avoid c# fun things, plus cosmetics
parent
b2068fd39f
commit
f32c0ead05
|
@ -137,7 +137,7 @@ namespace OpenSim.Framework.Monitoring
|
||||||
}
|
}
|
||||||
if (m_jobQueue != null)
|
if (m_jobQueue != null)
|
||||||
{
|
{
|
||||||
m_jobQueue .Dispose();
|
m_jobQueue.Dispose();
|
||||||
m_jobQueue = null;
|
m_jobQueue = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -147,7 +147,7 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
//this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
|
//this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
|
||||||
public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
|
public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
|
||||||
public string Name = "Default";
|
public string Name = "DefaultSky";
|
||||||
|
|
||||||
public float cloud_variance = 0;
|
public float cloud_variance = 0;
|
||||||
public float dome_offset = 0.96f;
|
public float dome_offset = 0.96f;
|
||||||
|
|
|
@ -53,9 +53,7 @@ namespace OpenSim.Framework
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class WebUtil
|
public static class WebUtil
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
LogManager.GetLogger(
|
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Control the printing of certain debug messages.
|
/// Control the printing of certain debug messages.
|
||||||
|
|
|
@ -232,7 +232,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
private HashSet<UUID> dropedResponses = new HashSet<UUID>();
|
private HashSet<UUID> dropedResponses = new HashSet<UUID>();
|
||||||
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private ScenePresence m_presence;
|
|
||||||
public PollServiceAssetEventArgs(string uri, UUID pId, Scene scene) :
|
public PollServiceAssetEventArgs(string uri, UUID pId, Scene scene) :
|
||||||
base(null, uri, null, null, null, null, pId, int.MaxValue)
|
base(null, uri, null, null, null, null, pId, int.MaxValue)
|
||||||
{
|
{
|
||||||
|
@ -245,20 +244,19 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
APollResponse response;
|
APollResponse response;
|
||||||
if (responses.TryGetValue(requestID, out response))
|
if (responses.TryGetValue(requestID, out response))
|
||||||
{
|
{
|
||||||
if (m_presence == null)
|
ScenePresence sp = m_scene.GetScenePresence(pId);
|
||||||
m_presence = m_scene.GetScenePresence(pId);
|
|
||||||
|
|
||||||
if (m_presence == null || m_presence.IsDeleted)
|
if (sp == null || sp.IsDeleted)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
OSHttpResponse resp = response.osresponse;
|
OSHttpResponse resp = response.osresponse;
|
||||||
|
|
||||||
if(Util.GetTimeStamp() - resp.RequestTS > (resp.RawBufferLen > 2000000 ? 200 : 90))
|
if(Util.GetTimeStamp() - resp.RequestTS > (resp.RawBufferLen > 2000000 ? 200 : 90))
|
||||||
return m_presence.CapCanSendAsset(2, resp.RawBufferLen);
|
return sp.CapCanSendAsset(2, resp.RawBufferLen);
|
||||||
|
|
||||||
if (resp.Priority > 1)
|
if (resp.Priority > 1)
|
||||||
return m_presence.CapCanSendAsset(1, resp.RawBufferLen);
|
return sp.CapCanSendAsset(1, resp.RawBufferLen);
|
||||||
return m_presence.CapCanSendAsset(2, resp.RawBufferLen);
|
return sp.CapCanSendAsset(2, resp.RawBufferLen);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -748,9 +748,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
|
m_nextOnQueueEmpty = start + MIN_CALLBACK_MS;
|
||||||
|
|
||||||
// Asynchronously run the callback
|
// Asynchronously run the callback
|
||||||
if (m_udpServer.OqrEngine.IsRunning)
|
// avoid stupid memory leak
|
||||||
m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
|
//if (m_udpServer.OqrEngine.IsRunning)
|
||||||
else
|
// m_udpServer.OqrEngine.QueueJob(AgentID.ToString(), () => FireQueueEmpty(categories));
|
||||||
|
//else
|
||||||
Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
|
Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -764,16 +765,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// signature</param>
|
/// signature</param>
|
||||||
public void FireQueueEmpty(object o)
|
public void FireQueueEmpty(object o)
|
||||||
{
|
{
|
||||||
ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o;
|
|
||||||
QueueEmpty callback = OnQueueEmpty;
|
QueueEmpty callback = OnQueueEmpty;
|
||||||
|
|
||||||
if (callback != null)
|
if (callback != null)
|
||||||
{
|
{
|
||||||
// if (m_udpServer.IsRunningOutbound)
|
ThrottleOutPacketTypeFlags categories = (ThrottleOutPacketTypeFlags)o;
|
||||||
// {
|
|
||||||
try { callback(categories); }
|
try { callback(categories); }
|
||||||
catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); }
|
catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + categories + ") threw an exception: " + e.Message, e); }
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
m_isQueueEmptyRunning = false;
|
m_isQueueEmptyRunning = false;
|
||||||
|
|
|
@ -28,9 +28,8 @@
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Collections.Concurrent;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Runtime.Serialization;
|
|
||||||
using System.Runtime.Serialization.Formatters.Binary;
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
@ -40,7 +39,6 @@ using Nini.Config;
|
||||||
using Mono.Addins;
|
using Mono.Addins;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
|
||||||
using OpenSim.Framework.Monitoring;
|
using OpenSim.Framework.Monitoring;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
@ -53,6 +51,12 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FlotsamAssetCache")]
|
||||||
public class FlotsamAssetCache : ISharedRegionModule, IAssetCache, IAssetService
|
public class FlotsamAssetCache : ISharedRegionModule, IAssetCache, IAssetService
|
||||||
{
|
{
|
||||||
|
private struct WriteAssetInfo
|
||||||
|
{
|
||||||
|
public string filename;
|
||||||
|
public AssetBase asset;
|
||||||
|
}
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private bool m_Enabled;
|
private bool m_Enabled;
|
||||||
|
@ -76,6 +80,8 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
private ulong m_weakRefHits;
|
private ulong m_weakRefHits;
|
||||||
|
|
||||||
private static HashSet<string> m_CurrentlyWriting = new HashSet<string>();
|
private static HashSet<string> m_CurrentlyWriting = new HashSet<string>();
|
||||||
|
private static BlockingCollection<WriteAssetInfo> m_assetFileWriteQueue = null;
|
||||||
|
private static CancellationTokenSource m_cancelSource;
|
||||||
|
|
||||||
private bool m_FileCacheEnabled = true;
|
private bool m_FileCacheEnabled = true;
|
||||||
|
|
||||||
|
@ -116,8 +122,6 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
m_InvalidChars = invalidChars.ToArray();
|
m_InvalidChars = invalidChars.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static JobEngine m_DiskWriterEngine = null;
|
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface
|
||||||
{
|
{
|
||||||
get { return null; }
|
get { return null; }
|
||||||
|
@ -219,6 +223,19 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
|
if(m_Scenes.Count <= 0)
|
||||||
|
{
|
||||||
|
if (m_assetFileWriteQueue != null)
|
||||||
|
{
|
||||||
|
m_assetFileWriteQueue.Dispose();
|
||||||
|
m_assetFileWriteQueue = null;
|
||||||
|
}
|
||||||
|
if(m_cancelSource != null)
|
||||||
|
{
|
||||||
|
m_cancelSource.Dispose();
|
||||||
|
m_cancelSource = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
|
@ -238,13 +255,16 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
m_Scenes.Remove(scene);
|
m_Scenes.Remove(scene);
|
||||||
lock(timerLock)
|
lock(timerLock)
|
||||||
{
|
{
|
||||||
if(m_timerRunning && m_Scenes.Count <= 0)
|
if(m_Scenes.Count <= 0)
|
||||||
|
{
|
||||||
|
if (m_timerRunning)
|
||||||
{
|
{
|
||||||
m_timerRunning = false;
|
m_timerRunning = false;
|
||||||
m_CacheCleanTimer.Stop();
|
m_CacheCleanTimer.Stop();
|
||||||
m_CacheCleanTimer.Close();
|
m_CacheCleanTimer.Close();
|
||||||
if (m_FileCacheEnabled && m_DiskWriterEngine != null && m_DiskWriterEngine.IsRunning)
|
}
|
||||||
m_DiskWriterEngine.Stop();
|
if (m_FileCacheEnabled && m_assetFileWriteQueue != null)
|
||||||
|
m_cancelSource.Cancel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -270,15 +290,31 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_DiskWriterEngine == null)
|
if (m_FileCacheEnabled && m_assetFileWriteQueue == null)
|
||||||
{
|
{
|
||||||
m_DiskWriterEngine = new JobEngine("FlotsamWriter", "FlotsamWriter");
|
m_assetFileWriteQueue = new BlockingCollection<WriteAssetInfo>();
|
||||||
m_DiskWriterEngine.Start();
|
m_cancelSource = new CancellationTokenSource();
|
||||||
|
WorkManager.RunInThreadPool(processWrites, null, "FloatsamCacheWriter", false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void processWrites(object o)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
while(true)
|
||||||
|
{
|
||||||
|
if(m_assetFileWriteQueue.TryTake(out WriteAssetInfo wai,-1, m_cancelSource.Token))
|
||||||
|
{
|
||||||
|
WriteFileCache(wai.filename,wai.asset,false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch{ }
|
||||||
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// IAssetCache
|
// IAssetCache
|
||||||
//
|
//
|
||||||
|
@ -302,6 +338,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
|
|
||||||
private void UpdateFileCache(string key, AssetBase asset, bool replace = false)
|
private void UpdateFileCache(string key, AssetBase asset, bool replace = false)
|
||||||
{
|
{
|
||||||
|
if(m_assetFileWriteQueue == null)
|
||||||
|
return;
|
||||||
|
|
||||||
string filename = GetFileName(key);
|
string filename = GetFileName(key);
|
||||||
|
|
||||||
try
|
try
|
||||||
|
@ -323,8 +362,11 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
m_CurrentlyWriting.Add(filename);
|
m_CurrentlyWriting.Add(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
// weakreferences should hold and return the asset while async write happens
|
WriteAssetInfo wai = new WriteAssetInfo();
|
||||||
m_DiskWriterEngine?.QueueJob("", delegate { WriteFileCache(filename, asset, replace); });
|
wai.filename = filename;
|
||||||
|
wai.asset = asset;
|
||||||
|
if (m_assetFileWriteQueue != null)
|
||||||
|
m_assetFileWriteQueue.Add(wai);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1663,6 +1663,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_sceneGraph.UpdateScenePresenceMovement();
|
m_sceneGraph.UpdateScenePresenceMovement();
|
||||||
*/
|
*/
|
||||||
if (Frame % (m_update_coarse_locations) == 0 && !m_sendingCoarseLocations)
|
if (Frame % (m_update_coarse_locations) == 0 && !m_sendingCoarseLocations)
|
||||||
|
{
|
||||||
|
if(GetNumberOfClients() > 0)
|
||||||
{
|
{
|
||||||
m_sendingCoarseLocations = true;
|
m_sendingCoarseLocations = true;
|
||||||
WorkManager.RunInThreadPool(
|
WorkManager.RunInThreadPool(
|
||||||
|
@ -1674,11 +1676,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Send coarse locations to clients
|
// Send coarse locations to clients
|
||||||
ForEachScenePresence(delegate(ScenePresence presence)
|
ForEachScenePresence(delegate(ScenePresence presence)
|
||||||
{
|
{
|
||||||
|
if(!presence.IsNPC)
|
||||||
presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
|
presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
|
||||||
});
|
});
|
||||||
m_sendingCoarseLocations = false;
|
m_sendingCoarseLocations = false;
|
||||||
}, null, string.Format("SendCoarseLocations ({0})", Name));
|
}, null, string.Format("SendCoarseLocations ({0})", Name));
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Get the simulation frame time that the avatar force input
|
// Get the simulation frame time that the avatar force input
|
||||||
// took
|
// took
|
||||||
|
|
|
@ -564,6 +564,29 @@ namespace OpenSim.Server.Base
|
||||||
return new Dictionary<string, object>();
|
return new Dictionary<string, object>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Dictionary<string, object> ParseXmlResponse(Stream src)
|
||||||
|
{
|
||||||
|
//m_log.DebugFormat("[XXX]: received xml string: {0}", data);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
XmlReaderSettings xset = new XmlReaderSettings() { IgnoreWhitespace = true, IgnoreComments = true, ConformanceLevel = ConformanceLevel.Fragment, CloseInput = true };
|
||||||
|
XmlParserContext xpc = new XmlParserContext(null, null, null, XmlSpace.None);
|
||||||
|
xpc.Encoding = Util.UTF8NoBomEncoding;
|
||||||
|
using (XmlReader xr = XmlReader.Create(src, xset, xpc))
|
||||||
|
{
|
||||||
|
if (!xr.ReadToFollowing("ServerResponse"))
|
||||||
|
return new Dictionary<string, object>();
|
||||||
|
return ScanXmlResponse(xr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[serverUtils.ParseXmlResponse]: failed error: {0}", e.Message);
|
||||||
|
}
|
||||||
|
return new Dictionary<string, object>();
|
||||||
|
}
|
||||||
|
|
||||||
public static IConfig GetConfig(string configFile, string configName)
|
public static IConfig GetConfig(string configFile, string configName)
|
||||||
{
|
{
|
||||||
IConfig config;
|
IConfig config;
|
||||||
|
|
|
@ -770,7 +770,7 @@
|
||||||
Cap_DispatchRegionInfo = ""
|
Cap_DispatchRegionInfo = ""
|
||||||
Cap_EstateAccess = "localhost"
|
Cap_EstateAccess = "localhost"
|
||||||
//Cap_EstateChangeInfo = "localhost" broken on viewers
|
//Cap_EstateChangeInfo = "localhost" broken on viewers
|
||||||
Cap_EnvironmentSettings = "localhost"
|
Cap_EnvironmentSettings = "localhost" // this also controls ExtEnviroment cap
|
||||||
Cap_EventQueueGet = "localhost"
|
Cap_EventQueueGet = "localhost"
|
||||||
Cap_FetchInventory = ""
|
Cap_FetchInventory = ""
|
||||||
Cap_ObjectMedia = "localhost"
|
Cap_ObjectMedia = "localhost"
|
||||||
|
|
Loading…
Reference in New Issue