diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4776654b0d..53c93667a6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -896,13 +896,14 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Another region is up.
- ///
+ /// Process the fact that a neighbouring region has come up.
+ ///
+ ///
/// We only add it to the neighbor list if it's within 1 region from here.
/// Agents may have draw distance values that cross two regions though, so
/// we add it to the notify list regardless of distance. We'll check
/// the agent's draw distance before notifying them though.
- ///
+ ///
/// RegionInfo handle for the new region.
/// True after all operations complete, throws exceptions otherwise.
public override void OtherRegionUp(GridRegion otherRegion)
@@ -914,7 +915,6 @@ namespace OpenSim.Region.Framework.Scenes
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{
-
// If these are cast to INT because long + negative values + abs returns invalid data
int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);