diff --git a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
index 3a7d692d78..0004444126 100644
--- a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
@@ -74,11 +74,10 @@
-
+
+
+
-
-
-
\ No newline at end of file
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 12ca6881bf..2811615735 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -78,23 +78,57 @@ namespace OpenSim.Framework
private byte[] m_textureEntry;
- public ushort PathBegin;
- public byte PathCurve;
- public ushort PathEnd;
- public sbyte PathRadiusOffset;
- public byte PathRevolutions;
- public byte PathScaleX;
- public byte PathScaleY;
- public byte PathShearX;
- public byte PathShearY;
- public sbyte PathSkew;
- public sbyte PathTaperX;
- public sbyte PathTaperY;
- public sbyte PathTwist;
- public sbyte PathTwistBegin;
- public byte PCode;
- public ushort ProfileBegin;
+ public ushort _pathBegin;
+ public byte _pathCurve;
+ public ushort _pathEnd;
+ public sbyte _pathRadiusOffset;
+ public byte _pathRevolutions;
+ public byte _pathScaleX;
+ public byte _pathScaleY;
+ public byte _pathShearX;
+ public byte _pathShearY;
+ public sbyte _pathSkew;
+ public sbyte _pathTaperX;
+ public sbyte _pathTaperY;
+ public sbyte _pathTwist;
+ public sbyte _pathTwistBegin;
+ public byte _pCode;
+ public ushort _profileBegin;
+ public ushort _profileEnd;
+ public ushort _profileHollow;
+ public LLVector3 _scale;
+ public byte _state;
+ public ProfileShape _profileShape;
+ public HollowShape _hollowShape;
+ // Sculpted
+ [XmlIgnore] public LLUUID _sculptTexture = LLUUID.Zero;
+ [XmlIgnore] public byte _sculptType = (byte)0;
+ [XmlIgnore] public byte[] _sculptData = new byte[0];
+
+ // Flexi
+ [XmlIgnore] public int _flexiSoftness = 0;
+ [XmlIgnore] public float _flexiTension = 0f;
+ [XmlIgnore] public float _flexiDrag = 0f;
+ [XmlIgnore] public float _flexiGravity = 0f;
+ [XmlIgnore] public float _flexiWind = 0f;
+ [XmlIgnore] public float _flexiForceX = 0f;
+ [XmlIgnore] public float _flexiForceY = 0f;
+ [XmlIgnore] public float _flexiForceZ = 0f;
+
+ //Bright n sparkly
+ [XmlIgnore] public float _lightColorR = 0f;
+ [XmlIgnore] public float _lightColorG = 0f;
+ [XmlIgnore] public float _lightColorB = 0f;
+ [XmlIgnore] public float _lightColorA = 1f;
+ [XmlIgnore] public float _lightRadius = 0f;
+ [XmlIgnore] public float _lightCutoff = 0f;
+ [XmlIgnore] public float _lightFalloff = 0f;
+ [XmlIgnore] public float _lightIntensity = 1f;
+ [XmlIgnore] public bool _flexiEntry = false;
+ [XmlIgnore] public bool _lightEntry = false;
+ [XmlIgnore] public bool _sculptEntry = false;
+
public byte ProfileCurve
{
get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
@@ -110,11 +144,11 @@ namespace OpenSim.Framework
"[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
hollowShapeByte);
- this.HollowShape = HollowShape.Same;
+ this._hollowShape = HollowShape.Same;
}
else
{
- this.HollowShape = (HollowShape)hollowShapeByte;
+ this._hollowShape = (HollowShape)hollowShapeByte;
}
// Handle profile shape component
@@ -126,47 +160,16 @@ namespace OpenSim.Framework
"[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
profileShapeByte);
- this.ProfileShape = ProfileShape.Square;
+ this._profileShape = ProfileShape.Square;
}
else
{
- this.ProfileShape = (ProfileShape)profileShapeByte;
+ this._profileShape = (ProfileShape)profileShapeByte;
}
}
}
- public ushort ProfileEnd;
- public ushort ProfileHollow;
- public LLVector3 Scale;
- public byte State;
- // Sculpted
- [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
- [XmlIgnore] public byte SculptType = (byte)0;
- [XmlIgnore] public byte[] SculptData = new byte[0];
-
- // Flexi
- [XmlIgnore] public int FlexiSoftness = 0;
- [XmlIgnore] public float FlexiTension = 0f;
- [XmlIgnore] public float FlexiDrag = 0f;
- [XmlIgnore] public float FlexiGravity = 0f;
- [XmlIgnore] public float FlexiWind = 0f;
- [XmlIgnore] public float FlexiForceX = 0f;
- [XmlIgnore] public float FlexiForceY = 0f;
- [XmlIgnore] public float FlexiForceZ = 0f;
-
- //Bright n sparkly
- [XmlIgnore] public float LightColorR = 0f;
- [XmlIgnore] public float LightColorG = 0f;
- [XmlIgnore] public float LightColorB = 0f;
- [XmlIgnore] public float LightColorA = 1f;
- [XmlIgnore] public float LightRadius = 0f;
- [XmlIgnore] public float LightCutoff = 0f;
- [XmlIgnore] public float LightFalloff = 0f;
- [XmlIgnore] public float LightIntensity = 1f;
- [XmlIgnore] public bool FlexiEntry = false;
- [XmlIgnore] public bool LightEntry = false;
- [XmlIgnore] public bool SculptEntry = false;
static PrimitiveBaseShape()
@@ -197,9 +200,7 @@ namespace OpenSim.Framework
set { m_textureEntry = value; }
}
- public ProfileShape ProfileShape;
- public HollowShape HollowShape;
public static PrimitiveBaseShape Default
{
@@ -223,10 +224,10 @@ namespace OpenSim.Framework
{
PrimitiveBaseShape shape = Create();
- shape.PathCurve = (byte) Extrusion.Straight;
- shape.ProfileShape = ProfileShape.Square;
- shape.PathScaleX = 100;
- shape.PathScaleY = 100;
+ shape._pathCurve = (byte) Extrusion.Straight;
+ shape._profileShape = ProfileShape.Square;
+ shape._pathScaleX = 100;
+ shape._pathScaleY = 100;
return shape;
}
@@ -235,28 +236,28 @@ namespace OpenSim.Framework
{
PrimitiveBaseShape shape = Create();
- shape.PathCurve = (byte) Extrusion.Curve1;
- shape.ProfileShape = ProfileShape.Square;
+ shape._pathCurve = (byte) Extrusion.Curve1;
+ shape._profileShape = ProfileShape.Square;
- shape.PathScaleX = 100;
- shape.PathScaleY = 100;
+ shape._pathScaleX = 100;
+ shape._pathScaleY = 100;
return shape;
}
public void SetScale(float side)
{
- Scale = new LLVector3(side, side, side);
+ _scale = new LLVector3(side, side, side);
}
public void SetHeigth(float heigth)
{
- Scale.Z = heigth;
+ _scale.Z = heigth;
}
public void SetRadius(float radius)
{
- Scale.X = Scale.Y = radius * 2f;
+ _scale.X = _scale.Y = radius * 2f;
}
// TODO: void returns need to change of course
@@ -281,20 +282,20 @@ namespace OpenSim.Framework
public void SetPathRange(LLVector3 pathRange)
{
- PathBegin = LLObject.PackBeginCut(pathRange.X);
- PathEnd = LLObject.PackEndCut(pathRange.Y);
+ _pathBegin = LLObject.PackBeginCut(pathRange.X);
+ _pathEnd = LLObject.PackEndCut(pathRange.Y);
}
public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID)
{
- SculptType = sculptType;
- SculptTexture = SculptTextureUUID;
+ _sculptType = sculptType;
+ _sculptTexture = SculptTextureUUID;
}
public void SetProfileRange(LLVector3 profileRange)
{
- ProfileBegin = LLObject.PackBeginCut(profileRange.X);
- ProfileEnd = LLObject.PackEndCut(profileRange.Y);
+ _profileBegin = LLObject.PackBeginCut(profileRange.X);
+ _profileEnd = LLObject.PackEndCut(profileRange.Y);
}
public byte[] ExtraParams
@@ -309,6 +310,402 @@ namespace OpenSim.Framework
}
}
+ public ushort PathBegin {
+ get {
+ return _pathBegin;
+ }
+ set {
+ _pathBegin = value;
+ }
+ }
+
+ public byte PathCurve {
+ get {
+ return _pathCurve;
+ }
+ set {
+ _pathCurve = value;
+ }
+ }
+
+ public ushort PathEnd {
+ get {
+ return _pathEnd;
+ }
+ set {
+ _pathEnd = value;
+ }
+ }
+
+ public sbyte PathRadiusOffset {
+ get {
+ return _pathRadiusOffset;
+ }
+ set {
+ _pathRadiusOffset = value;
+ }
+ }
+
+ public byte PathRevolutions {
+ get {
+ return _pathRevolutions;
+ }
+ set {
+ _pathRevolutions = value;
+ }
+ }
+
+ public byte PathScaleX {
+ get {
+ return _pathScaleX;
+ }
+ set {
+ _pathScaleX = value;
+ }
+ }
+
+ public byte PathScaleY {
+ get {
+ return _pathScaleY;
+ }
+ set {
+ _pathScaleY = value;
+ }
+ }
+
+ public byte PathShearX {
+ get {
+ return _pathShearX;
+ }
+ set {
+ _pathShearX = value;
+ }
+ }
+
+ public byte PathShearY {
+ get {
+ return _pathShearY;
+ }
+ set {
+ _pathShearY = value;
+ }
+ }
+
+ public sbyte PathSkew {
+ get {
+ return _pathSkew;
+ }
+ set {
+ _pathSkew = value;
+ }
+ }
+
+ public sbyte PathTaperX {
+ get {
+ return _pathTaperX;
+ }
+ set {
+ _pathTaperX = value;
+ }
+ }
+
+ public sbyte PathTaperY {
+ get {
+ return _pathTaperY;
+ }
+ set {
+ _pathTaperY = value;
+ }
+ }
+
+ public sbyte PathTwist {
+ get {
+ return _pathTwist;
+ }
+ set {
+ _pathTwist = value;
+ }
+ }
+
+ public sbyte PathTwistBegin {
+ get {
+ return _pathTwistBegin;
+ }
+ set {
+ _pathTwistBegin = value;
+ }
+ }
+
+ public byte PCode {
+ get {
+ return _pCode;
+ }
+ set {
+ _pCode = value;
+ }
+ }
+
+ public ushort ProfileBegin {
+ get {
+ return _profileBegin;
+ }
+ set {
+ _profileBegin = value;
+ }
+ }
+
+ public ushort ProfileEnd {
+ get {
+ return _profileEnd;
+ }
+ set {
+ _profileEnd = value;
+ }
+ }
+
+ public ushort ProfileHollow {
+ get {
+ return _profileHollow;
+ }
+ set {
+ _profileHollow = value;
+ }
+ }
+
+ public LLVector3 Scale {
+ get {
+ return _scale;
+ }
+ set {
+ _scale = value;
+ }
+ }
+
+ public byte State {
+ get {
+ return _state;
+ }
+ set {
+ _state = value;
+ }
+ }
+
+ public ProfileShape ProfileShape {
+ get {
+ return _profileShape;
+ }
+ set {
+ _profileShape = value;
+ }
+ }
+
+ public HollowShape HollowShape {
+ get {
+ return _hollowShape;
+ }
+ set {
+ _hollowShape = value;
+ }
+ }
+
+ public LLUUID SculptTexture {
+ get {
+ return _sculptTexture;
+ }
+ set {
+ _sculptTexture = value;
+ }
+ }
+
+ public byte SculptType {
+ get {
+ return _sculptType;
+ }
+ set {
+ _sculptType = value;
+ }
+ }
+
+ public byte[] SculptData {
+ get {
+ return _sculptData;
+ }
+ set {
+ _sculptData = value;
+ }
+ }
+
+ public int FlexiSoftness {
+ get {
+ return _flexiSoftness;
+ }
+ set {
+ _flexiSoftness = value;
+ }
+ }
+
+ public float FlexiTension {
+ get {
+ return _flexiTension;
+ }
+ set {
+ _flexiTension = value;
+ }
+ }
+
+ public float FlexiDrag {
+ get {
+ return _flexiDrag;
+ }
+ set {
+ _flexiDrag = value;
+ }
+ }
+
+ public float FlexiGravity {
+ get {
+ return _flexiGravity;
+ }
+ set {
+ _flexiGravity = value;
+ }
+ }
+
+ public float FlexiWind {
+ get {
+ return _flexiWind;
+ }
+ set {
+ _flexiWind = value;
+ }
+ }
+
+ public float FlexiForceX {
+ get {
+ return _flexiForceX;
+ }
+ set {
+ _flexiForceX = value;
+ }
+ }
+
+ public float FlexiForceY {
+ get {
+ return _flexiForceY;
+ }
+ set {
+ _flexiForceY = value;
+ }
+ }
+
+ public float FlexiForceZ {
+ get {
+ return _flexiForceZ;
+ }
+ set {
+ _flexiForceZ = value;
+ }
+ }
+
+ public float LightColorR {
+ get {
+ return _lightColorR;
+ }
+ set {
+ _lightColorR = value;
+ }
+ }
+
+ public float LightColorG {
+ get {
+ return _lightColorG;
+ }
+ set {
+ _lightColorG = value;
+ }
+ }
+
+ public float LightColorB {
+ get {
+ return _lightColorB;
+ }
+ set {
+ _lightColorB = value;
+ }
+ }
+
+ public float LightColorA {
+ get {
+ return _lightColorA;
+ }
+ set {
+ _lightColorA = value;
+ }
+ }
+
+ public float LightRadius {
+ get {
+ return _lightRadius;
+ }
+ set {
+ _lightRadius = value;
+ }
+ }
+
+ public float LightCutoff {
+ get {
+ return _lightCutoff;
+ }
+ set {
+ _lightCutoff = value;
+ }
+ }
+
+ public float LightFalloff {
+ get {
+ return _lightFalloff;
+ }
+ set {
+ _lightFalloff = value;
+ }
+ }
+
+ public float LightIntensity {
+ get {
+ return _lightIntensity;
+ }
+ set {
+ _lightIntensity = value;
+ }
+ }
+
+ public bool FlexiEntry {
+ get {
+ return _flexiEntry;
+ }
+ set {
+ _flexiEntry = value;
+ }
+ }
+
+ public bool LightEntry {
+ get {
+ return _lightEntry;
+ }
+ set {
+ _lightEntry = value;
+ }
+ }
+
+ public bool SculptEntry {
+ get {
+ return _sculptEntry;
+ }
+ set {
+ _sculptEntry = value;
+ }
+ }
+
public byte[] ExtraParamsToBytes()
{
ushort FlexiEP = 0x10;
@@ -319,19 +716,19 @@ namespace OpenSim.Framework
uint TotalBytesLength = 1; // ExtraParamsNum
uint ExtraParamsNum = 0;
- if (FlexiEntry)
+ if (_flexiEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16;// data
TotalBytesLength += 2 + 4; // type
}
- if (LightEntry)
+ if (_lightEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16;// data
TotalBytesLength += 2 + 4; // type
}
- if (SculptEntry)
+ if (_sculptEntry)
{
ExtraParamsNum++;
TotalBytesLength += 17;// data
@@ -346,7 +743,7 @@ namespace OpenSim.Framework
// Stick in the number of parameters
returnbytes[i++] = (byte)ExtraParamsNum;
- if (FlexiEntry)
+ if (_flexiEntry)
{
byte[] FlexiData = GetFlexiBytes();
@@ -360,7 +757,7 @@ namespace OpenSim.Framework
Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
i += FlexiData.Length;
}
- if (LightEntry)
+ if (_lightEntry)
{
byte[] LightData = GetLightBytes();
@@ -374,7 +771,7 @@ namespace OpenSim.Framework
Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
i += LightData.Length;
}
- if (SculptEntry)
+ if (_sculptEntry)
{
byte[] SculptData = GetSculptBytes();
@@ -389,7 +786,7 @@ namespace OpenSim.Framework
i += SculptData.Length;
}
- if (!FlexiEntry && !LightEntry && !SculptEntry)
+ if (!_flexiEntry && !_lightEntry && !_sculptEntry)
{
byte[] returnbyte = new byte[1];
returnbyte[0] = 0;
@@ -413,7 +810,7 @@ namespace OpenSim.Framework
case FlexiEP:
if (!inUse)
{
- FlexiEntry = false;
+ _flexiEntry = false;
return;
}
ReadFlexiData(data, 0);
@@ -422,7 +819,7 @@ namespace OpenSim.Framework
case LightEP:
if (!inUse)
{
- LightEntry = false;
+ _lightEntry = false;
return;
}
ReadLightData(data, 0);
@@ -431,7 +828,7 @@ namespace OpenSim.Framework
case SculptEP:
if (!inUse)
{
- SculptEntry = false;
+ _sculptEntry = false;
return;
}
ReadSculptData(data, 0);
@@ -488,11 +885,11 @@ namespace OpenSim.Framework
}
if (!lGotFlexi)
- FlexiEntry = false;
+ _flexiEntry = false;
if (!lGotLight)
- LightEntry = false;
+ _lightEntry = false;
if (!lGotSculpt)
- SculptEntry = false;
+ _sculptEntry = false;
}
@@ -504,7 +901,7 @@ namespace OpenSim.Framework
if (data.Length+pos >= 17)
{
- SculptEntry = true;
+ _sculptEntry = true;
SculptTextureUUID = new byte[16];
SculptTypel = data[16 + pos];
Array.Copy(data, pos, SculptTextureUUID,0, 16);
@@ -512,18 +909,18 @@ namespace OpenSim.Framework
}
else
{
- SculptEntry = false;
+ _sculptEntry = false;
SculptUUID = LLUUID.Zero;
SculptTypel = 0x00;
}
- if (SculptEntry)
+ if (_sculptEntry)
{
- if (SculptType != (byte)1 && SculptType != (byte)2 && SculptType != (byte)3 && SculptType != (byte)4)
- SculptType = 4;
+ if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
+ _sculptType = 4;
}
- SculptTexture = SculptUUID;
- SculptType = SculptTypel;
+ _sculptTexture = SculptUUID;
+ _sculptType = SculptTypel;
//m_log.Info("[SCULPT]:" + SculptUUID.ToString());
}
@@ -531,8 +928,8 @@ namespace OpenSim.Framework
{
byte[] data = new byte[17];
- SculptTexture.GetBytes().CopyTo(data, 0);
- data[16] = (byte)SculptType;
+ _sculptTexture.GetBytes().CopyTo(data, 0);
+ data[16] = (byte)_sculptType;
return data;
}
@@ -541,30 +938,30 @@ namespace OpenSim.Framework
{
if (data.Length-pos >= 16)
{
- FlexiEntry = true;
- FlexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
+ _flexiEntry = true;
+ _flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
- FlexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
- FlexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
- FlexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
- FlexiWind = (float)data[pos++] / 10.0f;
+ _flexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
+ _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
+ _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
+ _flexiWind = (float)data[pos++] / 10.0f;
LLVector3 lForce = new LLVector3(data, pos);
- FlexiForceX = lForce.X;
- FlexiForceY = lForce.Y;
- FlexiForceZ = lForce.Z;
+ _flexiForceX = lForce.X;
+ _flexiForceY = lForce.Y;
+ _flexiForceZ = lForce.Z;
}
else
{
- FlexiEntry = false;
- FlexiSoftness = 0;
+ _flexiEntry = false;
+ _flexiSoftness = 0;
- FlexiTension = 0.0f;
- FlexiDrag = 0.0f;
- FlexiGravity = 0.0f;
- FlexiWind = 0.0f;
- FlexiForceX = 0f;
- FlexiForceY = 0f;
- FlexiForceZ = 0f;
+ _flexiTension = 0.0f;
+ _flexiDrag = 0.0f;
+ _flexiGravity = 0.0f;
+ _flexiWind = 0.0f;
+ _flexiForceX = 0f;
+ _flexiForceY = 0f;
+ _flexiForceZ = 0f;
}
}
@@ -574,14 +971,14 @@ namespace OpenSim.Framework
int i = 0;
// Softness is packed in the upper bits of tension and drag
- data[i] = (byte)((FlexiSoftness & 2) << 6);
- data[i + 1] = (byte)((FlexiSoftness & 1) << 7);
+ data[i] = (byte)((_flexiSoftness & 2) << 6);
+ data[i + 1] = (byte)((_flexiSoftness & 1) << 7);
- data[i++] |= (byte)((byte)(FlexiTension * 10.01f) & 0x7F);
- data[i++] |= (byte)((byte)(FlexiDrag * 10.01f) & 0x7F);
- data[i++] = (byte)((FlexiGravity + 10.0f) * 10.01f);
- data[i++] = (byte)(FlexiWind * 10.01f);
- LLVector3 lForce = new LLVector3(FlexiForceX, FlexiForceY, FlexiForceZ);
+ data[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F);
+ data[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F);
+ data[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f);
+ data[i++] = (byte)(_flexiWind * 10.01f);
+ LLVector3 lForce = new LLVector3(_flexiForceX, _flexiForceY, _flexiForceZ);
lForce.GetBytes().CopyTo(data, i);
return data;
@@ -591,29 +988,29 @@ namespace OpenSim.Framework
{
if (data.Length - pos >= 16)
{
- LightEntry = true;
+ _lightEntry = true;
LLColor lColor = new LLColor(data, pos, false);
- LightIntensity = lColor.A;
- LightColorA = 1f;
- LightColorR = lColor.R;
- LightColorG = lColor.G;
- LightColorB = lColor.B;
+ _lightIntensity = lColor.A;
+ _lightColorA = 1f;
+ _lightColorR = lColor.R;
+ _lightColorG = lColor.G;
+ _lightColorB = lColor.B;
- LightRadius = Helpers.BytesToFloat(data, pos + 4);
- LightCutoff = Helpers.BytesToFloat(data, pos + 8);
- LightFalloff = Helpers.BytesToFloat(data, pos + 12);
+ _lightRadius = Helpers.BytesToFloat(data, pos + 4);
+ _lightCutoff = Helpers.BytesToFloat(data, pos + 8);
+ _lightFalloff = Helpers.BytesToFloat(data, pos + 12);
}
else
{
- LightEntry = false;
- LightColorA = 1f;
- LightColorR = 0f;
- LightColorG = 0f;
- LightColorB = 0f;
- LightRadius = 0f;
- LightCutoff = 0f;
- LightFalloff = 0f;
- LightIntensity = 0f;
+ _lightEntry = false;
+ _lightColorA = 1f;
+ _lightColorR = 0f;
+ _lightColorG = 0f;
+ _lightColorB = 0f;
+ _lightRadius = 0f;
+ _lightCutoff = 0f;
+ _lightFalloff = 0f;
+ _lightIntensity = 0f;
}
}
@@ -622,12 +1019,12 @@ namespace OpenSim.Framework
byte[] data = new byte[16];
// Alpha channel in color is intensity
- LLColor tmpColor = new LLColor(LightColorR,LightColorG,LightColorB,LightIntensity);
+ LLColor tmpColor = new LLColor(_lightColorR,_lightColorG,_lightColorB,_lightIntensity);
tmpColor.GetBytes().CopyTo(data, 0);
- Helpers.FloatToBytes(LightRadius).CopyTo(data, 4);
- Helpers.FloatToBytes(LightCutoff).CopyTo(data, 8);
- Helpers.FloatToBytes(LightFalloff).CopyTo(data, 12);
+ Helpers.FloatToBytes(_lightRadius).CopyTo(data, 4);
+ Helpers.FloatToBytes(_lightCutoff).CopyTo(data, 8);
+ Helpers.FloatToBytes(_lightFalloff).CopyTo(data, 12);
return data;
}