Merge branch 'master' into careminster
commit
f30d519bcc
|
@ -53,5 +53,6 @@ namespace OpenSim.Data
|
||||||
bool ReportAgent(UUID sessionID, UUID regionID);
|
bool ReportAgent(UUID sessionID, UUID regionID);
|
||||||
PresenceData[] Get(string field, string data);
|
PresenceData[] Get(string field, string data);
|
||||||
bool Delete(string field, string val);
|
bool Delete(string field, string val);
|
||||||
|
bool VerifyAgent(UUID agentId, UUID secureSessionID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -100,5 +100,18 @@ namespace OpenSim.Data.MSSQL
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
|
||||||
|
{
|
||||||
|
PresenceData[] ret = Get("SecureSessionID",
|
||||||
|
secureSessionID.ToString());
|
||||||
|
|
||||||
|
if (ret.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if(ret[0].UserID != agentId.ToString())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,5 +95,19 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
|
||||||
|
{
|
||||||
|
PresenceData[] ret = Get("SecureSessionID",
|
||||||
|
secureSessionID.ToString());
|
||||||
|
|
||||||
|
if (ret.Length == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if(ret[0].UserID != agentId.ToString())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -222,5 +222,13 @@ namespace OpenSim.Data.Null
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
|
||||||
|
{
|
||||||
|
if (Instance != this)
|
||||||
|
return Instance.VerifyAgent(agentId, secureSessionID);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,561 @@
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Mono.Addins.Setup;
|
||||||
|
using Mono.Addins.Description;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
|
||||||
|
namespace OpenSim.Framework
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Manager for registries and plugins
|
||||||
|
/// </summary>
|
||||||
|
public class PluginManager : SetupService
|
||||||
|
{
|
||||||
|
public AddinRegistry PluginRegistry;
|
||||||
|
|
||||||
|
public PluginManager(AddinRegistry registry): base (registry)
|
||||||
|
{
|
||||||
|
PluginRegistry = registry;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Installs the plugin.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// The plugin.
|
||||||
|
/// </returns>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public bool InstallPlugin(int ndx, out Dictionary<string, object> result)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> res = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
PackageCollection pack = new PackageCollection();
|
||||||
|
PackageCollection toUninstall;
|
||||||
|
DependencyCollection unresolved;
|
||||||
|
|
||||||
|
IProgressStatus ps = new ConsoleProgressStatus(false);
|
||||||
|
|
||||||
|
AddinRepositoryEntry[] available = GetSortedAvailbleAddins();
|
||||||
|
|
||||||
|
if (ndx > (available.Length - 1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
result = res;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddinRepositoryEntry aentry = available[ndx];
|
||||||
|
|
||||||
|
Package p = Package.FromRepository(aentry);
|
||||||
|
pack.Add(p);
|
||||||
|
|
||||||
|
ResolveDependencies(ps, pack, out toUninstall, out unresolved);
|
||||||
|
|
||||||
|
// Attempt to install the plugin disabled
|
||||||
|
if (Install(ps, pack) == true)
|
||||||
|
{
|
||||||
|
PluginRegistry.Update(ps);
|
||||||
|
Addin addin = PluginRegistry.GetAddin(aentry.Addin.Id);
|
||||||
|
PluginRegistry.DisableAddin(addin.Id);
|
||||||
|
addin.Enabled = false;
|
||||||
|
|
||||||
|
MainConsole.Instance.Output("Installation Success");
|
||||||
|
ListInstalledAddins(out res);
|
||||||
|
result = res;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Installation Failed");
|
||||||
|
result = res;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove plugin
|
||||||
|
/// <summary>
|
||||||
|
/// Uns the install.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public void UnInstall(int ndx)
|
||||||
|
{
|
||||||
|
Addin[] addins = GetSortedAddinList("RobustPlugin");
|
||||||
|
|
||||||
|
if (ndx > (addins.Length -1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Addin addin = addins[ndx];
|
||||||
|
MainConsole.Instance.OutputFormat("Uninstalling plugin {0}", addin.Id);
|
||||||
|
AddinManager.Registry.DisableAddin(addin.Id);
|
||||||
|
addin.Enabled = false;
|
||||||
|
IProgressStatus ps = new ConsoleProgressStatus(false);
|
||||||
|
Uninstall(ps, addin.Id);
|
||||||
|
MainConsole.Instance.Output("Uninstall Success - restart to complete operation");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks the installed.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// The installed.
|
||||||
|
/// </returns>
|
||||||
|
public string CheckInstalled()
|
||||||
|
{
|
||||||
|
return "CheckInstall";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Lists the installed addins.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='result'>
|
||||||
|
/// Result.
|
||||||
|
/// </param>
|
||||||
|
public void ListInstalledAddins(out Dictionary<string, object> result)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> res = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
Addin[] addins = GetSortedAddinList("RobustPlugin");
|
||||||
|
if(addins.Count() < 1)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Error!");
|
||||||
|
}
|
||||||
|
int count = 0;
|
||||||
|
foreach (Addin addin in addins)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> r = new Dictionary<string, object>();
|
||||||
|
r["enabled"] = addin.Enabled == true ? true : false;
|
||||||
|
r["name"] = addin.LocalId;
|
||||||
|
r["version"] = addin.Version;
|
||||||
|
|
||||||
|
res.Add(count.ToString(), r);
|
||||||
|
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
result = res;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List compatible plugins in registered repositories
|
||||||
|
/// <summary>
|
||||||
|
/// Lists the available.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='result'>
|
||||||
|
/// Result.
|
||||||
|
/// </param>
|
||||||
|
public void ListAvailable(out Dictionary<string, object> result)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> res = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
AddinRepositoryEntry[] addins = GetSortedAvailbleAddins();
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
foreach (AddinRepositoryEntry addin in addins)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> r = new Dictionary<string, object>();
|
||||||
|
r["name"] = addin.Addin.Name;
|
||||||
|
r["version"] = addin.Addin.Version;
|
||||||
|
r["repository"] = addin.RepositoryName;
|
||||||
|
|
||||||
|
res.Add(count.ToString(), r);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
result = res;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List available updates ** 1
|
||||||
|
/// <summary>
|
||||||
|
/// Lists the updates.
|
||||||
|
/// </summary>
|
||||||
|
public void ListUpdates()
|
||||||
|
{
|
||||||
|
IProgressStatus ps = new ConsoleProgressStatus(true);
|
||||||
|
Console.WriteLine ("Looking for updates...");
|
||||||
|
Repositories.UpdateAllRepositories (ps);
|
||||||
|
Console.WriteLine ("Available add-in updates:");
|
||||||
|
bool found = false;
|
||||||
|
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
|
||||||
|
|
||||||
|
foreach (AddinRepositoryEntry entry in entries)
|
||||||
|
{
|
||||||
|
Console.WriteLine(String.Format("{0}",entry.Addin.Id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sync to repositories
|
||||||
|
/// <summary>
|
||||||
|
/// Update this instance.
|
||||||
|
/// </summary>
|
||||||
|
public string Update()
|
||||||
|
{
|
||||||
|
IProgressStatus ps = new ConsoleProgressStatus(true);
|
||||||
|
Repositories.UpdateAllRepositories(ps);
|
||||||
|
return "Update";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register a repository
|
||||||
|
/// <summary>
|
||||||
|
/// Register a repository with our server.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// result of the action
|
||||||
|
/// </returns>
|
||||||
|
/// <param name='repo'>
|
||||||
|
/// The URL of the repository we want to add
|
||||||
|
/// </param>
|
||||||
|
public bool AddRepository(string repo)
|
||||||
|
{
|
||||||
|
Repositories.RegisterRepository(null, repo, true);
|
||||||
|
PluginRegistry.Rebuild(null);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the repository.
|
||||||
|
/// </summary>
|
||||||
|
public void GetRepository()
|
||||||
|
{
|
||||||
|
Repositories.UpdateAllRepositories(new ConsoleProgressStatus(false));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove a repository from the list
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the repository.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public void RemoveRepository(string[] args)
|
||||||
|
{
|
||||||
|
AddinRepository[] reps = Repositories.GetRepositories();
|
||||||
|
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
|
||||||
|
if (reps.Length == 0)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("No repositories have been registered.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int n = Convert.ToInt16(args[2]);
|
||||||
|
if (n > (reps.Length -1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddinRepository rep = reps[n];
|
||||||
|
Repositories.RemoveRepository(rep.Url);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enable repository
|
||||||
|
/// <summary>
|
||||||
|
/// Enables the repository.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public void EnableRepository(string[] args)
|
||||||
|
{
|
||||||
|
AddinRepository[] reps = Repositories.GetRepositories();
|
||||||
|
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
|
||||||
|
if (reps.Length == 0)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("No repositories have been registered.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int n = Convert.ToInt16(args[2]);
|
||||||
|
if (n > (reps.Length -1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddinRepository rep = reps[n];
|
||||||
|
Repositories.SetRepositoryEnabled(rep.Url, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable a repository
|
||||||
|
/// <summary>
|
||||||
|
/// Disables the repository.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public void DisableRepository(string[] args)
|
||||||
|
{
|
||||||
|
AddinRepository[] reps = Repositories.GetRepositories();
|
||||||
|
Array.Sort(reps, (r1,r2) => r1.Title.CompareTo(r2.Title));
|
||||||
|
if (reps.Length == 0)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("No repositories have been registered.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int n = Convert.ToInt16(args[2]);
|
||||||
|
if (n > (reps.Length -1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddinRepository rep = reps[n];
|
||||||
|
Repositories.SetRepositoryEnabled(rep.Url, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List registered repositories
|
||||||
|
/// <summary>
|
||||||
|
/// Lists the repositories.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='result'>
|
||||||
|
/// Result.
|
||||||
|
/// </param>
|
||||||
|
public void ListRepositories(out Dictionary<string, object> result)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> res = new Dictionary<string, object>();
|
||||||
|
result = res;
|
||||||
|
|
||||||
|
AddinRepository[] reps = GetSortedAddinRepo();
|
||||||
|
if (reps.Length == 0)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("No repositories have been registered.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
foreach (AddinRepository rep in reps)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> r = new Dictionary<string, object>();
|
||||||
|
r["enabled"] = rep.Enabled == true ? true : false;
|
||||||
|
r["name"] = rep.Name;
|
||||||
|
r["url"] = rep.Url;
|
||||||
|
|
||||||
|
res.Add(count.ToString(), r);
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates the registry.
|
||||||
|
/// </summary>
|
||||||
|
public void UpdateRegistry()
|
||||||
|
{
|
||||||
|
PluginRegistry.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show plugin info
|
||||||
|
/// <summary>
|
||||||
|
/// Addins the info.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// The info.
|
||||||
|
/// </returns>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public bool AddinInfo(int ndx, out Dictionary<string, object> result)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> res = new Dictionary<string, object>();
|
||||||
|
result = res;
|
||||||
|
|
||||||
|
Addin[] addins = GetSortedAddinList("RobustPlugin");
|
||||||
|
|
||||||
|
if (ndx > (addins.Length - 1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// author category description
|
||||||
|
Addin addin = addins[ndx];
|
||||||
|
|
||||||
|
res["author"] = addin.Description.Author;
|
||||||
|
res["category"] = addin.Description.Category;
|
||||||
|
res["description"] = addin.Description.Description;
|
||||||
|
res["name"] = addin.Name;
|
||||||
|
res["url"] = addin.Description.Url;
|
||||||
|
res["file_name"] = addin.Description.FileName;
|
||||||
|
|
||||||
|
result = res;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable a plugin
|
||||||
|
/// <summary>
|
||||||
|
/// Disables the plugin.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public void DisablePlugin(string[] args)
|
||||||
|
{
|
||||||
|
Addin[] addins = GetSortedAddinList("RobustPlugin");
|
||||||
|
|
||||||
|
int n = Convert.ToInt16(args[2]);
|
||||||
|
if (n > (addins.Length -1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Addin addin = addins[n];
|
||||||
|
AddinManager.Registry.DisableAddin(addin.Id);
|
||||||
|
addin.Enabled = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enable plugin
|
||||||
|
/// <summary>
|
||||||
|
/// Enables the plugin.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// Arguments.
|
||||||
|
/// </param>
|
||||||
|
public void EnablePlugin(string[] args)
|
||||||
|
{
|
||||||
|
Addin[] addins = GetSortedAddinList("RobustPlugin");
|
||||||
|
|
||||||
|
int n = Convert.ToInt16(args[2]);
|
||||||
|
if (n > (addins.Length -1))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Selection out of range");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Addin addin = addins[n];
|
||||||
|
|
||||||
|
addin.Enabled = true;
|
||||||
|
AddinManager.Registry.EnableAddin(addin.Id);
|
||||||
|
// AddinManager.Registry.Update();
|
||||||
|
if(PluginRegistry.IsAddinEnabled(addin.Id))
|
||||||
|
{
|
||||||
|
ConsoleProgressStatus ps = new ConsoleProgressStatus(false);
|
||||||
|
if (!AddinManager.AddinEngine.IsAddinLoaded(addin.Id))
|
||||||
|
{
|
||||||
|
AddinManager.Registry.Rebuild(ps);
|
||||||
|
AddinManager.AddinEngine.LoadAddin(ps, addin.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("Not Enabled in this domain {0}", addin.Name);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#region Util
|
||||||
|
private void Testing()
|
||||||
|
{
|
||||||
|
Addin[] list = Registry.GetAddins();
|
||||||
|
|
||||||
|
var addins = list.Where( a => a.Description.Category == "RobustPlugin");
|
||||||
|
|
||||||
|
foreach (Addin addin in addins)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("Addin {0}", addin.Name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// These will let us deal with numbered lists instead
|
||||||
|
// of needing to type in the full ids
|
||||||
|
private AddinRepositoryEntry[] GetSortedAvailbleAddins()
|
||||||
|
{
|
||||||
|
ArrayList list = new ArrayList();
|
||||||
|
list.AddRange(Repositories.GetAvailableAddins());
|
||||||
|
|
||||||
|
AddinRepositoryEntry[] addins = list.ToArray(typeof(AddinRepositoryEntry)) as AddinRepositoryEntry[];
|
||||||
|
|
||||||
|
Array.Sort(addins,(r1,r2) => r1.Addin.Id.CompareTo(r2.Addin.Id));
|
||||||
|
|
||||||
|
return addins;
|
||||||
|
}
|
||||||
|
|
||||||
|
private AddinRepository[] GetSortedAddinRepo()
|
||||||
|
{
|
||||||
|
ArrayList list = new ArrayList();
|
||||||
|
list.AddRange(Repositories.GetRepositories());
|
||||||
|
|
||||||
|
AddinRepository[] repos = list.ToArray(typeof(AddinRepository)) as AddinRepository[];
|
||||||
|
Array.Sort (repos,(r1,r2) => r1.Name.CompareTo(r2.Name));
|
||||||
|
|
||||||
|
return repos;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Addin[] GetSortedAddinList(string category)
|
||||||
|
{
|
||||||
|
|
||||||
|
ArrayList xlist = new ArrayList();
|
||||||
|
ArrayList list = new ArrayList();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
list.AddRange(PluginRegistry.GetAddins());
|
||||||
|
}
|
||||||
|
catch(Exception e)
|
||||||
|
{
|
||||||
|
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
|
||||||
|
return x;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (Addin addin in list)
|
||||||
|
{
|
||||||
|
if (addin.Description.Category == category)
|
||||||
|
xlist.Add(addin);
|
||||||
|
}
|
||||||
|
|
||||||
|
Addin[] addins = xlist.ToArray(typeof(Addin)) as Addin[];
|
||||||
|
Array.Sort(addins,(r1,r2) => r1.Id.CompareTo(r2.Id));
|
||||||
|
|
||||||
|
return addins;
|
||||||
|
}
|
||||||
|
#endregion Util
|
||||||
|
}
|
||||||
|
}
|
|
@ -316,76 +316,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disabled for now as it looks like http://opensimulator.org/mantis/view.php?id=6311 was fixed by fixes
|
// XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name>
|
||||||
// to inventory folder versioning allowing the viewer to move the received folder itself as happens on the
|
// to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be
|
||||||
// LL grid. Doing it again server-side then wrongly does a second create and move
|
// response from renaming the #RLV/~example folder to ~example. For some reason this is not yet
|
||||||
// // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
|
// happening, possibly because we are not sending the correct inventory update messages with the correct
|
||||||
// // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis
|
// transaction IDs
|
||||||
// // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
|
else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
|
||||||
// // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
|
{
|
||||||
// else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
|
UUID destinationFolderID = UUID.Zero;
|
||||||
// {
|
|
||||||
// UUID destinationFolderID = UUID.Zero;
|
if (im.binaryBucket != null && im.binaryBucket.Length >= 16)
|
||||||
//
|
{
|
||||||
// if (im.binaryBucket != null && im.binaryBucket.Length >= 16)
|
destinationFolderID = new UUID(im.binaryBucket, 0);
|
||||||
// {
|
}
|
||||||
// destinationFolderID = new UUID(im.binaryBucket, 0);
|
|
||||||
// }
|
if (destinationFolderID != UUID.Zero)
|
||||||
//
|
{
|
||||||
// if (destinationFolderID != UUID.Zero)
|
InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
|
||||||
// {
|
if (destinationFolder == null)
|
||||||
// InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
|
{
|
||||||
// if (destinationFolder == null)
|
m_log.WarnFormat(
|
||||||
// {
|
"[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
|
||||||
// m_log.WarnFormat(
|
client.Name, scene.Name, destinationFolderID);
|
||||||
// "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
|
|
||||||
// client.Name, scene.Name, destinationFolderID);
|
return;
|
||||||
//
|
}
|
||||||
// return;
|
|
||||||
// }
|
IInventoryService invService = scene.InventoryService;
|
||||||
//
|
|
||||||
// IInventoryService invService = scene.InventoryService;
|
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||||
//
|
|
||||||
// UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
|
||||||
//
|
item = invService.GetItem(item);
|
||||||
// InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
|
InventoryFolderBase folder = null;
|
||||||
// item = invService.GetItem(item);
|
UUID? previousParentFolderID = null;
|
||||||
// InventoryFolderBase folder = null;
|
|
||||||
// UUID? previousParentFolderID = null;
|
if (item != null) // It's an item
|
||||||
//
|
{
|
||||||
// if (item != null) // It's an item
|
previousParentFolderID = item.Folder;
|
||||||
// {
|
item.Folder = destinationFolderID;
|
||||||
// previousParentFolderID = item.Folder;
|
|
||||||
// item.Folder = destinationFolderID;
|
invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
|
||||||
//
|
scene.AddInventoryItem(client, item);
|
||||||
// invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
|
}
|
||||||
// scene.AddInventoryItem(client, item);
|
else
|
||||||
// }
|
{
|
||||||
// else
|
folder = new InventoryFolderBase(inventoryID, client.AgentId);
|
||||||
// {
|
folder = invService.GetFolder(folder);
|
||||||
// folder = new InventoryFolderBase(inventoryID, client.AgentId);
|
|
||||||
// folder = invService.GetFolder(folder);
|
if (folder != null) // It's a folder
|
||||||
//
|
{
|
||||||
// if (folder != null) // It's a folder
|
previousParentFolderID = folder.ParentID;
|
||||||
// {
|
folder.ParentID = destinationFolderID;
|
||||||
// previousParentFolderID = folder.ParentID;
|
invService.MoveFolder(folder);
|
||||||
// folder.ParentID = destinationFolderID;
|
}
|
||||||
// invService.MoveFolder(folder);
|
}
|
||||||
// }
|
|
||||||
// }
|
// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
|
||||||
//
|
if (previousParentFolderID != null)
|
||||||
// // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
|
{
|
||||||
// if (previousParentFolderID != null)
|
InventoryFolderBase previousParentFolder
|
||||||
// {
|
= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
|
||||||
// InventoryFolderBase previousParentFolder
|
previousParentFolder = invService.GetFolder(previousParentFolder);
|
||||||
// = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
|
scene.SendInventoryUpdate(client, previousParentFolder, true, true);
|
||||||
// previousParentFolder = invService.GetFolder(previousParentFolder);
|
|
||||||
// scene.SendInventoryUpdate(client, previousParentFolder, true, true);
|
scene.SendInventoryUpdate(client, destinationFolder, true, true);
|
||||||
//
|
}
|
||||||
// scene.SendInventoryUpdate(client, destinationFolder, true, true);
|
}
|
||||||
// }
|
}
|
||||||
// }
|
|
||||||
// }
|
|
||||||
else if (
|
else if (
|
||||||
im.dialog == (byte)InstantMessageDialog.InventoryDeclined
|
im.dialog == (byte)InstantMessageDialog.InventoryDeclined
|
||||||
|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
|
|| im.dialog == (byte)InstantMessageDialog.TaskInventoryDeclined)
|
||||||
|
|
|
@ -59,7 +59,7 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||||
// refresh will happen once after all the other taints are applied.
|
// refresh will happen once after all the other taints are applied.
|
||||||
public override void Refresh(BSPhysObject requestor)
|
public override void Refresh(BSPhysObject requestor)
|
||||||
{
|
{
|
||||||
// External request for Refresh (from BSPrim) is not necessary
|
// External request for Refresh (from BSPrim) doesn't need to do anything
|
||||||
// InternalRefresh(requestor);
|
// InternalRefresh(requestor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,7 +86,7 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||||
DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child));
|
DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child));
|
||||||
if (!IsRoot(child))
|
if (!IsRoot(child))
|
||||||
{
|
{
|
||||||
// Physical children are removed from the world as the shape ofthe root compound
|
// The origional prims are removed from the world as the shape of the root compound
|
||||||
// shape takes over.
|
// shape takes over.
|
||||||
BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE);
|
BulletSimAPI.AddToCollisionFlags2(child.PhysBody.ptr, CollisionFlags.CF_NO_CONTACT_RESPONSE);
|
||||||
BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
|
BulletSimAPI.ForceActivationState2(child.PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
|
||||||
|
@ -118,7 +118,7 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||||
// Called at taint-time!!
|
// Called at taint-time!!
|
||||||
public override void UpdateProperties(BSPhysObject updated)
|
public override void UpdateProperties(BSPhysObject updated)
|
||||||
{
|
{
|
||||||
// Nothing to do for constraints on property updates
|
// Nothing to do for compound linksets on property updates
|
||||||
}
|
}
|
||||||
|
|
||||||
// The children move around in relationship to the root.
|
// The children move around in relationship to the root.
|
||||||
|
@ -257,6 +257,11 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||||
BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot);
|
BulletSimAPI.AddChildShapeToCompoundShape2(LinksetRoot.PhysShape.ptr, cPrim.PhysShape.ptr, displacementPos, displacementRot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: need to phantomize the child prims left behind.
|
||||||
|
// Maybe just destroy the children bodies and shapes and have them rebuild on unlink.
|
||||||
|
// Selection/deselection might cause way too many build/destructions esp. for LARGE linksets.
|
||||||
|
|
||||||
return false; // 'false' says to move onto the next child in the list
|
return false; // 'false' says to move onto the next child in the list
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -190,12 +190,15 @@ public sealed class BSPrim : BSPhysObject
|
||||||
}
|
}
|
||||||
public override bool Selected {
|
public override bool Selected {
|
||||||
set {
|
set {
|
||||||
_isSelected = value;
|
if (value != _isSelected)
|
||||||
PhysicsScene.TaintedObject("BSPrim.setSelected", delegate()
|
|
||||||
{
|
{
|
||||||
DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected);
|
_isSelected = value;
|
||||||
SetObjectDynamic(false);
|
PhysicsScene.TaintedObject("BSPrim.setSelected", delegate()
|
||||||
});
|
{
|
||||||
|
DetailLog("{0},BSPrim.selected,taint,selected={1}", LocalID, _isSelected);
|
||||||
|
SetObjectDynamic(false);
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public override void CrossingFailure() { return; }
|
public override void CrossingFailure() { return; }
|
||||||
|
@ -678,8 +681,11 @@ public sealed class BSPrim : BSPhysObject
|
||||||
CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT);
|
CurrentCollisionFlags = BulletSimAPI.AddToCollisionFlags2(PhysBody.ptr, CollisionFlags.CF_STATIC_OBJECT);
|
||||||
// Stop all movement
|
// Stop all movement
|
||||||
ZeroMotion(true);
|
ZeroMotion(true);
|
||||||
// Center of mass is at the center of the object
|
|
||||||
// DEBUG DEBUG BulletSimAPI.SetCenterOfMassByPosRot2(Linkset.LinksetRoot.PhysBody.ptr, _position, _orientation);
|
// Set various physical properties so other object interact properly
|
||||||
|
BulletSimAPI.SetFriction2(PhysBody.ptr, PhysicsScene.Params.defaultFriction);
|
||||||
|
BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.defaultRestitution);
|
||||||
|
|
||||||
// Mass is zero which disables a bunch of physics stuff in Bullet
|
// Mass is zero which disables a bunch of physics stuff in Bullet
|
||||||
UpdatePhysicalMassProperties(0f);
|
UpdatePhysicalMassProperties(0f);
|
||||||
// Set collision detection parameters
|
// Set collision detection parameters
|
||||||
|
@ -688,13 +694,15 @@ public sealed class BSPrim : BSPhysObject
|
||||||
BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold);
|
BulletSimAPI.SetCcdMotionThreshold2(PhysBody.ptr, PhysicsScene.Params.ccdMotionThreshold);
|
||||||
BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius);
|
BulletSimAPI.SetCcdSweptSphereRadius2(PhysBody.ptr, PhysicsScene.Params.ccdSweptSphereRadius);
|
||||||
}
|
}
|
||||||
// There can be special things needed for implementing linksets
|
|
||||||
Linkset.MakeStatic(this);
|
|
||||||
// The activation state is 'disabled' so Bullet will not try to act on it.
|
// The activation state is 'disabled' so Bullet will not try to act on it.
|
||||||
// BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
|
// BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.DISABLE_SIMULATION);
|
||||||
// Start it out sleeping and physical actions could wake it up.
|
// Start it out sleeping and physical actions could wake it up.
|
||||||
BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING);
|
BulletSimAPI.ForceActivationState2(PhysBody.ptr, ActivationState.ISLAND_SLEEPING);
|
||||||
|
|
||||||
|
// There can be special things needed for implementing linksets
|
||||||
|
Linkset.MakeStatic(this);
|
||||||
|
|
||||||
PhysBody.collisionGroup = CollisionFilterGroups.StaticObjectGroup;
|
PhysBody.collisionGroup = CollisionFilterGroups.StaticObjectGroup;
|
||||||
PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask;
|
PhysBody.collisionMask = CollisionFilterGroups.StaticObjectMask;
|
||||||
}
|
}
|
||||||
|
@ -1326,7 +1334,7 @@ public sealed class BSPrim : BSPhysObject
|
||||||
// Rebuild the geometry and object.
|
// Rebuild the geometry and object.
|
||||||
// This is called when the shape changes so we need to recreate the mesh/hull.
|
// This is called when the shape changes so we need to recreate the mesh/hull.
|
||||||
// Called at taint-time!!!
|
// Called at taint-time!!!
|
||||||
private void CreateGeomAndObject(bool forceRebuild)
|
public void CreateGeomAndObject(bool forceRebuild)
|
||||||
{
|
{
|
||||||
// If this prim is part of a linkset, we must remove and restore the physical
|
// If this prim is part of a linkset, we must remove and restore the physical
|
||||||
// links if the body is rebuilt.
|
// links if the body is rebuilt.
|
||||||
|
@ -1341,7 +1349,7 @@ public sealed class BSPrim : BSPhysObject
|
||||||
{
|
{
|
||||||
// Called if the current prim body is about to be destroyed.
|
// Called if the current prim body is about to be destroyed.
|
||||||
// Remove all the physical dependencies on the old body.
|
// Remove all the physical dependencies on the old body.
|
||||||
// (Maybe someday make the changing of BSShape an event handled by BSLinkset.)
|
// (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...)
|
||||||
needToRestoreLinkset = Linkset.RemoveBodyDependencies(this);
|
needToRestoreLinkset = Linkset.RemoveBodyDependencies(this);
|
||||||
needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this);
|
needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this);
|
||||||
});
|
});
|
||||||
|
|
|
@ -415,7 +415,7 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE)
|
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE)
|
||||||
{
|
{
|
||||||
// an avatar capsule is close to a native shape (it is not shared)
|
// an avatar capsule is close to a native shape (it is not shared)
|
||||||
ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE,
|
GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE,
|
||||||
FixedShapeKey.KEY_CAPSULE, shapeCallback);
|
FixedShapeKey.KEY_CAPSULE, shapeCallback);
|
||||||
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape);
|
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape);
|
||||||
ret = true;
|
ret = true;
|
||||||
|
@ -423,7 +423,7 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
}
|
}
|
||||||
|
|
||||||
// Compound shapes are handled special as they are rebuilt from scratch.
|
// Compound shapes are handled special as they are rebuilt from scratch.
|
||||||
// This isn't too great a hardship since most of the child shapes will already been created.
|
// This isn't too great a hardship since most of the child shapes will have already been created.
|
||||||
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND)
|
if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND)
|
||||||
{
|
{
|
||||||
ret = GetReferenceToCompoundShape(prim, shapeCallback);
|
ret = GetReferenceToCompoundShape(prim, shapeCallback);
|
||||||
|
@ -460,6 +460,9 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
|
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
|
||||||
&& pbs.PathShearX == 0 && pbs.PathShearY == 0) ) )
|
&& pbs.PathShearX == 0 && pbs.PathShearY == 0) ) )
|
||||||
{
|
{
|
||||||
|
if (DDetail) DetailLog("{0},BSShapeCollection.CreateGeom,maybeNative,force={1},primScale={2},primSize={3},primShape={4}",
|
||||||
|
prim.LocalID, forceRebuild, prim.Scale, prim.Size, prim.PhysShape.type);
|
||||||
|
|
||||||
// It doesn't look like Bullet scales spheres so make sure the scales are all equal
|
// It doesn't look like Bullet scales spheres so make sure the scales are all equal
|
||||||
if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
|
if ((pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
|
||||||
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)
|
&& pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)
|
||||||
|
@ -538,6 +541,8 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
if (DDetail) DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}",
|
if (DDetail) DetailLog("{0},BSShapeCollection.AddNativeShapeToPrim,create,newshape={1},scale={2}",
|
||||||
prim.LocalID, newShape, prim.Scale);
|
prim.LocalID, newShape, prim.Scale);
|
||||||
|
|
||||||
|
// native shapes are scaled by Bullet
|
||||||
|
prim.Scale = prim.Size;
|
||||||
prim.PhysShape = newShape;
|
prim.PhysShape = newShape;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -550,8 +555,8 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
ShapeData nativeShapeData = new ShapeData();
|
ShapeData nativeShapeData = new ShapeData();
|
||||||
nativeShapeData.Type = shapeType;
|
nativeShapeData.Type = shapeType;
|
||||||
nativeShapeData.ID = prim.LocalID;
|
nativeShapeData.ID = prim.LocalID;
|
||||||
nativeShapeData.Scale = prim.Scale;
|
nativeShapeData.Scale = prim.Size;
|
||||||
nativeShapeData.Size = prim.Scale; // unneeded, I think.
|
nativeShapeData.Size = prim.Size; // unneeded, I think.
|
||||||
nativeShapeData.MeshKey = (ulong)shapeKey;
|
nativeShapeData.MeshKey = (ulong)shapeKey;
|
||||||
nativeShapeData.HullKey = (ulong)shapeKey;
|
nativeShapeData.HullKey = (ulong)shapeKey;
|
||||||
|
|
||||||
|
@ -566,8 +571,6 @@ public sealed class BSShapeCollection : IDisposable
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Native shapes are scaled in Bullet so set the scaling to the size
|
// Native shapes are scaled in Bullet so set the scaling to the size
|
||||||
prim.Scale = prim.Size;
|
|
||||||
nativeShapeData.Scale = prim.Scale;
|
|
||||||
newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType);
|
newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType);
|
||||||
}
|
}
|
||||||
if (newShape.ptr == IntPtr.Zero)
|
if (newShape.ptr == IntPtr.Zero)
|
||||||
|
|
|
@ -5,6 +5,9 @@ CRASHES
|
||||||
20121128.1600: mesh object not rezzing (no physics mesh).
|
20121128.1600: mesh object not rezzing (no physics mesh).
|
||||||
Causes many errors. Doesn't stop after first error with box shape.
|
Causes many errors. Doesn't stop after first error with box shape.
|
||||||
Eventually crashes when deleting the object.
|
Eventually crashes when deleting the object.
|
||||||
|
20121206.1434: rez Sam-pan into OSGrid BulletSim11 region
|
||||||
|
Immediate simulator crash. Mono does not output any stacktrace and
|
||||||
|
log just stops after reporting taint-time linking of the linkset.
|
||||||
|
|
||||||
VEHICLES TODO LIST:
|
VEHICLES TODO LIST:
|
||||||
=================================================
|
=================================================
|
||||||
|
@ -23,9 +26,12 @@ After getting off a vehicle, the root prim is phantom (can be walked through)
|
||||||
Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint)
|
Linkset explosion after three "rides" on Nebadon lite vehicle (LinksetConstraint)
|
||||||
Implement referenceFrame for all the motion routines.
|
Implement referenceFrame for all the motion routines.
|
||||||
Cannot edit/move a vehicle being ridden: it jumps back to the origional position.
|
Cannot edit/move a vehicle being ridden: it jumps back to the origional position.
|
||||||
|
Border crossing with linked vehicle causes crash
|
||||||
|
|
||||||
BULLETSIM TODO LIST:
|
BULLETSIM TODO LIST:
|
||||||
=================================================
|
=================================================
|
||||||
|
Duplicating a physical prim causes old prim to jump away
|
||||||
|
Dup a phys prim and the original become unselected and thus interacts w/ selected prim.
|
||||||
Disable activity of passive linkset children.
|
Disable activity of passive linkset children.
|
||||||
Since the linkset is a compound object, the old prims are left lying
|
Since the linkset is a compound object, the old prims are left lying
|
||||||
around and need to be phantomized so they don't collide, ...
|
around and need to be phantomized so they don't collide, ...
|
||||||
|
@ -96,7 +102,7 @@ Breakout code for mesh/hull/compound/native into separate BSShape* classes
|
||||||
Generalize Dynamics and PID with standardized motors.
|
Generalize Dynamics and PID with standardized motors.
|
||||||
Generalize Linkset and vehicles into PropertyManagers
|
Generalize Linkset and vehicles into PropertyManagers
|
||||||
Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies
|
Methods for Refresh, RemoveBodyDependencies, RestoreBodyDependencies
|
||||||
Possibly generalized a 'pre step action' registration.
|
Potentially add events for shape destruction, etc.
|
||||||
Complete implemention of preStepActions
|
Complete implemention of preStepActions
|
||||||
Replace vehicle step call with prestep event.
|
Replace vehicle step call with prestep event.
|
||||||
Is there a need for postStepActions? postStepTaints?
|
Is there a need for postStepActions? postStepTaints?
|
||||||
|
|
|
@ -0,0 +1,359 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Text;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using Mono.Addins.Setup;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Mono.Addins.Description;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Server.Base
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Command manager -
|
||||||
|
/// Wrapper for OpenSim.Framework.PluginManager to allow
|
||||||
|
/// us to add commands to the console to perform operations
|
||||||
|
/// on our repos and plugins
|
||||||
|
/// </summary>
|
||||||
|
public class CommandManager
|
||||||
|
{
|
||||||
|
public AddinRegistry PluginRegistry;
|
||||||
|
protected PluginManager PluginManager;
|
||||||
|
|
||||||
|
public CommandManager(AddinRegistry registry)
|
||||||
|
{
|
||||||
|
PluginRegistry = registry;
|
||||||
|
PluginManager = new PluginManager(PluginRegistry);
|
||||||
|
AddManagementCommands();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddManagementCommands()
|
||||||
|
{
|
||||||
|
// add plugin
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin add", "plugin add \"plugin index\"",
|
||||||
|
"Install plugin from repository.",
|
||||||
|
HandleConsoleInstallPlugin);
|
||||||
|
|
||||||
|
// remove plugin
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin remove", "plugin remove \"plugin index\"",
|
||||||
|
"Remove plugin from repository",
|
||||||
|
HandleConsoleUnInstallPlugin);
|
||||||
|
|
||||||
|
// list installed plugins
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin list installed",
|
||||||
|
"plugin list installed","List install plugins",
|
||||||
|
HandleConsoleListInstalledPlugin);
|
||||||
|
|
||||||
|
// list plugins available from registered repositories
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin list available",
|
||||||
|
"plugin list available","List available plugins",
|
||||||
|
HandleConsoleListAvailablePlugin);
|
||||||
|
// List available updates
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin updates", "plugin updates","List availble updates",
|
||||||
|
HandleConsoleListUpdates);
|
||||||
|
|
||||||
|
// Update plugin
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin update", "plugin update \"plugin index\"","Update the plugin",
|
||||||
|
HandleConsoleUpdatePlugin);
|
||||||
|
|
||||||
|
// Add repository
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Repository", true,
|
||||||
|
"repo add", "repo add \"url\"","Add repository",
|
||||||
|
HandleConsoleAddRepo);
|
||||||
|
|
||||||
|
// Refresh repo
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Repository", true,
|
||||||
|
"repo refresh", "repo refresh \"url\"", "Sync with a registered repository",
|
||||||
|
HandleConsoleGetRepo);
|
||||||
|
|
||||||
|
// Remove repository from registry
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Repository", true,
|
||||||
|
"repo remove",
|
||||||
|
"repo remove \"[url | index]\"",
|
||||||
|
"Remove repository from registry",
|
||||||
|
HandleConsoleRemoveRepo);
|
||||||
|
|
||||||
|
// Enable repo
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Repository", true,
|
||||||
|
"repo enable", "repo enable \"[url | index]\"",
|
||||||
|
"Enable registered repository",
|
||||||
|
HandleConsoleEnableRepo);
|
||||||
|
|
||||||
|
// Disable repo
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Repository", true,
|
||||||
|
"repo disable", "repo disable\"[url | index]\"",
|
||||||
|
"Disable registered repository",
|
||||||
|
HandleConsoleDisableRepo);
|
||||||
|
|
||||||
|
// List registered repositories
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Repository", true,
|
||||||
|
"repo list", "repo list",
|
||||||
|
"List registered repositories",
|
||||||
|
HandleConsoleListRepos);
|
||||||
|
|
||||||
|
// *
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin info", "plugin info \"plugin index\"","Show detailed information for plugin",
|
||||||
|
HandleConsoleShowAddinInfo);
|
||||||
|
|
||||||
|
// Plugin disable
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin disable", "plugin disable \"plugin index\"",
|
||||||
|
"Disable a plugin",
|
||||||
|
HandleConsoleDisablePlugin);
|
||||||
|
|
||||||
|
// Enable plugin
|
||||||
|
MainConsole.Instance.Commands.AddCommand("Plugin", true,
|
||||||
|
"plugin enable", "plugin enable \"plugin index\"",
|
||||||
|
"Enable the selected plugin plugin",
|
||||||
|
HandleConsoleEnablePlugin);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region console handlers
|
||||||
|
// Handle our console commands
|
||||||
|
//
|
||||||
|
// Install plugin from registered repository
|
||||||
|
/// <summary>
|
||||||
|
/// Handles the console install plugin command. Attempts to install the selected plugin
|
||||||
|
/// and
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='module'>
|
||||||
|
/// Module.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='cmd'>
|
||||||
|
/// Cmd.
|
||||||
|
/// </param>
|
||||||
|
private void HandleConsoleInstallPlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
if (cmd.Length == 3)
|
||||||
|
{
|
||||||
|
int ndx = Convert.ToInt16(cmd[2]);
|
||||||
|
if (PluginManager.InstallPlugin(ndx, out result) == true)
|
||||||
|
{
|
||||||
|
ArrayList s = new ArrayList();
|
||||||
|
s.AddRange(result.Keys);
|
||||||
|
s.Sort();
|
||||||
|
|
||||||
|
var list = result.Keys.ToList();
|
||||||
|
list.Sort();
|
||||||
|
foreach (var k in list)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
|
||||||
|
bool enabled = (bool)plugin["enabled"];
|
||||||
|
MainConsole.Instance.OutputFormat("{0}) {1} {2} rev. {3}",
|
||||||
|
k,
|
||||||
|
enabled == true ? "[ ]" : "[X]",
|
||||||
|
plugin["name"], plugin["version"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove installed plugin
|
||||||
|
private void HandleConsoleUnInstallPlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
if (cmd.Length == 3)
|
||||||
|
{
|
||||||
|
int ndx = Convert.ToInt16(cmd[2]);
|
||||||
|
PluginManager.UnInstall(ndx);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List installed plugins
|
||||||
|
private void HandleConsoleListInstalledPlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||||
|
PluginManager.ListInstalledAddins(out result);
|
||||||
|
|
||||||
|
ArrayList s = new ArrayList();
|
||||||
|
s.AddRange(result.Keys);
|
||||||
|
s.Sort();
|
||||||
|
|
||||||
|
var list = result.Keys.ToList();
|
||||||
|
list.Sort();
|
||||||
|
foreach (var k in list)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
|
||||||
|
bool enabled = (bool)plugin["enabled"];
|
||||||
|
MainConsole.Instance.OutputFormat("{0}) {1} {2} rev. {3}",
|
||||||
|
k,
|
||||||
|
enabled == true ? "[ ]" : "[X]",
|
||||||
|
plugin["name"], plugin["version"]);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List available plugins on registered repositories
|
||||||
|
private void HandleConsoleListAvailablePlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||||
|
PluginManager.ListAvailable(out result);
|
||||||
|
|
||||||
|
var list = result.Keys.ToList();
|
||||||
|
list.Sort();
|
||||||
|
foreach (var k in list)
|
||||||
|
{
|
||||||
|
// name, version, repository
|
||||||
|
Dictionary<string, object> plugin = (Dictionary<string, object>)result[k];
|
||||||
|
MainConsole.Instance.OutputFormat("{0}) {1} rev. {2} {3}",
|
||||||
|
k,
|
||||||
|
plugin["name"],
|
||||||
|
plugin["version"],
|
||||||
|
plugin["repository"]);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List available updates **not ready
|
||||||
|
private void HandleConsoleListUpdates(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
PluginManager.ListUpdates();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update plugin **not ready
|
||||||
|
private void HandleConsoleUpdatePlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output(PluginManager.Update());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register repository
|
||||||
|
private void HandleConsoleAddRepo(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
if ( cmd.Length == 3)
|
||||||
|
{
|
||||||
|
PluginManager.AddRepository(cmd[2]);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get repository status **not working
|
||||||
|
private void HandleConsoleGetRepo(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
PluginManager.GetRepository();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove registered repository
|
||||||
|
private void HandleConsoleRemoveRepo(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
if (cmd.Length == 3)
|
||||||
|
PluginManager.RemoveRepository(cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enable repository
|
||||||
|
private void HandleConsoleEnableRepo(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
PluginManager.EnableRepository(cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable repository
|
||||||
|
private void HandleConsoleDisableRepo(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
PluginManager.DisableRepository(cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// List repositories
|
||||||
|
private void HandleConsoleListRepos(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||||
|
PluginManager.ListRepositories(out result);
|
||||||
|
|
||||||
|
var list = result.Keys.ToList();
|
||||||
|
list.Sort();
|
||||||
|
foreach (var k in list)
|
||||||
|
{
|
||||||
|
Dictionary<string, object> repo = (Dictionary<string, object>)result[k];
|
||||||
|
bool enabled = (bool)repo["enabled"];
|
||||||
|
MainConsole.Instance.OutputFormat("{0}) {1} {2}",
|
||||||
|
k,
|
||||||
|
enabled == true ? "[ ]" : "[X]",
|
||||||
|
repo["name"], repo["url"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show description information
|
||||||
|
private void HandleConsoleShowAddinInfo(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
if (cmd.Length >= 3)
|
||||||
|
{
|
||||||
|
|
||||||
|
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||||
|
|
||||||
|
int ndx = Convert.ToInt16(cmd[2]);
|
||||||
|
PluginManager.AddinInfo(ndx, out result);
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat("Name: {0}\nURL: {1}\nFile: {2}\nAuthor: {3}\nCategory: {4}\nDesc: {5}",
|
||||||
|
result["name"],
|
||||||
|
result["url"],
|
||||||
|
result["file_name"],
|
||||||
|
result["author"],
|
||||||
|
result["category"],
|
||||||
|
result["description"]);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable plugin
|
||||||
|
private void HandleConsoleDisablePlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
PluginManager.DisablePlugin(cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enable plugin
|
||||||
|
private void HandleConsoleEnablePlugin(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
PluginManager.EnablePlugin(cmd);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -33,11 +33,137 @@ using System.Xml.Serialization;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using Mono.Addins;
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
using OpenSim.Framework.Servers;
|
||||||
|
|
||||||
|
|
||||||
|
[assembly:AddinRoot("Robust", "0.1")]
|
||||||
namespace OpenSim.Server.Base
|
namespace OpenSim.Server.Base
|
||||||
{
|
{
|
||||||
|
[TypeExtensionPoint(Path="/Robust/Connector", Name="RobustConnector")]
|
||||||
|
public interface IRobustConnector
|
||||||
|
{
|
||||||
|
string ConfigName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Enabled
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
}
|
||||||
|
|
||||||
|
string PluginPath
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
set;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint Configure(IConfigSource config);
|
||||||
|
void Initialize(IHttpServer server);
|
||||||
|
void Unload();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PluginLoader
|
||||||
|
{
|
||||||
|
static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
public AddinRegistry Registry
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IConfigSource Config
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PluginLoader(IConfigSource config, string registryPath)
|
||||||
|
{
|
||||||
|
Config = config;
|
||||||
|
|
||||||
|
Registry = new AddinRegistry(registryPath, ".");
|
||||||
|
AddinManager.Initialize(registryPath);
|
||||||
|
AddinManager.Registry.Update();
|
||||||
|
CommandManager commandmanager = new CommandManager(Registry);
|
||||||
|
AddinManager.AddExtensionNodeHandler("/Robust/Connector", OnExtensionChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExtensionChanged(object s, ExtensionNodeEventArgs args)
|
||||||
|
{
|
||||||
|
IRobustConnector connector = (IRobustConnector)args.ExtensionObject;
|
||||||
|
Addin a = Registry.GetAddin(args.ExtensionNode.Addin.Id);
|
||||||
|
|
||||||
|
if(a == null)
|
||||||
|
{
|
||||||
|
Registry.Rebuild(null);
|
||||||
|
a = Registry.GetAddin(args.ExtensionNode.Addin.Id);
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(args.Change)
|
||||||
|
{
|
||||||
|
case ExtensionChange.Add:
|
||||||
|
if (a.AddinFile.Contains(Registry.DefaultAddinsFolder))
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[SERVER]: Adding {0} from registry", a.Name);
|
||||||
|
connector.PluginPath = String.Format("{0}/{1}", Registry.DefaultAddinsFolder, a.Name.Replace(',', '.'));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[SERVER]: Adding {0} from ./bin", a.Name);
|
||||||
|
connector.PluginPath = a.AddinFile;
|
||||||
|
}
|
||||||
|
LoadPlugin(connector);
|
||||||
|
break;
|
||||||
|
case ExtensionChange.Remove:
|
||||||
|
m_log.InfoFormat("[SERVER]: Removing {0}", a.Name);
|
||||||
|
UnloadPlugin(connector);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LoadPlugin(IRobustConnector connector)
|
||||||
|
{
|
||||||
|
IHttpServer server = null;
|
||||||
|
uint port = connector.Configure(Config);
|
||||||
|
|
||||||
|
if(connector.Enabled)
|
||||||
|
{
|
||||||
|
server = GetServer(connector, port);
|
||||||
|
connector.Initialize(server);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[SERVER]: {0} Disabled.", connector.ConfigName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnloadPlugin(IRobustConnector connector)
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[Server]: Unloading {0}", connector.ConfigName);
|
||||||
|
|
||||||
|
connector.Unload();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IHttpServer GetServer(IRobustConnector connector, uint port)
|
||||||
|
{
|
||||||
|
IHttpServer server;
|
||||||
|
|
||||||
|
if(port != 0)
|
||||||
|
server = MainServer.GetHttpServer(port);
|
||||||
|
else
|
||||||
|
server = MainServer.Instance;
|
||||||
|
|
||||||
|
return server;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static class ServerUtils
|
public static class ServerUtils
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
@ -333,5 +459,42 @@ namespace OpenSim.Server.Base
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static IConfig GetConfig(string configFile, string configName)
|
||||||
|
{
|
||||||
|
IConfig config;
|
||||||
|
|
||||||
|
if (File.Exists(configFile))
|
||||||
|
{
|
||||||
|
IConfigSource configsource = new IniConfigSource(configFile);
|
||||||
|
config = configsource.Configs[configName];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
config = null;
|
||||||
|
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IConfigSource LoadInitialConfig(string url)
|
||||||
|
{
|
||||||
|
IConfigSource source = new XmlConfigSource();
|
||||||
|
m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", url);
|
||||||
|
|
||||||
|
// The ini file path is a http URI
|
||||||
|
// Try to read it
|
||||||
|
try
|
||||||
|
{
|
||||||
|
XmlReader r = XmlReader.Create(url);
|
||||||
|
IConfigSource cs = new XmlConfigSource(r);
|
||||||
|
source.Merge(cs);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), url);
|
||||||
|
Environment.Exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return source;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,6 +56,12 @@ namespace OpenSim.Server.Base
|
||||||
//
|
//
|
||||||
protected string[] m_Arguments;
|
protected string[] m_Arguments;
|
||||||
|
|
||||||
|
public string ConfigDirectory
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
// Run flag
|
// Run flag
|
||||||
//
|
//
|
||||||
private bool m_Running = true;
|
private bool m_Running = true;
|
||||||
|
@ -134,6 +140,8 @@ namespace OpenSim.Server.Base
|
||||||
startupConfig = Config.Configs["Startup"];
|
startupConfig = Config.Configs["Startup"];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ConfigDirectory = startupConfig.GetString("ConfigDirectory", ".");
|
||||||
|
|
||||||
prompt = startupConfig.GetString("Prompt", prompt);
|
prompt = startupConfig.GetString("Prompt", prompt);
|
||||||
|
|
||||||
// Allow derived classes to load config before the console is
|
// Allow derived classes to load config before the console is
|
||||||
|
@ -242,4 +250,4 @@ namespace OpenSim.Server.Base
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,8 +39,75 @@ namespace OpenSim.Server.Handlers.Base
|
||||||
|
|
||||||
public class ServiceConnector : IServiceConnector
|
public class ServiceConnector : IServiceConnector
|
||||||
{
|
{
|
||||||
|
public virtual string ConfigURL
|
||||||
|
{
|
||||||
|
get { return String.Empty; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string ConfigName
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
protected set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual string ConfigFile
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
protected set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual IConfigSource Config
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
protected set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ServiceConnector()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public ServiceConnector(IConfigSource config, IHttpServer server, string configName)
|
public ServiceConnector(IConfigSource config, IHttpServer server, string configName)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// We call this from our plugin module to get our configuration
|
||||||
|
public IConfig GetConfig()
|
||||||
|
{
|
||||||
|
IConfig config = null;
|
||||||
|
config = ServerUtils.GetConfig(ConfigFile, ConfigName);
|
||||||
|
|
||||||
|
// Our file is not here? We can get one to bootstrap our plugin module
|
||||||
|
if ( config == null )
|
||||||
|
{
|
||||||
|
IConfigSource remotesource = GetConfigSource();
|
||||||
|
|
||||||
|
if (remotesource != null)
|
||||||
|
{
|
||||||
|
IniConfigSource initialconfig = new IniConfigSource();
|
||||||
|
initialconfig.Merge (remotesource);
|
||||||
|
initialconfig.Save(ConfigFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
config = remotesource.Configs[ConfigName];
|
||||||
|
}
|
||||||
|
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We get our remote initial configuration for bootstrapping in case
|
||||||
|
// we have no configuration in our main file or in an existing
|
||||||
|
// modular config file. This is the last resort to bootstrap the
|
||||||
|
// configuration, likely a new plugin loading for the first time.
|
||||||
|
private IConfigSource GetConfigSource()
|
||||||
|
{
|
||||||
|
IConfigSource source = null;
|
||||||
|
|
||||||
|
source = ServerUtils.LoadInitialConfig(ConfigURL);
|
||||||
|
|
||||||
|
if (source == null)
|
||||||
|
System.Console.WriteLine(String.Format ("Config Url: {0} Not found!", ConfigURL));
|
||||||
|
|
||||||
|
return source;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,6 +34,7 @@ using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
using OpenSim.Server.Base;
|
using OpenSim.Server.Base;
|
||||||
using OpenSim.Server.Handlers.Base;
|
using OpenSim.Server.Handlers.Base;
|
||||||
|
using Mono.Addins;
|
||||||
|
|
||||||
namespace OpenSim.Server
|
namespace OpenSim.Server
|
||||||
{
|
{
|
||||||
|
@ -48,9 +49,13 @@ namespace OpenSim.Server
|
||||||
protected static List<IServiceConnector> m_ServiceConnectors =
|
protected static List<IServiceConnector> m_ServiceConnectors =
|
||||||
new List<IServiceConnector>();
|
new List<IServiceConnector>();
|
||||||
|
|
||||||
|
protected static PluginLoader loader;
|
||||||
|
|
||||||
public static int Main(string[] args)
|
public static int Main(string[] args)
|
||||||
{
|
{
|
||||||
m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
|
m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
|
||||||
|
|
||||||
|
string registryLocation;
|
||||||
|
|
||||||
IConfig serverConfig = m_Server.Config.Configs["Startup"];
|
IConfig serverConfig = m_Server.Config.Configs["Startup"];
|
||||||
if (serverConfig == null)
|
if (serverConfig == null)
|
||||||
|
@ -60,6 +65,8 @@ namespace OpenSim.Server
|
||||||
}
|
}
|
||||||
|
|
||||||
string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
|
string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
|
||||||
|
|
||||||
|
registryLocation = serverConfig.GetString("RegistryLocation",".");
|
||||||
|
|
||||||
IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
|
IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
|
||||||
if (servicesConfig != null)
|
if (servicesConfig != null)
|
||||||
|
@ -141,6 +148,9 @@ namespace OpenSim.Server
|
||||||
m_log.InfoFormat("[SERVER]: Failed to load {0}", conn);
|
m_log.InfoFormat("[SERVER]: Failed to load {0}", conn);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
loader = new PluginLoader(m_Server.Config, registryLocation);
|
||||||
|
|
||||||
int res = m_Server.Run();
|
int res = m_Server.Run();
|
||||||
|
|
||||||
Environment.Exit(res);
|
Environment.Exit(res);
|
||||||
|
|
|
@ -315,7 +315,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000, false);
|
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 30000, false);
|
||||||
bool success = result["success"].AsBoolean();
|
bool success = result["success"].AsBoolean();
|
||||||
if (result.ContainsKey("_Result"))
|
if (result.ContainsKey("_Result"))
|
||||||
{
|
{
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -54,6 +54,18 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
|
||||||
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
|
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
|
||||||
|
|
||||||
|
|
||||||
|
; Plugin Registry Location
|
||||||
|
; Set path to directory for plugin registry. Information
|
||||||
|
; about the registered repositories and installed plugins
|
||||||
|
; will be stored here
|
||||||
|
; The Robust.exe process must hvae R/W access to the location
|
||||||
|
RegistryLocation = "."
|
||||||
|
|
||||||
|
; Modular configurations
|
||||||
|
; Set path to directory for modular ini files...
|
||||||
|
; The Robust.exe process must hvae R/W access to the location
|
||||||
|
ConfigDirectory = "/home/opensim/etc/Configs"
|
||||||
|
|
||||||
; * This is common for all services, it's the network setup for the entire
|
; * This is common for all services, it's the network setup for the entire
|
||||||
; * server instance, if none is specified above
|
; * server instance, if none is specified above
|
||||||
; *
|
; *
|
||||||
|
|
|
@ -31,6 +31,19 @@ FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnec
|
||||||
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
|
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
|
||||||
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
|
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
|
||||||
|
|
||||||
|
; Plugin Registry Location
|
||||||
|
; Set path to directory for plugin registry. Information
|
||||||
|
; about the registered repositories and installed plugins
|
||||||
|
; will be stored here
|
||||||
|
; The Robust.exe process must hvae R/W access to the location
|
||||||
|
RegistryLocation = "."
|
||||||
|
|
||||||
|
|
||||||
|
; Modular configurations
|
||||||
|
; Set path to directory for modular ini files...
|
||||||
|
; The Robust.exe process must hvae R/W access to the location
|
||||||
|
ConfigDirectory = "/home/opensim/etc/Configs"
|
||||||
|
|
||||||
; * This is common for all services, it's the network setup for the entire
|
; * This is common for all services, it's the network setup for the entire
|
||||||
; * server instance, if none is specified above
|
; * server instance, if none is specified above
|
||||||
; *
|
; *
|
||||||
|
|
|
@ -137,6 +137,11 @@
|
||||||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||||
; OutboundPermission = False
|
; OutboundPermission = False
|
||||||
|
|
||||||
|
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
|
||||||
|
;; and available when they return. True by default.
|
||||||
|
;RestrictInventoryAccessAbroad = True
|
||||||
|
|
||||||
|
|
||||||
[HGAssetService]
|
[HGAssetService]
|
||||||
;
|
;
|
||||||
; === HG ONLY ===
|
; === HG ONLY ===
|
||||||
|
|
10
prebuild.xml
10
prebuild.xml
|
@ -105,6 +105,7 @@
|
||||||
<Reference name="Nini" path="../../bin/"/>
|
<Reference name="Nini" path="../../bin/"/>
|
||||||
<Reference name="log4net" path="../../bin/"/>
|
<Reference name="log4net" path="../../bin/"/>
|
||||||
<Reference name="Mono.Addins" path="../../bin/"/>
|
<Reference name="Mono.Addins" path="../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins.Setup" path="../../bin/"/>
|
||||||
<Reference name="SmartThreadPool"/>
|
<Reference name="SmartThreadPool"/>
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="false"/>
|
<Match pattern="*.cs" recurse="false"/>
|
||||||
|
@ -851,10 +852,14 @@
|
||||||
|
|
||||||
<ReferencePath>../../../bin/</ReferencePath>
|
<ReferencePath>../../../bin/</ReferencePath>
|
||||||
<Reference name="System"/>
|
<Reference name="System"/>
|
||||||
|
<Reference name="System.Core"/>
|
||||||
<Reference name="System.Xml"/>
|
<Reference name="System.Xml"/>
|
||||||
<Reference name="System.Web"/>
|
<Reference name="System.Web"/>
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins.Setup" path="../../../bin/"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
|
@ -977,6 +982,7 @@
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
<Reference name="OpenSim.Data"/>
|
<Reference name="OpenSim.Data"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
|
@ -985,7 +991,6 @@
|
||||||
<Reference name="OpenSim.Server.Base"/>
|
<Reference name="OpenSim.Server.Base"/>
|
||||||
<Reference name="OpenSim.Services.Base"/>
|
<Reference name="OpenSim.Services.Base"/>
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
<Reference name="OpenSim.Services.Interfaces"/>
|
||||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||||
|
@ -1384,6 +1389,7 @@
|
||||||
<Reference name="Nini" path="../../../bin/"/>
|
<Reference name="Nini" path="../../../bin/"/>
|
||||||
<Reference name="log4net" path="../../../bin/"/>
|
<Reference name="log4net" path="../../../bin/"/>
|
||||||
<Reference name="DotNetOpenId" path="../../../bin/"/>
|
<Reference name="DotNetOpenId" path="../../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="true">
|
<Match pattern="*.cs" recurse="true">
|
||||||
|
@ -1460,6 +1466,8 @@
|
||||||
<Reference name="OpenSim.Server.Handlers"/>
|
<Reference name="OpenSim.Server.Handlers"/>
|
||||||
<Reference name="Nini" path="../../bin/"/>
|
<Reference name="Nini" path="../../bin/"/>
|
||||||
<Reference name="log4net" path="../../bin/"/>
|
<Reference name="log4net" path="../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins" path="../../bin/"/>
|
||||||
|
<Reference name="Mono.Addins.Setup" path="../../bin/"/>
|
||||||
|
|
||||||
<Files>
|
<Files>
|
||||||
<Match pattern="*.cs" recurse="false">
|
<Match pattern="*.cs" recurse="false">
|
||||||
|
|
Loading…
Reference in New Issue