Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
f2d7f3e731
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@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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if (account != null)
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m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
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m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
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// m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
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}
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public UserAccount Get(UUID userID, out bool inCache)
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@ -3335,7 +3335,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
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}
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m_log.Debug("[Scene] Beginning ClientClosed");
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m_eventManager.TriggerClientClosed(agentID, this);
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m_log.Debug("[Scene] Finished ClientClosed");
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}
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catch (NullReferenceException)
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{
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@ -3343,7 +3345,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Avatar is already disposed :/
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}
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m_log.Debug("[Scene] Beginning OnRemovePresence");
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m_eventManager.TriggerOnRemovePresence(agentID);
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m_log.Debug("[Scene] Finished OnRemovePresence");
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ForEachClient(
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delegate(IClientAPI client)
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{
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@ -3359,8 +3363,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// Remove the avatar from the scene
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m_log.Debug("[Scene] Begin RemoveScenePresence");
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m_sceneGraph.RemoveScenePresence(agentID);
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m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager");
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m_clientManager.Remove(agentID);
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m_log.Debug("[Scene] Removed the client manager. Firing avatar.close");
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try
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{
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@ -3374,9 +3381,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString());
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}
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m_log.Debug("[Scene] Done. Firing RemoveCircuit");
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m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
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m_log.Debug("[Scene] The avatar has left the building");
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//m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
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//m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
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}
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@ -1827,7 +1827,7 @@ namespace OpenSim.Region.Framework.Scenes
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// which stops client-side interpolation of deactivated joint proxy objects.
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}
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if (!UsePhysics)
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if (!UsePhysics && !isNew)
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{
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// reset velocity to 0 on physics switch-off. Without that, the client thinks the
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// prim still has velocity and continues to interpolate its position along the old
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@ -4200,25 +4200,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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List<TaskInventoryItem> inv;
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try
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{
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m_host.TaskInventory.LockItemsForRead(true);
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foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
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{
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if (item.Name == name)
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{
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if (item.ItemID == m_itemID)
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throw new ScriptDeleteException();
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else
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m_host.Inventory.RemoveInventoryItem(item.ItemID);
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return;
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}
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}
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inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
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}
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finally
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{
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m_host.TaskInventory.LockItemsForRead(false);
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}
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foreach (TaskInventoryItem item in inv)
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{
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if (item.Name == name)
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{
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if (item.ItemID == m_itemID)
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throw new ScriptDeleteException();
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else
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m_host.Inventory.RemoveInventoryItem(item.ItemID);
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return;
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}
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}
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}
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public void llSetText(string text, LSL_Vector color, double alpha)
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@ -113,7 +113,7 @@ namespace OpenSim.Services.Connectors
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public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID);
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// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID);
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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//sendData["SCOPEID"] = scopeID.ToString();
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sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
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@ -1278,6 +1278,10 @@ UseSafetyCommit = true
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; Enable media on a prim facilities
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Enabled = true;
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[MOTD]
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Enabled = false
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Message = "The MOTD module is working!"
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;;
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;; These are defaults that are overwritten below in [Architecture].
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