Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

viewer-2-initial-appearance
Diva Canto 2010-11-29 09:58:20 -08:00
commit f3835fe15c
16 changed files with 356 additions and 239 deletions

View File

@ -323,7 +323,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x => x.InvType) .IgnoreProperty(x => x.InvType)
.IgnoreProperty(x => x.CreatorIdAsUuid) .IgnoreProperty(x => x.CreatorIdAsUuid)
.IgnoreProperty(x => x.Description) .IgnoreProperty(x => x.Description)
.IgnoreProperty(x => x.CreatorId) .IgnoreProperty(x => x.CreatorIdentification)
.IgnoreProperty(x => x.CreatorData)); .IgnoreProperty(x => x.CreatorData));
inventoryScrambler.Scramble(expected); inventoryScrambler.Scramble(expected);
@ -334,7 +334,7 @@ namespace OpenSim.Data.Tests
.IgnoreProperty(x => x.InvType) .IgnoreProperty(x => x.InvType)
.IgnoreProperty(x => x.CreatorIdAsUuid) .IgnoreProperty(x => x.CreatorIdAsUuid)
.IgnoreProperty(x => x.Description) .IgnoreProperty(x => x.Description)
.IgnoreProperty(x => x.CreatorId) .IgnoreProperty(x => x.CreatorIdentification)
.IgnoreProperty(x => x.CreatorData)); .IgnoreProperty(x => x.CreatorData));
} }

View File

@ -302,9 +302,7 @@ namespace OpenSim.Framework
if (args["start_pos"] != null) if (args["start_pos"] != null)
Vector3.TryParse(args["start_pos"].AsString(), out startpos); Vector3.TryParse(args["start_pos"].AsString(), out startpos);
// DEBUG ON m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
m_log.WarnFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
// DEBUG OFF
try { try {
// Unpack various appearance elements // Unpack various appearance elements
@ -318,15 +316,12 @@ namespace OpenSim.Framework
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
{ {
Appearance.Unpack((OSDMap)args["packed_appearance"]); Appearance.Unpack((OSDMap)args["packed_appearance"]);
// DEBUG ON m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance");
// DEBUG OFF
} }
// DEBUG ON
else else
m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance"); m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
// DEBUG OFF }
} catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message); m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message);
} }

View File

@ -51,8 +51,16 @@ namespace OpenSim.Framework
string[] parts = temp.Split('\n'); string[] parts = temp.Split('\n');
int.TryParse(parts[0].Substring(17, 1), out Version); int.TryParse(parts[0].Substring(17, 1), out Version);
UUID.TryParse(parts[1].Substring(10, 36), out RegionID); UUID.TryParse(parts[1].Substring(10, 36), out RegionID);
// the vector is stored with spaces as separators, not with commas ("10.3 32.5 43" instead of "10.3, 32.5, 43") // The position is a vector with spaces as separators ("10.3 32.5 43").
Vector3.TryParse(parts[2].Substring(10, parts[2].Length - 10).Replace(" ", ","), out Position); // Parse each scalar separately to take into account the system's culture setting.
string[] scalars = parts[2].Substring(10, parts[2].Length - 10).Split(' ');
if (scalars.Length > 0)
System.Single.TryParse(scalars[0], out Position.X);
if (scalars.Length > 1)
System.Single.TryParse(scalars[1], out Position.Y);
if (scalars.Length > 2)
System.Single.TryParse(scalars[2], out Position.Z);
ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle); ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle);
} }
} }

View File

@ -331,9 +331,7 @@ namespace OpenSim.Framework
public virtual OSDMap Pack() public virtual OSDMap Pack()
{ {
// DEBUG ON m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
// DEBUG OFF
OSDMap args = new OSDMap(); OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData"); args["message_type"] = OSD.FromString("AgentData");
@ -454,9 +452,7 @@ namespace OpenSim.Framework
/// <param name="hash"></param> /// <param name="hash"></param>
public virtual void Unpack(OSDMap args) public virtual void Unpack(OSDMap args)
{ {
// DEBUG ON m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
// DEBUG OFF
if (args.ContainsKey("region_id")) if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID); UUID.TryParse(args["region_id"].AsString(), out RegionID);
@ -613,10 +609,8 @@ namespace OpenSim.Framework
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]); Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
// DEBUG ON
else else
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
// DEBUG OFF
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
{ {

View File

@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}); });
} }
// m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId); m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
} }
// Process the visual params, this may change height as well // Process the visual params, this may change height as well
@ -196,12 +196,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
sp.SetHeight(sp.Appearance.AvatarHeight); sp.SetHeight(sp.Appearance.AvatarHeight);
} }
} }
// Send the appearance back to the avatar, not clear that this is needed
sp.ControllingClient.SendAvatarDataImmediate(sp);
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
} }
@ -274,21 +268,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Send the appearance to everyone in the scene // Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents(); sp.SendAppearanceToAllOtherAgents();
// sp.ControllingClient.SendAvatarDataImmediate(sp);
// Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
/*
// this needs to be fixed, the flag should be on scene presence not the region module
// Start the animations if necessary
if (!m_startAnimationSet)
{
sp.Animator.UpdateMovementAnimations();
m_startAnimationSet = true;
}
*/
} }
private void HandleAppearanceSave(UUID agentid) private void HandleAppearanceSave(UUID agentid)
@ -374,6 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
// operate on a copy of the appearance so we don't have to lock anything
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
@ -388,9 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
SetAppearanceAssets(sp.UUID, ref avatAppearance); SetAppearanceAssets(sp.UUID, ref avatAppearance);
// could get fancier with the locks here, but in the spirit of "last write wins" // could get fancier with the locks here, but in the spirit of "last write wins"
// this should work correctly // this should work correctly, also, we don't need to send the appearance here
// since the "iswearing" will trigger a new set of visual param and baked texture changes
// when those complete, the new appearance will be sent
sp.Appearance = avatAppearance; sp.Appearance = avatAppearance;
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance); QueueAppearanceSave(client.AgentId);
} }
private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)

View File

@ -903,8 +903,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
agent.MakeChildAgent(); agent.MakeChildAgent();
// now we have a child agent in this region. Request all interesting data about other (root) agents // now we have a child agent in this region. Request all interesting data about other (root) agents
agent.SendInitialFullUpdateToAllClients(); agent.SendOtherAgentsAvatarDataToMe();
agent.SendOtherAgentsAppearanceToMe();
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);

View File

@ -2325,15 +2325,13 @@ namespace OpenSim.Region.Framework.Scenes
return false; return false;
} }
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
newObject.ResumeScripts(); newObject.ResumeScripts();
// Do this as late as possible so that listeners have full access to the incoming object // Do this as late as possible so that listeners have full access to the incoming object
EventManager.TriggerOnIncomingSceneObject(newObject); EventManager.TriggerOnIncomingSceneObject(newObject);
TriggerChangedTeleport(newObject);
return true; return true;
} }
@ -2441,7 +2439,7 @@ namespace OpenSim.Region.Framework.Scenes
return true; return true;
} }
private void TriggerChangedTeleport(SceneObjectGroup sog) private int GetStateSource(SceneObjectGroup sog)
{ {
ScenePresence sp = GetScenePresence(sog.OwnerID); ScenePresence sp = GetScenePresence(sog.OwnerID);
@ -2452,13 +2450,12 @@ namespace OpenSim.Region.Framework.Scenes
if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
{ {
// This will get your attention // This will get your attention
//m_log.Error("[XXX] Triggering "); //m_log.Error("[XXX] Triggering CHANGED_TELEPORT");
// Trigger CHANGED_TELEPORT return 5; // StateSource.Teleporting
sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
} }
} }
return 2; // StateSource.PrimCrossing
} }
#endregion #endregion

View File

@ -445,9 +445,37 @@ namespace OpenSim.Region.Framework.Scenes
PhysicsActor actor = m_physicsActor; PhysicsActor actor = m_physicsActor;
if (actor != null) if (actor != null)
m_pos = actor.Position; m_pos = actor.Position;
else
{
// Obtain the correct position of a seated avatar.
// In addition to providing the correct position while
// the avatar is seated, this value will also
// be used as the location to unsit to.
//
// If m_parentID is not 0, assume we are a seated avatar
// and we should return the position based on the sittarget
// offset and rotation of the prim we are seated on.
//
// Generally, m_pos will contain the position of the avatar
// in the sim unless the avatar is on a sit target. While
// on a sit target, m_pos will contain the desired offset
// without the parent rotation applied.
if (m_parentID != 0)
{
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
if (part != null)
{
return m_parentPosition + (m_pos * part.GetWorldRotation());
}
else
{
return m_parentPosition + m_pos; return m_parentPosition + m_pos;
} }
}
}
return m_pos;
}
set set
{ {
PhysicsActor actor = m_physicsActor; PhysicsActor actor = m_physicsActor;
@ -703,7 +731,9 @@ namespace OpenSim.Region.Framework.Scenes
// Note: This won't send data *to* other clients in that region (children don't send) // Note: This won't send data *to* other clients in that region (children don't send)
// MIC: This gets called again in CompleteMovement // MIC: This gets called again in CompleteMovement
SendInitialFullUpdateToAllClients(); // SendInitialFullUpdateToAllClients();
SendOtherAgentsAvatarDataToMe();
SendOtherAgentsAppearanceToMe();
RegisterToEvents(); RegisterToEvents();
SetDirectionVectors(); SetDirectionVectors();
@ -1613,7 +1643,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
AbsolutePosition = part.AbsolutePosition; AbsolutePosition = part.AbsolutePosition;
Velocity = Vector3.Zero; Velocity = Vector3.Zero;
SendFullUpdateToAllClients(); SendAvatarDataToAllAgents();
//HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
} }
@ -1688,7 +1718,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentPosition = Vector3.Zero; m_parentPosition = Vector3.Zero;
m_parentID = 0; m_parentID = 0;
SendFullUpdateToAllClients(); SendAvatarDataToAllAgents();
m_requestedSitTargetID = 0; m_requestedSitTargetID = 0;
if (m_physicsActor != null && m_appearance != null) if (m_physicsActor != null && m_appearance != null)
{ {
@ -2154,7 +2184,7 @@ namespace OpenSim.Region.Framework.Scenes
RemoveFromPhysicalScene(); RemoveFromPhysicalScene();
Animator.TrySetMovementAnimation(sitAnimation); Animator.TrySetMovementAnimation(sitAnimation);
SendFullUpdateToAllClients(); SendAvatarDataToAllAgents();
// This may seem stupid, but Our Full updates don't send avatar rotation :P // This may seem stupid, but Our Full updates don't send avatar rotation :P
// So we're also sending a terse update (which has avatar rotation) // So we're also sending a terse update (which has avatar rotation)
// [Update] We do now. // [Update] We do now.
@ -2379,165 +2409,169 @@ namespace OpenSim.Region.Framework.Scenes
} }
/// <summary> /// <summary>
/// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar) /// Do everything required once a client completes its movement into a region and becomes
/// a root agent.
/// </summary> /// </summary>
/// <param name="remoteAvatar"></param> private void SendInitialData()
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
{
// 2 stage check is needed.
if (remoteAvatar == null)
return;
IClientAPI cl = remoteAvatar.ControllingClient;
if (cl == null)
return;
if (m_appearance.Texture == null)
return;
// MT: This is needed for sit. It's legal to send it to oneself, and the name
// of the method is a misnomer
//
// if (LocalId == remoteAvatar.LocalId)
// {
// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
// return;
// }
if (IsChildAgent)
{
m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
return;
}
remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
m_scene.StatsReporter.AddAgentUpdates(1);
}
/// <summary>
/// Tell *ALL* agents about this agent
/// </summary>
public void SendInitialFullUpdateToAllClients()
{
m_perfMonMS = Util.EnvironmentTickCount();
int avUpdates = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
++avUpdates;
// Don't update ourselves
if (avatar.LocalId == LocalId)
return;
// If this is a root agent, then get info about the avatar
if (!IsChildAgent)
{
SendFullUpdateToOtherClient(avatar);
}
// If the other avatar is a root
if (!avatar.IsChildAgent)
{
avatar.SendFullUpdateToOtherClient(this);
avatar.SendAppearanceToOtherAgent(this);
avatar.Animator.SendAnimPackToClient(ControllingClient);
}
});
m_scene.StatsReporter.AddAgentUpdates(avUpdates);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
//Animator.SendAnimPack();
}
public void SendFullUpdateToAllClients()
{
m_perfMonMS = Util.EnvironmentTickCount();
// only send update from root agents to other clients; children are only "listening posts"
if (IsChildAgent)
{
m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
return;
}
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
{
if (sp.IsChildAgent)
return;
SendFullUpdateToOtherClient(sp);
++count;
});
m_scene.StatsReporter.AddAgentUpdates(count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
Animator.SendAnimPack();
}
/// <summary>
/// Do everything required once a client completes its movement into a region
/// </summary>
public void SendInitialData()
{ {
// Moved this into CompleteMovement to ensure that m_appearance is initialized before // Moved this into CompleteMovement to ensure that m_appearance is initialized before
// the inventory arrives // the inventory arrives
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
m_controllingClient.SendAvatarDataImmediate(this); // This agent just became root. We are going to tell everyone about it. The process of
// getting other avatars information was initiated in the constructor... don't do it
// again here...
SendAvatarDataToAllAgents();
// We have an appearance but we may not have the baked textures. Check the asset cache
// to see if all the baked textures are already here.
if (m_scene.AvatarFactory != null) if (m_scene.AvatarFactory != null)
{ {
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
{ {
// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); // m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
m_controllingClient.SendAppearance( SendAppearanceToAgent(this);
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
// If the avatars baked textures are all in the cache, then we have a
// complete appearance... send it out, if not, then we'll send it when
// the avatar finishes updating its appearance
SendAppearanceToAllOtherAgents();
} }
} }
else else
{ {
m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
} }
SendInitialFullUpdateToAllClients();
} }
/// <summary> /// <summary>
/// /// Send this agent's avatar data to all other root and child agents in the scene
/// This agent must be root. This avatar will receive its own update.
/// </summary> /// </summary>
public void SendAppearanceToAllOtherAgents() public void SendAvatarDataToAllAgents()
{ {
// DEBUG ON // only send update from root agents to other clients; children are only "listening posts"
// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); if (IsChildAgent)
// DEBUG OFF {
m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
return;
}
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{ {
if (scenePresence.UUID != UUID) SendAvatarDataToAgent(scenePresence);
{ count++;
SendAppearanceToOtherAgent(scenePresence);
}
}); });
m_scene.StatsReporter.AddAgentUpdates(count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
/// <summary> /// <summary>
/// Send appearance data to an agent that isn't this one. /// Send avatar data for all other root agents to this agent, this agent
/// can be either a child or root
/// </summary>
public void SendOtherAgentsAvatarDataToMe()
{
m_perfMonMS = Util.EnvironmentTickCount();
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about root agents
if (scenePresence.IsChildAgent)
return;
// only send information about other root agents
if (scenePresence.UUID == UUID)
return;
scenePresence.SendAvatarDataToAgent(this);
count++;
});
m_scene.StatsReporter.AddAgentUpdates(count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
/// <summary>
/// Send avatar data to an agent.
/// </summary> /// </summary>
/// <param name="avatar"></param> /// <param name="avatar"></param>
public void SendAppearanceToOtherAgent(ScenePresence avatar) private void SendAvatarDataToAgent(ScenePresence avatar)
{ {
if (LocalId == avatar.LocalId) // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
avatar.ControllingClient.SendAvatarDataImmediate(this);
Animator.SendAnimPackToClient(avatar.ControllingClient);
}
/// <summary>
/// Send this agent's appearance to all other root and child agents in the scene
/// This agent must be root.
/// </summary>
public void SendAppearanceToAllOtherAgents()
{ {
m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); // only send update from root agents to other clients; children are only "listening posts"
if (IsChildAgent)
{
m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
return; return;
} }
// DEBUG ON m_perfMonMS = Util.EnvironmentTickCount();
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
if (scenePresence.UUID == UUID)
return;
SendAppearanceToAgent(scenePresence);
count++;
});
m_scene.StatsReporter.AddAgentUpdates(count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
/// <summary>
/// Send appearance from all other root agents to this agent. this agent
/// can be either root or child
/// </summary>
public void SendOtherAgentsAppearanceToMe()
{
m_perfMonMS = Util.EnvironmentTickCount();
int count = 0;
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about root agents
if (scenePresence.IsChildAgent)
return;
// only send information about other root agents
if (scenePresence.UUID == UUID)
return;
scenePresence.SendAppearanceToAgent(this);
count++;
});
m_scene.StatsReporter.AddAgentUpdates(count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
/// <summary>
/// Send appearance data to an agent.
/// </summary>
/// <param name="avatar"></param>
private void SendAppearanceToAgent(ScenePresence avatar)
{
// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
// DEBUG OFF
avatar.ControllingClient.SendAppearance( avatar.ControllingClient.SendAppearance(
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
@ -3050,9 +3084,6 @@ namespace OpenSim.Region.Framework.Scenes
public void CopyFrom(AgentData cAgent) public void CopyFrom(AgentData cAgent)
{ {
// DEBUG ON
m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
// DEBUG OFF
m_originRegionID = cAgent.RegionID; m_originRegionID = cAgent.RegionID;
m_callbackURI = cAgent.CallbackURI; m_callbackURI = cAgent.CallbackURI;

View File

@ -85,6 +85,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="assetType">The type of the asset for the uuid given</param> /// <param name="assetType">The type of the asset for the uuid given</param>
/// <param name="assetUuids">The assets gathered</param> /// <param name="assetUuids">The assets gathered</param>
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
{
try
{ {
assetUuids[assetUuid] = assetType; assetUuids[assetUuid] = assetType;
@ -105,6 +107,14 @@ namespace OpenSim.Region.Framework.Scenes
GetSceneObjectAssetUuids(assetUuid, assetUuids); GetSceneObjectAssetUuids(assetUuid, assetUuids);
} }
} }
catch (Exception)
{
m_log.ErrorFormat(
"[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
assetUuid, assetType);
throw;
}
}
/// <summary> /// <summary>
/// Gather all the asset uuids associated with a given object. /// Gather all the asset uuids associated with a given object.

View File

@ -132,7 +132,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
m_FreeswitchService = ServerUtils.LoadPlugin<IFreeswitchService>(serviceDll, args); m_FreeswitchService = ServerUtils.LoadPlugin<IFreeswitchService>(serviceDll, args);
string jsonConfig = m_FreeswitchService.GetJsonConfig(); string jsonConfig = m_FreeswitchService.GetJsonConfig();
m_log.Debug("[FreeSwitchVoice]: Configuration string: " + jsonConfig); //m_log.Debug("[FreeSwitchVoice]: Configuration string: " + jsonConfig);
OSDMap map = (OSDMap)OSDParser.DeserializeJson(jsonConfig); OSDMap map = (OSDMap)OSDParser.DeserializeJson(jsonConfig);
m_freeSwitchAPIPrefix = map["APIPrefix"].AsString(); m_freeSwitchAPIPrefix = map["APIPrefix"].AsString();
@ -363,8 +363,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
try try
{ {
m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", //m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
request, path, param); // request, path, param);
//XmlElement resp; //XmlElement resp;
string agentname = "x" + Convert.ToBase64String(agentID.GetBytes()); string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
@ -445,8 +445,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
// voice channel // voice channel
LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", //m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param); // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
// TODO: EstateSettings don't seem to get propagated... // TODO: EstateSettings don't seem to get propagated...
// if (!scene.RegionInfo.EstateSettings.AllowVoice) // if (!scene.RegionInfo.EstateSettings.AllowVoice)
@ -592,7 +592,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
response["int_response_code"] = 200; response["int_response_code"] = 200;
m_log.DebugFormat("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler return {0}",response["str_response_string"]); //m_log.DebugFormat("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler return {0}",response["str_response_string"]);
return response; return response;
} }
@ -664,7 +664,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
response["str_response_string"] = resp.ToString(); response["str_response_string"] = resp.ToString();
Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
return response; return response;
} }
@ -696,8 +696,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
} }
} }
m_log.DebugFormat("[FreeSwitchVoice]: AUTH, URI: {0}, Content-Type:{1}, Body{2}", uri, contenttype, //m_log.DebugFormat("[FreeSwitchVoice]: AUTH, URI: {0}, Content-Type:{1}, Body{2}", uri, contenttype,
requestbody); // requestbody);
Hashtable response = new Hashtable(); Hashtable response = new Hashtable();
response["str_response_string"] = string.Format(@"<response xsi:schemaLocation=""/xsd/signin.xsd""> response["str_response_string"] = string.Format(@"<response xsi:schemaLocation=""/xsd/signin.xsd"">
<level0> <level0>

View File

@ -1172,11 +1172,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{ {
presence = scene.GetScenePresence(AgentID); presence = scene.GetScenePresence(AgentID);
if (presence != null) if (presence != null)
{
if (presence.Grouptitle != Title)
{ {
presence.Grouptitle = Title; presence.Grouptitle = Title;
// FixMe: Ter suggests a "Schedule" method that I can't find. if (! presence.IsChildAgent)
presence.SendFullUpdateToAllClients(); presence.SendAvatarDataToAllAgents();
}
} }
} }
} }

View File

@ -42,7 +42,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
NewRez = 1, NewRez = 1,
PrimCrossing = 2, PrimCrossing = 2,
ScriptedRez = 3, ScriptedRez = 3,
AttachedRez = 4 AttachedRez = 4,
Teleporting = 5
} }
public interface IScriptWorkItem public interface IScriptWorkItem

View File

@ -7759,24 +7759,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break; break;
case (int)ScriptBaseClass.PRIM_BUMP_SHINY: case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
// TODO--------------
if (remain < 1) if (remain < 1)
return res; return res;
face=(int)rules.GetLSLIntegerItem(idx++); face=(int)rules.GetLSLIntegerItem(idx++);
res.Add(new LSL_Integer(0)); tex = part.Shape.Textures;
res.Add(new LSL_Integer(0)); if (face == ScriptBaseClass.ALL_SIDES)
{
for (face = 0; face < GetNumberOfSides(part); face++)
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
// Convert Shininess to PRIM_SHINY_*
res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
// PRIM_BUMP_*
res.Add(new LSL_Integer((int)texface.Bump));
}
}
else
{
if (face >= 0 && face < GetNumberOfSides(part))
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
// Convert Shininess to PRIM_SHINY_*
res.Add(new LSL_Integer((uint)texface.Shiny >> 6));
// PRIM_BUMP_*
res.Add(new LSL_Integer((int)texface.Bump));
}
}
break; break;
case (int)ScriptBaseClass.PRIM_FULLBRIGHT: case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
// TODO--------------
if (remain < 1) if (remain < 1)
return res; return res;
face=(int)rules.GetLSLIntegerItem(idx++); face=(int)rules.GetLSLIntegerItem(idx++);
res.Add(new LSL_Integer(0)); tex = part.Shape.Textures;
if (face == ScriptBaseClass.ALL_SIDES)
{
for (face = 0; face < GetNumberOfSides(part); face++)
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
}
}
else
{
if (face >= 0 && face < GetNumberOfSides(part))
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
}
}
break; break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE: case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@ -7797,14 +7832,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break; break;
case (int)ScriptBaseClass.PRIM_TEXGEN: case (int)ScriptBaseClass.PRIM_TEXGEN:
// TODO--------------
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
if (remain < 1) if (remain < 1)
return res; return res;
face=(int)rules.GetLSLIntegerItem(idx++); face=(int)rules.GetLSLIntegerItem(idx++);
res.Add(new LSL_Integer(0)); tex = part.Shape.Textures;
if (face == ScriptBaseClass.ALL_SIDES)
{
for (face = 0; face < GetNumberOfSides(part); face++)
{
MappingType texgen = tex.GetFace((uint)face).TexMapType;
// Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc.
res.Add(new LSL_Integer((uint)texgen >> 1));
}
}
else
{
if (face >= 0 && face < GetNumberOfSides(part))
{
MappingType texgen = tex.GetFace((uint)face).TexMapType;
res.Add(new LSL_Integer((uint)texgen >> 1));
}
}
break; break;
case (int)ScriptBaseClass.PRIM_POINT_LIGHT: case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@ -7823,14 +7873,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break; break;
case (int)ScriptBaseClass.PRIM_GLOW: case (int)ScriptBaseClass.PRIM_GLOW:
// TODO--------------
if (remain < 1) if (remain < 1)
return res; return res;
face=(int)rules.GetLSLIntegerItem(idx++); face=(int)rules.GetLSLIntegerItem(idx++);
res.Add(new LSL_Float(0)); tex = part.Shape.Textures;
if (face == ScriptBaseClass.ALL_SIDES)
{
for (face = 0; face < GetNumberOfSides(part); face++)
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
res.Add(new LSL_Float(texface.Glow));
}
}
else
{
if (face >= 0 && face < GetNumberOfSides(part))
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
res.Add(new LSL_Float(texface.Glow));
}
}
break; break;
case (int)ScriptBaseClass.PRIM_TEXT: case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor(); Color4 textColor = part.GetTextColor();
res.Add(part.Text); res.Add(part.Text);

View File

@ -392,15 +392,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{ {
//m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script"); //m_log.Debug("[Script] Posted changed(CHANGED_REGION_RESTART) to script");
PostEvent(new EventParams("changed", PostEvent(new EventParams("changed",
new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION_RESTART) }, new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION_RESTART) }, new DetectParams[0]));
new DetectParams[0]));
} }
else if (m_stateSource == StateSource.PrimCrossing) else if (m_stateSource == StateSource.PrimCrossing || m_stateSource == StateSource.Teleporting)
{ {
// CHANGED_REGION // CHANGED_REGION
PostEvent(new EventParams("changed", PostEvent(new EventParams("changed",
new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION) }, new Object[] { new LSL_Types.LSLInteger((int)Changed.REGION) }, new DetectParams[0]));
new DetectParams[0]));
// CHANGED_TELEPORT
if (m_stateSource == StateSource.Teleporting)
PostEvent(new EventParams("changed",
new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0]));
} }
} }
else else

View File

@ -47,6 +47,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
{ {
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
private LSL_Api m_lslApi; private LSL_Api m_lslApi;
[SetUp] [SetUp]
@ -164,5 +165,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail"); Assert.Greater(eulerCalc.z, eulerCheck.z - ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z lower bounds check fail");
Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail"); Assert.Less(eulerCalc.z, eulerCheck.z + ANGLE_ACCURACY_IN_RADIANS, "TestllRot2Euler Z upper bounds check fail");
} }
[Test]
// llVecNorm test.
public void TestllVecNorm()
{
// Check special case for normalizing zero vector.
CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
// Check various vectors.
CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d));
CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d));
CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d));
CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d));
}
public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck)
{
// Call LSL function to normalize the vector.
LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec);
// Check each vector component against expected result.
Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component");
Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component");
Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component");
}
} }
} }

View File

@ -333,7 +333,8 @@ namespace OpenSim.Services.HypergridService
string addressee = parts[0]; string addressee = parts[0];
m_log.DebugFormat("[GATEKEEPER SERVICE]: Verifying {0} against {1}", addressee, m_ExternalName); m_log.DebugFormat("[GATEKEEPER SERVICE]: Verifying {0} against {1}", addressee, m_ExternalName);
return (addressee == m_ExternalName);
return string.Equals(addressee, m_ExternalName, StringComparison.OrdinalIgnoreCase);
} }
#endregion #endregion