Change the part for sound playback to be the root part / object UUID instead
of the child prim because using the child prim plain doesn't work.viewer-2-initial-appearance
parent
96080dc492
commit
f2febb89fc
|
@ -2694,7 +2694,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void PreloadSound(string sound)
|
public void PreloadSound(string sound)
|
||||||
{
|
{
|
||||||
// UUID ownerID = OwnerID;
|
// UUID ownerID = OwnerID;
|
||||||
UUID objectID = UUID;
|
UUID objectID = ParentGroup.RootPart.UUID;
|
||||||
UUID soundID = UUID.Zero;
|
UUID soundID = UUID.Zero;
|
||||||
|
|
||||||
if (!UUID.TryParse(sound, out soundID))
|
if (!UUID.TryParse(sound, out soundID))
|
||||||
|
@ -3101,7 +3101,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
volume = 0;
|
volume = 0;
|
||||||
|
|
||||||
UUID ownerID = _ownerID;
|
UUID ownerID = _ownerID;
|
||||||
UUID objectID = UUID;
|
UUID objectID = ParentGroup.RootPart.UUID;
|
||||||
UUID parentID = GetRootPartUUID();
|
UUID parentID = GetRootPartUUID();
|
||||||
UUID soundID = UUID.Zero;
|
UUID soundID = UUID.Zero;
|
||||||
Vector3 position = AbsolutePosition; // region local
|
Vector3 position = AbsolutePosition; // region local
|
||||||
|
@ -3138,11 +3138,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
else
|
else
|
||||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||||
ParentGroup.PlaySoundMasterPrim = this;
|
ParentGroup.PlaySoundMasterPrim = this;
|
||||||
ownerID = this._ownerID;
|
ownerID = _ownerID;
|
||||||
objectID = this.UUID;
|
objectID = ParentGroup.RootPart.UUID;
|
||||||
parentID = this.GetRootPartUUID();
|
parentID = GetRootPartUUID();
|
||||||
position = this.AbsolutePosition; // region local
|
position = AbsolutePosition; // region local
|
||||||
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
|
regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||||
if (triggered)
|
if (triggered)
|
||||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||||
else
|
else
|
||||||
|
@ -3150,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
|
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
|
||||||
{
|
{
|
||||||
ownerID = prim._ownerID;
|
ownerID = prim._ownerID;
|
||||||
objectID = prim.UUID;
|
objectID = prim.ParentGroup.RootPart.UUID;
|
||||||
parentID = prim.GetRootPartUUID();
|
parentID = prim.GetRootPartUUID();
|
||||||
position = prim.AbsolutePosition; // region local
|
position = prim.AbsolutePosition; // region local
|
||||||
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
|
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||||
|
|
Loading…
Reference in New Issue