Don't enable the thread watchdog until all regions are ready.

This is to avoid false positives when the machine is under heavy load whilst starting up.
0.7.4.1
Justin Clark-Casey (justincc) 2012-08-15 22:43:32 +01:00
parent 5e98e2b7c7
commit f37038013d
2 changed files with 33 additions and 7 deletions

View File

@ -97,6 +97,32 @@ namespace OpenSim.Framework.Monitoring
/// /summary> /// /summary>
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout; public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
/// <summary>
/// Is this watchdog active?
/// </summary>
public static bool Enabled
{
get { return m_enabled; }
set
{
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
if (value == m_enabled)
return;
m_enabled = value;
if (m_enabled)
{
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
}
m_watchdogTimer.Enabled = m_enabled;
}
}
private static bool m_enabled;
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<int, ThreadWatchdogInfo> m_threads; private static Dictionary<int, ThreadWatchdogInfo> m_threads;
private static System.Timers.Timer m_watchdogTimer; private static System.Timers.Timer m_watchdogTimer;
@ -115,11 +141,6 @@ namespace OpenSim.Framework.Monitoring
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS); m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
m_watchdogTimer.AutoReset = false; m_watchdogTimer.AutoReset = false;
m_watchdogTimer.Elapsed += WatchdogTimerElapsed; m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
// Set now so we don't get alerted on the first run
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
m_watchdogTimer.Start();
} }
/// <summary> /// <summary>

View File

@ -305,8 +305,13 @@ namespace OpenSim
m_httpServerPort = m_networkServersInfo.HttpListenerPort; m_httpServerPort = m_networkServersInfo.HttpListenerPort;
SceneManager.OnRestartSim += handleRestartRegion; SceneManager.OnRestartSim += handleRestartRegion;
// Only start the memory watchdog once all regions are ready // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady; // heavily used during initial startup.
//
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
// also makes heavy use of the CPU.
SceneManager.OnRegionsReadyStatusChange
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
} }
/// <summary> /// <summary>