||
|
|
Loading…
Reference in New Issue