Merge branch 'master' into careminster

avinationmerge
Melanie 2012-12-09 21:27:32 +00:00
commit f30d519bcc
23 changed files with 1356 additions and 94 deletions

View File

@ -53,5 +53,6 @@ namespace OpenSim.Data
bool ReportAgent(UUID sessionID, UUID regionID); bool ReportAgent(UUID sessionID, UUID regionID);
PresenceData[] Get(string field, string data); PresenceData[] Get(string field, string data);
bool Delete(string field, string val); bool Delete(string field, string val);
bool VerifyAgent(UUID agentId, UUID secureSessionID);
} }
} }

View File

@ -100,5 +100,18 @@ namespace OpenSim.Data.MSSQL
return true; return true;
} }
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
} }
} }

View File

@ -95,5 +95,19 @@ namespace OpenSim.Data.MySQL
return true; return true;
} }
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
} }
} }

View File

@ -222,5 +222,13 @@ namespace OpenSim.Data.Null
return true; return true;
} }
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
if (Instance != this)
return Instance.VerifyAgent(agentId, secureSessionID);
return false;
}
} }
} }

View File

@ -0,0 +1,561 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Mono.Addins;
using Mono.Addins.Setup;
using Mono.Addins.Description;
using OpenSim.Framework;
namespace OpenSim.Framework
{
/// <summary>
/// Manager for registries and plugins
/// </summary>
public class PluginManager : SetupService
{
public AddinRegistry PluginRegistry;
public PluginManager(AddinRegistry registry): base (registry)
{
PluginRegistry = registry;
}
/// <summary>
/// Installs the plugin.
/// </summary>
/// <returns>
/// The plugin.
/// </returns>
/// <param name='args'>
/// Arguments.
/// </param>
public bool InstallPlugin(int ndx, out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
PackageCollection pack = new PackageCollection();
PackageCollection toUninstall;
DependencyCollection unresolved;
IProgressStatus ps = new ConsoleProgressStatus(false);
AddinRepositoryEntry[] available = GetSortedAvailbleAddins();
if (ndx > (available.Length - 1))
{
MainConsole.Instance.Output("Selection out of range");
result = res;
return false;
}
AddinRepositoryEntry aentry = available[ndx];
Package p = Package.FromRepository(aentry);
pack.Add(p);
ResolveDependencies(ps, pack, out toUninstall, out unresolved);
// Attempt to install the plugin disabled
if (Install(ps, pack) == true)
{
PluginRegistry.Update(ps);
Addin addin = PluginRegistry.GetAddin(aentry.Addin.Id);
PluginRegistry.DisableAddin(addin.Id);
addin.Enabled = false;
MainConsole.Instance.Output("Installation Success");
ListInstalledAddins(out res);
result = res;
return true;
}
else
{
MainConsole.Instance.Output("Installation Failed");
result = res;
return false;
}
}
// Remove plugin
/// <summary>
/// Uns the install.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void UnInstall(int ndx)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
if (ndx > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[ndx];
MainConsole.Instance.OutputFormat("Uninstalling plugin {0}", addin.Id);
AddinManager.Registry.DisableAddin(addin.Id);
addin.Enabled = false;
IProgressStatus ps = new ConsoleProgressStatus(false);
Uninstall(ps, addin.Id);
MainConsole.Instance.Output("Uninstall Success - restart to complete operation");
return;
}
/// <summary>
/// Checks the installed.
/// </summary>
/// <returns>
/// The installed.
/// </returns>
public string CheckInstalled()
{
return "CheckInstall";
}
/// <summary>
/// Lists the installed addins.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListInstalledAddins(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
Addin[] addins = GetSortedAddinList("RobustPlugin");
if(addins.Count() < 1)
{
MainConsole.Instance.Output("Error!");
}
int count = 0;
foreach (Addin addin in addins)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["enabled"] = addin.Enabled == true ? true : false;
r["name"] = addin.LocalId;
r["version"] = addin.Version;
res.Add(count.ToString(), r);
count++;
}
result = res;
return;
}
// List compatible plugins in registered repositories
/// <summary>
/// Lists the available.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListAvailable(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
AddinRepositoryEntry[] addins = GetSortedAvailbleAddins();
int count = 0;
foreach (AddinRepositoryEntry addin in addins)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["name"] = addin.Addin.Name;
r["version"] = addin.Addin.Version;
r["repository"] = addin.RepositoryName;
res.Add(count.ToString(), r);
count++;
}
result = res;
return;
}
// List available updates ** 1
/// <summary>
/// Lists the updates.
/// </summary>
public void ListUpdates()
{
IProgressStatus ps = new ConsoleProgressStatus(true);
Console.WriteLine ("Looking for updates...");
Repositories.UpdateAllRepositories (ps);
Console.WriteLine ("Available add-in updates:");
bool found = false;
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
foreach (AddinRepositoryEntry entry in entries)
{
Console.WriteLine(String.Format("{0}",entry.Addin.Id));
}
}
// Sync to repositories
/// <summary>
/// Update this instance.
/// </summary>
public string Update()
{
IProgressStatus ps = new ConsoleProgressStatus(true);
Repositories.UpdateAllRepositories(ps);
return "Update";
}
// Register a repository
/// <summary>
/// Register a repository with our server.
/// </summary>
/// <returns>
/// result of the action
/// </returns>
/// <param name='repo'>
/// The URL of the repository we want to add
/// </param>
public bool AddRepository(string repo)
{
Repositories.RegisterRepository(null, repo, true);
PluginRegistry.Rebuild(null);
return true;
}
/// <summary>
/// Gets the repository.
/// </summary>
public void GetRepository()
{
Repositories.UpdateAllRepositories(new ConsoleProgressStatus(false));
}
// Remove a repository from the list
/// <summary>
/// Removes the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void RemoveRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.RemoveRepository(rep.Url);
return;
}
// Enable repository
/// <summary>
/// Enables the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void EnableRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.SetRepositoryEnabled(rep.Url, true);
return;
}
// Disable a repository
/// <summary>
/// Disables the repository.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void DisableRepository(string[] args)
{
AddinRepository[] reps = Repositories.GetRepositories();
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int n = Convert.ToInt16(args[2]);
if (n > (reps.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
AddinRepository rep = reps[n];
Repositories.SetRepositoryEnabled(rep.Url, false);
return;
}
// List registered repositories
/// <summary>
/// Lists the repositories.
/// </summary>
/// <param name='result'>
/// Result.
/// </param>
public void ListRepositories(out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
result = res;
AddinRepository[] reps = GetSortedAddinRepo();
if (reps.Length == 0)
{
MainConsole.Instance.Output("No repositories have been registered.");
return;
}
int count = 0;
foreach (AddinRepository rep in reps)
{
Dictionary<string, object> r = new Dictionary<string, object>();
r["enabled"] = rep.Enabled == true ? true : false;
r["name"] = rep.Name;
r["url"] = rep.Url;
res.Add(count.ToString(), r);
count++;
}
return;
}
/// <summary>
/// Updates the registry.
/// </summary>
public void UpdateRegistry()
{
PluginRegistry.Update();
}
// Show plugin info
/// <summary>
/// Addins the info.
/// </summary>
/// <returns>
/// The info.
/// </returns>
/// <param name='args'>
/// Arguments.
/// </param>
public bool AddinInfo(int ndx, out Dictionary<string, object> result)
{
Dictionary<string, object> res = new Dictionary<string, object>();
result = res;
Addin[] addins = GetSortedAddinList("RobustPlugin");
if (ndx > (addins.Length - 1))
{
MainConsole.Instance.Output("Selection out of range");
return false;
}
// author category description
Addin addin = addins[ndx];
res["author"] = addin.Description.Author;
res["category"] = addin.Description.Category;
res["description"] = addin.Description.Description;
res["name"] = addin.Name;
res["url"] = addin.Description.Url;
res["file_name"] = addin.Description.FileName;
result = res;
return true;
}
// Disable a plugin
/// <summary>
/// Disables the plugin.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void DisablePlugin(string[] args)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
int n = Convert.ToInt16(args[2]);
if (n > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[n];
AddinManager.Registry.DisableAddin(addin.Id);
addin.Enabled = false;
return;
}
// Enable plugin
/// <summary>
/// Enables the plugin.
/// </summary>
/// <param name='args'>
/// Arguments.
/// </param>
public void EnablePlugin(string[] args)
{
Addin[] addins = GetSortedAddinList("RobustPlugin");
int n = Convert.ToInt16(args[2]);
if (n > (addins.Length -1))
{
MainConsole.Instance.Output("Selection out of range");
return;
}
Addin addin = addins[n];
addin.Enabled = true;
AddinManager.Registry.EnableAddin(addin.Id);
// AddinManager.Registry.Update();
if(PluginRegistry.IsAddinEnabled(addin.Id))
{
ConsoleProgressStatus ps = new ConsoleProgressStatus(false);
if (!AddinManager.AddinEngine.IsAddinLoaded(addin.Id))
{
AddinManager.Registry.Rebuild(ps);
AddinManager.AddinEngine.LoadAddin(ps, addin.Id);
}
}
else
{
MainConsole.Instance.OutputFormat("Not Enabled in this domain {0}", addin.Name);
}
return;
}
#region Util
private void Testing()
{
Addin[] list = Registry.GetAddins();
var addins = list.Where( a => a.Description.Category == "RobustPlugin");
foreach (Addin addin in addins)
{
MainConsole.Instance.OutputFormat("Addin {0}", addin.Name);
}
}
// These will let us deal with numbered lists instead
// of needing to type in the full ids
private AddinRepositoryEntry[] GetSortedAvailbleAddins()
{
ArrayList list = new ArrayList();
list.AddRange(Repositories.GetAvailableAddins());
AddinRepositoryEntry[] addins = list.ToArray(typeof(AddinRepositoryEntry)) as AddinRepositoryEntry[];
Array.Sort(addins,(r1,r2) => r1.Addin.Id.CompareTo(r2.Addin.Id));
return addins;
}
private AddinRepository[] GetSortedAddinRepo()
{
ArrayList list = new ArrayList();
list.AddRange(Repositories.GetRepositories());
AddinRepository[] repos = list.ToArray(typeof(AddinRepository)) as AddinRepository[];
Array.Sort (repos,(r1,r2) => r1.Name.CompareTo(r2.Name));
return repos;
}
private Addin[] GetSortedAddinList(string category)
{
ArrayList xlist = new ArrayList();
ArrayList list = new ArrayList();
try
{
list.AddRange(PluginRegistry.GetAddins());
}
catch(Exception e)
{
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
return x;
}
foreach (Addin addin in list)
{
if (addin.Description.Category == category)
xlist.Add(addin);
}
Addin[] addins = xlist.ToArray(typeof(Addin)) as Addin[];
Array.Sort(addins,(r1,r2) => r1.Id.CompareTo(r2.Id));
return addins;
}
#endregion Util
}
}

View File

@ -316,76 +316,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
} }
} }
// Disabled for now as it looks like http://opensimulator.org/mantis/view.php?id=6311 was fixed by fixes // XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name>
// to inventory folder versioning allowing the viewer to move the received folder itself as happens on the // to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be
// LL grid. Doing it again server-side then wrongly does a second create and move // response from renaming the #RLV/~example folder to ~example. For some reason this is not yet
// // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name> // happening, possibly because we are not sending the correct inventory update messages with the correct
// // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis // transaction IDs
// // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
// // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here. {
// else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) UUID destinationFolderID = UUID.Zero;
// {
// UUID destinationFolderID = UUID.Zero; if (im.binaryBucket != null && im.binaryBucket.Length >= 16)
// {
// if (im.binaryBucket != null && im.binaryBucket.Length >= 16) destinationFolderID = new UUID(im.binaryBucket, 0);
// { }
// destinationFolderID = new UUID(im.binaryBucket, 0);
// } if (destinationFolderID != UUID.Zero)
// {
// if (destinationFolderID != UUID.Zero) InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
// { if (destinationFolder == null)
// InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); {
// if (destinationFolder == null) m_log.WarnFormat(
// { "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
// m_log.WarnFormat( client.Name, scene.Name, destinationFolderID);
// "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
// client.Name, scene.Name, destinationFolderID); return;
// }
// return;
// } IInventoryService invService = scene.InventoryService;
//
// IInventoryService invService = scene.InventoryService; UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
//
// UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
// item = invService.GetItem(item);
// InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); InventoryFolderBase folder = null;
// item = invService.GetItem(item); UUID? previousParentFolderID = null;
// InventoryFolderBase folder = null;
// UUID? previousParentFolderID = null; if (item != null) // It's an item
// {
// if (item != null) // It's an item previousParentFolderID = item.Folder;
// { item.Folder = destinationFolderID;
// previousParentFolderID = item.Folder;
// item.Folder = destinationFolderID; invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
// scene.AddInventoryItem(client, item);
// invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); }
// scene.AddInventoryItem(client, item); else
// } {
// else folder = new InventoryFolderBase(inventoryID, client.AgentId);
// { folder = invService.GetFolder(folder);
// folder = new InventoryFolderBase(inventoryID, client.AgentId);
// folder = invService.GetFolder(folder); if (folder != null) // It's a folder
// {
// if (folder != null) // It's a folder previousParentFolderID = folder.ParentID;
// { folder.ParentID = destinationFolderID;
// previousParentFolderID = folder.ParentID; invService.MoveFolder(folder);
// folder.ParentID = destinationFolderID; }
// invService.MoveFolder(folder); }
// }
// } // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
// if (previousParentFolderID != null)
// // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). {
// if (previousParentFolderID != null) InventoryFolderBase previousParentFolder
// { = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
// InventoryFolderBase previousParentFolder previousParentFolder = invService.GetFolder(previousParentFolder);
// = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId); scene.SendInventoryUpdate(client, previousParentFolder, true, true);
// previousParentFolder = invService.GetFolder(previousParentFolder);
// scene.SendInventoryUpdate(client, previousParentFolder, true, true); scene.SendInventoryUpdate(client, destinationFolder, true, true);
// }
// scene.SendInventoryUpdate(client, destinationFolder, true, true); }
// } }
// }
// }
else if ( else if (
im.dialog == (byte)InstantMessageDialog.InventoryDeclined im.dialog == (byte)InstantMessageDialog.InventoryDeclined
|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined) || im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)

View File

@ -59,7 +59,7 @@ public sealed class BSLinksetCompound : BSLinkset
// refresh will happen once after all the other taints are applied. // refresh will happen once after all the other taints are applied.
public override void Refresh(BSPhysObject requestor) public override void Refresh(BSPhysObject requestor)
{ {
// External request for Refresh (from BSPrim) is not necessary // External request for Refresh (from BSPrim) doesn't need to do anything
// InternalRefresh(requestor); // InternalRefresh(requestor);
} }
@ -86,7 +86,7 @@ public sealed class BSLinksetCompound : BSLinkset
DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child)); DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child));
if (!IsRoot(child)) if (!IsRoot(child))
{ {
// Physical children are removed from the world as the shape ofthe root compound // The origional prims are removed from the world as the shape of the root compound
// shape takes over. // shape takes over.
BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE); BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE);
BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION); BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
@ -118,7 +118,7 @@ public sealed class BSLinksetCompound : BSLinkset
// Called at taint-time!! // Called at taint-time!!
public override void UpdateProperties(BSPhysObject updated) public override void UpdateProperties(BSPhysObject updated)
{ {
// Nothing to do for constraints on property updates // Nothing to do for compound linksets on property updates
} }
// The children move around in relationship to the root. // The children move around in relationship to the root.
@ -257,6 +257,11 @@ public sealed class BSLinksetCompound : BSLinkset
BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot); BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot);
} }
} }
// TODO: need to phantomize the child prims left behind.
// Maybe just destroy the children bodies and shapes and have them rebuild on unlink.
// Selection/deselection might cause way too many build/destructions esp. for LARGE linksets.
return false; // 'false' says to move onto the next child in the list return false; // 'false' says to move onto the next child in the list
}); });

View File

@ -190,6 +190,8 @@ public sealed class BSPrim : BSPhysObject
} }
public override bool Selected { public override bool Selected {
set { set {
if (value != _isSelected)
{
_isSelected = value; _isSelected = value;
PhysicsScene.TaintedObject("BSPrim.setSelected", delegate() PhysicsScene.TaintedObject("BSPrim.setSelected", delegate()
{ {
@ -198,6 +200,7 @@ public sealed class BSPrim : BSPhysObject
}); });
} }
} }
}
public override void CrossingFailure() { return; } public override void CrossingFailure() { return; }
// link me to the specified parent // link me to the specified parent
@ -678,8 +681,11 @@ public sealed class BSPrim : BSPhysObject
CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT); CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT);
// Stop all movement // Stop all movement
ZeroMotion(true); ZeroMotion(true);
// Center of mass is at the center of the object
// DEBUG DEBUG BulletSimAPI.SetCenterOfMassByPosRot2(Linkset.LinksetRoot.PhysBody.ptr, _position, _orientation); // Set various physical properties so other object interact properly
BulletSimAPI.SetFriction2(PhysBody.ptr, PhysicsScene.Params.defaultFriction);
BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.defaultRestitution);
// Mass is zero which disables a bunch of physics stuff in Bullet // Mass is zero which disables a bunch of physics stuff in Bullet
UpdatePhysicalMassProperties(0f); UpdatePhysicalMassProperties(0f);
// Set collision detection parameters // Set collision detection parameters
@ -688,13 +694,15 @@ public sealed class BSPrim : BSPhysObject
BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold); BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold);
BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius); BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius);
} }
// There can be special things needed for implementing linksets
Linkset.MakeStatic(this);
// The activation state is 'disabled' so Bullet will not try to act on it. // The activation state is 'disabled' so Bullet will not try to act on it.
// BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_SIMULATION); // BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
// Start it out sleeping and physical actions could wake it up. // Start it out sleeping and physical actions could wake it up.
BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING); BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING);
// There can be special things needed for implementing linksets
Linkset.MakeStatic(this);
PhysBody.collisionGroup = CollisionFilterGroups.StaticObjectGroup; PhysBody.collisionGroup = CollisionFilterGroups.StaticObjectGroup;
PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask; PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask;
} }
@ -1326,7 +1334,7 @@ public sealed class BSPrim : BSPhysObject
// Rebuild the geometry and object. // Rebuild the geometry and object.
// This is called when the shape changes so we need to recreate the mesh/hull. // This is called when the shape changes so we need to recreate the mesh/hull.
// Called at taint-time!!! // Called at taint-time!!!
private void CreateGeomAndObject(bool forceRebuild) public void CreateGeomAndObject(bool forceRebuild)
{ {
// If this prim is part of a linkset, we must remove and restore the physical // If this prim is part of a linkset, we must remove and restore the physical
// links if the body is rebuilt. // links if the body is rebuilt.
@ -1341,7 +1349,7 @@ public sealed class BSPrim : BSPhysObject
{ {
// Called if the current prim body is about to be destroyed. // Called if the current prim body is about to be destroyed.
// Remove all the physical dependencies on the old body. // Remove all the physical dependencies on the old body.
// (Maybe someday make the changing of BSShape an event handled by BSLinkset.) // (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...)
needToRestoreLinkset = Linkset.RemoveBodyDependencies(this); needToRestoreLinkset = Linkset.RemoveBodyDependencies(this);
needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this); needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this);
}); });

View File

@ -415,7 +415,7 @@ public sealed class BSShapeCollection : IDisposable
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE) if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE)
{ {
// an avatar capsule is close to a native shape (it is not shared) // an avatar capsule is close to a native shape (it is not shared)
ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE, GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE,
FixedShapeKey.KEY_CAPSULE, shapeCallback); FixedShapeKey.KEY_CAPSULE, shapeCallback);
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape);
ret = true; ret = true;
@ -423,7 +423,7 @@ public sealed class BSShapeCollection : IDisposable
} }
// Compound shapes are handled special as they are rebuilt from scratch. // Compound shapes are handled special as they are rebuilt from scratch.
// This isn't too great a hardship since most of the child shapes will already been created. // This isn't too great a hardship since most of the child shapes will have already been created.
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND) if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND)
{ {
ret = GetReferenceToCompoundShape(prim, shapeCallback); ret = GetReferenceToCompoundShape(prim, shapeCallback);
@ -460,6 +460,9 @@ public sealed class BSShapeCollection : IDisposable
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
&& pbs.PathShearX == 0 && pbs.PathShearY == 0) ) ) && pbs.PathShearX == 0 && pbs.PathShearY == 0) ) )
{ {
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}",
prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type);
// It doesn't look like Bullet scales spheres so make sure the scales are all equal // It doesn't look like Bullet scales spheres so make sure the scales are all equal
if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1) if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z) && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)
@ -538,6 +541,8 @@ public sealed class BSShapeCollection : IDisposable
if (DDetail) DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}", if (DDetail) DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}",
prim.LocalID, newShape, prim.Scale); prim.LocalID, newShape, prim.Scale);
// native shapes are scaled by Bullet
prim.Scale = prim.Size;
prim.PhysShape = newShape; prim.PhysShape = newShape;
return true; return true;
} }
@ -550,8 +555,8 @@ public sealed class BSShapeCollection : IDisposable
ShapeData nativeShapeData = new ShapeData(); ShapeData nativeShapeData = new ShapeData();
nativeShapeData.Type = shapeType; nativeShapeData.Type = shapeType;
nativeShapeData.ID = prim.LocalID; nativeShapeData.ID = prim.LocalID;
nativeShapeData.Scale = prim.Scale; nativeShapeData.Scale = prim.Size;
nativeShapeData.Size = prim.Scale; // unneeded, I think. nativeShapeData.Size = prim.Size; // unneeded, I think.
nativeShapeData.MeshKey = (ulong)shapeKey; nativeShapeData.MeshKey = (ulong)shapeKey;
nativeShapeData.HullKey = (ulong)shapeKey; nativeShapeData.HullKey = (ulong)shapeKey;
@ -566,8 +571,6 @@ public sealed class BSShapeCollection : IDisposable
else else
{ {
// Native shapes are scaled in Bullet so set the scaling to the size // Native shapes are scaled in Bullet so set the scaling to the size
prim.Scale = prim.Size;
nativeShapeData.Scale = prim.Scale;
newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType); newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType);
} }
if (newShape.ptr == IntPtr.Zero) if (newShape.ptr == IntPtr.Zero)

View File

@ -5,6 +5,9 @@ CRASHES
20121128.1600: mesh object not rezzing (no physics mesh). 20121128.1600: mesh object not rezzing (no physics mesh).
Causes many errors. Doesn't stop after first error with box shape. Causes many errors. Doesn't stop after first error with box shape.
Eventually crashes when deleting the object. Eventually crashes when deleting the object.
20121206.1434: rez Sam-pan into OSGrid BulletSim11 region
Immediate simulator crash. Mono does not output any stacktrace and
log just stops after reporting taint-time linking of the linkset.
VEHICLES TODO LIST: VEHICLES TODO LIST:
================================================= =================================================
@ -23,9 +26,12 @@ After getting off a vehicle, the root prim is phantom (can be walked through)
Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint) Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint)
Implement referenceFrame for all the motion routines. Implement referenceFrame for all the motion routines.
Cannot edit/move a vehicle being ridden: it jumps back to the origional position. Cannot edit/move a vehicle being ridden: it jumps back to the origional position.
Border crossing with linked vehicle causes crash
BULLETSIM TODO LIST: BULLETSIM TODO LIST:
================================================= =================================================
Duplicating a physical prim causes old prim to jump away
Dup a phys prim and the original become unselected and thus interacts w/ selected prim.
Disable activity of passive linkset children. Disable activity of passive linkset children.
Since the linkset is a compound object, the old prims are left lying Since the linkset is a compound object, the old prims are left lying
around and need to be phantomized so they don't collide, ... around and need to be phantomized so they don't collide, ...
@ -96,7 +102,7 @@ Breakout code for mesh/hull/compound/native into separate BSShape* classes
Generalize Dynamics and PID with standardized motors. Generalize Dynamics and PID with standardized motors.
Generalize Linkset and vehicles into PropertyManagers Generalize Linkset and vehicles into PropertyManagers
Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies
Possibly generalized a 'pre step action' registration. Potentially add events for shape destruction, etc.
Complete implemention of preStepActions Complete implemention of preStepActions
Replace vehicle step call with prestep event. Replace vehicle step call with prestep event.
Is there a need for postStepActions? postStepTaints? Is there a need for postStepActions? postStepTaints?

View File

@ -0,0 +1,359 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Mono.Addins.Setup;
using Mono.Addins;
using Mono.Addins.Description;
using OpenSim.Framework;
namespace OpenSim.Server.Base
{
/// <summary>
/// Command manager -
/// Wrapper for OpenSim.Framework.PluginManager to allow
/// us to add commands to the console to perform operations
/// on our repos and plugins
/// </summary>
public class CommandManager
{
public AddinRegistry PluginRegistry;
protected PluginManager PluginManager;
public CommandManager(AddinRegistry registry)
{
PluginRegistry = registry;
PluginManager = new PluginManager(PluginRegistry);
AddManagementCommands();
}
private void AddManagementCommands()
{
// add plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin add", "plugin add \"plugin index\"",
"Install plugin from repository.",
HandleConsoleInstallPlugin);
// remove plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin remove", "plugin remove \"plugin index\"",
"Remove plugin from repository",
HandleConsoleUnInstallPlugin);
// list installed plugins
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin list installed",
"plugin list installed","List install plugins",
HandleConsoleListInstalledPlugin);
// list plugins available from registered repositories
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin list available",
"plugin list available","List available plugins",
HandleConsoleListAvailablePlugin);
// List available updates
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin updates", "plugin updates","List availble updates",
HandleConsoleListUpdates);
// Update plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin update", "plugin update \"plugin index\"","Update the plugin",
HandleConsoleUpdatePlugin);
// Add repository
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo add", "repo add \"url\"","Add repository",
HandleConsoleAddRepo);
// Refresh repo
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo refresh", "repo refresh \"url\"", "Sync with a registered repository",
HandleConsoleGetRepo);
// Remove repository from registry
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo remove",
"repo remove \"[url | index]\"",
"Remove repository from registry",
HandleConsoleRemoveRepo);
// Enable repo
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo enable", "repo enable \"[url | index]\"",
"Enable registered repository",
HandleConsoleEnableRepo);
// Disable repo
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo disable", "repo disable\"[url | index]\"",
"Disable registered repository",
HandleConsoleDisableRepo);
// List registered repositories
MainConsole.Instance.Commands.AddCommand("Repository", true,
"repo list", "repo list",
"List registered repositories",
HandleConsoleListRepos);
// *
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin info", "plugin info \"plugin index\"","Show detailed information for plugin",
HandleConsoleShowAddinInfo);
// Plugin disable
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin disable", "plugin disable \"plugin index\"",
"Disable a plugin",
HandleConsoleDisablePlugin);
// Enable plugin
MainConsole.Instance.Commands.AddCommand("Plugin", true,
"plugin enable", "plugin enable \"plugin index\"",
"Enable the selected plugin plugin",
HandleConsoleEnablePlugin);
}
#region console handlers
// Handle our console commands
//
// Install plugin from registered repository
/// <summary>
/// Handles the console install plugin command. Attempts to install the selected plugin
/// and
/// </summary>
/// <param name='module'>
/// Module.
/// </param>
/// <param name='cmd'>
/// Cmd.
/// </param>
private void HandleConsoleInstallPlugin(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (cmd.Length == 3)
{
int ndx = Convert.ToInt16(cmd[2]);
if (PluginManager.InstallPlugin(ndx, out result) == true)
{
ArrayList s = new ArrayList();
s.AddRange(result.Keys);
s.Sort();
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
bool enabled = (bool)plugin["enabled"];
MainConsole.Instance.OutputFormat("{0}) {1} {2} rev. {3}",
k,
enabled == true ? "[ ]" : "[X]",
plugin["name"], plugin["version"]);
}
}
}
return;
}
// Remove installed plugin
private void HandleConsoleUnInstallPlugin(string module, string[] cmd)
{
if (cmd.Length == 3)
{
int ndx = Convert.ToInt16(cmd[2]);
PluginManager.UnInstall(ndx);
}
return;
}
// List installed plugins
private void HandleConsoleListInstalledPlugin(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
PluginManager.ListInstalledAddins(out result);
ArrayList s = new ArrayList();
s.AddRange(result.Keys);
s.Sort();
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
bool enabled = (bool)plugin["enabled"];
MainConsole.Instance.OutputFormat("{0}) {1} {2} rev. {3}",
k,
enabled == true ? "[ ]" : "[X]",
plugin["name"], plugin["version"]);
}
return;
}
// List available plugins on registered repositories
private void HandleConsoleListAvailablePlugin(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
PluginManager.ListAvailable(out result);
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
// name, version, repository
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
MainConsole.Instance.OutputFormat("{0}) {1} rev. {2} {3}",
k,
plugin["name"],
plugin["version"],
plugin["repository"]);
}
return;
}
// List available updates **not ready
private void HandleConsoleListUpdates(string module, string[] cmd)
{
PluginManager.ListUpdates();
return;
}
// Update plugin **not ready
private void HandleConsoleUpdatePlugin(string module, string[] cmd)
{
MainConsole.Instance.Output(PluginManager.Update());
return;
}
// Register repository
private void HandleConsoleAddRepo(string module, string[] cmd)
{
if ( cmd.Length == 3)
{
PluginManager.AddRepository(cmd[2]);
}
return;
}
// Get repository status **not working
private void HandleConsoleGetRepo(string module, string[] cmd)
{
PluginManager.GetRepository();
return;
}
// Remove registered repository
private void HandleConsoleRemoveRepo(string module, string[] cmd)
{
if (cmd.Length == 3)
PluginManager.RemoveRepository(cmd);
return;
}
// Enable repository
private void HandleConsoleEnableRepo(string module, string[] cmd)
{
PluginManager.EnableRepository(cmd);
return;
}
// Disable repository
private void HandleConsoleDisableRepo(string module, string[] cmd)
{
PluginManager.DisableRepository(cmd);
return;
}
// List repositories
private void HandleConsoleListRepos(string module, string[] cmd)
{
Dictionary<string, object> result = new Dictionary<string, object>();
PluginManager.ListRepositories(out result);
var list = result.Keys.ToList();
list.Sort();
foreach (var k in list)
{
Dictionary<string, object> repo = (Dictionary<string, object>)result[k];
bool enabled = (bool)repo["enabled"];
MainConsole.Instance.OutputFormat("{0}) {1} {2}",
k,
enabled == true ? "[ ]" : "[X]",
repo["name"], repo["url"]);
}
return;
}
// Show description information
private void HandleConsoleShowAddinInfo(string module, string[] cmd)
{
if (cmd.Length >= 3)
{
Dictionary<string, object> result = new Dictionary<string, object>();
int ndx = Convert.ToInt16(cmd[2]);
PluginManager.AddinInfo(ndx, out result);
MainConsole.Instance.OutputFormat("Name: {0}\nURL: {1}\nFile: {2}\nAuthor: {3}\nCategory: {4}\nDesc: {5}",
result["name"],
result["url"],
result["file_name"],
result["author"],
result["category"],
result["description"]);
return;
}
}
// Disable plugin
private void HandleConsoleDisablePlugin(string module, string[] cmd)
{
PluginManager.DisablePlugin(cmd);
return;
}
// Enable plugin
private void HandleConsoleEnablePlugin(string module, string[] cmd)
{
PluginManager.EnablePlugin(cmd);
return;
}
#endregion
}
}

View File

@ -33,11 +33,137 @@ using System.Xml.Serialization;
using System.Text; using System.Text;
using System.Collections.Generic; using System.Collections.Generic;
using log4net; using log4net;
using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenMetaverse; using OpenMetaverse;
using Mono.Addins;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Servers;
[assembly:AddinRoot("Robust", "0.1")]
namespace OpenSim.Server.Base namespace OpenSim.Server.Base
{ {
[TypeExtensionPoint(Path="/Robust/Connector", Name="RobustConnector")]
public interface IRobustConnector
{
string ConfigName
{
get;
}
bool Enabled
{
get;
}
string PluginPath
{
get;
set;
}
uint Configure(IConfigSource config);
void Initialize(IHttpServer server);
void Unload();
}
public class PluginLoader
{
static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public AddinRegistry Registry
{
get;
private set;
}
public IConfigSource Config
{
get;
private set;
}
public PluginLoader(IConfigSource config, string registryPath)
{
Config = config;
Registry = new AddinRegistry(registryPath, ".");
AddinManager.Initialize(registryPath);
AddinManager.Registry.Update();
CommandManager commandmanager = new CommandManager(Registry);
AddinManager.AddExtensionNodeHandler("/Robust/Connector", OnExtensionChanged);
}
private void OnExtensionChanged(object s, ExtensionNodeEventArgs args)
{
IRobustConnector connector = (IRobustConnector)args.ExtensionObject;
Addin a = Registry.GetAddin(args.ExtensionNode.Addin.Id);
if(a == null)
{
Registry.Rebuild(null);
a = Registry.GetAddin(args.ExtensionNode.Addin.Id);
}
switch(args.Change)
{
case ExtensionChange.Add:
if (a.AddinFile.Contains(Registry.DefaultAddinsFolder))
{
m_log.InfoFormat("[SERVER]: Adding {0} from registry", a.Name);
connector.PluginPath = String.Format("{0}/{1}", Registry.DefaultAddinsFolder, a.Name.Replace(',', '.'));
}
else
{
m_log.InfoFormat("[SERVER]: Adding {0} from ./bin", a.Name);
connector.PluginPath = a.AddinFile;
}
LoadPlugin(connector);
break;
case ExtensionChange.Remove:
m_log.InfoFormat("[SERVER]: Removing {0}", a.Name);
UnloadPlugin(connector);
break;
}
}
private void LoadPlugin(IRobustConnector connector)
{
IHttpServer server = null;
uint port = connector.Configure(Config);
if(connector.Enabled)
{
server = GetServer(connector, port);
connector.Initialize(server);
}
else
{
m_log.InfoFormat("[SERVER]: {0} Disabled.", connector.ConfigName);
}
}
private void UnloadPlugin(IRobustConnector connector)
{
m_log.InfoFormat("[Server]: Unloading {0}", connector.ConfigName);
connector.Unload();
}
private IHttpServer GetServer(IRobustConnector connector, uint port)
{
IHttpServer server;
if(port != 0)
server = MainServer.GetHttpServer(port);
else
server = MainServer.Instance;
return server;
}
}
public static class ServerUtils public static class ServerUtils
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -333,5 +459,42 @@ namespace OpenSim.Server.Base
return ret; return ret;
} }
public static IConfig GetConfig(string configFile, string configName)
{
IConfig config;
if (File.Exists(configFile))
{
IConfigSource configsource = new IniConfigSource(configFile);
config = configsource.Configs[configName];
}
else
config = null;
return config;
}
public static IConfigSource LoadInitialConfig(string url)
{
IConfigSource source = new XmlConfigSource();
m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", url);
// The ini file path is a http URI
// Try to read it
try
{
XmlReader r = XmlReader.Create(url);
IConfigSource cs = new XmlConfigSource(r);
source.Merge(cs);
}
catch (Exception e)
{
m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), url);
Environment.Exit(1);
}
return source;
}
} }
} }

View File

@ -56,6 +56,12 @@ namespace OpenSim.Server.Base
// //
protected string[] m_Arguments; protected string[] m_Arguments;
public string ConfigDirectory
{
get;
private set;
}
// Run flag // Run flag
// //
private bool m_Running = true; private bool m_Running = true;
@ -134,6 +140,8 @@ namespace OpenSim.Server.Base
startupConfig = Config.Configs["Startup"]; startupConfig = Config.Configs["Startup"];
} }
ConfigDirectory = startupConfig.GetString("ConfigDirectory", ".");
prompt = startupConfig.GetString("Prompt", prompt); prompt = startupConfig.GetString("Prompt", prompt);
// Allow derived classes to load config before the console is // Allow derived classes to load config before the console is

View File

@ -39,8 +39,75 @@ namespace OpenSim.Server.Handlers.Base
public class ServiceConnector : IServiceConnector public class ServiceConnector : IServiceConnector
{ {
public virtual string ConfigURL
{
get { return String.Empty; }
}
public virtual string ConfigName
{
get;
protected set;
}
public virtual string ConfigFile
{
get;
protected set;
}
public virtual IConfigSource Config
{
get;
protected set;
}
public ServiceConnector()
{
}
public ServiceConnector(IConfigSource config, IHttpServer server, string configName) public ServiceConnector(IConfigSource config, IHttpServer server, string configName)
{ {
} }
// We call this from our plugin module to get our configuration
public IConfig GetConfig()
{
IConfig config = null;
config = ServerUtils.GetConfig(ConfigFile, ConfigName);
// Our file is not here? We can get one to bootstrap our plugin module
if ( config == null )
{
IConfigSource remotesource = GetConfigSource();
if (remotesource != null)
{
IniConfigSource initialconfig = new IniConfigSource();
initialconfig.Merge (remotesource);
initialconfig.Save(ConfigFile);
}
config = remotesource.Configs[ConfigName];
}
return config;
}
// We get our remote initial configuration for bootstrapping in case
// we have no configuration in our main file or in an existing
// modular config file. This is the last resort to bootstrap the
// configuration, likely a new plugin loading for the first time.
private IConfigSource GetConfigSource()
{
IConfigSource source = null;
source = ServerUtils.LoadInitialConfig(ConfigURL);
if (source == null)
System.Console.WriteLine(String.Format ("Config Url: {0} Not found!", ConfigURL));
return source;
}
} }
} }

View File

@ -34,6 +34,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base; using OpenSim.Server.Handlers.Base;
using Mono.Addins;
namespace OpenSim.Server namespace OpenSim.Server
{ {
@ -48,10 +49,14 @@ namespace OpenSim.Server
protected static List<IServiceConnector> m_ServiceConnectors = protected static List<IServiceConnector> m_ServiceConnectors =
new List<IServiceConnector>(); new List<IServiceConnector>();
protected static PluginLoader loader;
public static int Main(string[] args) public static int Main(string[] args)
{ {
m_Server = new HttpServerBase("R.O.B.U.S.T.", args); m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
string registryLocation;
IConfig serverConfig = m_Server.Config.Configs["Startup"]; IConfig serverConfig = m_Server.Config.Configs["Startup"];
if (serverConfig == null) if (serverConfig == null)
{ {
@ -61,6 +66,8 @@ namespace OpenSim.Server
string connList = serverConfig.GetString("ServiceConnectors", String.Empty); string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
registryLocation = serverConfig.GetString("RegistryLocation",".");
IConfig servicesConfig = m_Server.Config.Configs["ServiceList"]; IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
if (servicesConfig != null) if (servicesConfig != null)
{ {
@ -141,6 +148,9 @@ namespace OpenSim.Server
m_log.InfoFormat("[SERVER]: Failed to load {0}", conn); m_log.InfoFormat("[SERVER]: Failed to load {0}", conn);
} }
} }
loader = new PluginLoader(m_Server.Config, registryLocation);
int res = m_Server.Run(); int res = m_Server.Run();
Environment.Exit(res); Environment.Exit(res);

View File

@ -315,7 +315,7 @@ namespace OpenSim.Services.Connectors.Simulation
try try
{ {
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000, false); OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false);
bool success = result["success"].AsBoolean(); bool success = result["success"].AsBoolean();
if (result.ContainsKey("_Result")) if (result.ContainsKey("_Result"))
{ {

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -54,6 +54,18 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector" ;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must hvae R/W access to the location
RegistryLocation = "."
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must hvae R/W access to the location
ConfigDirectory = "/home/opensim/etc/Configs"
; * This is common for all services, it's the network setup for the entire ; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above ; * server instance, if none is specified above
; * ; *

View File

@ -31,6 +31,19 @@ FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnec
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector" MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector" MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must hvae R/W access to the location
RegistryLocation = "."
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must hvae R/W access to the location
ConfigDirectory = "/home/opensim/etc/Configs"
; * This is common for all services, it's the network setup for the entire ; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above ; * server instance, if none is specified above
; * ; *

View File

@ -137,6 +137,11 @@
;; uncomment the next line. You may want to do this on sims that have licensed content. ;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False ; OutboundPermission = False
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
[HGAssetService] [HGAssetService]
; ;
; === HG ONLY === ; === HG ONLY ===

View File

@ -105,6 +105,7 @@
<Reference name="Nini" path="../../bin/"/> <Reference name="Nini" path="../../bin/"/>
<Reference name="log4net" path="../../bin/"/> <Reference name="log4net" path="../../bin/"/>
<Reference name="Mono.Addins" path="../../bin/"/> <Reference name="Mono.Addins" path="../../bin/"/>
<Reference name="Mono.Addins.Setup" path="../../bin/"/>
<Reference name="SmartThreadPool"/> <Reference name="SmartThreadPool"/>
<Files> <Files>
<Match pattern="*.cs" recurse="false"/> <Match pattern="*.cs" recurse="false"/>
@ -851,10 +852,14 @@
<ReferencePath>../../../bin/</ReferencePath> <ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Core"/>
<Reference name="System.Xml"/> <Reference name="System.Xml"/>
<Reference name="System.Web"/> <Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="Mono.Addins.Setup" path="../../../bin/"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
@ -977,6 +982,7 @@
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="OpenSim.Data"/> <Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
@ -985,7 +991,6 @@
<Reference name="OpenSim.Server.Base"/> <Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Services.Base"/> <Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
<Reference name="XMLRPC" path="../../../bin/"/> <Reference name="XMLRPC" path="../../../bin/"/>
@ -1384,6 +1389,7 @@
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
<Reference name="DotNetOpenId" path="../../../bin/"/> <Reference name="DotNetOpenId" path="../../../bin/"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"> <Match pattern="*.cs" recurse="true">
@ -1460,6 +1466,8 @@
<Reference name="OpenSim.Server.Handlers"/> <Reference name="OpenSim.Server.Handlers"/>
<Reference name="Nini" path="../../bin/"/> <Reference name="Nini" path="../../bin/"/>
<Reference name="log4net" path="../../bin/"/> <Reference name="log4net" path="../../bin/"/>
<Reference name="Mono.Addins" path="../../bin/"/>
<Reference name="Mono.Addins.Setup" path="../../bin/"/>
<Files> <Files>
<Match pattern="*.cs" recurse="false"> <Match pattern="*.cs" recurse="false">