Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.csavinationmerge
commit
f3132c45d9
|
@ -71,6 +71,7 @@ what it is today.
|
|||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* controlbreak
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
|
|
|
@ -104,6 +104,11 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
return SqlDbType.BigInt;
|
||||
}
|
||||
if (type == typeof(DateTime))
|
||||
{
|
||||
return SqlDbType.DateTime;
|
||||
}
|
||||
|
||||
return SqlDbType.VarChar;
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
@ -36,12 +39,26 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
public class NullFriendsData : IFriendsData
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static List<FriendsData> m_Data = new List<FriendsData>();
|
||||
|
||||
public NullFriendsData(string connectionString, string realm)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all friends data
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is required by unit tests to clear the static data between test runs.
|
||||
/// </remarks>
|
||||
public static void Clear()
|
||||
{
|
||||
lock (m_Data)
|
||||
m_Data.Clear();
|
||||
}
|
||||
|
||||
public FriendsData[] GetFriends(UUID principalID)
|
||||
{
|
||||
return GetFriends(principalID.ToString());
|
||||
|
@ -56,20 +73,30 @@ namespace OpenSim.Data.Null
|
|||
/// <returns></returns>
|
||||
public FriendsData[] GetFriends(string userID)
|
||||
{
|
||||
List<FriendsData> lst = m_Data.FindAll(fdata =>
|
||||
lock (m_Data)
|
||||
{
|
||||
return fdata.PrincipalID == userID.ToString();
|
||||
});
|
||||
|
||||
if (lst != null)
|
||||
{
|
||||
lst.ForEach(f =>
|
||||
List<FriendsData> lst = m_Data.FindAll(fdata =>
|
||||
{
|
||||
FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
|
||||
if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; }
|
||||
return fdata.PrincipalID == userID.ToString();
|
||||
});
|
||||
|
||||
return lst.ToArray();
|
||||
|
||||
if (lst != null)
|
||||
{
|
||||
lst.ForEach(f =>
|
||||
{
|
||||
FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
|
||||
if (f2 != null)
|
||||
f.Data["TheirFlags"] = f2.Data["Flags"];
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}",
|
||||
// f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID);
|
||||
});
|
||||
|
||||
// m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID);
|
||||
|
||||
return lst.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
return new FriendsData[0];
|
||||
|
@ -80,7 +107,11 @@ namespace OpenSim.Data.Null
|
|||
if (data == null)
|
||||
return false;
|
||||
|
||||
m_Data.Add(data);
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]);
|
||||
|
||||
lock (m_Data)
|
||||
m_Data.Add(data);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -92,14 +123,21 @@ namespace OpenSim.Data.Null
|
|||
|
||||
public bool Delete(string userID, string friendID)
|
||||
{
|
||||
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
|
||||
if (lst != null)
|
||||
lock (m_Data)
|
||||
{
|
||||
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
|
||||
if (friendID != null)
|
||||
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
|
||||
if (lst != null)
|
||||
{
|
||||
m_Data.Remove(friend);
|
||||
return true;
|
||||
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
|
||||
if (friendID != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}",
|
||||
// friend.Friend, friend.Data["Flags"], friend.PrincipalID);
|
||||
|
||||
m_Data.Remove(friend);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -110,7 +110,6 @@ namespace OpenSim.Data.Null
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
public PresenceData[] Get(string field, string data)
|
||||
{
|
||||
if (Instance != this)
|
||||
|
|
|
@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
|
|||
SceneObjectPart[] newparts = newsog.Parts;
|
||||
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
|
||||
|
||||
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
|
||||
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
|
||||
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
|
||||
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
|
||||
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
|
||||
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
|
||||
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
|
||||
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface ICallingCardModule
|
||||
{
|
||||
UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID);
|
||||
}
|
||||
}
|
|
@ -301,9 +301,9 @@ namespace OpenSim.Framework
|
|||
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
|
||||
|
||||
public delegate void FriendActionDelegate(
|
||||
IClientAPI remoteClient, UUID agentID, UUID transactionID, List<UUID> callingCardFolders);
|
||||
IClientAPI remoteClient, UUID transactionID, List<UUID> callingCardFolders);
|
||||
|
||||
public delegate void FriendshipTermination(IClientAPI remoteClient, UUID agentID, UUID ExID);
|
||||
public delegate void FriendshipTermination(IClientAPI remoteClient, UUID ExID);
|
||||
|
||||
public delegate void MoneyTransferRequest(
|
||||
UUID sourceID, UUID destID, int amount, int transactionType, string description);
|
||||
|
@ -464,7 +464,7 @@ namespace OpenSim.Framework
|
|||
public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
|
||||
public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
|
||||
public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
|
||||
public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
|
||||
public delegate void GrantUserFriendRights(IClientAPI client, UUID target, int rights);
|
||||
public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
|
||||
|
||||
public delegate void AgentFOV(IClientAPI client, float verticalAngle);
|
||||
|
|
|
@ -39,7 +39,8 @@ namespace OpenSim
|
|||
RC1,
|
||||
RC2,
|
||||
Release,
|
||||
Post_Fixes
|
||||
Post_Fixes,
|
||||
Extended
|
||||
}
|
||||
|
||||
public static string Version
|
||||
|
|
|
@ -5913,7 +5913,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// My guess is this is the folder to stick the calling card into
|
||||
List<UUID> callingCardFolders = new List<UUID>();
|
||||
|
||||
UUID agentID = afriendpack.AgentData.AgentID;
|
||||
UUID transactionID = afriendpack.TransactionBlock.TransactionID;
|
||||
|
||||
for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
|
||||
|
@ -5924,10 +5923,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest;
|
||||
if (handlerApproveFriendRequest != null)
|
||||
{
|
||||
handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
|
||||
handlerApproveFriendRequest(this, transactionID, callingCardFolders);
|
||||
}
|
||||
return true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack)
|
||||
|
@ -5946,7 +5945,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (OnDenyFriendRequest != null)
|
||||
{
|
||||
OnDenyFriendRequest(this,
|
||||
dfriendpack.AgentData.AgentID,
|
||||
dfriendpack.TransactionBlock.TransactionID,
|
||||
null);
|
||||
}
|
||||
|
@ -5966,14 +5964,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
#endregion
|
||||
|
||||
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
|
||||
UUID exFriendID = tfriendpack.ExBlock.OtherID;
|
||||
FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship;
|
||||
if (TerminateFriendshipHandler != null)
|
||||
{
|
||||
TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID);
|
||||
TerminateFriendshipHandler(this, exFriendID);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -11378,12 +11376,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights;
|
||||
if (GrantUserRightsHandler != null)
|
||||
GrantUserRightsHandler(this,
|
||||
GrantUserRights.AgentData.AgentID,
|
||||
GrantUserRights.Rights[0].AgentRelated,
|
||||
GrantUserRights.Rights[0].RelatedRights);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
@ -10,7 +37,7 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using OpenSim.Services.Interfaces;
|
||||
using Mono.Addins;
|
||||
|
||||
namespace Careminster.XCallingCard.Modules
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")]
|
||||
public class CallingCardModule : ISharedRegionModule, ICallingCardModule
|
||||
|
|
|
@ -51,12 +51,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
public class FriendsModule : ISharedRegionModule, IFriendsModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected bool m_Enabled = false;
|
||||
|
||||
protected class UserFriendData
|
||||
{
|
||||
public UUID PrincipalID;
|
||||
public FriendInfo[] Friends;
|
||||
public int Refcount;
|
||||
|
||||
public bool IsFriend(string friend)
|
||||
{
|
||||
|
@ -71,7 +74,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
|
||||
protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
|
@ -108,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
protected IFriendsService FriendsService
|
||||
public IFriendsService FriendsService
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -155,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
InitModule(config);
|
||||
|
||||
m_Enabled = true;
|
||||
m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name);
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: {0} enabled.", Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -200,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
|
||||
// m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
|
||||
|
||||
m_Scenes.Add(scene);
|
||||
scene.RegisterModuleInterface<IFriendsModule>(this);
|
||||
|
@ -211,14 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
scene.EventManager.OnClientLogin += OnClientLogin;
|
||||
}
|
||||
|
||||
public virtual void RegionLoaded(Scene scene)
|
||||
{
|
||||
scene.AddCommand(
|
||||
"Friends", this, "friends show cache",
|
||||
"friends show cache [<first-name> <last-name>]",
|
||||
"Show the friends cache for the given user",
|
||||
HandleFriendsShowCacheCommand);
|
||||
}
|
||||
public virtual void RegionLoaded(Scene scene) {}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
|
@ -240,13 +235,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
#endregion
|
||||
|
||||
public virtual uint GetFriendPerms(UUID principalID, UUID friendID)
|
||||
public virtual int GetRightsGrantedByFriend(UUID principalID, UUID friendID)
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(principalID);
|
||||
FriendInfo[] friends = GetFriendsFromCache(principalID);
|
||||
FriendInfo finfo = GetFriend(friends, friendID);
|
||||
if (finfo != null)
|
||||
{
|
||||
return (uint)finfo.TheirFlags;
|
||||
return finfo.TheirFlags;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -254,15 +249,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
if (client.SceneAgent.IsChildAgent)
|
||||
return;
|
||||
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnApproveFriendRequest += OnApproveFriendRequest;
|
||||
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
||||
client.OnTerminateFriendship += (thisClient, agentID, exfriendID) => RemoveFriendship(thisClient, exfriendID);
|
||||
client.OnGrantUserRights += OnGrantUserRights;
|
||||
client.OnTerminateFriendship += RemoveFriendship;
|
||||
client.OnGrantUserRights += GrantRights;
|
||||
|
||||
// We need to cache information for child agents as well as root agents so that friend edit/move/delete
|
||||
// permissions will work across borders where both regions are on different simulators.
|
||||
//
|
||||
// Do not do this asynchronously. If we do, then subsequent code can outrace CacheFriends() and
|
||||
// return misleading results from the still empty friends cache.
|
||||
// If we absolutely need to do this asynchronously, then a signalling mechanism is needed so that calls
|
||||
|
@ -283,14 +278,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
UUID agentID = client.AgentId;
|
||||
lock (m_Friends)
|
||||
{
|
||||
UserFriendData friendsData = new UserFriendData();
|
||||
friendsData.PrincipalID = agentID;
|
||||
friendsData.Friends = GetFriendsFromService(client);
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
{
|
||||
friendsData.Refcount++;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
friendsData = new UserFriendData();
|
||||
friendsData.PrincipalID = agentID;
|
||||
friendsData.Friends = GetFriendsFromService(client);
|
||||
friendsData.Refcount = 1;
|
||||
|
||||
m_Friends[agentID] = friendsData;
|
||||
m_Friends[agentID] = friendsData;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnClientClosed(UUID agentID, Scene scene)
|
||||
|
@ -300,17 +304,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
// do this for root agents closing out
|
||||
StatusChange(agentID, false);
|
||||
}
|
||||
|
||||
lock (m_Friends)
|
||||
m_Friends.Remove(agentID);
|
||||
lock (m_Friends)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
{
|
||||
friendsData.Refcount--;
|
||||
if (friendsData.Refcount <= 0)
|
||||
m_Friends.Remove(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMakeRootAgent(ScenePresence sp)
|
||||
{
|
||||
// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
|
||||
// is on the critical path for transferring an avatar from one region to another.
|
||||
CacheFriends(sp.ControllingClient);
|
||||
RecacheFriends(sp.ControllingClient);
|
||||
}
|
||||
|
||||
private void OnClientLogin(IClientAPI client)
|
||||
|
@ -339,18 +349,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
// Send the friends online
|
||||
List<UUID> online = GetOnlineFriends(agentID);
|
||||
if (online.Count > 0)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[FRIENDS MODULE]: User {0} in region {1} has {2} friends online",
|
||||
client.Name, client.Scene.RegionInfo.RegionName, online.Count);
|
||||
|
||||
if (online.Count > 0)
|
||||
client.SendAgentOnline(online.ToArray());
|
||||
}
|
||||
|
||||
// Send outstanding friendship offers
|
||||
List<string> outstanding = new List<string>();
|
||||
FriendInfo[] friends = GetFriends(agentID);
|
||||
FriendInfo[] friends = GetFriendsFromCache(agentID);
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.TheirFlags == -1)
|
||||
|
@ -406,23 +411,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
List<UUID> GetOnlineFriends(UUID userID)
|
||||
{
|
||||
List<string> friendList = new List<string>();
|
||||
List<UUID> online = new List<UUID>();
|
||||
|
||||
FriendInfo[] friends = GetFriends(userID);
|
||||
FriendInfo[] friends = GetFriendsFromCache(userID);
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
|
||||
if (((fi.TheirFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
|
||||
friendList.Add(fi.Friend);
|
||||
}
|
||||
|
||||
List<UUID> online = new List<UUID>();
|
||||
|
||||
if (friendList.Count > 0)
|
||||
GetOnlineFriends(userID, friendList, online);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[FRIENDS MODULE]: User {0} has {1} friends online", userID, online.Count);
|
||||
|
||||
return online;
|
||||
}
|
||||
|
||||
protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[FRIENDS MODULE]: Looking for online presence of {0} users for {1}", friendList.Count, userID);
|
||||
|
||||
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
|
||||
foreach (PresenceInfo pi in presence)
|
||||
{
|
||||
|
@ -473,13 +485,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
/// <param name="online"></param>
|
||||
private void StatusChange(UUID agentID, bool online)
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(agentID);
|
||||
FriendInfo[] friends = GetFriendsFromCache(agentID);
|
||||
if (friends.Length > 0)
|
||||
{
|
||||
List<FriendInfo> friendList = new List<FriendInfo>();
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
|
||||
if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
|
||||
friendList.Add(fi);
|
||||
}
|
||||
|
||||
|
@ -545,7 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName);
|
||||
|
||||
// Check that the friendship doesn't exist yet
|
||||
FriendInfo[] finfos = GetFriends(principalID);
|
||||
FriendInfo[] finfos = GetFriendsFromCache(principalID);
|
||||
if (finfos != null)
|
||||
{
|
||||
FriendInfo f = GetFriend(finfos, friendID);
|
||||
|
@ -598,7 +610,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
|
||||
}
|
||||
|
||||
protected virtual void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
|
||||
protected virtual void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
|
||||
|
||||
|
@ -616,7 +628,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
|
||||
// Update the local cache.
|
||||
CacheFriends(client);
|
||||
RecacheFriends(client);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
|
@ -643,18 +655,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
|
||||
private void OnDenyFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
|
||||
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", client.AgentId, friendID);
|
||||
|
||||
DeleteFriendship(agentID, friendID);
|
||||
DeleteFriendship(client.AgentId, friendID);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
//
|
||||
|
||||
// Try local
|
||||
if (LocalFriendshipDenied(agentID, client.Name, friendID))
|
||||
if (LocalFriendshipDenied(client.AgentId, client.Name, friendID))
|
||||
return;
|
||||
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
|
@ -665,7 +677,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
if (region != null)
|
||||
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
|
||||
m_FriendsSimConnector.FriendshipDenied(region, client.AgentId, client.Name, friendID);
|
||||
else
|
||||
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
|
||||
}
|
||||
|
@ -678,7 +690,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
client.SendAlertMessage("Unable to terminate friendship on this sim.");
|
||||
|
||||
// Update local cache
|
||||
CacheFriends(client);
|
||||
RecacheFriends(client);
|
||||
|
||||
client.SendTerminateFriend(exfriendID);
|
||||
|
||||
|
@ -702,23 +714,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||
public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||
UUID requester = remoteClient.AgentId;
|
||||
|
||||
FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||
m_log.DebugFormat(
|
||||
"[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}",
|
||||
requester, rights, friendID);
|
||||
|
||||
FriendInfo[] friends = GetFriendsFromCache(requester);
|
||||
if (friends.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Let's find the friend in this user's friend list
|
||||
FriendInfo friend = GetFriend(friends, target);
|
||||
FriendInfo friend = GetFriend(friends, friendID);
|
||||
|
||||
if (friend != null) // Found it
|
||||
{
|
||||
// Store it on the DB
|
||||
if (!StoreRights(requester, target, rights))
|
||||
if (!StoreRights(requester, friendID, rights))
|
||||
{
|
||||
remoteClient.SendAlertMessage("Unable to grant rights.");
|
||||
return;
|
||||
|
@ -729,17 +745,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
friend.MyFlags = rights;
|
||||
|
||||
// Always send this back to the original client
|
||||
remoteClient.SendChangeUserRights(requester, target, rights);
|
||||
remoteClient.SendChangeUserRights(requester, friendID, rights);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
//
|
||||
|
||||
// Try local
|
||||
if (LocalGrantRights(requester, target, myFlags, rights))
|
||||
if (LocalGrantRights(requester, friendID, myFlags, rights))
|
||||
return;
|
||||
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
{
|
||||
PresenceInfo friendSession = friendSessions[0];
|
||||
|
@ -748,12 +764,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
// TODO: You might want to send the delta to save the lookup
|
||||
// on the other end!!
|
||||
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
||||
m_FriendsSimConnector.GrantRights(region, requester, friendID, myFlags, rights);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester);
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", friendID, requester);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
|
||||
|
@ -797,9 +815,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
ccm.CreateCallingCard(friendID, userID, UUID.Zero);
|
||||
}
|
||||
|
||||
|
||||
// Update the local cache
|
||||
CacheFriends(friendClient);
|
||||
RecacheFriends(friendClient);
|
||||
|
||||
// we're done
|
||||
return true;
|
||||
|
@ -832,7 +849,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// the friend in this sim as root agent
|
||||
friendClient.SendTerminateFriend(exfriendID);
|
||||
// update local cache
|
||||
CacheFriends(friendClient);
|
||||
RecacheFriends(friendClient);
|
||||
// we're done
|
||||
return true;
|
||||
}
|
||||
|
@ -891,20 +908,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
#endregion
|
||||
|
||||
#region Get / Set friends in several flavours
|
||||
/// <summary>
|
||||
/// Get friends from local cache only
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <returns>
|
||||
/// An empty array if the user has no friends or friends have not been cached.
|
||||
/// </returns>
|
||||
protected FriendInfo[] GetFriends(UUID agentID)
|
||||
|
||||
public FriendInfo[] GetFriendsFromCache(UUID userID)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
|
||||
lock (m_Friends)
|
||||
{
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
if (m_Friends.TryGetValue(userID, out friendsData))
|
||||
return friendsData.Friends;
|
||||
}
|
||||
|
||||
|
@ -922,23 +933,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// Update local cache
|
||||
lock (m_Friends)
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(friendID);
|
||||
FriendInfo[] friends = GetFriendsFromCache(friendID);
|
||||
FriendInfo finfo = GetFriend(friends, userID);
|
||||
finfo.TheirFlags = rights;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
|
||||
public virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
|
||||
{
|
||||
return FriendsService.GetFriends(client.AgentId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Are friends cached on this simulator for a particular user?
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
protected bool AreFriendsCached(UUID userID)
|
||||
protected void RecacheFriends(IClientAPI client)
|
||||
{
|
||||
// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
|
||||
// is on the critical path for transferring an avatar from one region to another.
|
||||
UUID agentID = client.AgentId;
|
||||
lock (m_Friends)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
friendsData.Friends = GetFriendsFromService(client);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AreFriendsCached(UUID userID)
|
||||
{
|
||||
lock (m_Friends)
|
||||
return m_Friends.ContainsKey(userID);
|
||||
|
@ -957,8 +976,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
protected virtual void StoreFriendships(UUID agentID, UUID friendID)
|
||||
{
|
||||
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
|
||||
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), (int)FriendRights.CanSeeOnline);
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), (int)FriendRights.CanSeeOnline);
|
||||
}
|
||||
|
||||
protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
|
@ -969,61 +988,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 5)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
string firstName = cmd[3];
|
||||
string lastName = cmd[4];
|
||||
|
||||
IUserManagement umModule = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
||||
UUID userId = umModule.GetUserIdByName(firstName, lastName);
|
||||
|
||||
// UserAccount ua
|
||||
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
|
||||
|
||||
if (userId == UUID.Zero)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!AreFriendsCached(userId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
|
||||
|
||||
MainConsole.Instance.OutputFormat("UUID\n");
|
||||
|
||||
FriendInfo[] friends = GetFriends(userId);
|
||||
|
||||
foreach (FriendInfo friend in friends)
|
||||
{
|
||||
// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
|
||||
|
||||
// string friendFirstName, friendLastName;
|
||||
//
|
||||
// UserAccount friendUa
|
||||
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
|
||||
|
||||
UUID friendId;
|
||||
string friendName;
|
||||
|
||||
if (UUID.TryParse(friend.Friend, out friendId))
|
||||
friendName = umModule.GetUserName(friendId);
|
||||
else
|
||||
friendName = friend.Friend;
|
||||
|
||||
MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -105,12 +105,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
#endregion
|
||||
|
||||
protected override void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
|
||||
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
|
||||
{
|
||||
// Update the local cache. Yes, we need to do it right here
|
||||
// because the HGFriendsService placed something on the DB
|
||||
// from under the sim
|
||||
base.OnApproveFriendRequest(client, agentID, friendID, callingCardFolders);
|
||||
base.OnApproveFriendRequest(client, friendID, callingCardFolders);
|
||||
}
|
||||
|
||||
protected override bool CacheFriends(IClientAPI client)
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
{
|
||||
UUID agentID = client.AgentId;
|
||||
// we do this only for the root agent
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
if (m_Friends[agentID].Refcount == 1)
|
||||
{
|
||||
// We need to preload the user management cache with the names
|
||||
// of foreign friends, just like we do with SOPs' creators
|
||||
|
@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
|
||||
if (account == null) // foreign
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(client.AgentId);
|
||||
FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
|
||||
foreach (FriendInfo f in friends)
|
||||
{
|
||||
client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
|
||||
|
@ -300,8 +300,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
return null;
|
||||
}
|
||||
|
||||
|
||||
protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
|
||||
public override FriendInfo[] GetFriendsFromService(IClientAPI client)
|
||||
{
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
|
||||
Boolean agentIsLocal = true;
|
||||
|
@ -346,7 +345,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
if (agentIsLocal) // agent is local, friend is foreigner
|
||||
{
|
||||
FriendInfo[] finfos = GetFriends(agentID);
|
||||
FriendInfo[] finfos = GetFriendsFromCache(agentID);
|
||||
FriendInfo finfo = GetFriend(finfos, friendID);
|
||||
if (finfo != null)
|
||||
{
|
||||
|
@ -426,14 +425,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
CacheFriends(agentClient);
|
||||
RecacheFriends(agentClient);
|
||||
}
|
||||
if (friendClient != null)
|
||||
{
|
||||
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
||||
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
||||
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
CacheFriends(friendClient);
|
||||
RecacheFriends(friendClient);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
||||
|
@ -453,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
bool confirming = false;
|
||||
if (friendUUI == string.Empty)
|
||||
{
|
||||
finfos = GetFriends(agentID);
|
||||
finfos = GetFriendsFromCache(agentID);
|
||||
foreach (FriendInfo finfo in finfos)
|
||||
{
|
||||
if (finfo.TheirFlags == -1)
|
||||
|
@ -546,7 +545,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// Delete any previous friendship relations
|
||||
FriendInfo[] finfos = null;
|
||||
FriendInfo f = null;
|
||||
finfos = GetFriends(a1);
|
||||
finfos = GetFriendsFromCache(a1);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a2);
|
||||
|
@ -558,7 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
finfos = GetFriends(a2);
|
||||
finfos = GetFriendsFromCache(a2);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a1);
|
||||
|
@ -595,7 +594,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
||||
{
|
||||
// We need to look for its information in the friends list itself
|
||||
FriendInfo[] finfos = GetFriends(agentID);
|
||||
FriendInfo[] finfos = GetFriendsFromCache(agentID);
|
||||
FriendInfo finfo = GetFriend(finfos, exfriendID);
|
||||
if (finfo != null)
|
||||
{
|
||||
|
@ -639,7 +638,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
private string GetUUI(UUID localUser, UUID foreignUser)
|
||||
{
|
||||
// Let's see if the user is here by any chance
|
||||
FriendInfo[] finfos = GetFriends(localUser);
|
||||
FriendInfo[] finfos = GetFriendsFromCache(localUser);
|
||||
if (finfos != EMPTY_FRIENDS) // friend is here, cool
|
||||
{
|
||||
FriendInfo finfo = GetFriend(finfos, foreignUser);
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data.Null;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Avatar.Friends;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
@ -44,9 +45,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
|
|||
private FriendsModule m_fm;
|
||||
private TestScene m_scene;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
|
||||
// tests really shouldn't).
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
// We must clear friends data between tests since Data.Null holds it in static properties. This is necessary
|
||||
// so that different services and simulator can share the data in standalone mode. This is pretty horrible
|
||||
// effectively the statics are global variables.
|
||||
NullFriendsData.Clear();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
// Not strictly necessary since FriendsModule assumes it is the default (!)
|
||||
|
@ -62,7 +84,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoFriends()
|
||||
public void TestLoginWithNoFriends()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
@ -75,6 +97,76 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
|
|||
Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoginWithOfflineFriends()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID user1Id = TestHelpers.ParseTail(0x1);
|
||||
UUID user2Id = TestHelpers.ParseTail(0x2);
|
||||
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
|
||||
//
|
||||
// m_fm.AddFriendship(user1Id, user2Id);
|
||||
|
||||
ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
|
||||
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
|
||||
|
||||
m_fm.AddFriendship(sp1.ControllingClient, user2Id);
|
||||
|
||||
// Not necessary for this test. CanSeeOnline is automatically granted.
|
||||
// m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
|
||||
|
||||
// We must logout from the client end so that the presence service is correctly updated by the presence
|
||||
// detector. This is listening to the OnConnectionClosed event on the client.
|
||||
((TestClient)sp1.ControllingClient).Logout();
|
||||
((TestClient)sp2.ControllingClient).Logout();
|
||||
// m_scene.RemoveClient(sp1.UUID, true);
|
||||
// m_scene.RemoveClient(sp2.UUID, true);
|
||||
|
||||
ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id);
|
||||
|
||||
// We don't expect to receive notifications of offline friends on login, just online.
|
||||
Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
|
||||
Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoginWithOnlineFriends()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID user1Id = TestHelpers.ParseTail(0x1);
|
||||
UUID user2Id = TestHelpers.ParseTail(0x2);
|
||||
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
|
||||
//
|
||||
// m_fm.AddFriendship(user1Id, user2Id);
|
||||
|
||||
ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
|
||||
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
|
||||
|
||||
m_fm.AddFriendship(sp1.ControllingClient, user2Id);
|
||||
|
||||
// Not necessary for this test. CanSeeOnline is automatically granted.
|
||||
// m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
|
||||
|
||||
// We must logout from the client end so that the presence service is correctly updated by the presence
|
||||
// detector. This is listening to the OnConnectionClosed event on the client.
|
||||
// ((TestClient)sp1.ControllingClient).Logout();
|
||||
((TestClient)sp2.ControllingClient).Logout();
|
||||
// m_scene.RemoveClient(user2Id, true);
|
||||
|
||||
ScenePresence sp2Redux = SceneHelpers.AddScenePresence(m_scene, user2Id);
|
||||
|
||||
Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
|
||||
Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddFriendshipWhileOnline()
|
||||
{
|
||||
|
|
|
@ -966,6 +966,30 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
}
|
||||
|
||||
int primcount = 0;
|
||||
foreach (SceneObjectGroup g in objlist)
|
||||
primcount += g.PrimCount;
|
||||
|
||||
if (!m_Scene.Permissions.CanRezObject(
|
||||
primcount, remoteClient.AgentId, pos)
|
||||
&& !isAttachment)
|
||||
{
|
||||
// The client operates in no fail mode. It will
|
||||
// have already removed the item from the folder
|
||||
// if it's no copy.
|
||||
// Put it back if it's not an attachment
|
||||
//
|
||||
if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!isAttachment))
|
||||
remoteClient.SendBulkUpdateInventory(item);
|
||||
|
||||
ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
remoteClient.SendAlertMessage(string.Format(
|
||||
"Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
|
||||
item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < objlist.Count; i++)
|
||||
{
|
||||
SceneObjectGroup so = objlist[i];
|
||||
|
|
|
@ -319,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
|||
// Send message to avatar
|
||||
if (channel == 0)
|
||||
{
|
||||
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false);
|
||||
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
|
||||
}
|
||||
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments();
|
||||
|
|
|
@ -27,14 +27,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
||||
{
|
||||
public class PresenceDetector
|
||||
|
@ -97,7 +95,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
|
||||
m_PresenceService.LogoutAgent(client.SessionId);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -487,7 +487,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return false;
|
||||
}
|
||||
|
||||
protected bool IsFriendWithPerms(UUID user,UUID objectOwner)
|
||||
protected bool IsFriendWithPerms(UUID user, UUID objectOwner)
|
||||
{
|
||||
if (user == UUID.Zero)
|
||||
return false;
|
||||
|
@ -495,11 +495,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (m_friendsModule == null)
|
||||
return false;
|
||||
|
||||
uint friendPerms = m_friendsModule.GetFriendPerms(user, objectOwner);
|
||||
if ((friendPerms & (uint)FriendRights.CanModifyObjects) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
int friendPerms = m_friendsModule.GetRightsGrantedByFriend(user, objectOwner);
|
||||
return (friendPerms & (int)FriendRights.CanModifyObjects) != 0;
|
||||
}
|
||||
|
||||
protected bool IsEstateManager(UUID user)
|
||||
|
@ -508,6 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
return m_scene.RegionInfo.EstateSettings.IsEstateManager(user);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public bool PropagatePermissions()
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
|
|||
}
|
||||
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
|
||||
SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
|
||||
|
||||
// if grass or tree, make phantom
|
||||
//rootPart.TrimPermissions();
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface ICallingCardModule
|
||||
{
|
||||
UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID);
|
||||
}
|
||||
}
|
|
@ -25,14 +25,31 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using System.Collections.Generic;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IFriendsModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Are friends cached on this simulator for a particular user?
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
bool AreFriendsCached(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Get friends from local cache only
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>
|
||||
/// An empty array if the user has no friends or friends have not been cached.
|
||||
/// </returns>
|
||||
FriendInfo[] GetFriendsFromCache(UUID userID);
|
||||
|
||||
/// <summary>
|
||||
/// Add a friendship between two users.
|
||||
/// </summary>
|
||||
|
@ -55,7 +72,27 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="exFriendID"></param>
|
||||
void RemoveFriendship(IClientAPI client, UUID exFriendID);
|
||||
|
||||
uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
|
||||
/// <summary>
|
||||
/// Get permissions granted by a friend.
|
||||
/// </summary>
|
||||
/// <param name="userID">The user.</param>
|
||||
/// <param name="friendID">The friend that granted.</param>
|
||||
/// <returns>The permissions. These come from the FriendRights enum.</returns>
|
||||
int GetRightsGrantedByFriend(UUID userID, UUID friendID);
|
||||
|
||||
/// <summary>
|
||||
/// Grant permissions for a friend.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This includes giving them the ability to see when the user is online and permission to edit the user's
|
||||
/// objects.
|
||||
/// Granting lower permissions than the friend currently has will rescind the extra permissions.
|
||||
/// </remarks>
|
||||
/// <param name="remoteClient">The user granting the permissions.</param>
|
||||
/// <param name="friendID">The friend.</param>
|
||||
/// <param name="perms">These come from the FriendRights enum.</param>
|
||||
void GrantRights(IClientAPI remoteClient, UUID friendID, int perms);
|
||||
|
||||
bool SendFriendsOnlineIfNeeded(IClientAPI client);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1883,7 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
AddRestoredSceneObject(group, true, true);
|
||||
EventManager.TriggerOnSceneObjectLoaded(group);
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
SceneObjectPart rootPart = group.GetPart(group.UUID);
|
||||
rootPart.Flags &= ~PrimFlags.Scripted;
|
||||
rootPart.TrimPermissions();
|
||||
|
||||
|
@ -2031,10 +2031,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Permissions.CanRezObject(1, ownerID, pos))
|
||||
{
|
||||
// rez ON the ground, not IN the ground
|
||||
// pos.Z += 0.25F; The rez point should now be correct so that its not in the ground
|
||||
// pos.Z += 0.25F; The rez point should now be correct so that its not in the ground
|
||||
|
||||
AddNewPrim(ownerID, groupID, pos, rot, shape);
|
||||
}
|
||||
else
|
||||
{
|
||||
IClientAPI client = null;
|
||||
if (TryGetClient(ownerID, out client))
|
||||
client.SendAlertMessage("You cannot create objects here.");
|
||||
}
|
||||
}
|
||||
|
||||
public virtual SceneObjectGroup AddNewPrim(
|
||||
|
@ -4348,7 +4354,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
|
||||
SceneObjectPart part = ((SceneObjectGroup)ent).GetPart(((SceneObjectGroup)ent).UUID);
|
||||
if (part != null)
|
||||
{
|
||||
if (part.Name == cmdparams[2])
|
||||
|
|
|
@ -941,7 +941,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.HasChildPrim(localID))
|
||||
if (sog.ContainsPart(localID))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.",
|
||||
|
@ -969,7 +969,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(localID))
|
||||
if (sog.ContainsPart(localID))
|
||||
{
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID[localID] = sog;
|
||||
|
@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(fullID))
|
||||
if (sog.ContainsPart(fullID))
|
||||
{
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID[fullID] = sog;
|
||||
|
@ -1096,7 +1096,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
if (group == null)
|
||||
return null;
|
||||
return group.GetChildPart(localID);
|
||||
return group.GetPart(localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(fullID);
|
||||
if (group == null)
|
||||
return null;
|
||||
return group.GetChildPart(fullID);
|
||||
return group.GetPart(fullID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
|
||||
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
@ -166,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>null if the item does not exist</returns>
|
||||
public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(primID);
|
||||
SceneObjectPart part = GetPart(primID);
|
||||
if (part != null)
|
||||
{
|
||||
return part.Inventory.GetInventoryItem(itemID);
|
||||
|
@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(item.ParentPartID);
|
||||
SceneObjectPart part = GetPart(item.ParentPartID);
|
||||
if (part != null)
|
||||
{
|
||||
part.Inventory.UpdateInventoryItem(item);
|
||||
|
@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public int RemoveInventoryItem(uint localID, UUID itemID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
int type = part.Inventory.RemoveInventoryItem(itemID);
|
||||
|
|
|
@ -412,6 +412,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_parts.ContainsKey(partID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this group contain the given part?
|
||||
/// should be able to remove these methods once we have a entity index in scene
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public bool ContainsPart(uint localID)
|
||||
{
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
if (parts[i].LocalId == localID)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <value>
|
||||
/// The root part of this scene object
|
||||
/// </value>
|
||||
|
@ -1636,7 +1654,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public UUID GetPartsFullID(uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
return part.UUID;
|
||||
|
@ -1652,7 +1670,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localId);
|
||||
SceneObjectPart part = GetPart(localId);
|
||||
OnGrabPart(part, offsetPos, remoteClient);
|
||||
}
|
||||
}
|
||||
|
@ -2513,8 +2531,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Get a part with a given UUID
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <returns>null if a child part with the primID was not found</returns>
|
||||
public SceneObjectPart GetChildPart(UUID primID)
|
||||
/// <returns>null if a part with the primID was not found</returns>
|
||||
public SceneObjectPart GetPart(UUID primID)
|
||||
{
|
||||
SceneObjectPart childPart;
|
||||
m_parts.TryGetValue(primID, out childPart);
|
||||
|
@ -2525,8 +2543,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Get a part with a given local ID
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns>null if a child part with the local ID was not found</returns>
|
||||
public SceneObjectPart GetChildPart(uint localID)
|
||||
/// <returns>null if a part with the local ID was not found</returns>
|
||||
public SceneObjectPart GetPart(uint localID)
|
||||
{
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
|
@ -2538,35 +2556,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this group contain the child prim
|
||||
/// should be able to remove these methods once we have a entity index in scene
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasChildPrim(UUID primID)
|
||||
{
|
||||
return m_parts.ContainsKey(primID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this group contain the child prim
|
||||
/// should be able to remove these methods once we have a entity index in scene
|
||||
/// </summary>
|
||||
/// <param name="localID"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasChildPrim(uint localID)
|
||||
{
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
if (parts[i].LocalId == localID)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet Handlers
|
||||
|
@ -2720,7 +2709,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
|
||||
public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
|
||||
{
|
||||
SceneObjectPart linkPart = GetChildPart(partID);
|
||||
SceneObjectPart linkPart = GetPart(partID);
|
||||
|
||||
if (linkPart != null)
|
||||
{
|
||||
|
@ -3024,7 +3013,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public void SetPartName(string name, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.Name = name;
|
||||
|
@ -3033,7 +3022,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SetPartDescription(string des, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.Description = des;
|
||||
|
@ -3042,7 +3031,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SetPartText(string text, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetText(text);
|
||||
|
@ -3051,7 +3040,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void SetPartText(string text, UUID partID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(partID);
|
||||
SceneObjectPart part = GetPart(partID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetText(text);
|
||||
|
@ -3060,7 +3049,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public string GetPartName(uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
return part.Name;
|
||||
|
@ -3070,7 +3059,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public string GetPartDescription(uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
return part.Description;
|
||||
|
@ -3088,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="SetVolumeDetect"></param>
|
||||
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
|
||||
{
|
||||
SceneObjectPart selectionPart = GetChildPart(localID);
|
||||
SceneObjectPart selectionPart = GetPart(localID);
|
||||
|
||||
if (SetTemporary && Scene != null)
|
||||
{
|
||||
|
@ -3148,7 +3137,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.UpdateExtraParam(type, inUse, data);
|
||||
|
@ -3173,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="textureEntry"></param>
|
||||
public void UpdateTextureEntry(uint localID, byte[] textureEntry)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.UpdateTextureEntry(textureEntry);
|
||||
|
@ -3205,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="shapeBlock"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.UpdateShape(shapeBlock);
|
||||
|
@ -3395,7 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void UpdateSinglePosition(Vector3 pos, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
|
||||
if (part != null)
|
||||
{
|
||||
|
@ -3508,7 +3497,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public void UpdateSingleRotation(Quaternion rot, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
|
||||
if (part != null)
|
||||
|
@ -3537,7 +3527,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
SceneObjectPart part = GetPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
if (m_rootPart.PhysActor != null)
|
||||
|
|
|
@ -815,7 +815,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
group.ResetIDs();
|
||||
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
SceneObjectPart rootPart = group.GetPart(group.UUID);
|
||||
|
||||
// Since renaming the item in the inventory does not affect the name stored
|
||||
// in the serialization, transfer the correct name from the inventory to the
|
||||
|
|
|
@ -0,0 +1,189 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.CoreModules.Avatar.Friends;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Friends
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting avatar appearance.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
|
||||
public class FriendsCommandsModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IFriendsModule m_friendsModule;
|
||||
private IUserManagement m_userManagementModule;
|
||||
|
||||
// private IAvatarFactoryModule m_avatarFactory;
|
||||
|
||||
public string Name { get { return "Appearance Information Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_scene == null)
|
||||
m_scene = scene;
|
||||
|
||||
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
|
||||
if (m_friendsModule != null && m_userManagementModule != null)
|
||||
{
|
||||
m_scene.AddCommand(
|
||||
"Friends", this, "friends show",
|
||||
"friends show [--cache] <first-name> <last-name>",
|
||||
"Show the friends for the given user if they exist.\n",
|
||||
"The --cache option will show locally cached information for that user.",
|
||||
HandleFriendsShowCommand);
|
||||
}
|
||||
}
|
||||
|
||||
protected void HandleFriendsShowCommand(string module, string[] cmd)
|
||||
{
|
||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||
OptionSet optionSet = new OptionSet().Add("c|cache", delegate (string v) { options["cache"] = v != null; });
|
||||
|
||||
List<string> mainParams = optionSet.Parse(cmd);
|
||||
|
||||
if (mainParams.Count != 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: friends show [--cache] <first-name> <last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string firstName = mainParams[2];
|
||||
string lastName = mainParams[3];
|
||||
|
||||
UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
|
||||
|
||||
// UserAccount ua
|
||||
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
|
||||
|
||||
if (userId == UUID.Zero)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
|
||||
FriendInfo[] friends;
|
||||
|
||||
if (options.ContainsKey("cache"))
|
||||
{
|
||||
if (!m_friendsModule.AreFriendsCached(userId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
friends = m_friendsModule.GetFriendsFromCache(userId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// FIXME: We're forced to do this right now because IFriendsService has no region connectors. We can't
|
||||
// just expose FriendsModule.GetFriendsFromService() because it forces an IClientAPI requirement that
|
||||
// can't currently be changed because of HGFriendsModule code that takes the scene from the client.
|
||||
friends = ((FriendsModule)m_friendsModule).FriendsService.GetFriends(userId);
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
|
||||
|
||||
MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags");
|
||||
|
||||
foreach (FriendInfo friend in friends)
|
||||
{
|
||||
// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
|
||||
|
||||
// string friendFirstName, friendLastName;
|
||||
//
|
||||
// UserAccount friendUa
|
||||
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
|
||||
|
||||
UUID friendId;
|
||||
string friendName;
|
||||
|
||||
if (UUID.TryParse(friend.Friend, out friendId))
|
||||
friendName = m_userManagementModule.GetUserName(friendId);
|
||||
else
|
||||
friendName = friend.Friend;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -510,7 +510,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
}
|
||||
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
|
||||
SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
|
||||
|
||||
rootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
|
|
|
@ -4214,7 +4214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SceneObjectPart sitPart = presence.ParentPart;
|
||||
if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId))
|
||||
if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
|
||||
nametable.Add(presence.ControllingClient.Name);
|
||||
});
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
|
@ -58,6 +59,8 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
private UserAccountCache m_Cache;
|
||||
|
||||
private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID,List<XInventoryFolder>>();
|
||||
|
||||
public HGSuitcaseInventoryService(IConfigSource config, string configName)
|
||||
: base(config, configName)
|
||||
{
|
||||
|
@ -147,16 +150,17 @@ namespace OpenSim.Services.HypergridService
|
|||
return GetRootFolder(principalID);
|
||||
}
|
||||
|
||||
//
|
||||
// Use the inherited methods
|
||||
//
|
||||
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
InventoryCollection coll = null;
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
|
||||
return new InventoryCollection();
|
||||
|
||||
if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
|
||||
{
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
if (suitcase != null)
|
||||
{
|
||||
coll = base.GetFolderContent(principalID, suitcase.folderID);
|
||||
|
@ -180,68 +184,69 @@ namespace OpenSim.Services.HypergridService
|
|||
return coll;
|
||||
}
|
||||
|
||||
//public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public override bool AddFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (folder.ParentID == f.ID)
|
||||
// {
|
||||
// XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
// return m_Database.StoreFolder(xFolder);
|
||||
// }
|
||||
// return false;
|
||||
//}
|
||||
|
||||
private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
{
|
||||
List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
|
||||
if (direct == null)
|
||||
return new List<InventoryFolderBase>();
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
|
||||
List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
|
||||
foreach (InventoryFolderBase f in direct)
|
||||
indirect.AddRange(GetDescendents(lst, f.ID));
|
||||
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
|
||||
return new List<InventoryItemBase>();
|
||||
|
||||
direct.AddRange(indirect);
|
||||
return direct;
|
||||
return base.GetFolderItems(principalID, folderID);
|
||||
}
|
||||
|
||||
// Use inherited method
|
||||
//public bool UpdateFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
//}
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder's parent folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
//public override bool MoveFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
// XInventoryFolder[] x = m_Database.GetFolders(
|
||||
// new string[] { "folderID" },
|
||||
// new string[] { folder.ID.ToString() });
|
||||
if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
|
||||
return false;
|
||||
|
||||
// if (x.Length == 0)
|
||||
// return false;
|
||||
// OK, it's legit
|
||||
// Check if it's under the Root folder directly
|
||||
if (folder.ParentID == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner);
|
||||
folder.ParentID = suitcase.folderID;
|
||||
}
|
||||
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
return base.AddFolder(folder);
|
||||
}
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (folder.ParentID == f.ID)
|
||||
// {
|
||||
// x[0].parentFolderID = folder.ParentID;
|
||||
// return m_Database.StoreFolder(x[0]);
|
||||
// }
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
// return false;
|
||||
//}
|
||||
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase))
|
||||
return false;
|
||||
|
||||
return base.UpdateFolder(folder);
|
||||
}
|
||||
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
|
||||
return false;
|
||||
|
||||
if (folder.ParentID == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner);
|
||||
folder.ParentID = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
|
@ -255,78 +260,110 @@ namespace OpenSim.Services.HypergridService
|
|||
return false;
|
||||
}
|
||||
|
||||
// Unfortunately we need to use the inherited method because of how DeRez works.
|
||||
// The viewer sends the folderID hard-wired in the derez message
|
||||
//public override bool AddItem(InventoryItemBase item)
|
||||
//{
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
public override bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder's parent folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(item.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (item.Folder == f.ID)
|
||||
// return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
|
||||
return false;
|
||||
|
||||
// return false;
|
||||
//}
|
||||
// OK, it's legit
|
||||
// Check if it's under the Root folder directly
|
||||
if (item.Folder == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner);
|
||||
item.Folder = suitcase.folderID;
|
||||
}
|
||||
|
||||
//public override bool UpdateItem(InventoryItemBase item)
|
||||
//{
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(item.Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
return base.AddItem(item);
|
||||
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (item.Folder == f.ID)
|
||||
// return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||
}
|
||||
|
||||
// return false;
|
||||
//}
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(item.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
|
||||
|
||||
//public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
//{
|
||||
// // Principal is b0rked. *sigh*
|
||||
// //
|
||||
// // Let's assume they all have the same principal
|
||||
// // Check if it's under the Suitcase folder
|
||||
// List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
|
||||
// InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
|
||||
// List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
|
||||
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
|
||||
return false;
|
||||
|
||||
// foreach (InventoryItemBase i in items)
|
||||
// {
|
||||
// foreach (InventoryFolderBase f in suitDescendents)
|
||||
// if (i.Folder == f.ID)
|
||||
// m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
|
||||
// }
|
||||
return base.UpdateItem(item);
|
||||
}
|
||||
|
||||
// return true;
|
||||
//}
|
||||
public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
{
|
||||
// Principal is b0rked. *sigh*
|
||||
|
||||
XInventoryFolder root = GetRootXFolder(items[0].Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase))
|
||||
return false;
|
||||
|
||||
foreach (InventoryItemBase it in items)
|
||||
if (it.Folder == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner);
|
||||
it.Folder = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.MoveItems(principalID, items);
|
||||
|
||||
}
|
||||
|
||||
// Let these pass. Use inherited methods.
|
||||
//public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
//{
|
||||
//}
|
||||
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
//{
|
||||
// InventoryItemBase it = base.GetItem(item);
|
||||
// if (it != null)
|
||||
// {
|
||||
// UserAccount user = m_Cache.GetUser(it.CreatorId);
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
InventoryItemBase it = base.GetItem(item);
|
||||
XInventoryFolder root = GetRootXFolder(it.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
|
||||
|
||||
// // Adjust the creator data
|
||||
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
|
||||
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
|
||||
// }
|
||||
// return it;
|
||||
//}
|
||||
if (it != null)
|
||||
{
|
||||
if (!IsWithinSuitcaseTree(it.Folder, root, suitcase))
|
||||
return null;
|
||||
|
||||
//public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
//{
|
||||
//}
|
||||
if (it.Folder == suitcase.folderID)
|
||||
it.Folder = root.folderID;
|
||||
|
||||
// UserAccount user = m_Cache.GetUser(it.CreatorId);
|
||||
|
||||
// // Adjust the creator data
|
||||
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
|
||||
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
|
||||
//}
|
||||
}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
InventoryFolderBase f = base.GetFolder(folder);
|
||||
XInventoryFolder root = GetRootXFolder(f.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
|
||||
|
||||
if (f != null)
|
||||
{
|
||||
if (!IsWithinSuitcaseTree(f.ID, root, suitcase))
|
||||
return null;
|
||||
|
||||
if (f.ParentID == suitcase.folderID)
|
||||
f.ParentID = root.folderID;
|
||||
}
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
//{
|
||||
|
@ -336,6 +373,19 @@ namespace OpenSim.Services.HypergridService
|
|||
//{
|
||||
//}
|
||||
|
||||
#region Auxiliary functions
|
||||
private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "folderID" },
|
||||
new string[] { userID.ToString(), folderID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return folders[0];
|
||||
}
|
||||
|
||||
private XInventoryFolder GetRootXFolder(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
|
@ -364,5 +414,53 @@ namespace OpenSim.Services.HypergridService
|
|||
suitcase.folderID = rootID;
|
||||
suitcase.parentFolderID = UUID.Zero;
|
||||
}
|
||||
|
||||
private List<XInventoryFolder> GetFolderTree(UUID root)
|
||||
{
|
||||
List<XInventoryFolder> t = null;
|
||||
if (m_SuitcaseTrees.TryGetValue(root, out t))
|
||||
return t;
|
||||
|
||||
t = GetFolderTreeRecursive(root);
|
||||
m_SuitcaseTrees.AddOrUpdate(root, t, 120);
|
||||
return t;
|
||||
}
|
||||
|
||||
private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
|
||||
{
|
||||
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "parentFolderID" },
|
||||
new string[] { root.ToString() });
|
||||
|
||||
if (folders == null || (folders != null && folders.Length == 0))
|
||||
return tree; // empty tree
|
||||
else
|
||||
{
|
||||
foreach (XInventoryFolder f in folders)
|
||||
{
|
||||
tree.Add(f);
|
||||
tree.AddRange(GetFolderTreeRecursive(f.folderID));
|
||||
}
|
||||
return tree;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase)
|
||||
{
|
||||
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
||||
tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder
|
||||
tree.AddRange(GetFolderTree(suitcase.folderID));
|
||||
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
|
||||
{
|
||||
if (fl.folderID == folderID) return true;
|
||||
else return false;
|
||||
});
|
||||
|
||||
if (f == null) return false;
|
||||
else return true;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,7 +36,15 @@ namespace OpenSim.Services.Interfaces
|
|||
{
|
||||
public UUID PrincipalID;
|
||||
public string Friend;
|
||||
|
||||
/// <summary>
|
||||
/// The permissions that this user has granted to the friend.
|
||||
/// </summary>
|
||||
public int MyFlags;
|
||||
|
||||
/// <summary>
|
||||
/// The permissions that the friend has granted to this user.
|
||||
/// </summary>
|
||||
public int TheirFlags;
|
||||
|
||||
public FriendInfo()
|
||||
|
@ -51,7 +59,7 @@ namespace OpenSim.Services.Interfaces
|
|||
Friend = string.Empty;
|
||||
if (kvp.ContainsKey("Friend") && kvp["Friend"] != null)
|
||||
Friend = kvp["Friend"].ToString();
|
||||
MyFlags = 0;
|
||||
MyFlags = (int)FriendRights.None;
|
||||
if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null)
|
||||
Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags);
|
||||
TheirFlags = 0;
|
||||
|
|
|
@ -151,11 +151,12 @@ namespace OpenSim.Services.PresenceService
|
|||
|
||||
info.Add(ret);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRESENCE SERVICE]: GetAgents for {0} found {1} presences", userIDStr, data.Length);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[PRESENCE SERVICE]: GetAgents for {0} userIDs found {1} presences", userIDs.Length, info.Count);
|
||||
return info.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -369,8 +369,11 @@ namespace OpenSim.Tests.Common
|
|||
agentData.AgentID = agentId;
|
||||
agentData.firstname = firstName;
|
||||
agentData.lastname = "testlastname";
|
||||
agentData.SessionID = UUID.Zero;
|
||||
agentData.SecureSessionID = UUID.Zero;
|
||||
|
||||
// XXX: Sessions must be unique, otherwise one presence can overwrite another in NullPresenceData.
|
||||
agentData.SessionID = UUID.Random();
|
||||
agentData.SecureSessionID = UUID.Random();
|
||||
|
||||
agentData.circuitcode = 123;
|
||||
agentData.BaseFolder = UUID.Zero;
|
||||
agentData.InventoryFolder = UUID.Zero;
|
||||
|
@ -416,7 +419,10 @@ namespace OpenSim.Tests.Common
|
|||
// We emulate the proper login sequence here by doing things in four stages
|
||||
|
||||
// Stage 0: login
|
||||
scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
|
||||
// We need to punch through to the underlying service because scene will not, correctly, let us call it
|
||||
// through it's reference to the LPSC
|
||||
LocalPresenceServicesConnector lpsc = (LocalPresenceServicesConnector)scene.PresenceService;
|
||||
lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
|
||||
|
||||
// Stages 1 & 2
|
||||
ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin);
|
||||
|
|
|
@ -349,15 +349,9 @@ namespace OpenSim.Tests.Common.Mock
|
|||
get { return m_agentId; }
|
||||
}
|
||||
|
||||
public UUID SessionId
|
||||
{
|
||||
get { return UUID.Zero; }
|
||||
}
|
||||
public UUID SessionId { get; set; }
|
||||
|
||||
public UUID SecureSessionId
|
||||
{
|
||||
get { return UUID.Zero; }
|
||||
}
|
||||
public UUID SecureSessionId { get; set; }
|
||||
|
||||
public virtual string FirstName
|
||||
{
|
||||
|
@ -381,11 +375,9 @@ namespace OpenSim.Tests.Common.Mock
|
|||
get { return true; }
|
||||
set { }
|
||||
}
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public bool IsLoggingOut { get; set; }
|
||||
|
||||
public UUID ActiveGroupId
|
||||
{
|
||||
get { return UUID.Zero; }
|
||||
|
@ -451,6 +443,8 @@ namespace OpenSim.Tests.Common.Mock
|
|||
m_lastName = agentData.lastname;
|
||||
m_circuitCode = agentData.circuitcode;
|
||||
m_scene = scene;
|
||||
SessionId = agentData.SessionID;
|
||||
SecureSessionId = agentData.SecureSessionID;
|
||||
CapsSeedUrl = agentData.CapsPath;
|
||||
|
||||
ReceivedOfflineNotifications = new List<UUID>();
|
||||
|
@ -902,12 +896,29 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a TestClient only method to do shutdown tasks that are normally carried out by LLUDPServer.RemoveClient()
|
||||
/// </summary>
|
||||
public void Logout()
|
||||
{
|
||||
// We must set this here so that the presence is removed from the PresenceService by the PresenceDetector
|
||||
IsLoggingOut = true;
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
public void Close(bool c)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(true);
|
||||
}
|
||||
public void Close(bool sendStop)
|
||||
{
|
||||
// Fire the callback for this connection closing
|
||||
// This is necesary to get the presence detector to notice that a client has logged out.
|
||||
if (OnConnectionClosed != null)
|
||||
OnConnectionClosed(this);
|
||||
|
||||
m_scene.RemoveClient(AgentId, true);
|
||||
}
|
||||
|
||||
|
|
|
@ -1325,6 +1325,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
|
@ -1764,6 +1765,7 @@
|
|||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="NDesk.Options" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
|
@ -3009,6 +3011,7 @@
|
|||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Data.Null"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Serialization"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
|
|
Loading…
Reference in New Issue