Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:
after using llTakeControls my sim receives about 200 messages per second, l of which get queued , this could be because there is no lag as the viewer and sim are on the same computer. The patch I have included checks to see if the "Changed" param is 0 then searches the EventQueue for Control messages being sent to the same localid, if it finds a message already in the Queue and Changed==0 then the new message is only notifing you the key is being held, since there is already a message the new one isnt needed so it isnt added to the queue.0.6.0-stable
parent
37e6ce24a2
commit
f2d60976d0
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@ -357,6 +357,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change)
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{
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if ((change == 0) && (myScriptEngine.m_EventQueueManager.CheckEeventQueueForEvent(localID,"control"))) return;
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myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(held), new LSL_Types.LSLInteger(change)});
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}
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@ -288,6 +288,31 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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#endregion
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#region " Check execution queue for a specified Event"
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/// <summary>
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/// checks to see if a specified event type is already in the queue
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/// </summary>
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/// <param name="localID">Region object ID</param>
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/// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
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/// <returns>true if event is found , false if not found</returns>
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///
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public bool CheckEeventQueueForEvent(uint localID, string FunctionName)
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{
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if (eventQueue.Count > 0)
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{
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lock (eventQueue)
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{
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foreach (EventQueueManager.QueueItemStruct QIS in eventQueue)
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{
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if ((QIS.functionName == FunctionName) && (QIS.localID == localID))
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return true;
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}
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}
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}
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return false;
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}
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#endregion
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#region " Add events to execution queue "
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/// <summary>
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