Merge branch 'master' into careminster

avinationmerge
Melanie 2012-12-09 21:27:32 +00:00
commit f30d519bcc
23 changed files with 1356 additions and 94 deletions

View File

@ -53,5 +53,6 @@ namespace OpenSim.Data
bool ReportAgent(UUID sessionID, UUID regionID);
PresenceData[] Get(string field, string data);
bool Delete(string field, string val);
bool VerifyAgent(UUID agentId, UUID secureSessionID);
}
}

View File

@ -100,5 +100,18 @@ namespace OpenSim.Data.MSSQL
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
}
}

View File

@ -95,5 +95,19 @@ namespace OpenSim.Data.MySQL
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
}
}

View File

@ -222,5 +222,13 @@ namespace OpenSim.Data.Null
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
if (Instance != this)
return Instance.VerifyAgent(agentId, secureSessionID);
return false;
}
}
}

View File

@ -0,0 +1,561 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Mono.Addins;
using Mono.Addins.Setup;
using Mono.Addins.Description;
using OpenSim.Framework;
namespace OpenSim.Framework
{
/// <summary>
/// Manager for registries and plugins
/// </summary>
public class PluginManager : SetupService
{
public AddinRegistry PluginRegistry;
public PluginManager(AddinRegistry registry): base (registry)
{
PluginRegistry = registry;
}
/// <summary>
/// Installs the plugin.
/// </summary>
/// <returns>
/// The plugin.
/// </returns>
/// <param name='args'>
/// Arguments.
/// </param>
public bool InstallPlugin(int ndx, out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
PackageCollection pack = new PackageCollection();
PackageCollection toUninstall;
DependencyCollection unresolved;
IProgressStatus ps = new ConsoleProgressStatus(false);
AddinRepositoryEntry[] available = GetSortedAvailbleAddins();
if (ndx > (available.Length - 1))
{
MainConsole.Instance.Output("Selection out of range");
result = res;
return false;
}
AddinRepositoryEntry aentry = available[ndx];
Package p = Package.FromRepository(aentry);
pack.Add(p);
ResolveDependencies(ps, pack, out toUninstall, out unresolved);
// Attempt to install the plugin disabled
if (Install(ps, pack) == true)
{
PluginRegistry.Update(ps);
Addin addin = PluginRegistry.GetAddin(aentry.Addin.Id);
PluginRegistry.DisableAddin(addin.Id);
addin.Enabled = false;
MainConsole.Instance.Output("Installation Success");
ListInstalledAddins(out res);
result = res;
return true;
}
else
{
MainConsole.Instance.Output("Installation Failed");
result = res;
return false;
}
}
// Remove plugin
/// <summary>
/// Uns the install.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void UnInstall(int ndx)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
if (ndx > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[ndx];
MainConsole.Instance.OutputFormat("Uninstalling plugin {0}", addin.Id);
AddinManager.Registry.DisableAddin(addin.Id);
addin.Enabled = false;
IProgressStatus ps = new ConsoleProgressStatus(false);
Uninstall(ps, addin.Id);
MainConsole.Instance.Output("Uninstall Success - restart to complete operation");
return;
}
/// <summary>
/// Checks the installed.
/// </summary>
/// <returns>
/// The installed.
/// </returns>
public string CheckInstalled()
{
return "CheckInstall";
}
/// <summary>
/// Lists the installed addins.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListInstalledAddins(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
Addin[] addins = GetSortedAddinList("RobustPlugin");
if(addins.Count() < 1)
{
MainConsole.Instance.Output("Error!");
}
int count = 0;
foreach (Addin addin in addins)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["enabled"] = addin.Enabled == true ? true : false;
r["name"] = addin.LocalId;
r["version"] = addin.Version;
res.Add(count.ToString(), r);
count++;
}
result = res;
return;
}
// List compatible plugins in registered repositories
/// <summary>
/// Lists the available.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListAvailable(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
AddinRepositoryEntry[] addins = GetSortedAvailbleAddins();
int count = 0;
foreach (AddinRepositoryEntry addin in addins)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["name"] = addin.Addin.Name;
r["version"] = addin.Addin.Version;
r["repository"] = addin.RepositoryName;
res.Add(count.ToString(), r);
count++;
}
result = res;
return;
}
// List available updates ** 1
/// <summary>
/// Lists the updates.
/// </summary>
public void ListUpdates()
{
IProgressStatus ps = new ConsoleProgressStatus(true);
Console.WriteLine ("Looking for updates...");
Repositories.UpdateAllRepositories (ps);
Console.WriteLine ("Available add-in updates:");
bool found = false;
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
foreach (AddinRepositoryEntry entry in entries)
{
Console.WriteLine(String.Format("{0}",entry.Addin.Id));
}
}
// Sync to repositories
/// <summary>
/// Update this instance.
/// </summary>
public string Update()
{
IProgressStatus ps = new ConsoleProgressStatus(true);
Repositories.UpdateAllRepositories(ps);
return "Update";
}
// Register a repository
/// <summary>
/// Register a repository with our server.
/// </summary>
/// <returns>
/// result of the action
/// </returns>
/// <param name='repo'>
/// The URL of the repository we want to add
/// </param>
public bool AddRepository(string repo)
{
Repositories.RegisterRepository(null, repo, true);
PluginRegistry.Rebuild(null);
return true;
}
/// <summary>
/// Gets the repository.
/// </summary>
public void GetRepository()
{
Repositories.UpdateAllRepositories(new ConsoleProgressStatus(false));
}
// Remove a repository from the list
/// <summary>
/// Removes the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void RemoveRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.RemoveRepository(rep.Url);
return;
}
// Enable repository
/// <summary>
/// Enables the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void EnableRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.SetRepositoryEnabled(rep.Url, true);
return;
}
// Disable a repository
/// <summary>
/// Disables the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void DisableRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.SetRepositoryEnabled(rep.Url, false);
return;
}
// List registered repositories
/// <summary>
/// Lists the repositories.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListRepositories(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
result = res;
AddinRepository[] reps = GetSortedAddinRepo();
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int count = 0;
foreach (AddinRepository rep in reps)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["enabled"] = rep.Enabled == true ? true : false;
r["name"] = rep.Name;
r["url"] = rep.Url;
res.Add(count.ToString(), r);
count++;
}
return;
}
/// <summary>
/// Updates the registry.
/// </summary>
public void UpdateRegistry()
{
PluginRegistry.Update();
}
// Show plugin info
/// <summary>
/// Addins the info.
/// </summary>
/// <returns>
/// The info.
/// </returns>
/// <param name='args'>
/// Arguments.
/// </param>
public bool AddinInfo(int ndx, out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
result = res;
Addin[] addins = GetSortedAddinList("RobustPlugin");
if (ndx > (addins.Length - 1))
{
MainConsole.Instance.Output("Selection out of range");
return false;
}
// author category description
Addin addin = addins[ndx];
res["author"] = addin.Description.Author;
res["category"] = addin.Description.Category;
res["description"] = addin.Description.Description;
res["name"] = addin.Name;
res["url"] = addin.Description.Url;
res["file_name"] = addin.Description.FileName;
result = res;
return true;
}
// Disable a plugin
/// <summary>
/// Disables the plugin.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void DisablePlugin(string[] args)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
int n = Convert.ToInt16(args[2]);
if (n > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[n];
AddinManager.Registry.DisableAddin(addin.Id);
addin.Enabled = false;
return;
}
// Enable plugin
/// <summary>
/// Enables the plugin.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void EnablePlugin(string[] args)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
int n = Convert.ToInt16(args[2]);
if (n > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[n];
addin.Enabled = true;
AddinManager.Registry.EnableAddin(addin.Id);
// AddinManager.Registry.Update();
if(PluginRegistry.IsAddinEnabled(addin.Id))
{
ConsoleProgressStatus ps = new ConsoleProgressStatus(false);
if (!AddinManager.AddinEngine.IsAddinLoaded(addin.Id))
{
AddinManager.Registry.Rebuild(ps);
AddinManager.AddinEngine.LoadAddin(ps, addin.Id);
}
}
else
{
MainConsole.Instance.OutputFormat("Not Enabled in this domain {0}", addin.Name);
}
return;
}
#region Util
private void Testing()
{
Addin[] list = Registry.GetAddins();
var addins = list.Where( a => a.Description.Category == "RobustPlugin");
foreach (Addin addin in addins)
{
MainConsole.Instance.OutputFormat("Addin {0}", addin.Name);
}
}
// These will let us deal with numbered lists instead
// of needing to type in the full ids
private AddinRepositoryEntry[] GetSortedAvailbleAddins()
{
ArrayList list = new ArrayList();
list.AddRange(Repositories.GetAvailableAddins());
AddinRepositoryEntry[] addins = list.ToArray(typeof(AddinRepositoryEntry)) as AddinRepositoryEntry[];
Array.Sort(addins,(r1,r2) => r1.Addin.Id.CompareTo(r2.Addin.Id));
return addins;
}
private AddinRepository[] GetSortedAddinRepo()
{
ArrayList list = new ArrayList();
list.AddRange(Repositories.GetRepositories());
AddinRepository[] repos = list.ToArray(typeof(AddinRepository)) as AddinRepository[];
Array.Sort (repos,(r1,r2) => r1.Name.CompareTo(r2.Name));
return repos;
}
private Addin[] GetSortedAddinList(string category)
{
ArrayList xlist = new ArrayList();
ArrayList list = new ArrayList();
try
{
list.AddRange(PluginRegistry.GetAddins());
}
catch(Exception e)
{
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
return x;
}
foreach (Addin addin in list)
{
if (addin.Description.Category == category)
xlist.Add(addin);
}
Addin[] addins = xlist.ToArray(typeof(Addin)) as Addin[];
Array.Sort(addins,(r1,r2) => r1.Id.CompareTo(r2.Id));
return addins;
}
#endregion Util
}
}

View File

@ -316,76 +316,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
}
}
// Disabled for now as it looks like http://opensimulator.org/mantis/view.php?id=6311 was fixed by fixes
// to inventory folder versioning allowing the viewer to move the received folder itself as happens on the
// LL grid. Doing it again server-side then wrongly does a second create and move
// // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
// // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis
// // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
// // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
// else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
// {
// UUID destinationFolderID = UUID.Zero;
//
// if (im.binaryBucket != null && im.binaryBucket.Length >= 16)
// {
// destinationFolderID = new UUID(im.binaryBucket, 0);
// }
//
// if (destinationFolderID != UUID.Zero)
// {
// InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
// if (destinationFolder == null)
// {
// m_log.WarnFormat(
// "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
// client.Name, scene.Name, destinationFolderID);
//
// return;
// }
//
// IInventoryService invService = scene.InventoryService;
//
// UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
//
// InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
// item = invService.GetItem(item);
// InventoryFolderBase folder = null;
// UUID? previousParentFolderID = null;
//
// if (item != null) // It's an item
// {
// previousParentFolderID = item.Folder;
// item.Folder = destinationFolderID;
//
// invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
// scene.AddInventoryItem(client, item);
// }
// else
// {
// folder = new InventoryFolderBase(inventoryID, client.AgentId);
// folder = invService.GetFolder(folder);
//
// if (folder != null) // It's a folder
// {
// previousParentFolderID = folder.ParentID;
// folder.ParentID = destinationFolderID;
// invService.MoveFolder(folder);
// }
// }
//
// // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
// if (previousParentFolderID != null)
// {
// InventoryFolderBase previousParentFolder
// = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
// previousParentFolder = invService.GetFolder(previousParentFolder);
// scene.SendInventoryUpdate(client, previousParentFolder, true, true);
//
// scene.SendInventoryUpdate(client, destinationFolder, true, true);
// }
// }
// }
// XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name>
// to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be
// response from renaming the #RLV/~example folder to ~example. For some reason this is not yet
// happening, possibly because we are not sending the correct inventory update messages with the correct
// transaction IDs
else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
{
UUID destinationFolderID = UUID.Zero;
if (im.binaryBucket != null && im.binaryBucket.Length >= 16)
{
destinationFolderID = new UUID(im.binaryBucket, 0);
}
if (destinationFolderID != UUID.Zero)
{
InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
if (destinationFolder == null)
{
m_log.WarnFormat(
"[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
client.Name, scene.Name, destinationFolderID);
return;
}
IInventoryService invService = scene.InventoryService;
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
item = invService.GetItem(item);
InventoryFolderBase folder = null;
UUID? previousParentFolderID = null;
if (item != null) // It's an item
{
previousParentFolderID = item.Folder;
item.Folder = destinationFolderID;
invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
scene.AddInventoryItem(client, item);
}
else
{
folder = new InventoryFolderBase(inventoryID, client.AgentId);
folder = invService.GetFolder(folder);
if (folder != null) // It's a folder
{
previousParentFolderID = folder.ParentID;
folder.ParentID = destinationFolderID;
invService.MoveFolder(folder);
}
}
// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
if (previousParentFolderID != null)
{
InventoryFolderBase previousParentFolder
= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
previousParentFolder = invService.GetFolder(previousParentFolder);
scene.SendInventoryUpdate(client, previousParentFolder, true, true);
scene.SendInventoryUpdate(client, destinationFolder, true, true);
}
}
}
else if (
im.dialog == (byte)InstantMessageDialog.InventoryDeclined
|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)

View File

@ -59,7 +59,7 @@ public sealed class BSLinksetCompound : BSLinkset
// refresh will happen once after all the other taints are applied.
public override void Refresh(BSPhysObject requestor)
{
// External request for Refresh (from BSPrim) is not necessary
// External request for Refresh (from BSPrim) doesn't need to do anything
// InternalRefresh(requestor);
}
@ -86,7 +86,7 @@ public sealed class BSLinksetCompound : BSLinkset
DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child));
if (!IsRoot(child))
{
// Physical children are removed from the world as the shape ofthe root compound
// The origional prims are removed from the world as the shape of the root compound
// shape takes over.
BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE);
BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
@ -118,7 +118,7 @@ public sealed class BSLinksetCompound : BSLinkset
// Called at taint-time!!
public override void UpdateProperties(BSPhysObject updated)
{
// Nothing to do for constraints on property updates
// Nothing to do for compound linksets on property updates
}
// The children move around in relationship to the root.
@ -257,6 +257,11 @@ public sealed class BSLinksetCompound : BSLinkset
BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot);
}
}
// TODO: need to phantomize the child prims left behind.
// Maybe just destroy the children bodies and shapes and have them rebuild on unlink.
// Selection/deselection might cause way too many build/destructions esp. for LARGE linksets.
return false; // 'false' says to move onto the next child in the list
});

View File

@ -190,12 +190,15 @@ public sealed class BSPrim : BSPhysObject
}
public override bool Selected {
set {
_isSelected = value;
PhysicsScene.TaintedObject("BSPrim.setSelected", delegate()
if (value != _isSelected)
{
DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected);
SetObjectDynamic(false);
});
_isSelected = value;
PhysicsScene.TaintedObject("BSPrim.setSelected", delegate()
{
DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected);
SetObjectDynamic(false);
});
}
}
}
public override void CrossingFailure() { return; }
@ -678,8 +681,11 @@ public sealed class BSPrim : BSPhysObject
CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT);
// Stop all movement
ZeroMotion(true);
// Center of mass is at the center of the object
// DEBUG DEBUG BulletSimAPI.SetCenterOfMassByPosRot2(Linkset.LinksetRoot.PhysBody.ptr, _position, _orientation);
// Set various physical properties so other object interact properly
BulletSimAPI.SetFriction2(PhysBody.ptr, PhysicsScene.Params.defaultFriction);
BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.defaultRestitution);
// Mass is zero which disables a bunch of physics stuff in Bullet
UpdatePhysicalMassProperties(0f);
// Set collision detection parameters
@ -688,13 +694,15 @@ public sealed class BSPrim : BSPhysObject
BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold);
BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius);
}
// There can be special things needed for implementing linksets
Linkset.MakeStatic(this);
// The activation state is 'disabled' so Bullet will not try to act on it.
// BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
// Start it out sleeping and physical actions could wake it up.
BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING);
// There can be special things needed for implementing linksets
Linkset.MakeStatic(this);
PhysBody.collisionGroup = CollisionFilterGroups.StaticObjectGroup;
PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask;
}
@ -1326,7 +1334,7 @@ public sealed class BSPrim : BSPhysObject
// Rebuild the geometry and object.
// This is called when the shape changes so we need to recreate the mesh/hull.
// Called at taint-time!!!
private void CreateGeomAndObject(bool forceRebuild)
public void CreateGeomAndObject(bool forceRebuild)
{
// If this prim is part of a linkset, we must remove and restore the physical
// links if the body is rebuilt.
@ -1341,7 +1349,7 @@ public sealed class BSPrim : BSPhysObject
{
// Called if the current prim body is about to be destroyed.
// Remove all the physical dependencies on the old body.
// (Maybe someday make the changing of BSShape an event handled by BSLinkset.)
// (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...)
needToRestoreLinkset = Linkset.RemoveBodyDependencies(this);
needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this);
});

View File

@ -415,7 +415,7 @@ public sealed class BSShapeCollection : IDisposable
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE)
{
// an avatar capsule is close to a native shape (it is not shared)
ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE,
GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE,
FixedShapeKey.KEY_CAPSULE, shapeCallback);
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape);
ret = true;
@ -423,7 +423,7 @@ public sealed class BSShapeCollection : IDisposable
}
// Compound shapes are handled special as they are rebuilt from scratch.
// This isn't too great a hardship since most of the child shapes will already been created.
// This isn't too great a hardship since most of the child shapes will have already been created.
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND)
{
ret = GetReferenceToCompoundShape(prim, shapeCallback);
@ -460,6 +460,9 @@ public sealed class BSShapeCollection : IDisposable
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
&& pbs.PathShearX == 0 && pbs.PathShearY == 0) ) )
{
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}",
prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type);
// It doesn't look like Bullet scales spheres so make sure the scales are all equal
if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)
@ -538,6 +541,8 @@ public sealed class BSShapeCollection : IDisposable
if (DDetail) DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}",
prim.LocalID, newShape, prim.Scale);
// native shapes are scaled by Bullet
prim.Scale = prim.Size;
prim.PhysShape = newShape;
return true;
}
@ -550,8 +555,8 @@ public sealed class BSShapeCollection : IDisposable
ShapeData nativeShapeData = new ShapeData();
nativeShapeData.Type = shapeType;
nativeShapeData.ID = prim.LocalID;
nativeShapeData.Scale = prim.Scale;
nativeShapeData.Size = prim.Scale; // unneeded, I think.
nativeShapeData.Scale = prim.Size;
nativeShapeData.Size = prim.Size; // unneeded, I think.
nativeShapeData.MeshKey = (ulong)shapeKey;
nativeShapeData.HullKey = (ulong)shapeKey;
@ -566,8 +571,6 @@ public sealed class BSShapeCollection : IDisposable
else
{
// Native shapes are scaled in Bullet so set the scaling to the size
prim.Scale = prim.Size;
nativeShapeData.Scale = prim.Scale;
newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType);
}
if (newShape.ptr == IntPtr.Zero)

View File

@ -5,6 +5,9 @@ CRASHES
20121128.1600: mesh object not rezzing (no physics mesh).
Causes many errors. Doesn't stop after first error with box shape.
Eventually crashes when deleting the object.
20121206.1434: rez Sam-pan into OSGrid BulletSim11 region
Immediate simulator crash. Mono does not output any stacktrace and
log just stops after reporting taint-time linking of the linkset.
VEHICLES TODO LIST:
=================================================
@ -23,9 +26,12 @@ After getting off a vehicle, the root prim is phantom (can be walked through)
Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint)
Implement referenceFrame for all the motion routines.
Cannot edit/move a vehicle being ridden: it jumps back to the origional position.
Border crossing with linked vehicle causes crash
BULLETSIM TODO LIST:
=================================================
Duplicating a physical prim causes old prim to jump away
Dup a phys prim and the original become unselected and thus interacts w/ selected prim.
Disable activity of passive linkset children.
Since the linkset is a compound object, the old prims are left lying
around and need to be phantomized so they don't collide, ...
@ -96,7 +102,7 @@ Breakout code for mesh/hull/compound/native into separate BSShape* classes
Generalize Dynamics and PID with standardized motors.
Generalize Linkset and vehicles into PropertyManagers
Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies
Possibly generalized a 'pre step action' registration.
Potentially add events for shape destruction, etc.
Complete implemention of preStepActions
Replace vehicle step call with prestep event.
Is there a need for postStepActions? postStepTaints?

View File

@ -0,0 +1,359 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Mono.Addins.Setup;
using Mono.Addins;
using Mono.Addins.Description;
using OpenSim.Framework;
namespace OpenSim.Server.Base
{
/// <summary>
/// Command manager -
/// Wrapper for OpenSim.Framework.PluginManager to allow
/// us to add commands to the console to perform operations
/// on our repos and plugins
/// </summary>
public class CommandManager
{
public AddinRegistry PluginRegistry;
protected PluginManager PluginManager;
public CommandManager(AddinRegistry registry)
{
PluginRegistry = registry;
PluginManager = new PluginManager(PluginRegistry);
AddManagementCommands();
}
private void AddManagementCommands()
{
// add plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin add", "plugin add \"plugin index\"",
"Install plugin from repository.",
HandleConsoleInstallPlugin);
// remove plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin remove", "plugin remove \"plugin index\"",
"Remove plugin from repository",
HandleConsoleUnInstallPlugin);
// list installed plugins
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin list installed",
"plugin list installed","List install plugins",
HandleConsoleListInstalledPlugin);
// list plugins available from registered repositories
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin list available",
"plugin list available","List available plugins",
HandleConsoleListAvailablePlugin);
// List available updates
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin updates", "plugin updates","List availble updates",
HandleConsoleListUpdates);
// Update plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin update", "plugin update \"plugin index\"","Update the plugin",
HandleConsoleUpdatePlugin);
// Add repository
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo add", "repo add \"url\"","Add repository",
HandleConsoleAddRepo);
// Refresh repo
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo refresh", "repo refresh \"url\"", "Sync with a registered repository",
HandleConsoleGetRepo);
// Remove repository from registry
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo remove",
"repo remove \"[url | index]\"",
"Remove repository from registry",
HandleConsoleRemoveRepo);
// Enable repo
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo enable", "repo enable \"[url | index]\"",
"Enable registered repository",
HandleConsoleEnableRepo);
// Disable repo
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo disable", "repo disable\"[url | index]\"",
"Disable registered repository",
HandleConsoleDisableRepo);
// List registered repositories
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo list", "repo list",
"List registered repositories",
HandleConsoleListRepos);
// *
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin info", "plugin info \"plugin index\"","Show detailed information for plugin",
HandleConsoleShowAddinInfo);
// Plugin disable
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin disable", "plugin disable \"plugin index\"",
"Disable a plugin",
HandleConsoleDisablePlugin);
// Enable plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin enable", "plugin enable \"plugin index\"",
"Enable the selected plugin plugin",
HandleConsoleEnablePlugin);
}
#region console handlers
// Handle our console commands
//
// Install plugin from registered repository
/// <summary>
/// Handles the console install plugin command. Attempts to install the selected plugin
/// and
/// </summary>
/// <param name='module'>
/// Module.
/// </param>
/// <param name='cmd'>
/// Cmd.
/// </param>
private void HandleConsoleInstallPlugin(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (cmd.Length == 3)
{
int ndx = Convert.ToInt16(cmd[2]);
if (PluginManager.InstallPlugin(ndx, out result) == true)
{
ArrayList s = new ArrayList();
s.AddRange(result.Keys);
s.Sort();
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
bool enabled = (bool)plugin["enabled"];
MainConsole.Instance.OutputFormat("{0}) {1} {2} rev. {3}",
k,
enabled == true ? "[ ]" : "[X]",
plugin["name"], plugin["version"]);
}
}
}
return;
}
// Remove installed plugin
private void HandleConsoleUnInstallPlugin(string module, string[] cmd)
{
if (cmd.Length == 3)
{
int ndx = Convert.ToInt16(cmd[2]);
PluginManager.UnInstall(ndx);
}
return;
}
// List installed plugins
private void HandleConsoleListInstalledPlugin(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
PluginManager.ListInstalledAddins(out result);
ArrayList s = new ArrayList();
s.AddRange(result.Keys);
s.Sort();
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
bool enabled = (bool)plugin["enabled"];
MainConsole.Instance.OutputFormat("{0}) {1} {2} rev. {3}",
k,
enabled == true ? "[ ]" : "[X]",
plugin["name"], plugin["version"]);
}
return;
}
// List available plugins on registered repositories
private void HandleConsoleListAvailablePlugin(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
PluginManager.ListAvailable(out result);
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
// name, version, repository
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
MainConsole.Instance.OutputFormat("{0}) {1} rev. {2} {3}",
k,
plugin["name"],
plugin["version"],
plugin["repository"]);
}
return;
}
// List available updates **not ready
private void HandleConsoleListUpdates(string module, string[] cmd)
{
PluginManager.ListUpdates();
return;
}
// Update plugin **not ready
private void HandleConsoleUpdatePlugin(string module, string[] cmd)
{
MainConsole.Instance.Output(PluginManager.Update());
return;
}
// Register repository
private void HandleConsoleAddRepo(string module, string[] cmd)
{
if ( cmd.Length == 3)
{
PluginManager.AddRepository(cmd[2]);
}
return;
}
// Get repository status **not working
private void HandleConsoleGetRepo(string module, string[] cmd)
{
PluginManager.GetRepository();
return;
}
// Remove registered repository
private void HandleConsoleRemoveRepo(string module, string[] cmd)
{
if (cmd.Length == 3)
PluginManager.RemoveRepository(cmd);
return;
}
// Enable repository
private void HandleConsoleEnableRepo(string module, string[] cmd)
{
PluginManager.EnableRepository(cmd);
return;
}
// Disable repository
private void HandleConsoleDisableRepo(string module, string[] cmd)
{
PluginManager.DisableRepository(cmd);
return;
}
// List repositories
private void HandleConsoleListRepos(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
PluginManager.ListRepositories(out result);
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
Dictionary<string, object> repo = (Dictionary<string, object>)result[k];
bool enabled = (bool)repo["enabled"];
MainConsole.Instance.OutputFormat("{0}) {1} {2}",
k,
enabled == true ? "[ ]" : "[X]",
repo["name"], repo["url"]);
}
return;
}
// Show description information
private void HandleConsoleShowAddinInfo(string module, string[] cmd)
{
if (cmd.Length >= 3)
{
Dictionary<string, object> result = new Dictionary<string, object>();
int ndx = Convert.ToInt16(cmd[2]);
PluginManager.AddinInfo(ndx, out result);
MainConsole.Instance.OutputFormat("Name: {0}\nURL: {1}\nFile: {2}\nAuthor: {3}\nCategory: {4}\nDesc: {5}",
result["name"],
result["url"],
result["file_name"],
result["author"],
result["category"],
result["description"]);
return;
}
}
// Disable plugin
private void HandleConsoleDisablePlugin(string module, string[] cmd)
{
PluginManager.DisablePlugin(cmd);
return;
}
// Enable plugin
private void HandleConsoleEnablePlugin(string module, string[] cmd)
{
PluginManager.EnablePlugin(cmd);
return;
}
#endregion
}
}

View File

@ -33,11 +33,137 @@ using System.Xml.Serialization;
using System.Text;
using System.Collections.Generic;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using Mono.Addins;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Servers;
[assembly:AddinRoot("Robust", "0.1")]
namespace OpenSim.Server.Base
{
[TypeExtensionPoint(Path="/Robust/Connector", Name="RobustConnector")]
public interface IRobustConnector
{
string ConfigName
{
get;
}
bool Enabled
{
get;
}
string PluginPath
{
get;
set;
}
uint Configure(IConfigSource config);
void Initialize(IHttpServer server);
void Unload();
}
public class PluginLoader
{
static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public AddinRegistry Registry
{
get;
private set;
}
public IConfigSource Config
{
get;
private set;
}
public PluginLoader(IConfigSource config, string registryPath)
{
Config = config;
Registry = new AddinRegistry(registryPath, ".");
AddinManager.Initialize(registryPath);
AddinManager.Registry.Update();
CommandManager commandmanager = new CommandManager(Registry);
AddinManager.AddExtensionNodeHandler("/Robust/Connector", OnExtensionChanged);
}
private void OnExtensionChanged(object s, ExtensionNodeEventArgs args)
{
IRobustConnector connector = (IRobustConnector)args.ExtensionObject;
Addin a = Registry.GetAddin(args.ExtensionNode.Addin.Id);
if(a == null)
{
Registry.Rebuild(null);
a = Registry.GetAddin(args.ExtensionNode.Addin.Id);
}
switch(args.Change)
{
case ExtensionChange.Add:
if (a.AddinFile.Contains(Registry.DefaultAddinsFolder))
{
m_log.InfoFormat("[SERVER]: Adding {0} from registry", a.Name);
connector.PluginPath = String.Format("{0}/{1}", Registry.DefaultAddinsFolder, a.Name.Replace(',', '.'));
}
else
{
m_log.InfoFormat("[SERVER]: Adding {0} from ./bin", a.Name);
connector.PluginPath = a.AddinFile;
}
LoadPlugin(connector);
break;
case ExtensionChange.Remove:
m_log.InfoFormat("[SERVER]: Removing {0}", a.Name);
UnloadPlugin(connector);
break;
}
}
private void LoadPlugin(IRobustConnector connector)
{
IHttpServer server = null;
uint port = connector.Configure(Config);
if(connector.Enabled)
{
server = GetServer(connector, port);
connector.Initialize(server);
}
else
{
m_log.InfoFormat("[SERVER]: {0} Disabled.", connector.ConfigName);
}
}
private void UnloadPlugin(IRobustConnector connector)
{
m_log.InfoFormat("[Server]: Unloading {0}", connector.ConfigName);
connector.Unload();
}
private IHttpServer GetServer(IRobustConnector connector, uint port)
{
IHttpServer server;
if(port != 0)
server = MainServer.GetHttpServer(port);
else
server = MainServer.Instance;
return server;
}
}
public static class ServerUtils
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -333,5 +459,42 @@ namespace OpenSim.Server.Base
return ret;
}
public static IConfig GetConfig(string configFile, string configName)
{
IConfig config;
if (File.Exists(configFile))
{
IConfigSource configsource = new IniConfigSource(configFile);
config = configsource.Configs[configName];
}
else
config = null;
return config;
}
public static IConfigSource LoadInitialConfig(string url)
{
IConfigSource source = new XmlConfigSource();
m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", url);
// The ini file path is a http URI
// Try to read it
try
{
XmlReader r = XmlReader.Create(url);
IConfigSource cs = new XmlConfigSource(r);
source.Merge(cs);
}
catch (Exception e)
{
m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), url);
Environment.Exit(1);
}
return source;
}
}
}

View File

@ -56,6 +56,12 @@ namespace OpenSim.Server.Base
//
protected string[] m_Arguments;
public string ConfigDirectory
{
get;
private set;
}
// Run flag
//
private bool m_Running = true;
@ -134,6 +140,8 @@ namespace OpenSim.Server.Base
startupConfig = Config.Configs["Startup"];
}
ConfigDirectory = startupConfig.GetString("ConfigDirectory", ".");
prompt = startupConfig.GetString("Prompt", prompt);
// Allow derived classes to load config before the console is
@ -242,4 +250,4 @@ namespace OpenSim.Server.Base
{
}
}
}
}

View File

@ -39,8 +39,75 @@ namespace OpenSim.Server.Handlers.Base
public class ServiceConnector : IServiceConnector
{
public virtual string ConfigURL
{
get { return String.Empty; }
}
public virtual string ConfigName
{
get;
protected set;
}
public virtual string ConfigFile
{
get;
protected set;
}
public virtual IConfigSource Config
{
get;
protected set;
}
public ServiceConnector()
{
}
public ServiceConnector(IConfigSource config, IHttpServer server, string configName)
{
}
// We call this from our plugin module to get our configuration
public IConfig GetConfig()
{
IConfig config = null;
config = ServerUtils.GetConfig(ConfigFile, ConfigName);
// Our file is not here? We can get one to bootstrap our plugin module
if ( config == null )
{
IConfigSource remotesource = GetConfigSource();
if (remotesource != null)
{
IniConfigSource initialconfig = new IniConfigSource();
initialconfig.Merge (remotesource);
initialconfig.Save(ConfigFile);
}
config = remotesource.Configs[ConfigName];
}
return config;
}
// We get our remote initial configuration for bootstrapping in case
// we have no configuration in our main file or in an existing
// modular config file. This is the last resort to bootstrap the
// configuration, likely a new plugin loading for the first time.
private IConfigSource GetConfigSource()
{
IConfigSource source = null;
source = ServerUtils.LoadInitialConfig(ConfigURL);
if (source == null)
System.Console.WriteLine(String.Format ("Config Url: {0} Not found!", ConfigURL));
return source;
}
}
}

View File

@ -34,6 +34,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using Mono.Addins;
namespace OpenSim.Server
{
@ -48,9 +49,13 @@ namespace OpenSim.Server
protected static List<IServiceConnector> m_ServiceConnectors =
new List<IServiceConnector>();
protected static PluginLoader loader;
public static int Main(string[] args)
{
m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
string registryLocation;
IConfig serverConfig = m_Server.Config.Configs["Startup"];
if (serverConfig == null)
@ -60,6 +65,8 @@ namespace OpenSim.Server
}
string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
registryLocation = serverConfig.GetString("RegistryLocation",".");
IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
if (servicesConfig != null)
@ -141,6 +148,9 @@ namespace OpenSim.Server
m_log.InfoFormat("[SERVER]: Failed to load {0}", conn);
}
}
loader = new PluginLoader(m_Server.Config, registryLocation);
int res = m_Server.Run();
Environment.Exit(res);

View File

@ -315,7 +315,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000, false);
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false);
bool success = result["success"].AsBoolean();
if (result.ContainsKey("_Result"))
{

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View File

@ -54,6 +54,18 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must hvae R/W access to the location
RegistryLocation = "."
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must hvae R/W access to the location
ConfigDirectory = "/home/opensim/etc/Configs"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *

View File

@ -31,6 +31,19 @@ FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnec
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must hvae R/W access to the location
RegistryLocation = "."
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must hvae R/W access to the location
ConfigDirectory = "/home/opensim/etc/Configs"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *

View File

@ -137,6 +137,11 @@
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
[HGAssetService]
;
; === HG ONLY ===

View File

@ -105,6 +105,7 @@
<Reference name="Nini" path="../../bin/"/>
<Reference name="log4net" path="../../bin/"/>
<Reference name="Mono.Addins" path="../../bin/"/>
<Reference name="Mono.Addins.Setup" path="../../bin/"/>
<Reference name="SmartThreadPool"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
@ -851,10 +852,14 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="Mono.Addins.Setup" path="../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
@ -977,6 +982,7 @@
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
@ -985,7 +991,6 @@
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/>
<Reference name="XMLRPC" path="../../../bin/"/>
@ -1384,6 +1389,7 @@
<Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/>
<Reference name="DotNetOpenId" path="../../../bin/"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true">
@ -1460,6 +1466,8 @@
<Reference name="OpenSim.Server.Handlers"/>
<Reference name="Nini" path="../../bin/"/>
<Reference name="log4net" path="../../bin/"/>
<Reference name="Mono.Addins" path="../../bin/"/>
<Reference name="Mono.Addins.Setup" path="../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="false">