- Removed a Console.Writeline and added a Test that will be changed
if the last commit is accepted0.6.0-stable
parent
fa8c0d7683
commit
f2eca571b8
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@ -53,6 +53,7 @@ namespace OpenSim.Data.Tests
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public UUID agent1;
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public UUID agent2;
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public UUID agent3;
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public UUID agent4;
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public UUID region1;
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@ -83,6 +84,7 @@ namespace OpenSim.Data.Tests
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agent1 = UUID.Random();
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agent2 = UUID.Random();
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agent3 = UUID.Random();
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agent4 = UUID.Random();
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webkey = UUID.Random();
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region1 = UUID.Random();
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fname0 = RandomName(random);
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@ -121,10 +123,9 @@ namespace OpenSim.Data.Tests
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[Test]
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public void T010_CreateUser()
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{
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UserProfileData u1 = NewUser(user1,fname1,lname1);
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UserProfileData u1 = NewUser(user1,fname1,lname1);
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UserProfileData u2 = NewUser(user2,fname2,lname2);
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UserProfileData u3 = NewUser(user3,fname3,lname3);
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Console.WriteLine("Users are {0} {1} {2}",user1,user2,user3);
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db.AddNewUserProfile(u1);
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db.AddNewUserProfile(u2);
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db.AddNewUserProfile(u3);
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@ -209,6 +210,22 @@ namespace OpenSim.Data.Tests
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Assert.That(user3,Is.EqualTo(a3.ProfileID));
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}
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[Test]
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public void T022_ExceptionalCases()
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{
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// This will follow User behavior, return Null, in the future
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UserAgentData a0 = NewAgent(user4,zero);
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UserAgentData a4 = NewAgent(zero,agent4);
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db.AddNewUserAgent(a0);
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db.AddNewUserAgent(a4);
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UserAgentData a0a = db.GetAgentByUUID(user4);
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UserAgentData a4a = db.GetAgentByUUID(zero);
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Assert.That(zero,Is.EqualTo(a0a.SessionID));
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Assert.That(user4,Is.EqualTo(a0a.ProfileID));
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Assert.That(agent4,Is.EqualTo(a4a.SessionID));
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Assert.That(zero,Is.EqualTo(a4a.ProfileID));
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}
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[Test]
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public void T030_CreateFriendList()
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{
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@ -256,6 +273,7 @@ namespace OpenSim.Data.Tests
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[Test]
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public void T032_UpdateFriendPerms()
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// user1 has 1 friend, user3, who has permission 2 in T030.
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{
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List<FriendListItem> fl1 = db.GetUserFriendList(user1);
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Assert.That(fl1[0].FriendPerms,Is.EqualTo(2));
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